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DD_Fenrir

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Posts posted by DD_Fenrir

  1. Hi chaps! Am planning a day of DCS for Friday the 29th December, all day event.

    Turn up at your leisure and any agenda you have we'll look at. 

    Look forward to seeing some of you online. Till then, a very Merry Christmas to you!

    • Like 1
  2. 2 weeks... ;)

    The last comment by Wags 10 days ago was " coming weeks" - which has been interpreted about every which way possible.

    I was hoping pre-christmas but my pragmatic side thinks perhaps early next year.

  3. 11 hours ago, DD_Arthur said:

    There is still plenty of time to take a considered and unanimous approach amongst the Dogz and still plenty of time to enjoy lots more IL2 1946.

     

    +1,000,000,000

    We needed to take a purview on the future for the Dangerdogz and a discussion of what the combat flightsim genre is looking like and where it is headed is irrevocably tied into that vision.

    No-one, least of all I, was talking about binning 1946 anytime soon but we needed to acknowledge it's successor(s) and where we would likely end up looking in the future.

    From all the discussion here the trend looks towards  Il-2:BoX, though I wouldn't write CloD off yet, especilaly with v5.0 on the horizon. There is justifiable and entirely practicable argument for allocating future facilities for both. 

    The issues with BoX will come in who owns what map.

    CloD v5 looks like it will be a straight expansion of the existing game.

     

     

  4. Just for info, there is no dedicated DCS hosting on the DDz server or any particular evening dedicated to DCS - any hosting is done ad hoc by DCS owners generally after a primary event (Il-2/CloD), or on pre-arranged events, generally on unallocated nights.

    I would agree with the general sentiment that DCS - as much as I love it - is not for everyone and that a more accessible sim in the vein of CloD or BoX would be more appropriate for the Dogz.

    Regards attracting BoX or CloD players - the fact is we have never really made a recruitment drive in either area. There will still be a wide array of new and even existing players unaffiliated who could be persuaded to join us.

    The group was running for many years under Il-2:1946 and it's predecessors and the DangerDogz more relaxed approach to flight simming was fairly unique; no training regimens, no attendance related membership, etc. These casual flyer attractions brought a regular influx of new members even when the game was 10-12 years old. I feel that the same would be true nowadays.

     

  5. One aspect not yet addressed is the sea change in the way we purchase sims: the days where we got 100 airplanes with 10 or so flyables for £35/$50 are gone; the fidelity of 3D modelling alone demanded by the community these days - let alone the FM and DM demands - requires a quantum increase in level of skills and time invested when compared to a similar output for something along il-2 lines. Ergo, we will get less airframes per buck so to speak. 

    This means that the modern trend is to break down game content into individually purchased modules. 

    Whilst this is great in that people only purchase what they want it can cause issues. 

    For example, an aircraft set written into a custom hosted coop mission might contain only flyable airframes that are further purchase modules; a member that has not purchased that or those modules is by default excluded from that event. 

    An extreme case I grant you but when applied to maps - as the trend these days is to make additional map content payware - the issue becomes more of an issue.

    DCS suffers particularly in this latter regard; I suspect BoX too. CloD doesn't yet but with v5.0 on the horizon it could well enter this category.

    The way we deal with issues of this nature will require consideration. The infrequent paid upgrades to Il-2 presented similar issues back in the day but with a greater number arriving in shorter intervals the issues could be more profound.

    The last thing any of us would want to do would be to exclude, alienate or offend our squad mates by using or creating content that they cannot access on a given flight night; but at the same time having to limit the content available for use on the grounds of lowest common denominator is also creating potential for discord. 

    Again care and thought should be given to these aspects of modern flight simming in the multiplayer squad arena.

    • Like 2
  6. ... about the future.

    The future of flight simming in general and the Dogz place within the idiom and the community. 

    Now let's be clear, I have not started this discussion with the aim of having reached some definitive agenda or decree about how the Dogz will move forward from hereon in. Think of this as a brainstorming effort. I'd like to hear everyone's thoughts, conjectures, opinions and even crystal ball consultations on the genre flight sim and what we think the Dogz will look like in the future. 

    The first point of discussion will be the state of the sims we currently fly (if I miss any candidates please let me know).

    So in that vein let's look at our primary - Il-2 1946:

    Il-2 is a grand old lady, with a breadth of content unrivalled by any subsequent simulator offering. And it does not skimp on depth - it strikes a fantastic balance between simming enough realism to be satisfying without becoming inaccessible or tedious. In short, it's fun. With mod support we have unparalleled access to theatres and even eras.

    However there are issues technically and community wise that I suspect will come to make 1946 less and less viable as our primary sim in the future. It could be argued that perhaps some of these issues already are snapping at our collective heels.

