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Posts posted by DD_Fenrir
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It appears not...
However, the Mossie pouring vapour at take-off like an express steam locomotive getting a heavy train moving is now fixed apparently, so lose some, win some I guess....
Plus extra goodies and fixes for the premier fast jets, the Apache and - FT will be pleased - the I-16.
Changlelog:
QuoteDCS Open Beta 2.7.15.26783
Introducing three new campaigns:- DCS: F/A-18C Raven One: Dominant Fury campaign by Baltic Dragon
- DCS: MAD JF-17 Thunder Campaign by Stone Sky
- DCS: Spitfire Beware! Beware! Campaign by Reflected Sims
DCS World
- Added: separated CM802AKG loadout for JF-17 AI
- Added: Type-59 sound and FLIR texture
- Added: 052b, 052c, 054a FLIR texture
- Added: PLZ05/ZBD04A general skins made by Sadjad_Vosoul
- Fixed: 093 wake visual effect
- Campaigns panel. Added popup hint with list of required modules for campaign.
- Decreased ComCenter health level. Now Command Center can be destroyed by one GBU-31 penetrator
- AI Helicopters. AH-1W New Sounds and Sounder
- AI Helicopters. UH-60 & SH-60 Black Hawk New Sounds and Sounder
- AI Helicopters. UH-60 Minor bugfix with the missing doppler scale for Distant Rotor sound
- AI Helicopters. UH-60 Minor bugfix with Airflow Refl sound
- AI aircraft can't follow through manoeuvres - fixed
- AI aircraft perform strange vertical oscillation after switch waypoint command - fixed
- Ground AI can get stuck in light forest - Fixed.
DCS: F/A-18C Hornet by Eagle Dynamics
- Added ADM-141A.
- Fixed: offset behaviour - switching SOI resets refined point if not designated
- Fixed: AZ/EL page and SA page Altitude differences
- Update RU texts and fix typos in Hornet Lessons (1-20)
- TGP jitters at max zoom - fixed
Note 1: Please note that the TALD used by the DCS: F/A-18C Hornet is different from the one developed by Heatblur for their F-14. Heatblur will be using the TALD developed for the Hornet, but this task was not complete in time for this Open Beta, but it should be available for the following.
Note 2: We are nearing completion of the F-16C flight model and FLCS adjustments, and following this, the Hornet will get the same flight model and FCS review. This is one of the primary remaining items on the Hornet’s roadmap. The team also continues work on the UFC BackUp page, and GPS-guided weapon updates. Please see the Hornet roadmap here.
DCS: F-16C Viper by Eagle Dynamics
- Added Manual (MAN) bombing mode.
- Added FIX DED Page
- Fixed: Unknown ('U') HTS label on WPN page for some threats
- Fixed: Users report PDLT cycle stops working after a while
- Fixed: After setting the PDLT and then designating the same target on radar and radar undesignating, you can no longer set that target as the PDLT
- Fixed: Target altitude number copied and stuck in some cases when switching from RWS to TWS
- Fixed: TGP CZ logic is broken if OA is selected
- Fixed: TMS Aft on HSD PDLT logic is not correct
- Fixed: TTI missing from TGP for GBU
- Fixed: Maverick Scale remains on HUD
- Fixed: Check stability when airspeed at 300kts in aar gains
- Fixed: Backflips after deep stall recovery with using MPO
Note: Next priority items include finalising the Max Toss Anticipation Cue, update to the external and cockpit models, Mk-84AIR high drag bomb, LADD bombing mode, the FCS BIT with control surface animations, air show smoke pods, and more. Please see our roadmap here: https://forum.dcs.world/topic/278635-dcs-f-16c-viper-roadmap/
We have also defined the planned Viper features before it exits early access. Please note that development will continue based on the roadmap linked above. https://forum.dcs.world/topic/206282-subject-to-change-desired-f-16c-systems-and-payloads-for-early-access/
DCS: AH-64D by Eagle Dynamics
- Added Target State Estimator (TSE).
- Added Altitude Hold mode.
- Added dashboard covers (sunvisors) animation
- Main rotor VRS state implementation (W.I.P)
- Improvements in definition of preplaned threats. Also HSI is now locked to the Ghostship when the MPD TSD page is in FRZ. Added intervisibility rings for Ghostship on MPD TSD pages
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Improved :
- SCAS behavior.
- LMC Control.
- When any of the ENG, FLT, FUEL, PERF, or UTIL pages is selected via the MENU page or by using the Favorites function, that page becomes the originator page for the remainder of the AIRCRAFT pages.
- The Torque readout in the HDU symbology should become boxed at 98%
- The NVS Sensor Select switch should only be functional in NORM or FIXED mode
- After blanking above 200 feet, the radar altimeter tape should come back on 180 feet
- Cued LOS Dot should always be displayed
- FPV, Head Tracker, Cued LOS, except Bob-Up Box should disappear outside of the safe zone
- The grayscale image currently displays an opaque white overlay
- MPD in MONO mode overrides color of the symbology or white video underlay
- Video underlay showing TADS should also show the TADS LOS crosshairs
- With PNV selected, TDU FLIR will always be the currently selected NVS FLIR sensor for the Pilot
- Flight symbology on an MPD VID page uses some colored elements similar to the FLT page
- When the TDU PNV button is selected "OWNER CUE" should not be displayed
- Fixed: Laser rangefinder desync
- Fixed: Radios allow invalid frequencies to be entered.
- Fixed: TADS range value is incorrect if exceeds maximum range
- Fixed: LASE # TRGT LOAL message error
- Fixed: Rapid LRFD operations produce issue
- Fixed: TADS STOW - LMC ERROR
- Fixed: WPN -> ASE -> unASE = TSD, should be WPN
Note: The next big, new items planned for the AH-64d will be the Image Auto-Tracker (IAT) set of functions that allow the TADS to lock on to a target with sufficient contrast rather than having to manually track it with the thumb force controller. Following the inclusion of IAT, we plan to add DCS: AH-64D to the free trial period program.
DCS: Mi-24P by Eagle Dynamics
- Improved: Sensitivity of pedals controlled by buttons changed and is adjustable in special settings now
- Improved: Anti-Ice system finished
- Improved: Special settings menu reformatted
- Fixed: APU-60-I (single missile launcher) is ejecting missile instead of launching it from rail
- Fixed: The axis elevation of the machine gun barrels in the GUV containers, AUTO aiming mode correction
- Fixed: R-60M does not lock the sun in Mi-24P
- Fixed: Ammo counter showing wrong amount in some cases on mission start
- Fixed: Multicrew - Pilot sees copilot door being opened as soon as Copilot switches 'Assume Trimmer' up
- Fixed: Input. TrackIR command assignment cells are blocked
DCS: A-10C II Tank Killer by Eagle Dynamics
- TGP jitters at max zoom - fixed
- Unable to bind Warthog throttle to any controls - fixed
DCS: Mosquito FB VI by Eagle Dynamics
- AI aircraft do not fire RP-3s - fixed
- Minor typo in the startup procedure - fixed
- Unintended steam/water cloud at start - fixed
DCS: JF-17 by Deka Ironwork Simulations
- Fixed: AA radar unexpected target unlock
- Fixed: AA radar antenna stabilization
- Fixed: AA radar RWS auto mode behaviour
- Fixed: AA radar target course render on B-scope screen
- Fixed: AG radar fpm out of MFCD frame
- Fixed: SPJ distance measurement
- Fixed: CM802AKG abnormal behaviour if launched without DL pod
- Fixed: wmd7 image resolution/focus difference between initial and after nar/wide toggled one
- Updated: WMD7/C701 need manual refocus after turning on image seeker for the first time
- Updated: cockpit model and texture
DCS: F-14 Tomcat by Heatblur Simulations
- NEW: Added Mini-Campaign “The Final Hour” for South Atlantic. Also available as quickstart missions.
