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DD_Fenrir

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Posts posted by DD_Fenrir

  1. 49 minutes ago, FoolTrottel said:

    It means that the doodle bug mission can now be hosted on our OB server ...

     

    As long as the mission hosted does not use the Modified V-1 - e.g. every other mission on the server- you’ll still be able to join without having the mod yourself. 
     

    When we run Zuk’s doodlebug mission you will need to have the mod installed to join.

  2. Heads up chaps and chapettes, DCS stable release got an update today. Lots of fixes to many modules.

    This brings Stable and OpenBeta to the same version number.

     

    Quote

    DCS 2.7.10.19473 Stable version

     

    DCS World

    • Ingame UI. Added Messages History function for radio messages and texts.
    • Fixed 052C HHQ-9 behaviors
    • Fixed 052C HHQ-9 ammo capacity
    • Fixed C701 range
    • Updated C802AK scheme
    • Screen flickers black in some cases - fixed
    • Fixed crash that appeared on the air tanker in some cases.
    • Fixed crash that appeared on ATC in some cases.
    • Aircraft AI hangs and slides on high AoA - fixed.
    • JDAM will override unacceptable terminal heading.
    • Aircraft AI. Escort task. Escorts punctually pitch up or down during their task - fixed.
    • Engage distance with search then engage task ignores the distance from waypoint task was assigned on
    • ME. Scripting. Added Trigger Effect Smoke Stop.
    • A-10C, F-16C LMFCD + Camera + RMFCD - Displays freeze if not in F1 view - fixed.
    • Aircraft AI now only pop flares when threatened by planes able to carry missiles.
    • Aircraft AI. Added C-47 cargo plane.
    • AFAC task. AI aircraft with an AFAK mission will now be able to attack targets with combat weapons, not only markers.
    • Added CAS task for MQ-1 Predator.
    • MP. P-51, TF-51. Added animation of cowls of coolant system on the clients.
    • AI wingmen don't copy flight leader Formation lights status (planes only) - fixed.
    • Helicopter AI. Fixed some bugs leads to helicopter AIs hitting the ground during maneuvering and colliding during flight.
    • Aircraft AI. Heavy aircraft can now be set in one flight up to 4.
    • Aircraft AI. B-17 in WW2 formation - warping and losing formation positions - fixed.
    • Aircraft AI. Aircraft Won't Dive Bomb when direction set - fixed.
    • Aircraft AI. F-16 cannot refuel whenever the tanker is turning - fixed.
    • Helicopter AIs are unable to lift cargos from ships - fixed.
    • Sound update for sonic boom (medium distant added).
    • Kh-31 missile. Added realistic ramjet model and flight data.
    • AI aircraft. AI does not use AGM-62 at max range - fixed.
    • AI aircraft. AI aircraft with CAS task do not follow the desired ammo quantity release - fixed.
    • AI A-20G added Anti-ship strike task.
    • AI aircraft. JSOW gets stuck when launched from F-16 - fixed.
    • AI aircraft. AV-8B Harrier AI takeoff issues - heavy harrier tuned, short take off procedure implemented.
    • VR. Added free cam mode.
    • Resource manager. More meaningful warehouse transfer messages added.
    • Voice chat. Radio. Correctly reset radio options when changing the cockpit with HOT MIC is On.
    • Voice chat. Radio. Added setting to allow using extra radios on a server
    • Voice Chat. Extra radios added to the integrated radio box.
    • Fixed issue with crash reporting in some cases.
    • Corrected a mistake in the Russian translation of the name of R-60M on APU-60-1M.
    • Fixed CTDs when using Damascus VOR-ILS.
    • Network protocol version increased to avoid crashes connected to weapons in flight during joining of clients.

