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  1. Some of you DCS jet dudes/dudettes - particularly those of you new to the world of operations scented with AVTUR - will no doubt be somewhat puzzled by some of the codewords and acronyms bandied about. These form part of the Multiservice tactical brevity code - a standard series of codewords used by the US/NATO, these are terms that are homogenised so that everyone knows what's going on and what information is being imparted. Or, at least, that's the idea... List is here: https://en.wikipedia.org/wiki/Multiservice_tactical_brevity_code Get swotting! Ones' you'll hear commonly: BRAA Tactical control format providing target bearing, range, altitude, and aspect, relative to a friendly aircraft. Bruiser Friendly air-launched anti-ship missile (ASM) (for example, Harpoon, Exocet, or Penguin missiles). Buddy lock Locked to a known friendly aircraft; normally a response to a spike or buddy spike call and accompanied with position/heading/altitude. Buddy spike Friendly aircraft(s) air-to-air indication on radar warning receiver (RWR); to be followed by position, heading, and altitude. Bullseye An established point from which the position of an object can be referenced; made by cardinal/range or digital format. Clean No radar contacts on aircraft of interest. No visible battle damage Aircraft not carrying external stores. Cleared hot Ordnance release is authorized. Cold Attack geometry will result in a pass or rollout behind the target. On a leg of the combat air patrol (CAP) pointed away from the anticipated threats. Group( s) heading away from friendly aircraft. Crank To maneuver beyond the range of a missile; implies illuminating target at radar gimbal limits in a beyond visual range engagement. Faded Radar contact is lost. (Termination of track plotting is not warranted.) Defensive/defending Aircraft is in a defensive position and maneuvering with reference to an active threat. Fox one Indicates launch of a semi-active radar-guided missile (such as the AIM-7 Sparrow).[1] Fox two Indicates launch of an infrared-guided missile (such as the AIM-9 Sidewinder).[1] Fox three Indicates launch of an active radar-guided missile (such as the AIM-120 AMRAAM and AIM-54 Phoenix).[1] Fox four Historical term indicating air-to-air or air-to-surface cannon fire. The term in current usage is Guns, Guns, Guns.[2] Laser on Directive to start laser designation. Locked Final radar lock-on; sort is not assumed. (BRAA/direction) Lost contact Radar contact lost. (drop track is recommended.) Lost lock Loss of radar/IR lock-on (advisory). Maddog Launch of friendly active radar homing missile, such as the AIM-120, without radar guidance from the launch aircraft. The missile will rely on its own radar to find a target and will generally track the first target it sees. Magnum Launch of friendly anti-radiation missile (such as AGM-88 HARM, ALARM). Marking Friendly aircraft leaving contrails. Merge/merged Information that friendlies and targets have arrived in the same visual arena. Call indicating radar returns have come together. Mud Indicates radar warning receiver (RWR) ground threat displayed followed by clock position and type. (type/direction) Music Electronic radar jamming. (On air interdiction (AI) radar, electronic deceptive jamming.) Nails Radar warning receiver (RWR) indication of AI radar in search. Add clock position/azimuth and radar type, if known. Naked No radar warning receiver (RWR) indications. Notch All aspect missile defensive maneuver to place threat radar/missile on the beam (directly perpendicular). Modern pulse-doppler radars remove ground clutter by filtering out returns from stationary objects; putting the threat on the beam permits the defending aircraft to be confused with ground returns and hence disappear from the threat radar. As missiles guide by creating a direct intercept course, this is also used to reduce the missile's speed and thus its ability to maneuver if radar lock is maintained. Paveway Release of laser-guided bomb or bombs Picture Provide tactical situation status pertinent to mission. Pitbull Informative call that an active radar-guided missile (such as AIM-120, AIM-54, Meteor) is at active range and no longer requires radar input from launch aircraft. Playtime Amount of time aircraft can remain on station. Popup 1. Informative call of a contact that has suddenly appeared inside of meld/CCR/briefed range. 2. Criteria used as a self-defense method, within the ROE, to protect friendly air defense elements from hostile aircraft. Range Two or more groups separated primarily in distance along the same bearing. Raygun Indicates a radar lock-on to unknown aircraft; a request for a buddy spike (position/heading/altitude) reply from friendly aircraft meeting these parameters (to prevent friendly fire). Rifle Friendly air-to-ground missile launch. Saddled Informative call from wingman/element indicating the return to briefed formation position. SAM (direction) Visual acquisition of a SAM (surface-air missile) or SAM launch; should include position. Shackle One weave, a single crossing of flight paths; maneuver to adjust/regain formation parameters. Skosh Aircraft is out of or unable to employ active radar missiles. Smash Directive to turn on/off anti-collision lights. Spike RWR indication of an AI threat in track, launch, or unknown mode; include bearing, clock position, and threat type, if known. Splash (A/A) Target hit with expended munition. (A/G) Weapons impact in lethal area of target Tally Sighting of a target, bandit, bogey, or enemy position; opposite of no joy. Vampire Hostile antiship missile (ASM).