- AIM-54: Tweaked PN gains and loft parameters to improve performance.
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NEW: Added more Jester set commands (with value) for mission creators:
- 10017: DEST knob
- 10018: select waypoint to enter coords from a trigger zone (this command does no action in the cockpit)
- 10019: enter coords from trigger zone for the waypoint selected with 10018 (if none selected, WP1)
- 10020: WCS switch
- 10021: run RWR BIT
- 10022: TID range knob
- 10023: JESTER Eject
- For the specific values and full changelog please click this link.
- Potential fix for CTD with JESTER tuning radios.
- Add AIM-7P for late A and B F-14 loadouts.
- Made TACTS pod available to stations 1B and 8B.
- Fixed Jester tuning TACAN only using A/A for airborne transmitters (TACAN not working for multiple of our missions).
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Complete overhaul and fix of the Emergency Wing Sweep Axis logic:
- Handle can't be moved once the cover is down.
- Handle can be disconnected from the spider detent regardless if it’s up or down (realistic behavior, lifting the handle was for easier access).
- Added new special option. If enabled, handle can be moved only once up (to prevent unwanted detachment, especially when having the axis assigned).
- Simulated Spider Detent Movement and attachment.
- For more details and the full changelog please click this link.
- Changed wing sweep initialization on spawn:
- Mechanical sweep handle can be stowed in oversweep, also allowing the guard to close.
- Fixed sweep handle being able to move to OVER before HZ TAIL AUTH light goes out.
- Fixed CADC/Wing sweep light remaining illuminated after spawning a new aircraft.
- Fixed emergency wing sweep handle Scatching the spider detent at 20 degrees.
- Fixed wing sweep handle being pushed down in oversweep position for carrier spawns.
- Fixed emergency wing sweep lever being pull-push lock reversed after clicking it wildly.
- Added many new key bindings for the RIO:
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Added several new axis bindings for the RIO:
- for the full list of axis bindings please click this link.
- Corrected RIO axis directions for DDD Erase and DDD Pulse Gain.
- Updated VF-14 AB100 livery. (Ben_Der)
- Updated Top Gun Rogue Nation livery. (Yae Sakura)
- Updated Top Gun 114 livery. (LanceCriminal86, Helmets by Ben_Der)
- Updated VF-211 Fighting Checkmates 100 (2001). (Shmoo42)
- Added VF-31 1991 AE200 and AE205. (Mach3DS)
- Added VF-14 AB103. (Ben_Der)
- Added VX-4. (Ben_Der)
DCS: AJS-37 Viggen by Heatblur Simulations
- Fixed Gyros becoming misaligned in certain situations.
- Added New Quickstart missions for the South Atlantic Map.
Flaming Cliffs by Eagle Dynamics
- Su-27. Fixed single mission "Unwanted Guest" in Syria.
- Kneeboard pages cannot be turned in some cases - fixed.
DCS: I-16 by OctopusG
- Moved from Early Access to Release status
- Added EN and RU Flight Manual
- Added Training Missions
- Added a few Single Missions
- Added Throttle Extra Stroke Zone for air throttle direct control
- Fixed Mixture Control: added lever central “Normal” position to automatic control with lock and enrich and lean control and physics
- Added Ground Power Unit for electrical starter that enables by intercom command
- Added Wheel Chocks that enables by intercom command
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Added Failures for:
- boost regulator
- mixture governor
- oxygen governor
- collimator sight
- gear drag tensioner
- Added EN Cockpit
- Controls Indicator improved: added brakes and RPM axis with nominal mark
- Added axis input for afterburner, mixture, cowl flaps, oil radiator controls
- Added keys input for separate side doors control
- Fixed Altimeter behavior during zero altitude setting
- Fixed Quickstart Missions: weather in the Ground Attack and day-time in Free Flight
- Added new paint schemes: “Red Five” Aerobatic Team, Silver Demo, Silver-black Demo.
DCS: South Atlantic
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Added South atlantic assets:
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Naval:
- Castle class patrol vessel
- Harbour tug
- HMS Invincible aircraft carrier
- HMS Achilles frigate
- HHS Andromeda frigate
- HMS Ariadne frigate
- Almirante Lynch frigate
- Almirante Condell frigate
- ARA Santa Fe Submarine
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Vehicles:
- LARC V
- TACR2A
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Placeable:
- Tower crane
- Small lighthouse
- Wind turbine (Offshore and Land based)
- KAT345L Excavator
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Naval:
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Known Asset pack issues:
- No RWR missile launch warning from HMS Invincible
- HARM missile and HTS can not detect Leander class or Invincible
- Missing textures on Sea Dart missile, and booster detach animation missing
- AI AV-8B can have problems landing on HMS Invincible with weapons loaded
- SeaCat and SeaDart launchers have no rotation limits
- Leander class frigates are missing sounds
Campaigns
F-15C The Georgian War Сampaign by Baltic Dragon:
- Mission 15: Fixed fencers crashing when leaving orbit; fixed Flankers continuing to engage after "bugging out"; fixed Dodge 5 engaging incorrect target.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
- Mission 02: Added ACLS / Link4 to USS Valley Forge.
- Mission 03 (and M03 ALT A): Fixed issue with Smoke not performing Show of Force over Basrah. Fixed rare issue when Player and Bowser would talk at the same time when Smoke is ordered to attack second target. Fixed "mission complete" message appearing at mission start.
- Mission 04: Fixed rare issue where Weed would RTB when detached to fly to his sector. Updated taxi part and added extra information for the player for extra clarity.
- Mission 14: Fixed issue with Anvils not engaging primary target and turning back.
The Enemy Within 3.0 Campaign by Baltic Dragon:
- Mission 01: Updated loadout for player's wingman. Fixed problem with the missing voiceovers on the way.
- Mission 14: Fixed problem with L-39s refusing to attack.
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
- Mission 10: Enfield flights crashed during AAR - fixed.
DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633
- Printable Kneeboards added
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633
- Printable kneeboards added
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Just a heads up; looks like ED are hoping to release a new Open Beta patch today:
Patch Status - DCS World 2.7 - ED Forums
Hopefully bomb fusing GUI is in the mix...
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One thing Colin does not like is Flakc*nts. Apparently.
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23rd from me plz!
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30/01/45
1st Lt Franklin Onbach
Air:
1x Fw 190D-9 Destroyed (the bastard that got Bob - flamed the SoB too...
)
Ground:
8x AAA
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Howdy chaps,
Been meaning to do this for a while and finally got round to it...