    DCS F-16C Viper by Eagle Dynamics

    • Added DTOS Bombing Mode
    • Added ALQ-184 Long Pod
    • Fixed: Crash on cockpit:
    • Fixed: Markpoint FCR Mode
    • Fixed: AG radar scale arrows disappear after switching from A-G to DGFT override and back
    • Fixed: Wing tanks contain fuel even with wings ripped off
    • Fixed: A-A targets bugged in RWS SAM don't appear on the HSD
    • Added input, corrected clickable hints for ECM Pod control panel
    • Fixed: TDC in Mark point mode can be broken
    • Fixed: MAV Keyhole remains on target after last MAV has been fired
    • Fixed: Markpoint TGP Mode
    • Fixed: HMCS markpoint indication missed in NAV
    • Fixed: SEAD DED page closes when TMS right to cycle HAD targets
    • Fixed: ACM Slew Mode Elevation Error
    • Fixed: CMDS SEMI/AUTO inhibits manual dispensing (incl. slap switch) when expendable is in bingo quantity
    • Fixed: Radar pointer keeps moving on SOI switch

    DCS F/A-18C Hornet by Eagle Dynamics

    • Added a separate function for the switch of Launch Bar
    • Fixed: Mav undesignate
    • Fixed: No autostart possible with NVGs
    • Fixed: GRID Entry changes data link channel
    • Fixed: 3D Wing fold Beercans Missing
    • Fixed: HARMs in PB mode have their TGT numerical value applied to the selected DL channel
    • Fixed: Changing laser code for GBU also changes D/L frequency
    • Fixed: GPS Weapons delivery data entry training mission
    • Fixed: User mission creates flight model error for no apparent reason
    • Fixed: Manual page 279 - On the TAC page, the “HARM DSPLY” legend is displayed below pushbutton X
    • Updated Ru localization of inputs (FA-18C, overall improvement for consistency)

    DCS: Combined Arms by Eagle Dynamics

    • Tactical commander can't assign the target for AI aircraft - fixed.

    DCS Mi-24P Hind by Eagle Dynamics

    DCS: AJS-37 Viggen by Heatblur Simulations

    • FR24 transmit power changed to 3W in VoIP.
    • Fixed FR22 frequency display when set at x99 frequency.
    • Ground crew is now heard with a closed canopy.
    • Fixed no sound when disengaging the parking brake via toe brake.
    • Mission data will be cleared before loading new data.
    • Fixed countermeasure bindings.
    • Canopy state is now updated in the cockpit after being jettisoned.
    • Improved AKAN gunsight accuracy.
    • Allowed kneeboard settings to be used on cold start and changed their hotkeys slightly to avoid conflict with weapon selection knob hotkeys.
    • Fixed LS points not repopulating on cartridge change.

    DCS: F-14 Tomcat by Heatblur Simulations

    • Adjusted AIM-54 FM data to more closely correlate with CFD research.
    • Fixed lofting definitions for AIM-54, AI should now loft AIM-54’s.
    • USS Forrestal: Added collision box to LSO platform, allowing placement of crew and objects.
    • Fixed JESTER menu typo in Ripple Quantity in the A2G submenu.
    • JESTER now sets waypoint altitude for waypoints added from map markers.
    • Fixed F-14B RPM Gauge flickering.
    • Improved instances of MP spawn on carriers causing wing damage to neighboring spawns. Some cases persist.
    • Fixed Mic Button UHF1/2 presses not being recognized as PTT for VOIP if the radio menu is open.
    • Fixed VF-41 livery folder structure.
    • Updated VF-32 Swordsmen AB200 livery by Yae Sakura (thank you!).
    • Added VF-14 Tophatters liveries AB100, AJ200 and AJ201 by Ben_Der (thank you!).
    • Adjusted AIM-54 terminal guidance, significantly improving AIM-54 overall performance.

    DCS: UH-1H Huey by Belsimtek

    • UH-1H 'Weapons Employment' training mission messages don't go away - fixed.

    DCS: JF-17 by Deka Ironwork Simulations

    • New: require engine cold crank before another start after an engine shutdown, otherwise the engine start could fail
    • Added: HSD shows SPJ jam coverage (RWR symbols of being jammed objects will have an underline)
    • Added: inlet cover and lander in cold ramp condition (contact ground crew to remove them before flight!)
    • Added: WinWing F-16 HOTAS devices binding
    • Fixed: AG radar TDC drifts when aircraft has bank angle
    • Fixed: AA radar jamming target render bug
    • Fixed: C701 WHOT/BHOT gain/level cannot be remembered
    • Updated: EWS database

    DCS: MiG-21bis by Magnitude 3

    • Adjusted hydraulic pressure bleed off rate with an inoperative engine.
    • Fixed sound crackling heard inside the cockpit.

