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Showing content with the highest reputation since 07/13/2018 in all areas

  1. 7 points
    Some pix from this weekend. I had forgoten what burnt nitro smelled like
  2. 7 points
    Tom has asked me to post some news relating to the discussions and polls recently and the new schedule which will be run initially on a trial basis with a view to it becoming permanent in the fullness of time. So, after due consideration, starting from Sunday 16th June (this coming Sunday) the flying schedule will be changing to; Sunday - GBS Monday - IL-2 '46 Tuesday - GBS Wednesday - CloD Thursday - DCS I have also been asked to point out that this is NOT necessarily the final version and there is always room for changes to be made, but the key thing is that if you want to ensure that your preferred sim continues to flourish then numbers are what's required. Cheers all Jabo
  3. 6 points
  4. 6 points
    Howdy chaps. Results are in. Before I announce the results, a quick explanation of how the voting was scored: For simplicity, I went with a "points based on preference" philosophy, so First place = 1 Point, Second place = 2 points, etc. As such it was a "lowest score wins" structure. Ergo, for the sims a voter had a total of 10 points (1+2+3+4=10) to distribute amongst the sims. For the days a voter had a total of 28 points (1+2+3+4+5+6+7=28) to distribute amongst the days. Where a voter only applied a preference position to one or a few of the total available sim/day choices, the remaining points total left available to the voter were applied equally over the remaining un-preferenced choices. For example if a user chose only Il-2: 1946, that scored 1 point. The remaining sims then scored equally (10-1)/3 = 3. The scores as follows: Sims 1. GBS/Box - 55 points 2. DCS - 63.5 points 3. CloD - 78 points 4. Il-2: 1946 - 83.5 points Days 1. Tuesday - 80 points 2. Thursday - 95 points 3. Sunday - 100 points 4. Monday - 101 points 5. Wednesday - 114.5 points 6. Friday - 141 points 7. Saturday - 152.5 points A total of 28 out of a potential 35 members voted, representing a round 80% turnout. Spreadsheet attached for transparency. Please feel free to double check and tell me if I made any errors. DangerDogz Voting 2019.xlsx
  5. 6 points
    Personally, I'll be sorry to see '46 and CloD go. For me, DCS requires too much effort to be moderately competent let alone competitive and GBS doesn't have the planeset or scenarios that hold my interest all that much. It doesn't matter really though - I fly so little now anyway that my input to the group is token at best. That said, I do think that the group as a whole needs to find a way forward that suits the majority of regular flyers. Our decisions when '46 was THE sim were easy - now there are 4-5, making everyone happy is going to be nigh on impossible. I will go along with the majority view for the good of the Dogz, whether I decide to fly or not.
  6. 5 points
  7. 5 points
    I flew as number 2 in the 5 ship formation of Harvards on Tuesday and Wednesday, it was sort of surreal flying a WWII aircraft in formation flying over formations of Daks. from an operators perspective the whole 4 days was a total clusterfu*k but as a spectator it was amazing to see all those Daks. (I will never complain about Legends ever again) Sorry Crash for not immediately recognizing you, I had no idea you were there and I see familiar faces all the time.
  8. 5 points
    My suggestion: GBS BoX is now our primary and logically occupies the #1. Tuesday slot. DCS would logically be then the #2 Thursday slot. However in order to give members a better chance of flying the primary sim in a social manner, I believe GBS deserves two nights a week in order to allow exposure to the greatest number of members. Ergo #3. Sunday should also be GBS. CloD then moves to Monday, and Il-2 1946 to Wednesday.
