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DD_Fenrir

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Posts posted by DD_Fenrir

  1. Thanks Rox!

     

    Yeah, got a feeling if some of those Huns had been breathers I wouldn't have been demo-ing a landing!

     

    Quick note - just noticed when referring to taxi-turns, especially regarding unlocked-tail wheel, I keep saying rudder when I mean wheel brake... except when I mean rudder, lol! I might have another go at this when I get the sound levels sorted and break the vid up...

  2. Hi chaps,

     

    Rox and Fruity asked me to record a video of a sortie online in the P-51D and I finally got round to it. Also took the oppotunity to provide live commentary as an aide to those who are still finding their feet with this module.

     

    Voice over is a bit low at points as I'm still tweaking balance settings - not quite there yet it seems! Also some stutter apparent, think that Shadowplay is pushing my rig somewhat when combined with DCS. Hope it does not detract too much from the video.

     

    • Like 1
  3. My pleasure Swep - I got the feeling there's a bit of indifference by some to DCS for various reasons, probably some well founded but thought it was time just to shine a light on the goodies available now and upcoming, and maybe dispel some of the myths, inaccuracies or legends that may surround the sim.

     

    Chris is spot on in his review - rewarding is exactly the word I'd use.

     

    Bear in mind that it will - for the first few hours at least - beat you up, chew your a** and tear a massive gaping hole in any virtual pilot ego you may have developed over the years. It can be frustrating at first.

     

    However, as you adjust and tune in to the physics engine (it's a VERY different beast from Il-2) you start to develop a feeling for the rhythm of things in DCS and whatever aircraft you're in starts to become a friend.

     

    It rewards good virtual airmanship - getting something right is truly satisfying and this stems from the fact that the margins for error are not large - it doesn't take a lot of "not quite right" to be "very badly wrong", if that makes any sense!

     

    Because of this simply flying the aircraft becomes a rewarding endeavour in itself - let alone fighting, avionics, navigating etc.

     

    Try the free DCS World 1.5 download and give the TF-51 a spin and I suspect you'll see what I mean - I'll happily spend some time setting stuff up with you to make the first crash as painless as possible! :thumbsu:

  4. Hey all,

     

    For those who dabble in DCS, or for those who have heard about it but aren't sure what the big deal is I thought I'd summarise the main goings on and the roadmap for future delights...

     

    DCS World 1.5.2 - we are now public release for 1.5 - huzzah! What this means for those who aren't familiar is that DCS has recently had a complete overhaul of the graphics engine; new shaders, optimisations and effects which not only serve to make the game look even better, but also - somewhat counter-intuitively - have boosted frame rates. It's never been so smooth! All of this has been stepping towards the integration of the new map technology, of which more later. For now this is what is available for this game version:

     

    Cost: Free! Included aircraft are an Su-25T Frogfoot (fully operational Russian CAS aircraft) and TF-51 Mustang (no armament) and the Black Sea/Causcasus Terrain Map

     

    Further Modules are available:

     

    Firstly the 'DCS' range which include full systems modelling, avionics, Advanced/Professional Flight Models (AFM/PFM), and fully clickable cockpits:

     

    P-51D Mustang

    Bf109K-4 Kurfurst (Beta)

    Fw-190D-9 Dora

    F-86F Sabre (Beta)

    MiG-15 (Beta)

    UH-1H Huey

    Mi-8 Hip (Beta)

    MiG-21Bis (Beta)

    L-39 Albatross (Beta)

    C-101 Aviojet (Beta)

    Ka-50 

    BAe Hawk T.Mk.1a (Beta)

    A-10C

    Mirage 2000C (Beta)

     

    Note: whilst some of these are still in Beta all are usable, enjoyable and well along in the Beta cycle so are generally pretty bug free but still might be missing some features so be warned, the Mirage being the most recent of releases.

     

    And secondly the aircraft available in Flaming Cliffs 3 - in essence these are the upgraded and ported across content from Lock On: Modern Air Combat, so whilst some have AFM/PFm some do not and whilst still pretty meaty to get your head around systems wise, are not as full on as the DCS modules as listed above and do not have fully interactive/clickable pits. Note that the A-10A, F-15, Su-25 and Su-27 are available to purchase individually outside of the full FC3 package.

     

    A-10A*

    F-15C*

    Su-27*

    Mig-29

    Su-33

    Su-25*

     

    Finally, 

     

    DCS: Combined Arms allows you to not only commandeer tanks, SAMs, AAA and Hummvees but also act as a Forward Air Controller (in modern lingo a JTAC) and also direct artillery fire!