    DCS: C-101 Aviojet by AvioDev

    • Fixed corrupted CoG computations after the airplane crashes and then the mission is restarted.
    • Minor fix in startup macro sequence lua.
    • Minor fix in Russian localization.

    DCS AV-8B N/A by RAZBAM Simulations

    Fixed:

    • WPT Offset using true bearing all the time.
    • EHSD DATA page: slewing with the TDC is relative to AC heading.
    • EHSD COURSE Delta error is miscalculated.
    • Cannot fire a second IRMV after the first launch.
    • CAS Pager: Pressing “ENT” key does not move to the next line when editing a CAS brief.
    • CAS Page: L/L coordinates are displayed when using UTM.

    Updated:

    • CAS Page: Now it is possible to “USE” T0 for targeting. Note: T0 is not available for “Absolute” JDAM targeting.
    • Campaign:
      • FIXED: bort numbers in all campaign missions
      • FIXED: problem with AI taxiing in M05

    Added:

    • EHSD DATA page: Display PP UTM coordinate when in AC mode.

    DCS M-2000C by RAZBAM Simulations

    Fixed:

    • AP Flight path hold issues (blocked star)
    • Canopy model not breaking from outside
    • Issue with kneeboard binds
    • TACAN X/Y bind
    • crash at game start with non ASCII saved games path
    • Replay issue
    • Engine RPM stuck for 5 seconds after touchdown (preventing quick go around)

    Improved:

    • Small delay for reconnecting with neutral stick after releasing AP standby
    • AP ALT mode (gains, lights, gong, reengage logic)
    • Clock needle movement
    • VTH and VTB accuracy during cold start
    • S530D low range behavior

    Updated:

    • Autopilot (gains and logic)
    • AP Autotrim reworked and more reliable
    • AP Realistic roll law in course rejoin mode
    • AP ALT AFF mode standbys until capture
    • AP ALT AFF mode has no condition on flight path angle
    • AP ALT AFF mode cannot be engaged with 0 set altitude
    • AP ALT AFF mode more aggressive to capture altitude
    • Rework of IDN(HSI) look and mechanics
    • INS alignment sequence impacts instruments
    • Cockpit Model:
      • Added symbols to NDI Flags
      • Changed the NDI needle texture pattern
      • Changed the rotational axis of the Flags
      • Changed the VAD Knobs orientation 180 degrees
      • Changed the Mode Selector Knob rotation axis to the correct direction and alignment.
    • Campaign:
      • ADDED: Mission 07, additional prompt with coordinates
      • FIXED: Mission 08, AWACS blocking the taxiway

    Added:

    • AP Roll angle can be overriden during an AP course rejoin
    • AP Course mode can make more than 180 degrees turns
    • AP Course change will not reverse turn if done from turn hold mode
    • AP APP LOC mode can compensate small CP errors
    • AP APP mode more efficient for capturing LOC and GLIDE
    • More aggressive autopilot turns
    • Gong when crossing selected altitude +1000ft and -300ft even with AP off
    • TPC/TPL tests move the control surfaces
    • AP test light sequence
    • Encoder style binds for interior lights
    • Sel Jet guard/toggle combo bind
    • Thumbwheels selectors can be changed with mouse wheel
    • INS alignment waypoint read happens 36s after pressing VAL

    DCS MiG-19P by RAZBAM Simulations

    Added:

    • Pump Tanks 1, 2, 3 & 4 Switches
    • Cockpit Heating Switch
    • Anti-Skid Brake System switch
    • Engine Starter System switch
    • Fire Extinguisher Power switch
    • Left and Right Oil Cutoff Switches
    • Left and Right Afterburner Cuttoff Switches
    • Fuel Tank 2, 3, 4 Light Test Button
    • Engine Fire Lamp Test Button
    • Left and Right Engine Fuel Cutoff Covers and Buttons
    • Fire Extinguisher Activation Cover and Button
    • TP-19 Braking Parachute Jettison Cover and Button
    • Left and Right Engine Start Covers and Buttons
    • Left and Right Engine Air Start Covers and Buttons
    • ARU-2V Auto/Manual Mode Selector
    • Long and Short Arm Manual Mode Selector
    • Warning Button (Just nosewards of the parachute jettison cover)
    • Rocket Counter Night/Day Switch
    • TP-156 Pitot Tube Selector
    • Canopy Front Anti-Freeze Button
    • Canopy Pressurization Switch
    • Canopy Lock Lever Left or Right
    • Right Side Flood Light
    • Canopy Emergency Jettison
    • RUFO-45 Left and Right Side Control Knobs
    • Cockpit Pressurization Lever
    • SRO-2 IFF Self Destruct Cover and Button
    • SRO-2 IFF Power Switch Cover and Switch
    • Cockpit Ventilation Open/Close Switch