  9. 5 points
    Well, we(you all) have been through this process a few times in the past few years. It seems not to have brought in the new members or gotten people to show up in the past that you have wanted. I hesitate to post an opinion because I'm not a regular anymore. I mostly don't fly online anymore because I'm getting older(sleep/attention focus problems); and I'm doing other projects. But for me, my favorite part of flying online was flying actual simple missions. Something that was short and sweet and fun. Then, do it again, and again. The dogfight servers where everybody does whatever they want, I find boring. I can do that on my own.. ie:learning a DCS/Box plane. Once I can takeoff, nav, land and bomb/dogfight I would be ready to have fun online in a good mission. Or, if there was specific aircraft training, that I think is fun too. Touch and Gos, bombing range, all practicing a specific aircraft so we can fly that fun mission.. I will say that most of the successful online groups focus on 1 primary sim. Even in DCS that gives you ~30 complicated aircraft to fly? Even that is hard to get everyone to fly in a mission(ie. can't have a Spit on a mission with a F-18c). So, it's hard keep the old players and recruit new ones. So, I guess I agree with what Fen said in an above post. You need to pick 1-2 sims, state what day you fly them. Have regular "FUN" missions. That's my 2 cents.
  10. 4 points
    After seven years of "window shopping", I finally was able to get myself a nice sports car. Had to sell both children and the dog but hey, what you gonna do ? It's a 370Z Nismo with short tail resonated exhausts. Sounds rather nice : )
  11. 4 points
    It's like we almost know what we're doing!
  12. 4 points
    Some of you DCS jet dudes/dudettes - particularly those of you new to the world of operations scented with AVTUR - will no doubt be somewhat puzzled by some of the codewords and acronyms bandied about. These form part of the Multiservice tactical brevity code - a standard series of codewords used by the US/NATO, these are terms that are homogenised so that everyone knows what's going on and what information is being imparted. Or, at least, that's the idea... List is here: https://en.wikipedia.org/wiki/Multiservice_tactical_brevity_code Get swotting! Ones' you'll hear commonly: BRAA Tactical control format providing target bearing, range, altitude, and aspect, relative to a friendly aircraft. Bruiser Friendly air-launched anti-ship missile (ASM) (for example, Harpoon, Exocet, or Penguin missiles). Buddy lock Locked to a known friendly aircraft; normally a response to a spike or buddy spike call and accompanied with position/heading/altitude. Buddy spike Friendly aircraft(s) air-to-air indication on radar warning receiver (RWR); to be followed by position, heading, and altitude. Bullseye An established point from which the position of an object can be referenced; made by cardinal/range or digital format. Clean No radar contacts on aircraft of interest. No visible battle damage Aircraft not carrying external stores. Cleared hot Ordnance release is authorized. Cold Attack geometry will result in a pass or rollout behind the target. On a leg of the combat air patrol (CAP) pointed away from the anticipated threats. Group( s) heading away from friendly aircraft. Crank To maneuver beyond the range of a missile; implies illuminating target at radar gimbal limits in a beyond visual range engagement. Faded Radar contact is lost. (Termination of track plotting is not warranted.) Defensive/defending Aircraft is in a defensive position and maneuvering with reference to an active threat. Fox one Indicates launch of a semi-active radar-guided missile (such as the AIM-7 Sparrow).[1] Fox two Indicates launch of an infrared-guided missile (such as the AIM-9 Sidewinder).[1] Fox three Indicates launch of an active radar-guided missile (such as the AIM-120 AMRAAM and AIM-54 Phoenix).[1] Fox four Historical term indicating air-to-air or air-to-surface cannon fire. The term in current usage is Guns, Guns, Guns.