The carriers have been kept deliberately sterile up till now for both framerate and spawning reasons. However, they did look a little too spartan so I decided to add a few bits and bobs to give them a little more life, particularly the Stennis and the Forrestal (for those of you who do not yet own the Supercarrier module).
Part of this is adding in a few parked planes, some of the tugs/push back vehicles and cranes, plus some static (non-interactive) crew, including some LSOs on the LSO platform, to make the decks feel a bit less 'Marie Celeste"...
On top of this each carrier now has a 'Plane Guard' helicopter hovering 200ft up off the port abeam position to attend to emergency situations should aircraft and aircrew end up going for an unscheduled swim...
These should not interfere with spawning in, but if they do please do let me know.
Some screenies...
Stennis:
Forrestal:
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Weekend July please.
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Chance to meet the Dogz at an aviation spot of historic significance? You’d be Saddam Hussein to miss it…
Set a date and let’s do it!
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28/01/45
1st Lt Franklin Onbach
Air:
1x Fw 190A-8 Destroyed
Ground:
1x Artillery
7x AAA
2x Tanks
3x Trucks
1x Facility (HQ)
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I’m looking at going on the 19th June what ever you chaps decide so if anyone else will be there let me know.
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Hello chaps, chappesses and anyone in-between! Stable Release is updating today:
QuoteDCS 2.7.14.24228
Introduced new campaigns:
- DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
- DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations
DCS World
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Added technicals (armed pickup trucks):
- Scouts with mounted DSHK 12.7mm or KORD 12.7mm
- MLRS with BRM-1 80mm Rocket
- Air defense with mounted ZU-23
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Improved voice chat
- fixed lowering sound volume in other programs when using the radio
- removed connection between microphone controls inside the game and Windows
- AGM-88. Corrected HARM LOFT behavior when the target is terrain masked.
- BDU-33. Corrected warhead parameters, less smoke.
- Weapons. AMRAAM's were too easy to notch when performing a notching maneuver inside of pitbull range - solved. Improved range gate modeling for missiles with active radar sensors.
- AI aircraft. AI Flights with "Follow" task fall behind in turns - fixed.
- AI aircraft. AI salvo placement discrepancies - corrected.
- SSE. Added EMERGENCY_LANDING event when AI aircraft lands on belly or ditch on water. Support for player will be added later.
- SSE.Fixed “Unit.getByName”.
- Fixed some CTDs.
- Weapons. Kh-31A missiles detonate in the vicinity of the target without hitting - fixed.
- Weapons. Adjusted S-25O warhead parameters, added forgotten concrete_factors adjustment.
- Weapons. Restored the lost of WGr21 fuse timing.
- Weapons. AGM-84D does not hit target in R/BL mode - fixed.
- Weapons. AGM-84 returns to guiding to original target point after losing acquisition due to line of sight - fixed.
- AI aircraft. AI Wingman crashes during approach - fixed.
- VR. Blue VR cross is persistent and does not fade when not in use - fixed.
- ME. Updated templates.lua file with NASAMS and WW2 units.
- AI aircraft. E-3A cannot refuel from a tanker if in a turn - fixed.
- Added EWR AN/FPS-117, radar+ECS and Independent unit “Radar (domed)”.
- MP. Added server option to hide multiplayer scoreboard (advanced server options)
- MP: Added Coalition password option to dedicated server & Web GUI.
- MP. Added mission editor password options for roles and client aircraft slots. Password protected slots will be hidden in the role select screen unless the correct password is entered.
- Added “Launch MP server” option to mission editor (in “flight” menu), and mission load screens.
- AI aircraft. AIs reported wrong WP passed. Advanced by 1. The report over the last WP was ignored.
- LD-10. change to scheme used by AGM-88
- YJ-12. change to ramjet scheme
- C802AK. adjust seeker params (try to fix some issues)
- IR view. No smoke in TGP by some conditions - fixed.
- Stinger missiles missed if the target is flying lower than MANPAD unit location- fixed.
- Added shadows from secondary light sources at night.
- Warbirds. AI bots’ behavior during climb to altitude is improved
- Triggers. Added a trigger and scripting function to display a message to a selected unit.
- Triggers. Added a trigger and scripting function to sound to a selected unit.
- Removed: PPI for HQ7 LN
- JTAC cant work with AV-8B AGM-65L (E2/L) - fixed.
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Fixed some crashes.
- Crash if AV-8B takes off from 071
- Crash if player enters HQ7 STR PPI view
- Campaigns. Fixed Stuck on mission with LoadMission trigger, when you cannot press the button End Mission.
- Aircraft AI. AI Wingmen do not use BVR missiles - fixed.
- Weapons. Corrected ranges of Kh-31P ARM missile and Kh-31A anti ship missile.
- Weapons. AIM-120. Fixed tracking issues due to wrong reference range gate choice when target locked.
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Beyond Visual Range (BVR) Combat AI Improvements:
Note: Basic Fighter Maneuver (BFM) for jets improvements are planned for a June, 2022 update.
- Available BVR tactics and skill of execution is highly dependent upon AI Skill Level setting.
- Added timer for missile evasive manoeuvres when notching. This better allows the AI to defeat a radar operating in Memory (MEM) mode.
- AI will use airspeed and altitude based on Skill Level to optimise missile launch kinematics. It will try to be fast and high.
- AI will maximise distance between aircraft and target at time of missile impact, based on Skill Level, by using offsets (crank) and reduced airspeed.
- Based on Skill Level, AI will appropriately use lead, pure, and lag intercept geometry.
- AI will use a low slice in an offset/crank manoeuvre to force an incoming missile into denser air, provide the AI more manoeuvrability, and force hostile radar into a look-down.
- Based on Skill Level, AI will use different defensive manoeuvres such as look down clutter notch and reversal/extensions.
- AI will randomly use the direction of offsets (cranks) and notches.
- Use chaff when the missile is 60 degrees off the nose. This allows the AI to use chaff more effectively when abeam of the threat radar.
- Aircraft without radar guided missiles will not climb and accelerate to intercept the enemy.
- AI aircraft. Decreased ground impact probability into hard manoeuvring.
- Su-34. KMGU-2 racks restored.
- Graphics. MSAA x4 breaks secondary shadows - fixed.
- Fixed crash during request if JTAC will be destroyed.
- Water has very bright reflections at night in the mission without clouds after the mission with cloud preset - fixed.
- Aircraft AI. Switch Waypoint Issue - fixed.
- Fixed: crash on death of a unit during embarkment procedure.
DCS: F/A-18C Hornet by Eagle Dynamics
For Supercarrier CVN -71/72/73/75
- Addition of the Automatic Carrier Landing System, ACLS.
- Addition of the Link 4 datalink for carrier-to-aircraft communications when using DCS: Supercarrier.
- Addition of ACLS On/Off and Link 4 datalink On/Off to carrier Mission Editor advanced waypoint actions.
For free (without Supercarrier module) CVN-74 Stennis:
- Only CPL P/R mode is available, no T/C (traffic control) or DCS: Supercarrier radio communications.
- It is possible to use ACLS with the CVN-74 John C. Stennis. If you do not own the DCS: Supercarrier module, all carriers but the free CVN Stennis will refuse the inbound call.
