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Everything posted by Friar
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UPDATE 11th December 2024 Two versions now available 05:30am and 01:10am (NVG's at the ready) Missions can be selected from Comms menu Both versions have menu controlled Fog settings Fog settings based on either Carrier or Shiraz
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This afternoon I will be adding new functionality to our new Persian Gulf server mission that will enable us to set the fog setting IN MISSION via the radio comms menu.
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@Perfesser - excellent - we just now need to get you synced up with us to play on a thursday - a new exciting syria campaign will be starting soon (hopefully) lots of work for helicopters to do as well
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I have just uploaded a new version which I hope will correct a couple of the issues. The crew chiefs should now all speak English I have removed the display of points / kills to stop the screen being obliterated when @PapaBear does what PapaBear does. Should also help VR users. You now only have to land at the airfield and stop for 10 seconds to bank your points. The whole airfield is a safe zone. I may be on this evening to check these out, but if you want to test it please do. The mission can be re-started via the comss F10 menu, where you will also find other features.
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Fruitbat told us last night about this feature he has found in DCS. I have posted in the DCS forum to see how many other people did not know about it. Do it, its a game changer. https://forum.dcs.world/topic/363521-amazing-feature-slipped-in-by-ed-thank-you-comms-menu-controlled-by-hat/
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If you find your self on our server mission "DangerDogz All Planes 0700v2" and take an F14 or F18 off the Carrier and find the landing area fully populated with static eye candy, you can remove it by going into the Comms menu and selecting "Carrier Commands" In there you can set the deck for take-off or for landing, or clear the deck completely, its new wizardry I have mastered with DML. It makes the Carrier look like a working ship. I thought I had better post these notes as Fenrir joined late last night and did not come to comes right away and was stuck not being able to take off as the deck was set for landing.
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Just goes to show that the Hook' is not slouch as well.
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4 separate mission objectives have been generated within the mission 1. Attack ground units 2. Attack Transport Units 3. Attack Air Units 4. Move Troops. I have modified the mission to move the Helicopter start points nearer the action. Date: 30/06/2000 Time: 10:00 Weather: High scattered clouds Wind: LightBreeze (2 m/s, S) Allies: USA Enemies: Russia Our men are in need of pickup. Collect them at the clearing and fly them to their drop zone. Without these men in position our flanks are unguarded. In concert with this operation a forthcoming bombing raid won't be possible without a direct path directly through the enemy defenses. Knowing this, The enemy scrambled fighter squadrons blocking this route. They will have to be destroyed to clear the route. recon units have learned the location of several enemy forces getting ready for an attack. Command estimates that they could pose a major risk to our ground forces when the ground war begins. To lessen the threat, Command has ordered the immediate elimination of these units. recon units have learned the location of several enemy forces and believe them to be part of an invasion force. These units could pose a major risk to our ground forces when the ground war begins. To prevent this, Command has demanded the elimination of these units. Tasks - Destroy all artillery designated objective GINZU. - Destroy all interceptors designated objective BOLLING. - Pick up Troops from waypoint GALE Pickup and transport to designated objective GALE. - Destroy all ballistic missiles designated objective KELT. Remarks - Air defense units protecting objective GINZU can be ignored. Your primary target remains the artillery. - Friendly units are danger close to enemy troops near waypoint GINZU. - Friendly units are danger close to enemy troops near waypoint BOLLING. - Troop drop off must be within 500m of objective. - Friendly units are danger close to enemy troops near waypoint GALE. - Air defense units protecting objective KELT can be ignored. Your primary target remains the ballistic missiles. - Friendly units are danger close to enemy troops near waypoint KELT.
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Salute After downloading the OH-6A fun map last night, we found it has a helicopter time trial course. You enter the start gate and the clock starts running and also checks you have not missed a gate or gone too high. It got quite competitive between Fruitbat and Fenrir last night shaving seconds off each others time @BluBear Fruitbat and Fen "virtually slapped your face" by way of a challenge as well... just saying... I have looked at the script that controls this and have seen how it works and it now means we can build a mission for any time trials over a course. WWII tests anyone? or a thought I had this morning we could now build (and check) a Top Gun style run This is NOT a mod that you will have to download. The magic will be embedded into the mission that we produce, so it can be open to anyone. The gates are the air show cones that are already standard in the mission. Ideas for maps and locations for courses welcome. Watch this space.
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I have uploaded the "Batumi Playground" mission produced by the makers of the mod. It looks a lot of fun. You will need the "playground" pack to play. How does performing mountain rescues take your fancy, or chasing a rally car or flying a race track or going through a tunnel (yes there is a tunnel on the map ! who knew?) or landing on a moving school bus? Yes? then why not join me tonight? https://github.com/tobi-be/DCS-OH-6A/releases/tag/opp-v1.0
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@MR_Hath If you want to play on our Syria map you will also need the Hercules mod to get in as it features in the mission. I am currently building a Campaign on this map which will run for a number of sessions with the results and scores being carried over. What is your plane of choice? Currently I have included Standard: F4-E, F14, F15, F16, F18, MC2000, Harrier, AH-64, CH-47, OH-58, Huey and Gazelle. Mods: Hercules https://forum.dcs.world/topic/252075-dcs-super-hercules-mod-by-anubis/#comment-4472291
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I certainly liked the Blackhawk until the Hook' came along and then I could do the same job but better
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I should have added we also use Normandy as well for WWII stuff.
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Discord link sent via PM
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Hello Mike, Welcome to the pound. We play DCS on Monday and Thursday evenings. We are on line from around 19:30 UK time through till about 00:00. I will PM you the Discord invite link so hopefully you can join us. We use Syria, Persian Gulf and Caucuses maps mainly and will try and build missions that include which ever plane / helicopter you like to fly. Any questions please do not hesitate to get back to us.
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Hey ! Salute Sir, Hope you are having a great day Many Happy Returns from all at the Priory.
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I have installed it as well now. I had the first version and this is wayyyyy better. Lots of nice skins and options available too.
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A little more action from last night...
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