[2] Laser on Directive to start laser designation. Locked Final radar lock-on; sort is not assumed. (BRAA/direction) Lost contact Radar contact lost. (drop track is recommended.) Lost lock Loss of radar/IR lock-on (advisory). Maddog Launch of friendly active radar homing missile, such as the AIM-120, without radar guidance from the launch aircraft. The missile will rely on its own radar to find a target and will generally track the first target it sees. Magnum Launch of friendly anti-radiation missile (such as AGM-88 HARM, ALARM). Marking Friendly aircraft leaving contrails. Merge/merged Information that friendlies and targets have arrived in the same visual arena. Call indicating radar returns have come together. Mud Indicates radar warning receiver (RWR) ground threat displayed followed by clock position and type. (type/direction) Music Electronic radar jamming. (On air interdiction (AI) radar, electronic deceptive jamming.) Nails Radar warning receiver (RWR) indication of AI radar in search. Add clock position/azimuth and radar type, if known. Naked No radar warning receiver (RWR) indications. Notch All aspect missile defensive maneuver to place threat radar/missile on the beam (directly perpendicular). Modern pulse-doppler radars remove ground clutter by filtering out returns from stationary objects; putting the threat on the beam permits the defending aircraft to be confused with ground returns and hence disappear from the threat radar. As missiles guide by creating a direct intercept course, this is also used to reduce the missile's speed and thus its ability to maneuver if radar lock is maintained. Paveway Release of laser-guided bomb or bombs Picture Provide tactical situation status pertinent to mission. Pitbull Informative call that an active radar-guided missile (such as AIM-120, AIM-54, Meteor) is at active range and no longer requires radar input from launch aircraft. Playtime Amount of time aircraft can remain on station. Popup 1. Informative call of a contact that has suddenly appeared inside of meld/CCR/briefed range. 2. Criteria used as a self-defense method, within the ROE, to protect friendly air defense elements from hostile aircraft. Range Two or more groups separated primarily in distance along the same bearing. Raygun Indicates a radar lock-on to unknown aircraft; a request for a buddy spike (position/heading/altitude) reply from friendly aircraft meeting these parameters (to prevent friendly fire). Rifle Friendly air-to-ground missile launch. Saddled Informative call from wingman/element indicating the return to briefed formation position. SAM (direction) Visual acquisition of a SAM (surface-air missile) or SAM launch; should include position. Shackle One weave, a single crossing of flight paths; maneuver to adjust/regain formation parameters. Skosh Aircraft is out of or unable to employ active radar missiles. Smash Directive to turn on/off anti-collision lights. Spike RWR indication of an AI threat in track, launch, or unknown mode; include bearing, clock position, and threat type, if known. Splash (A/A) Target hit with expended munition. (A/G) Weapons impact in lethal area of target Tally Sighting of a target, bandit, bogey, or enemy position; opposite of no joy. Vampire Hostile antiship missile (ASM).
  13. 4 points
    When I pre-ordered Bodenplatte (what seems like years ago) I was taking a chance that I would still be around to see it delivered. I thought the same thing when I pre-ordered the Tomcat. Well damn, it looks like I will live to see Bodenplatte also! Can't wait to try the GB version of the P-38! I have decided that if something is "coming in two weeks" and it holds interest to me, I will get it. Maybe that's what keeping me kicking; the thought of wasting money 🤣🤣🤣🤣😘!
  14. 3 points
    https://forum.il2sturmovik.com/topic/52553-and-now-for-something-completely-different/ Anyone up for it? It could be an 'event', periodically, if you see what I mean? We used to have them......
  15. 3 points
    Thanks chaps ! Hey bongo, now you know how we feel when we watch you, ( through high powered binoculars), as you climb into the cockpit wearing those fetching, bun hugging flying overalls you dashing devil ! 😂
  16. 3 points
  17. 3 points
  18. 3 points
    Our DCS Server is up and running. In a Beta form still, stay tuned here for the latest news on it. - Runs the latest-1 version of Fenrir's 'DD_All Planes Jet Practise' mission, and it does so... endlessly at the moment. So, in the end, ships will reach the harbor, it will turn dark, it will hang itself probably. Ie. there's no automatic restart yet... - A4 is in the mission, but only on ground start, so it will go BOOM!
  19. 3 points
  20. 3 points
    Well there's a thing something just appeared in the module manager, i'm off to play with my bucket and spade 😎
  21. 3 points
    Cheers for the heads up Bill. Be seriously considering thi... oh, will you look at that; appears it's just materialised on my HD... funny that! 😏
  22. 3 points
    It's too bad you couldn't stay for the second day Dave, it was definitely an experience! Thanks to everyone who was able to attend on either day! Photos to follow once I've had a sleep.