The free CVN-74 John C. Stennis procedure is as follows:
- Call inbound from ATC radio menu.
- If closer than 5.5 and within appropriate margins (+-630ft vertical error from 1200 ft, +-5 degrees from landing course) - you will receive the ACL RDY message, and then you turn on CPL P/R by pressing the CPL button on the UFC.
- Additional ME payload presets.
- Corrected the Auto-Throttle Control (ATC) Approach mode such that it no longer moves the throttles to idle.
- Fixed: SA page was not showing ID of contacts known to MIDS tracks.
- Fixed: LTWS unboxed remove all datalink contact in FCR.
- Fixed: Selecting Baro Alt Hold whilst in Coupled autopilot de-selects coupled mode.
- Fixed:JDAM TOO - TOO will now be saved when stepping stations and TOO ½.
- Fixed: Autopilot disconnect Caution not implemented.
- Fixed: QNH is not set right when born on the carrier. Also fixed limits for pressure setting.
- Fixed:AG radar image not showing units on ground.
- Fixed: Ghost contact in TWS.
- Fixed: Slant range.
- Fixed: Offset point MAG/TRUE issue.
- Fixed: SA Cursor alignment is different if you come from top of contact or from bottom with cursor.
- Fixed: Waypoint/OAP Steering info in HUD will direct towards the offset.
- Fixed: HSI / SA differences in orientation of offset symbology.
- Fixed: AGR flashes when re-entering the RDR ATTK page.
- Fixed: Target ID's on SA - AZ/EL.
- Fixed: LTD/R Special for joystick not working on inputs.
- Fixed: SLAM-ER data link13 with unlimited ammo guidance issues.
- Fixed: Using ft for elevation data always rounds down the number.
- Fixed: When using FLIR page Gray option on DDI UFC is blanked but still works.
- Fixed: When using JSOW GUN is blank on DDI but can still be pressed.
- Fixed: Check North up behavior when using ADF.
- Fixed: Bullseye Coordinates Preload.
- Fixed: HMD J-109 Overlap PP symbology.
- Fixed crashes/freezes in avionics.
- Added ACLS Missing 10 SEC cue.
- Added Additional carrier data to the kneeboard - ATC frequency, TACAN and ILCS channel.
- Added ACL T/C available with simple carrier.
- Fixed: CMD CNT doesn't appear after coupling.
- Fixed: Stores diamond behaviour with BRU-55 with 2 * GBU-38.
- Fixed: JDAM TOO / PP behaviour when using QTY.
- Added Maverick, Viper and Iceman liveries.
DCS: F-16C Viper by Eagle Dynamics
- Fixed crashes in avionics and weapons.
- Added pull-up / weapon fuzing cue logic (LOW indication on HUD). https://youtu.be/BM3PBAW-Cak?t=163
- Added Primary Datalink Target (PDLT). https://youtu.be/qCEFHf01FvI
- Improved VIP and VRP Behavior (WIP). https://youtu.be/Utmt3z8MZms
- Improved TIME DED page
- Added offset aimpoints (OA1/OA2). https://youtu.be/SnqFHMok-hA
- Adjusted FCR and HSD Symbols. https://youtu.be/BM3PBAW-Cak?t=25
- Added Destination (DEST) DED Page. https://youtu.be/SnqFHMok-hA
- Added Cursor Zero (CZ) all TGP and A-G FCR Pages and when radar is OFF
- Additional ME preset loadouts. https://youtu.be/BM3PBAW-Cak?t=230
- Fixed: DED STPT TOS can now be edited.
- Fixed: Ghost targets on Datalink.
- Fixed: Locked target box moves if modes switched.
- Fixed: TMS Left to interrogate target in dog fight mode drops lock.
- Fixed: Maverick Cursor Enable doesn't cycle VIS, BORE, PRE.
- Fixed: Bugging target in RWS then switching to TWS loses bug.
- Fixed: White cross on HSD when using AG mode is missing.
- Fixed: HARM EOM and targeting.
- Fixed: HTS Not showing emitter in correct location when locked.
- Fixed: When BULLSEYE is not active, the bullseye symbol MUST NOT be present on the HSD because is not related to any coordinates.
- Fixed: Radio preset frequencies off by 01.
- Fixed: Second mark point creation if TMS AFT was not used before backing out of the mark point page.
- Fixed: HTS not functioning after rearm.
- Fixed:FCR tracks and IFF.
- Improvement HUD Windows Range.
- Fixed: Ghost targets on Datalink.
- Fixed crashes/freezes in avionics.
- Fixed: Dynamic launch for Maverick zone no longer shown in HUD.
- Fixed: Time To Go timer on TGP not showing after weapon release.
- Fixed: Incorrect information on HUD with HTS.
- Fixed: Dropping PDLT lock doesn't remove TTL on HUD.
- Fixed: CTD when setting unaffected code for the HARM tables.
DCS: AH-64D by Eagle Dynamics
- Fixed crashes/freezes in avionics, weapons and multi-crew.
- Improved SCAS.
- Initial work on Velocity Hold submode.
- Improved AI pilot when flying over/around terrain and obstacles (trees, powerlines, buildings, etc.)
- Added trigger guard as option. See in AH-64D Special Tab in Options.
- Added air targets tracking restriction for AI.
- Fixed: Multicrew - TADS desync from CPG LMC use/Hellfires missing targets in TRAJ other than DIR.
- Fixed: Multi Crew - Rockets I beam freezes in COOP mode with George.
- Fixed: Multi Crew - TADS flickering.
- Fixed: Multi Crew - Master Arm state.
- Fixed:Cold Start Caution Message Errors.
- Fixed: Rotor damage shake effect continues after rotor has stopped.
- Fixed: Hellfire attack on tank from front has no effect due to Hellfire hitting gun barrel.
- Fixed: Livery files are .tga instead of .dds.
- Fixed: Master Arm state isn't synchronized after auto switching to SAFE.
- Fixed: Attitude Hold Exit Tone (shorter).
- Fixed: Errors in WCA and DMS pages desync between PLT and CPG.
- Fixed: When starting APU with engines on, Utility Hyd pressure drops to zero.
- Fixed: Incorrect Training Mission 3 Voice Over.
- Fixed: EGT showing incorrectly on the IHADSS.
- Fixed: Take off while refueling allows infinite fuel.
- Fixed: FLT SET ALT does not accept altitude values above 1428ft.
- Fixed: Request Removal of outer fuel tanks hangs program.
- Fixed: Barometric altitude symbology on cruise and flight page should be in 10 ft increments.
- Fixed: ACQ source behavior.
- Fixed: NVG Goggles do not save brightness settings.
- Fixed: Wind Direction/Velocity Status Window updating incorrectly.
- Fixed: Headtracker symbol on the HDU was aligned too high.
- Fixed: Kneeboard flares option can not be changed on a moving ship.
- Fixed: TSD Map orientation settings.
- Fixed: Rotor sound glitch.
- Fixed: RTS rocker does not function once preset is selected.
- Fixed: George AI as CP/G Hellfire accuracy issues.
- Fixed: Unable to set RADAR ALT on FLT page.
- Fixed: Engine fire test audio - Aft deck fire does not repeat.