    4 points
  2. As you are aware, Team Fusion Simulations have been busy fixing a number of bugs, whether identified by us, and/or by community members. Our team have also been working on existing sounds,. Where improvements have been identified, work is in progress on improving the sound and quality of a large number of these components.Below is a list of some of the of the bug fixes and sound improvements we are planning on introducing in 5.0. There will also certainly be further additions.GeneralFixed issue rendering 75% of land vehicle sounds (armoured car, trucks, etc..) inaudibleFixed distance drop off for above land vehiclesFixed an issue causing external backfire sounds on certain aircraft to play in an infinite loop.Fixed missing ground impact sounds.Fixed missing water impact sounds.Fixed missing canopy movement soundsFixed dynamic blasts (added to explosions and cannons)Revised Over-stress SFX (Restricted to Spitfires and Bf 109's only for testing)Revised aircraft buffeting SFX (Restricted to Spitfires and Bf 109's only for testing)Pneumatic brake hiss (awaiting coding)New supercharger whistleRequested klaxon coding (sound already present)Added dynamic panning to aircraft exterior view (pan slowly around your favourite aircraft to find out Implemented basic 3D positional audio (It should now be easier to locate a sound source)EnginesRevised Fiat A-74Revised Fiat A-80Revised DB601 seriesRevised Jumo211 seriesFixed Merlin sounding idle if throttle was moved under 20%-30%Replaced MerlinIII-RG-Spitfire/Hurricane events with Merlin I and Merlin IIRevised Merlin early series (I to XII)Merlin XII Coffman StarterMerlin XX sound event (with later series sfx)Merlin 45 sound eventDB601E variantDB601F variantDB605A variant (using experimental load sfx)Alfa-Romeo R.A.1000 R.C.41-I MonsoneAllison V-1710Hispano Suiza 12Y-45Pratt & Whitney R-1830 Twin WaspWeaponsBrowning M2ANBrowning.303 variants (single, x4 and x8)Vickers 40mm Class SMAC1934Revised HispanoRevised Browning .303sPropsCurtis Electric CS5315(S) propRatier 1606M propTransportShip_Horn_03 sound event for larger shipsShip_Horn_04 sound event for larger shipsEnvironmentNative bird calls. Bug trackerIL-2: Cliffs of Dover, Team Fusion Bug #850 (Resolved): Fiat G.50 engine sound cut out at high rpm when listening from outsideIL-2: Cliffs of Dover, Team Fusion Bug #1099 (Resolved): Bad engine sound above idle in Blitz on He 111 and Ju 88 AircraftIL-2: Cliffs of Dover, Team Fusion Bug #952 (Resolved): Merlin engine sounds louder at low revs than at high powerIL-2: Cliffs of Dover, Team Fusion Bug #736 (Resolved): Bf 109: /B variants sound bugIL-2: Cliffs of Dover, Team Fusion Bug #1062 (Resolved): Beaufighter engine sounds periodic bass pulsingIL-2: Cliffs of Dover, Team Fusion Bug #547 (Resolved): Fighter 303 sounds cut out Cheers, Pattle
    2 points
  3. I couldn't possibly reveal that sort of information!* Is there an aircraft in this game that is easier to land - and easier to spin after landing - than the Spit. mk.V? Flaps down, wheels down and at ninety miles per hour just pull the stick gently back, close the throttle completely and then take your hand off the stick and it just settles down with a single bounce and......thats it Then you can concentrate on not spinning! *Have you put the cheque in the post yet Artie?
    1 point
  4. Thanks Tom.Nothing more to add than 'That's a big ten four rubber duck'?
    1 point
  5. Some short vids from the last couple of BoS evenings
    1 point
  6. Avoiding it? Looks like most of that specific mass is right below the VR Helmet usually ... ...
    1 point
  7. 1 point
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