    DCS A-10C II Tank Killer by Eagle Dynamics

    Missing Key Bind - Scorpion HMCS Power' Added the following commands:

    • Joystick
      • ON/OFF toggle command
      • ON, OFF, BAT positions commands
      • ON<>OFF and BAT<>OFF switching commands
    • Keyboard
      • ON/OFF toggle command

    DCS Black Shark by Eagle Dynamics

    • Laser designator can't be repaired / checked and maintained by ground crew - fixed.

    DCS Mosquito FB VI by Eagle Dynamics

    • Improvements to the Mosquito 3D model
      • Fixed paint leak in nacelle.
      • Added safety vents for cooling system.
      • Exhaust stacks are modified
    • Improvements to input
      • Reworked keyboard-driven brake handle movement to match that of the Spitfire
      • Reduced tail trim wheel button-driven sensitivity threefold

    DCS The Channel Map

    • Fixed issue with Mission Generator, "create fast mission" - working now

    Campaigns

    DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo:

    • Mission 8. AI flights tweaked.

    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

    • C-47 Added.

    Spitfire IX The Big Show Campaign by Reflected Simulations:

    • C-47 Added.

    DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

    • Bomber formation fixes.
    • C-47 Added.

    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

    • Bomber formation fixes.
    • C-47 Added.

    DCS: UH-1H Paradise Lost Campaign by Reflected Simulations:

    • Typos fixed in mission 1 & documentation.
    • Yellow bus removed from near the flight line.
    • Added an in flight guide pdf.
    • FM homing should work during the entire long count in Mission 6.

    DCS: F-14A Zone 5 Campaign by Reflected Simulations:

    • Added a brand new Exposure mission with PDF.
    • Stock ATC disabled to avoid bugs.
    • f-4e Skin folder name fixed.

    DCS: F-16C Red Flag 21-1 Campaign by Bunyap:

    • Added new ECM and HTS pods to player loadouts.

    F-15C The Georgian War Сampaign by Baltic Dragon:

    • Mission 2: Fixed false ROE violation
    • Mission 9, 11: Updated position of ground units blocking AI taxi routes

    The Enemy Within 3.0 Campaign by Baltic Dragon:

    • Mission 13: fixed issue with Uzi orbiting and shooting at the hangar instead of landing.

    M-2000C Red Flag Campaign by Baltic Dragon:

    • Mission 05: fixed issue with wingman not taxiing behind the player.

    DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon:

    • Horizontal changes: Set Nellis ATC to "silent" in all the missions which should fix the issue with AI failing to take off behind the player. Added UHF radio presets to mission 2-10.
    • Mission 01: Made startup instructions optional. Moved using radio presets from M06 to M01. Fixed the issue with players not getting the shut down part.
    • Mission 02: Startup messages made more clear for the player. Updated ATC VOs. Updated wrong Biff's VO (HSI is "Horizontal Situation Indicator" and not "Horizontal Selection Indicator").
    • Mission 03: Updated messages for landing at Tonopah to make things more clear for the player.
    • Mission 05: Updated trigger checking player's formation during fly-over (should be easier to get 100 points now).
    • Mission 06: Added Mormon Mesa Departure to the kneeboard.
    • Mission 07: Added location of MOAPA to the kneeboard. Added additional checklists / references to the kneeboard.
    • Mission 08: Added additional checklists / references to the kneeboard.
    • Mission 09: Updated voiceovers about Mask Zone question. Fixed possible bug where mission gets stuck after TGP discussion. Added additional checklists / references to the kneeboard.
    • Mission 10: Added additional checklists / references to the kneeboard.

    F/A-18C Serpent’s Head 2 Campaign by Badger633:

    • Mission 3. Winds updated, Kneeboard for Arco frequency corrected to 318, Tanker now in Racecourse pattern in case of slow plug.