- Fixed: RWR calls 'SA-15' instead of F-15.
- Fixed: Without the Radar Altimeter, George AI will attempt altitudes below ground level.
- Fixed: Greek livery description.lua.
- Fixed: TSD orientation affects the TSD's ASE footprint display.
- Fixed: Hover bob up box size was too small.
- Fixed: in Sight Status Field Indication.
- Fixed: EUFD: Fuel Indication Error.
- Fixed: The limits of the attitude indicator should be +-90 degrees.
- Fixed: RADALT not defaulting to "ON" if Cold Start is used.
- Fixed: G-Meter on Flight Page only records min/max G when on 'SET' sub-page.
- Fixed: MPD brightness set before APU start does not dim the MPD.
- Add TSD Threat Rings. Threat rings are based on hostile air defence units placed in the Mission Editor that are not “Hidden on MFD”. To display, select TSD SHOW at T3, COORD SHOW at T6, and then PLANNED TGTS/THREATS at L5. Yellow rungs indicate estimated detection range and red rings indicate estimated engagement range. When enabled, threats will also be listed on the COORD page, COORD list.
- Add KYBD Key-bind for Collective Tail Wheel Lock/Unlock.
- Improved Velocity Attitude ude Hold mode (between 6 and 40 kts).
- Initial work on Position (Hover) Attitude Hold mode (between 0 and 5 kts).
- Fixed crashes/freezes in avionics.
- Fixed: Incorrect "Track Air Targets" translation in RU.
- Fixed: EUFD brightness set before battery is turned on does not dim the EUFD.
- Fixed: Desync after CPG left and join again to the slot.
- Fixed: HAD Range Field Messages desync.
- Fixed: HAD Weapon Inhibit Status Field Messages desync.
- Fixed: Synchronisation of CPG's TSD map type and viewing range.
- Fixed: Synchronisation of CPG's TSD map type.
- Fixed: Synchronisation of CPG's RKT inventory choice.
- Fixed: Cold start - gun buried in concrete.
Note: Although the Hellfire Ripple (RIPL) has been completed, we did not have time to properly test due to the long holiday. These are planned for a June 2022 update. Other items in development after June 2022 include 1st person pilot models, Target State Estimator (TSE), Altitude Hold, and Image Auto-Tracker (IAT). Following these, we plan to offer the DCS: AH-64D as part of the free Trial Program.
DCS: Supercarrier by Eagle Dynamics
- Added new deck crew animations that utilize the new skeletal animation system, new animations that are specific to night operations and the inclusion of light wands.
- For the aircraft, deck crew and objects on the “roof” at night, we have improved lighting and shadows based on the deck and tower lights.
- On final approach, you’ll now need to contend with the “burble” effect. We continue to tweak this effect and you can expect the first iteration shortly. (WIP)
- Improve sparks effect from hook during landing. (WIP)
- Kuznetsov model update: flag back transparency issue and hole in the superstructure issue - fixed.
- Fixed: AIRBOSS and Crewman glowing at night.
- Deck markings not visible in editor.
DCS: Mi-24P Hind by Eagle Dynamics
- KM-2 system fix and addition of Petrovich AI work with it.
- More main model LODs were added
- Added keybinds for radios
- Resolved several keybinds collisions
- Added new CPG input commands for weapons selector
- SPUU-52 and AP panels keybinds added
- Fixed. Hydro Lock collective brake mode does not work
- Fixed. AP stabilization button animation getting stuck
- Fixed. Power on-off and selection missile panel (SCHO) desync between Pilot and Operator
- Fixed. Rockets Side Selection Issue
- Fixed. AP Heading channel not switching into heading hold after pedals returned to neutral (More options for pedals and this AP channel coming in next patch).
- Fixed. Pilot-Operator not dying
- Fixed. Tooltips match with commands for "Greben. PU-38"
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Added: Anti-torque pedals trim options Can choose between:
- Instant Trim (does not read input for 0.5 sec. after trim button is pressed)
- Central Position Trimmer Mode (does not read input until physical pedals axis returned to center)
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Added: Anti-torque pedals automatic microswitch options. Can choose between:
- Disable by setting pedal axis to neutral (This logic was built in module before, it engages microswitch as soon as yaw axis is deflected from neutral position)
- Enable/Disable by presence/absence of pedal movement (this logic is added and it activates microswithing only for duration of pedal axis movement, deactivates it when axis stop moving)
- Automatic Microswitch Off (disables any automatic pedals microswitch logic, control is only manual)
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Added: Anti-torque Pedals Trimmer Button options (Unlike Mi-8, real Mi-24P pedals don't trim with cyclic trim button. In DCS trim for pedals is made for convenience):
- Cyclic Trimmer Button (T) (Pressing Cyclic trim button will also trim virtual pedals axis, keyboard "T" by default)
- Pedals Microswitch Button (Y) (Pressing pedals microswitch button will also trim virtual pedals axis, keyboard "Y" by default)
- Do not trim (Will not trim virtual pedals axis, this is for pedals without springs etc. those which are stay where you left them)
- Fixed: Map lighting switch is in wrong position when mission is start at night
- Fixed: PU-38. Latitude knob does not change value when adjusted slowly
- Fixed: Pilot-Operator's button for warning lights test does not work
- Fixed: HUD reticle, textures distortion on the edges
- Fixed: SPO-10 red highlight for "NO SOUND" warning does not work
- Fixed: Full aft cyclic limits left rudder authority
DCS: A-10C by Eagle Dynamics
- Keybind for "Ready Pre Contact" not bindable to HOTAS - fixed
- Fixed transparent nose RWR antennas and ladder bay textures
DCS: P-47D Thunderbolt by Eagle Dynamics
- Tail damage fixed - the whole tail unit isn’t drop with any destroyed element.
- The pilot is visible from distance.
- Fixed issue with the texture on the Left Intercooler.
- Fixed compass backlight isn’t controlled by switch
DCS: Mosquito FB VI by Eagle Dynamics
- Gunsight glass is fixed
- Added two Mosquito RP-3 practice missions
DCS: P-51 Mustang by Eagle Dynamics
- Fixed non transparent bullet holes
- Fixes to visual damage
- Fixed - with the gear up the Tail wheel is visible on far LOD
- Magnetos are mixed up in the damage model - fixes
- Fixed: duplicated with the mission restarting hotkey input.
DCS: FW 190A-8 Anton by Eagle Dynamics
- Starter switch animation is fixed.
- Bombs don’t drop when reloaded with Unlimited ammo - fixed
- WGr21 fuse timing defaulted to A2A instead of A2G
DCS: FW 190D-9 Dora by Eagle Dynamics
- Starter switch animation is fixed.
- Compass bezel is not clickable with mouse - fixed
- Fixed axis controls for radiator flaps
- WGr21 fuse timing defaulted to A2A instead of A2G
DCS: Bf 109K-4 Kurfurst by Eagle Dynamics
- Visual fixes to the 3D model
- Fixed tail damage
- Fixed issues with Flap damage
- Fixed wrong exhaust flare shield
- Fixed muzzle flash visual artifacts
- Fixed damage area shown transparent squares on some LODs
- Fixed refueling with MW-50 causes refueling loop
- Oil pressure starts to drop once about 30% of oil reservoir is empty
DCS: Combined Arms by Eagle Dynamics
- Added damage penalties for player controlled vehicles in Combined Arms.