     

     

    DCS World Open Alpha 2.0 - this is available to run as a parallel install to the public version, in essence a separate game but with all the modules you already own, without the Black Sea/Caucasus Map. Instead will run the NTTR (Nevada Test & Training Range) map. A version of this map was supposed to be included with A-10C when it released many moons ago but various difficulties with technology, logistics and man power put it into hiatus. Now you can fly the environs of Las Vegas the Grand Canyon and the like whilst taking part in Red Flag exercises. Ostensibly this Alpha is a chance for you to help in the bug finding and fixing process whilst enjoying the unique DCS environment of desert and city; after all this map represents the ultimate goal of the new EDGE technology and portents the inclusion of further maps.

     

    Of which:

     

    Upcoming releases:

     

    Spitfire Mk.IX - from what we have seen this lil' beaut is getting pretty close to Beta release and I for one plan to have my grubby little mits on it as soon as it drops. F5 key is already getting a work out!

     

    Straits of Hormuz - this area of the Persian Gulf is set to be released this year adding some interesting theatre and mission varieties, with a leaning towards carrier ops (and with a bias towards the F/A-18C, due for future release in particular!). Once NTTR and DCS World 2.0 go public i would expect to see some acceleration on this project. 

     

    Normandy WW2 - news has been thin regarding this map of late, with little in the way of details or eye candy but we are assured it is still on going and things will pick up once integration of NTTR and DCS World 2.0 is complete. What is for sure that with a host of period ground units to accompany it, this is one of the most eagerly anticipated of releases for the propellor heads....

     

    F-14A/B Tomcat + Map - A personal favourite of mine I can say I was fist pumping when i saw this beauty on the WiP pages at Leatherneck Studios; the fact that it will also apparently come with an appropriate theatre map was a very pleasant bonus!

     

    F/A-18C Hornet - ED are making a full DCS button-switching, head-scratching, systems-beeping behemoth for the fast jet boys who also like to drop some heavy iron. No noise on release date yet though...

     

    Gazelle

     

    BO-105

     

    P-47D

     

    P-40F

     

    F4U Corsair + Iwo Jima Map

     

    AJS-37 Viggen + ? Map

     

    Ju-87D/G Stuka

     

    Me-262

     

    Spitfire Mk.XIV

     

    Harrier Gr.7/9

     

     

    :thumbsu:

    • Like 1
  5. Couple of my recent fun times on DCS.

     

    Two very different arenas but a good indicator of the various forms of virtual aviating mischief that is available:

     

    Multiplayer WW2:

     

     

     

     

    Single Player Modern Blow Jobs(!):

     

     

     

  6. I have little to no experience of script editing, but would the following be achievable?

     

    1. Have the mission generate a raid

    2. Have that raid assigned a filtered target type (i.e airfield, industry, radar or population centre, etc.)

    3. Have 3 or 4 route options to any target?

    4. Have the mission randomise the bomber type in any target/route

    5. Have the altitude of the raid randomised but in a band dependent on the type assigned

    6. Have escorts assigned to that raid 

    7. Have recon flights spawned before and after raids

  7. Hello all!

     

    A lot of us chaps own this excellent sim so I was curious to see if we could organise a Saturday afternoon/evening event to get as many as possible of us together for a group DCS bash.

     

    1. We wait till 1.5 goes full release (i.e out of Beta) so that all Dogz can join

    2. Make it a WW2 fighter centric gathering rather than a full blown combat arena 

    3. Encourage those have not yet tried DCS:World to download the free game and try the TF-51D

    4. Have a small area of the map for WW2 dogfights for those with itchy trigger fingers

    5. Have a 1950s era section of the map for Sabre/Mig-15 fanboys

    6, Have a chopper section for whirlybird fanciers

    7. Have a fast jet section for our kerosene sniffing elements

     

    Thoughts?

     

  8. Hey Luka,

     

    No worries, no game updates in your absence - TF.5 won't be with us till next year sometime! Just fire 'er up and get on in.

     

    I'm going to be in Storm of War tomorrow eve to fly the flag for the Dogz and to check the lie of the land regards our a/c situation; I don't expect any others to bail on a committed Il-2:1946 eve and would not recommend it as I do not wish to put noses out of joint. If one or two would want to wingie with me then you would be most welcome, but let's not denude our other members of a well populated Il-2 co-op night.

    • Like 2
  9. Excellent guys!

    Can anyone who's interested in taking part please let me know well in advance as if this proves popular it could require us going hat in hand to other squads to enquire whether they have any spare a/c they can lend us - the earlier I know, the more I can do about it.

    Be good to have a strong representation of the Dogz on this one, plus it's likely to be one hell of an event!

    • Like 1
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