    F/A-18C Rise of the Persian Lion campaign by Badger633:

    • Mission 1. Kneeboard updated to make the requirement for low fly past clearer.
    • Mission 11. Ref to 410 corrected to 420
    • Mission 13. Mission fail added if enemy Helos not stopped.

    DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims:

    • Mission 12. Fixed bug where Davy fails to stop attacking targets near mission end.
    • Mission 14. Altered engagement on task 1 to compensate for AI ground troops accuracy improvement, Fixed rare bug that allowed third JTAC task to enter a continual loop.
    • Mission 15. Fixed bug that allowed Davy to get shot down, Removed exploding tree from Archangel LZ, Tweaked JTAC cleared hot condition.
       

      DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development

      • Mission 5-1 Problem with convoy at the beginning of the mission solved  
      • Mission 7 A-10 AI is doing their job now. 

     

    • Thanks 3
  3. Some gongs are due!

    Maj. Sean O'Sullivan is awarded an Oak Leaf to his Distinguished Flying Cross, and the Purple Heart:

    Distinguished-Flying-Cross w. bronze oak leaf.png 

    Purple Heart.jpg

     

    Captain Kevin Fruitbat is promoted to Major.

     

    1st Lt. Roger Over is awarded the Distinguished Flying Cross:

    Distinguished-Flying-Cross.jpg

     

    2nd Lt. Franklin Onbach is promoted to 1st Lt.

    1st Lt. Franklin Onbach and 2nd Lt. Walter Moore are each awarded the Bronze Star.

    bronze star.jpg

    1st Lt. Franklin Onbach also receives the Purple Heart:

    Purple Heart.jpg

     

    • Thanks 3
  4. Ok, here are some screenies of what I see for comparison.

    We should have been over target at in game time of ~20:05 and it should have looked like this:

    Screen_220128_133340.png

    Screen_220128_133639.png

    Screen_220128_133722.png

     

    Later on, at about 20:35 or when we should have been about 2/3rds of the way to the French coast, like this:

    Screen_220128_133933.png

    Screen_220128_135115.png

    Screen_220128_135123.png

    Screen_220128_135145.png

     

    For the darker ones, I recommend you full screen the image and zoom in to eliminate the glare and competing contrast of the bright white forum page background; you'll get a better understanding of how much more is visible, and whilst still dark, should be far more reasonable to be asked to fly in than the conditions that some of you were experiencing.

    • Like 1
    • Thanks 1
  5. Thanks all for the attempt.

    Alas we never made it to landing as the server auto restarted just as we few survivors were approaching the french coast on our way home; this has duly been noted and I shall remember to restart the server prior to our next long mission. 

    There we’re clearly some graphical anomalies for some that, as we rarely operate at night, came out of left field - my apologies to those who suffered; having seen FTs screenies I can well see the magnitude of your troubles! We did some investigation after the mission, and are starting to tie down the causes. It should not look like that - the landscape was a lot more discernible on my machine - and even after the sun has set there should be some ambient lighting of the terrain, not the total Stygian blackness that some of you experienced. The incoherent lighting of the aircraft vs the surroundings was also odd, when opportunity allows I will post a screenshot of what I was seeing at the time. I suspect this comes down to a combination of GFX drivers, shaders and DCS graphics settings. We’ll nail it down.

    Bob, I think you’re right, might need to allow some extra time for getting up and formed as we were almost 30min late to the target, making the attack more difficult than it was meant to be.

    It was great to see - and hear - so many Mossies in the air at once, glad you chaps enjoyed it despite the difficulties. Once we’ve got the issues sorted I will be happy to re-run in the future. I will also try to find some more historically authentic missions to recreate. Jericho is in the wings, awaiting the necessary bomb-fusing developments from ED but I shall see what other adventures that the ORBs of 140 wing can generate.

     

    • Like 1
    • Thanks 4
  6. Gents, just an advisory, DCS Open Beta was updated today to 2.7.10.18996; in the interest of not obliging everyone to update prior to mission start and in case the new Open Beta version introduces new bugs that may affect the mission, I will be running this on the Stable Release server, version 2.7.9.18080.

    So, if you were going to use the OpenBeta version to join tonight's mission DO NOT UPDATE.