- Added combat state view Buk SR for ENC.
- Added the ability to turn ON/OFF the vehicle engine (LCtrl + E).
- Added a checkbox for automatic start engine under Special Options for Combined Arms
- Fixed: MG for Leopard 2A4 on isometric view.
- Fixed: Flag animation for La Combattante 2.
- Fixed: Client engine sound in multiplayer for ground units.
- Fixed: ALERT on hit manpads.
- Fixed: Camera shake after destroying player controlled CA.
- Fixed: Player can drive units after a critical hit.
- Adjusted damage to infantry and added chance of a critical hit on an infantryman.
- Fixed firing of MLRS with S-8 rocket when assigning a target on the F10 map.
DCS: Spitfire by Eagle Dynamics
- Misplaced static Spitfire in The Channel cold start instant action mission
DCS F-5E Tiger II by Belsimtek
- Fuel Auto Balance Switch does not reset, draining right tank past balance - fixed.
Flaming Cliffs by Eagle Dynamics
- 'Receive Mode' feature does not work - fixed partially.
DCS: WWII Assets Pack by Eagle Dynamics
- Added MG for M4 Sherman
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Ju-88 AI bug fixes
- Fixed LOD models
- Fixed - tail wheel turning animation exaggerated
- Visual fixes to landing gear animations
DCS: JF-17 by Deka Ironwork Simulations
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Fixed: bugs in AG radar modes and displays
- Should directly enter target tracking mode from target indication mode after lock, no intermediate state
- Remove redundant elements in target tracking display
- Behaviors of snowplow and slave modes
- Should not enter AGR when silent
- Fixed: LD-10 launch issue and abnormal behavior after launch
- Fixed: bomb release sequence not match SMS selection
- Fixed: rocket cannot be launched after changing the program wpn to rocket
- Fixed: ghost SPI when toggle radar stby
- Fixed: SPI logic switching between sensors
- Fixed: HUD CCRP line display bug
- Fixed: incorrect target bearing digits on HUD
- Fixed: radar AGR off didn’t affect CCIP accuracy
- Added: TDC filter for more accurate movement
- Adjust: AA gun LCOS/SSLC param, should be more accurate now
- Fixed: abnormal behaviours of LD10
- Fixed: BRM-1 CCIP indicator
- Fixed: BRM-1 in range notification
- Fixed: bugs in SPI logic
- Fixed: gear damage and repair
- Fixed: surge detection caused by missile
- Fixed: ATT hold
- Added: fuel leak if fuselage or wings broken
- Updated: WMD7 manual laser function by OSB R4 only (more details see forum thread)
- Removed: “laser designator on/off” input binding
DCS: AV-8B N/A by RAZBAM Simulations
- Updated: TPOD transitions
- Added: Special Option: Export MPCD on mission start
- Updated: AGM-65F operation. When multiple missiles are selected (ACP QTY > 1), after firing a missile the next missile in the selected group will be automatically uncaged and locked at the same target.
- Fixed: Steerpoint elevation is automatically updated when entering coordinates
- Fixed MPCD Day/Night Switch keybind inverted and not working
- Fixed: Formation Lights remain ON when in NORM or NVG
DCS: M-2000C by RAZBAM Simulations
- Fixed: AP ALT Hold fails to reconnect when releasing AP override
- Fixe : Added back decoy rearm sliders to solve dispense problems in multiplayer (see forum for more information)
- Fixed: Thumbwheels do not cycle from 0 to 9 with LMB
- Fixed: FBW test passes if stick wiped after it failed
- Fixed: UAE Livery missing MipMaps
- Added : Absolute BAD coordinate input in DTC format
- Added : FPS-117 EWR radar to TAF sources
- Updated: smoke helps finding IP in CCRP-IP quick mission
- Fixed : PCM incitation staying after SABRE is switched off
DCS: F-14 Tomcat by Heatblur Simulations
- Improved AP HDG HOLD.
- Fixed GT HOLD to return both modes to ATT hold with single mode disengagement.
- Fixed Autothrottle not able to be disengaged.
- Fixed AP NaN values freezing the hydraulics system causing a crash.
- Disregard STT targets for missile tracking in BRSIT mode (BRSIT now overrides STT).
- Disregard MSL mode switch in ACM mode.
- Give flood mode priority over STT for AIM-7 tracking.
- Fixed flood mode not activated in BRSIT prior to launching first AIM-7.
- Changed TWS to ignore new tracks when overwhelmed rather than overwrite existing tracks.
- Fixed rare crashes/freezes caused by the animation system.
- Improved switching out of Iceman.
- Improved Iceman behavior on flying to point.
- Fixed Iceman refusing to perform a right hand orbit.
- Iceman’s throttle won’t damage flaps anymore.
- Iceman can now use speedbrake to slow down.
- Bingo fuel level can now be adjusted with power off.
- Updated VF-211 Fighting Checkmates 100 livery.
- Updated CN localization messages.mo.
- Fixed gear door using livery texture from the opposite side.
- Fixed several small export issues on F-14A and -B exterior models
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Complete ACLS overhaul:
- ACLS will engage correctly within parameters now and fly a stable approach.
- Safe engagement should be considered within 2.5° of the glidepath and 1° of the glideslope (+/-300 feet) at or around 3nm behind the carrier.
- Glideslope has been adjusted from 3° to 3.5°.
- Fixed VDI Caution Lights for ACLS.
- Improved Autothrottle.
- Fixed Authothrottle not disengaging with weight on wheels.
- Synchronised disengagement in GT+ALT hold.
- Fixed a small error in pitch dampening.
- Fixed DLC not disengaging at MIL power with weight on wheels.
- Added new DCS ACLS and Datalink to the Forrestal (for the F-18, not for the Tomcat).
- Fixed ICLS point of origin for the Forrestal.
- Adjusted runway azimuth for the Forrestal.
- Forrestal: fixed taking damage when planes land on the deck.
- Fixed Sparrow BRSIT: flood antenna only enabled after launch, and short LTE for first missile.
- Fixed Jester tuning bad radio frequency during carrier cold start.
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New SetCommand for Jester:
- arg 10015 - tune AN/ARC-182 to a selected channel with the value 0.XX where XX is the two-digit channel number
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arg 10016 - tune TACAN channel. The value should be constructed using the following guide: “0.XXXZ” - use negative (-0.XXXZ) values for A/A and positive for T/R. “XXX” is the three-digit channel number (001, 010, 100, etc.). Z is 0 for using X-mode, and 1 for using Y-mode.
- example: “0.0630” is channel “63X, T/R” and “-0.0081” is channel “8Y, A/A”.
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Added LANTIRN external draw arguments for Mission Creators:
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The following args can be used to obtain the components of a unit vector aligned with the LANTIRN sensor:
- LANTIRN_HeadX = 1023,
- LANTIRN_HeadY = 1024,
- LANTIRN_HeadZ = 1025.
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The following args can be used to obtain the components of a unit vector aligned with the LANTIRN sensor:
- Fixed pilot being able to disarm the RIO’s ejection seat.