    1) 32-bit Program Support - we have to acknowledge the possibility that at some point in the future, windows support for 32-bit programs will disappear - this means no more Il-2:1946! There are of course ways around these things but this is an important aspect that must be recognised.

    2) Player Base - the Il-2 community is dwindling. As people dedicate more time to more modern offerings or move squads wholesale to the next big thing the community around Il-2 contracts. Those still persevering end up in ever smaller and less relevant squads  or go offline only. Newer entrants to the genre will generally want the newest, best looking and higher fidelity sims, and whilst some could be brought round to the delights of 1946, they will be a minority. We could perhaps pick up some these and also target the veteran disaffected types whose squads moved on to newer things against their opinion, both of which could boost our attendance in the near term but these cannot but delay the inevitable - that being that Il-2:1946 will eventually become a anachronism of the flight sim genre. If the Dogz stay with it then it is likely our fate will be similar.

    Pause cos babies making noise. To be continued...

     

     

    • Like 3
  7. Good show everyone, thanks for attending and bloody good job for making the progress you have - I know some you may feel that your takeoffs and landings are perhaps still a bit untidy but I came away from today confident you do have a firm grasp of the essentials and the rest will be a matter of finesse. That will come with practise, so keep getting in that glorious old girl and giving her a good workout! 

    • Like 2
  8. ... and uploaded the GoPro footage to YouLube from my Spitfire flight:

     

     

    Its unedited so be warned there's not a huge amount of spectacle - no Dunkirk style cinematography here lads! - but points to note are the Takeoff @ 6:00; Don (the pilot) waving is hands in the front canopy @ 10:02 to indicate that yes, indeedy, Fenrir is flying the plane (gulp!) and some lovely sun gilded wings as we break out into clearer skies at 10:45. Steep turn over Leeds Castle @15:45 was flown by Don but as we steadied on a westward course he gave the airplane back. Flying over Brands Hatch motor racing circuit @21:21 when Don again takes control (wish he'd let me fly the fun manoeuvres!) @21:40 to perform a Victory roll! Then back home for tea and medals.

    Hope you enjoy watching it even half as much as I did being in it!

    • Like 4
  9. Ok chaps, committing to Wednesday the 30th August for this. I have a days annual leave so will be available most of the day for consultation. 

    Will be hosting a 1.5.7 server and have plenty of hot start spitties available for those who need them!

    • Like 1
  10. For example, in an MP mission I have been building I spawned in an airframe looking identical to the one in the OP. By using the Lctrl+ ' menu I changed the skin to an RCAF D-Day late scheme but kept the codes.

    large.Screen_170715_193925.jpg.e9c4fd4b9

    I then - still in the same airframe - changed again to the full stripe RCAF scheme and changed the codes to a rather more famous Spitfire:

    large.Screen_170715_194021.jpg.95ae03e06

    Cool feature huh?

    I can confirm that the host can disable the skin/code swapping feature as part of the server difficulty setting options.

  11. Lctrl+ '

    That should bring up the rearming window Snack. It now has new options to change livery (skin) and also the code and serial letters.

    The skin above is actually only a blank with roundels, the codes are generated as on the fly and can be changed by users.

    For example, for the aircraft pictured above I simply typed '9GQMJ627' and it arrayed the letters and codes as shown. The first two characters are the two-digit squadron ID code, the third is the individual a/c letter and the remaining 5 are the serial number

    In 2.1 it works in both single and multiplayer, however, it is a function of the 'Ground Crew' menus and I can only be accomplished on the ground. I have noticed some multiplayer servers give you the ability to change skins and others disable the function.

  12. Hi chaps,

    Been mooted to have a DCS Spitfire training day/evening but before I can commit to some time to do this I need your input on when the best time to hold this would be.

    I'm trying to best balance the availability of all people from all corners of the globe and also acknowledge that outside of standard DDz evening some have other commitments that don't look kindly on 'another evening in front of that damn computer!'

    Also will need to know which versions you can operate within (v1.5.7 or v2.1Alpha).

    Please vote and comment.

    Many thanks

    Fen

     

     

     

  13. Thanks to my marvellous family and friends generosity on the B'day I'm able to consider a MoBo and processor upgrade.

    Now having sourced the bits (Intel Core I7-7700K 4.20 GHz, Gigabyte Z270P-D3 Intel Socket 1151 Motherboard and 16G of DDR4 RAM - cos the DDR3 RAM I have currently is incompatible, balls!) I'm reluctant to commit to purchase because I'm not sure how to proceed.

    The issue being that the existing Windows 10 install is to an Socket AM3 AMD chipset and Gigbayte Mobo; can I just disassemble the old, put the GFX card and current HD in the new, plug in the PSU and just let it sort itself out on load...

    or am I in for a whole world of pain?

    Your thoughts much appreciated.

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