    • Thanks 4
  7. For reference a layout of the airfield we will be operating from, where your aircraft will be located on it, and the directions for take-off and landing.

    Bulbasket Retribution 140 Wing Dispersals.png

    This will be available as a page on the in mission briefing screen.

    For information, this is RAF Funtington; whilst in reality 140 Wing was based at RAF Thorney Island, this is unavailable on the DCS Normandy map. However, as Funtington is only some 3 miles away, it seemed like the logical choice to stand-in for the real thing.

     

    • Thanks 1
  8. Mission map in main briefing updated.

    Ran a test tonight and was obliged to make some minor changes to the route to make things work better.

    Note: the mission route, with advisory headings and AAA threat areas will be available on the F10 map in mission, so getting lost should prove quite difficult! Just imagine it's like having the worlds best nav in the seat beside you constantly updating your position... ;)

  9. RAF Thorney Island, 14th July 1944, 1600hrs

    Air Vice Marshal Basil Embry, Commander of 2 Group, stands and addresses the assembled aircrew.

    "Good afternoon gentlemen.

    "A change to your usual solo night intruder and interdiction duties. This evening you are to strike an SS and Gestapo encampment in Bonneuil-Matours."

    The curtain behind the AVM is drawn aside and a large briefing map is revealed...

    Bulbasket Retribution Mission Map.png

     

    Embry continues:

    "The camp is located in the grounds of the Château de Marieville, which itself is being used by the Gestapo as a headquarters to direct the hunt against local Maquis and their assisting Allied Special Operations Team. These teams have been tasked with harassing the enemy deep in the rear echelons, hampering reinforcements and delaying their progress to the Normandy beachhead.

    "Indeed, a mission flown by this wing a little over a month ago to bomb a train carrying fuel reserves for the 2nd SS Panzer Division came as a direct result of intelligence passed on from this very team.

    "Alas, it seems the team in this area was betrayed; their camp location was identified to the Nazis and they surrounded and assaulted the place with heavy casualties to both the Allied Special Operations Team and the Maquis. Only a handful escaped death or capture. Even those who surrendered were given short shrift. One of the few escapees witnessed the Nazi's brutality being administered; they bashed somebody’s head in with a rifle butt as he lay wounded and unarmed. There is also ominous silence about the status of any of the other wounded or those taken prisoner. It seems that they too, may have been murdered.

    "As if this was not enough, there are rumours that this same SS Division is responsible for the razing of an entire French town a few days after D-Day, and the massacre of every last civilian - men, women and children - therein.

    "So you're going to pay the Nazis a visit and dole out a healthy dose of retribution for their crimes.

    "The operation is timed to reach the target just before dusk. This is thought to be when the Nazis will be assembled for their evening meal, thereby catching the maximum number of soldiers in the buildings.

    "We have no reconnaissance photos for you, however a good description of the target layout has been provided.

    "The target is to the south of the town on the south bank of the river. It is on the north facing slope of a hill. The chateau is the southern most, tall, grey building, with a further seven wooden barrack block located some 100 yards closer to the river.

    "We'll attack from the south. There is a water tower and pumping station on the road about 5 miles south of the target. That is your IP.

    "Flatten the lot. Show no quarter. If time, fuel and enemy defences permit, repeat your attacks with guns. Let the bastards burn.

    "Flak at the target is expected to be light but keep your wits about you. Otherwise, the route chosen to and from the target has been selected to avoid the worst known concentrations, but as ever, Jerry does like to keep us on our toes so be wary; there maybe some we don't know about.

    "Air escort is provided by Mustangs of 65 Squadron, they will rendezvous with you in the Bay of St Michael and escort you as far as they can whilst daylight permits, though they will likely have to break off early to make sure they can land before the light fails.

    "Finally, gentlemen, before you leave, a word of warning: should you get shot-down and be taken prisoner yourselves, don’t shoot your mouth off about retaliation. You can’t out-piss a skunk and we do not want to set off a series of potentially disastrous tit-for-tat responses that could have consequences for the local population. Should you be pressed, it is Bastille Day, so make some excuse that it was thought that coming on such a symbolic day would help boost the morale of the French.

    "That is all, gentlemen. Best of luck."

     

    • Like 4
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