- AIM-54A now has a white default texture and uses a texture separate from the AIM-54C.
- Fixed texture seam running along top of AIM-54C.
- Added additional mesh detail to the gun tube.
- Re-textured gun tube internals.
- Improved modelling of TCS camera model.
- Retextured TCS pod internals.
- Improved TCS glass for a more accurate, coated look.
- Increased reflectivity of HUD lens in exterior view.
- Lower sidewinder station (shoulder) pylon extension texture added.
- Lower sidewinder station launcher now properly represents a LAU-7.
- Added textures to lower sidewinder station LAU-7.
- Added texture for lower shoulder sidewinder station.
- Fixed tacan presets for IA Case 3 missions and added Case3 briefing image.
- Changed Normandy IA Case 3 missions to use CV-59 Forrestal.
- Fixed AI blocking catapults in Marianas IA Mission Op. Clay Dagger.
- Fixed INS mode switch bindings not being functional.
- Fixed VHF/UHF ARC-182 Volume Pilot Inc/Dec keybindings.
- Added “_(name)” for default.lua in mods/inputs.
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Added new bindable inputs for the pilot:
- Pilot Oxygen Toggle
- Emergency Wing Sweep Handle Cover Toggle
- Emergency Wing Sweep Handle Pull
- Emergency Wing Sweep Handle Push
- Emergency Wing Sweep Handle Pulled else Pushed
- Emergency Wing Sweep Handle Pushed else Pulled
- Emergency Wing Sweep Handle Pushed/ Pulled toggle
- Eng/Probe Anti Ice Toggle
- Asymmetric Thrust Limiter Cover Toggle
- Asymmetric Thrust Limiter Toggle
- Hydraulic Transfer Pump Switch Toggle
- Hydraulic Transfer Pump Switch Cover Toggle
- Fuel Feed Cover Toggle
- Fuel Feed Toggle
- VDI Screen Brightness Knob Inc
- VDI Screen Brightness Knob Dec
- VDI Screen Contrast Inc
- VDI Screen Contrast Dec
- VDI Trim Inc
- VDI Trim Dec
- HUD Brightness Knob Inc
- HUD Brightness Knob Dec
- HUD Trim Inc
- HUD Trim Dec
- HUD Filter Toggle
- HUD Filter pulled else pushed
- HSD Brightness Knob Inc
- HSD Brightness Knob Dec
- Antiskid & Spoiler BK - Toggle
- Emergency Wing Sweep Handle move Fwd
- Emergency Wing Sweep Handle move Aft
- BINGO Fuel Level Knob Inc
- BINGO Fuel Level Knob Dec
- Radar Altimeter Control Knob +
- Radar Altimeter Control Knob -
- Radar Altimeter Test
- Master Test Selector CW
- Master Test Selector CCW
- Master Test Selector: OFF
- Master Test Selector: LTS
- Master Test Selector: FIRE DET/EXT
- Master Test Selector: INST
- Master Test Selector: OBC
- Master Test Selector: EMERG GEN
- Master Test Selector: WG SWP
- Master Test Selector: FLTGR DW
- Master Test Selector: FLTGR UP
- Master Test Selector: D/L RAD
- Master Test Selector: STICK SW
- Master Test Selector PULLED else PUSHED
- Master Test Selector push/pull toggle
- HSD Test Button
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Added new bindable axes for the pilot:
- HSD Brightness
- HSD Selected Heading
- HSD Selected Course
- ICS Volume Pilot
- Sidewinder Volume
- ALR-67 Volume
- VHF/UHF ARC-182 Volume Pilot
- HUD Brightness
- HUD Trim
- VDI Screen Brightness
- VDI Screen Contrast
- VDI Trim
- TACAN Volume
- Maneuver flaps (unrealistic but wanted by some)
- Emergency Wing Sweep
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Added new bindable inputs for the RIO:
- ATTK mode CW
- ATTK mode CCW
- Elec Fuse CW
- Elec Fuse CCW
- Elec Fuse: Safe
- Elec Fuse: VT
- Elec Fuse: INST
- Elec Fuse: DLY1
- Elec Fuse: DLY2
- Missile Speed Gate CW
- Missile Speed Gate CCW
- TID Mode CW
- TID Mode CCW
- TID range +
- TID range -
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Added new bindable axes for the RIO:
- ICS Volume RIO
- AN/ALR-67 Volume
- VHF/UHF ARC-182 Volume RIO
- TACAN Volume
- Added Rogue Nation and Top Gun 114 HB Weather V2 liveries
DCS: AJS-37 Viggen by Heatblur Simulations
- Reduced the ADI gyro allowed error angle for startup to ~0.02 deg.
- Fixed corrupted brakes logic on release and adjusted parking brake logic.
- Fixed broken glass normals on cockpit gauge.
- Fixed EP13 brightness knobs being sunk into the panel.
- Fixed corrupted mesh on left panel housing near EP-13 brightness knobs.
- Re-added missing brightness control labels.
- Yellow ADI bars are now in front of the "wings".
- Optimized shape of some minor cockpit elements due to broken modifier set.
- ixed jamming not functioning properly in multiplayer.
- Fixed CTD with >92 data cartridges in DCS_AJS37 folder.
- Master volume knob now changes sidewinder tone volume.
- Removed the mobile-ground-crew relocation from the kneeboard.
- Fixed kneeboard selection of ground crew RB04 right group target.
- Mirrors can now be toggled by clicking them.
- Fixed errant polygons in the speed indicator gauge.
- Added rotation to the altimeter knob.
- Added 60° and 90° markers to the ADI.
- Fixed Bx7 not showing in the correct place when in ANF and Bx8 selected.
- Fixed Bx6 not being able to move.
- Bx6 will now correctly move along the line drawn from the aircraft to Bx7 and from Bx7 to Bx8, while also not being allowed to get too close to the aircraft, Bx7 or the target.
- Fixed RB-15F not descending at the Bx6 waypoint.
- Fixed Grans Lines (ingress lines) showing by default.
- Slightly reduced radar screen glass size to prevent the artificial horizon line from escaping the screen boundaries.
- Fixed flight director needles on FLI37 hiding behind the 'aircraft wings'.
DCS: SA-342 Gazelle by Polychop Simulations
- Added: First iteration of rewritten code for multicrew. (work in progress)
- Added: Rocket launcher on SA-342L is now selectable/removable.
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Added: New rocket types for Telson 8 launcher:
- Telson 8 - 8 x 68 mm SNEB Type 250 F1B TP-SM
- Telson 8 - 8 x 68 mm SNEB Type 251 H1 HE
- Telson 8 - 8 x 68 mm SNEB Type 252 H1 TP
- Telson 8 - 8 x 68 mm SNEB Type 253 H1 HEAT
- Telson 8 - 8 x 68 mm SNEB Type 254 H1 SM Green
- Telson 8 - 8 x 68 mm SNEB Type 256 H1 SM Yellow
- Telson 8 - 8 x 68 mm SNEB Type 257 H1 HE/Frag lg whd
- Telson 8 - 8 x 68 mm SNEB Type 259E H1 IL
- Fixed: Double keybindings.
- Fixed: VCB normal / IR button was moving VCB selector as well.
- Fixed: Possible crashing due to RWR logic.
- Fixed: In multicrew, the pilot did not have rudder authority in auto hover.
- Fixed: Community liveries were not working.
- Fixed crash on RWR system when launched missile SAM destroyed.
- Fixed: When in asservi mode the camera jumped in the external animation.
Notes: Due to the new rockets and Telson 8 launcher on the SA-342L, as well as the ability to load/unload the launcher, missions made prior to this patch need to be updated using the new weapon loadouts. Many keybinds have changed due to the new multicrew method implemented. Make sure to review your keybinds.
Campaigns
DCS: AV-8B Sky Warrior Campaign by Eagle86
- Corrected messages of some persones.
- Improved the routes of AIs.
F-15C The Georgian War Сampaign by Baltic Dragon:
- M1 : Russian fighters will now properly trigger voiceovers after launch
- M8: Adjusted Sabre's formation to reduce chance of AI collision
- M1-M16: Enabled datalink for AWACS (by request for A/C swappers)
M-2000C Red Flag Campaign by Baltic Dragon:
- M5: fixed issue with wingman not taxiing behind the player.
- M6 and M7: fixed issue where mission would not progress after flights get on station.
DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon:
- Mission 06: Added extra explanations on the MRFCS part in the briefing. Fixed wrong frequency for Ground in the radio presets.
- Mission 10: Removed wrong parking spot information from the kneeboard.
- Fixed the name for A-10C liveries, so campaigns skins should now work automatically.
DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
- M3: mission complete" message will now display properly
- M10: option to kiss of wingmen much earlier (30NM from the boat)
- M11: Spade Flight now attacks and destroys its targets correctly. Fixed issue with enemy SAM not activating properly. Fixed issue with wingman jettisoning his ordnance during the dogfight. Fixed issue with mission not progressing after encounter with bandit.
- M13: Updated scoring (previously it was impossible to get more than 80 points)
- Added ACLS / Link 4 in mission 04, 08, 10, 11, 13.
DCS: UH-1H Paradise Lost Campaign by Reflected Simulations:
- Mission 2: redesigned some trigger zones to accommodate for AI changes.
- Mission 8: moved ground soldiers a bit further from the player.
DCS: F-14A Zone 5 Campaign by Reflected Simulations:
- Fixed campaign progress with Event 4 mission.
DCS: MiG-21bis Battle of Krasnodar Campaign by SorelRo
- Trigger zone update
- AI skill level update
- Victory conditions
DCS: AV-8B Hormuz Freedom Campaign by SorelRo
- Tanker speed update
- Trigger zones update
- Briefing updates
- Victory condition modified
DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo
- Trigger zones update
- Active runways
- Victory conditions
- AI units logic
DCS: A-10C II The Enemy Within 3.0 Campaign by Baltic Dragon
- Mission 1: updated loadout for player's wingman.
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633
- Mission 10: Attack Helos adjusted to ensure 420 kills them in time.
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If you, like I have (a) an FFB stick and (b) something of a love/hate relationship with the Mossie, please read this thread at the ED forums.
https://forum.dcs.world/topic/300966-we-need-to-talk-about-force-feedback-and-the-mossie/
If you agree, like or thank the post. It's the only way we might see some progession.
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27/01/45
1st Lt Franklin Onbach
Air:
0.5x Bf110 Destroyed
1x Me 262 Destroyed
1x Bf 109K Destroyed
1x Ju 88A Destroyed
Ground:
4x Trucks
7x Facility
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25/01/45
1st Lt Franklin Onbach
Air:
1x Fw 190A Destroyed
1x Fw 190A Probable
Ground:
Nil.
Aircraft damaged by enemy fire in head on attack. Landed base single engine.
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To best understand it you need to understand how and why the turbo does what it does.
At it's core it's an air compressor driven by the high energy exhaust gases - that's it. So why do you need it?
As altitude increases air density decreases - ergo the oxygen content decreases. You need that oxygen to burn the fuel.
Without the turbo you'd see the power of your engine, the Manifold Pressure (aka "Boost" in RAF aircraft, "AtA" in Luftwaffe) steadily decrease, even with the throttle fixed in place as you ascend.
We use the turbocharger to compensate for this effect by compressing the air and providing a greater concentration of oxygen molecules for the air fuel mixture being provided to the cylinders.
How best to use this?
The simplest version to exemplar this operation would be a full power climb from take-off.
I don't have the official numbers but lets just use generic terms; so we are at take-off RPM on the prop lever (usually fully forward) and we advance the throttle to give us take-off power - again, usually fully forward. In this case we are at low altitude and we can reach that MP without engaging the turbo so boost is at zero (fully aft).
SIde-note: (there are reasons to actually use the boost lever to give you additional oomph at low alt but we'll discuss that later as it doesn't serve our example here.)
You clean up, generally reduce RPM slightly to climb RPM, and maybe reduce the throttle to not work the engine quite so hard. You also close your cowl flaps to reduce drag and then, if not already there or faster, wait till you reach your optimum climb speed then pull up to the best climb angle.
For the first several thousand of feet you won't notice much drop in MP (air pressure doesn't drop linearly with increase in altitude). However as you approach the 8,000-10,000ft mark you'll start to see the MP starting to fade despite you making no change to your throttle position. To maintain the MP you'll have to increase the throttle.
At some point you'll get high enough where you have no more throttle to give! She'll be firewalled but you have the MP dropping and no way to maintain it.... this is called the Critical Altitude and can vary slightly from day to day as it is dependent on outside ambient air pressure; this changes with climate, weather and geographical locations.
But wait! You have a turbo! This is what it's designed for!
Crucial point: Your Manifold Pressure control now transfers from the Throttle to the Turbo control. You now "ignore" the throttle and increase the MP by advancing the Turbo (boost) lever instead. There's a little lag so do so gradually to avoid overshooting the desired MP.
Essentially, your MP control has become a two stage affair; the Throttle lever controls 0-X% and the boost from X-100%, with the "X" varying depending on altitude.
You can apply Turbo below Critical Altitude to provide emergency boosts for combat or short-field or heavily-laden take-offs, but there are time restrictions to this as you are overworking the engine.
Gotchas: closing the throttle whilst leaving the Turbo lever fully forward is bad. Don't do it. In combat with potentially large throttle excursions, link the boost and throttle levers to prevent this occurring.
Hope this helps.
EDIT:
Just found these on the Il-2 Forum... they need fact-checking...
Cruise
-32" @ 2325 RPM
Max Continuous
-42" @ 2550 RPM
Military
-52" @ 2700 RPM
WEP
-64" @ 2700 RPM
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A few more:
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A peek from the CVW-17 mission - Hornets went in SEAD/DEAD clearing the way for the Cats to flatten a bridge, a Serbian MoD building and multiple aircraft on a nearby airbase... with also a flight of 2x Mirage to use their runway blasting bombs on same airbase. 2 hours and nearly 40 minutes on a single mission... phew!
Cool to have a human RIO in the backseat, though I was somewhat relegated to stick-monkey; fly here, fly there, press the fun button now - he was just too good!
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DCS Summer Sale 2022
in DCS Series
Posted