  23. 3 points
    Hi Dave, My suggestion was more of starting point for discussion and to generate positive/negative feedback than as a full-proof solution. What I suggest is that we volunteer/nominate 4 representatives to hash out in a private TS committee, each having chosen their first preference a different Sim. We'll each pour over the results and try to come to some sort of a consensus. If the Dogz approve of this course of action, then I'll try to organise a gathering this week. I volunteer to be the DCS rep. I would nominate the following members: Sid for GBS FT for CloD Jabo for Il-2
  24. 3 points
    Due to the move to mainly VR games (so I dont need a large 4K monitor) and the photo programs now using Graphics card I have re arranged my man cave The main problem is to play 1946 or CloD I need to set up the small monitor to mirror the large one each itme I play. It isnt too much trouble so its not too bad.
  25. 3 points
    I would love to see the likes of Pooka and Ovy fly with us again. With that in mind I am retracting my previous statement that we should no longer fly 46 in the name of reducing the total number of sims we cater for. Fen’s idea about flying IL2 46 aircraft we simply cannot fly in any other sim because they are not included seems like a great one . As long as folks turn up to fly 46 it makes sense. 😉 ( no pressure lol)
  26. 3 points
    Downwind take off????
  27. 3 points
    Salute chaps, the numbers flying have been alarmingly low across the board lately. I have been guilty of not flying on a Sunday myself over the past few weeks so this is not a soap box request. For those who host it is always nice to have a good show of DDz for any session so if you have let things slide a bit or have been distracted by other “stuff” please consider getting back in the saddle more regularly. If there is a problem with our calendar of regular flying events now would be a good time to voice your concerns. We all have an equal voice here remember ! Thanks Dogz !
  28. 3 points
    Another BIG update today chaps. Lots of fixes for everyone, plus the I-16 is available! Will add to mission ASAP:
  29. 3 points
    Yes, I too am sorry for my lack of attendance. The scheduled work week I picked for the spring sheet I thought would work. Im finding it difficult to attend with the time I have allocated to myself or if I do its a very short session. With that said I will try to pick a better timetable for summer sheet in june, and start joining the Dogz more regularly during the week. As for Sundays and Sats very little to none, time spent with the Mrs" especially with summer and good weather approaching. When I talk to Artie Zukker AP and Ross, I will mention the situation here at hand. Flyin with you fellows is a blast and would hate to loose that. So in summary, most of the week is good for whatever but depending on the work schedule of coarse. Weekends and some Fridays are usually out. Cheers Dennis
  30. 3 points
    CloD server: I have no intension whatsoever to stop it. All DServers (Clod, DCS, GBS) are now running on one and the same server. Rog is busy to move the rest (forums and stuff) over to it as well, so in the end there will be only one server left, which is good regarding costs. As in less than we are spending currently. I do not see any sense in trying to get CloD server - visitors - users to donate for it. If we want to go that route, then we need to limit access to it to folk-that-pay-to-play-clod, and that simply means shutting it down. As limiting access that way is too labor intensive and complex to implement. In my humble opinion, we offer a free service at the moment. No guarantees, it is what it is - anyone can use it, anyone can enjoy it - for as long as it's there. I do not want to handle any shift when people have donated, and next the CloD server's not available, and I need to fix it because they've paid for it - maybe they have not in a true sense, but they might think they are entitled to using it. I aint goin't here! 😎
  31. 2 points
    Oh, poor neighbors, lol. Looks quite ok. Where does the dog get seated? Read that one can get one of these as an option:
  32. 2 points
    Yes it is, i was looking forward to meet you all in person, but hope is not lost, planning for next year has already started.
  33. 2 points
    Recruitment posts now in place on '46, Blitz and GBS forums
  34. 2 points
  35. 2 points

    From the album: PropNut

    Here you go Nick :)
  36. 2 points
    Crikey! Another monster patch ladies & gents... this one took almost two hours for me to D/L to the OpenBeta last week so I recommend you commence the update ASAP to avoid a disappointing wait trying to join tomorrows DCS session. Big notes: Fw 190A-8 baby!!! Plus, a huge slew of Tomcat tweaks. An issue with HARMs going rogue and deciding they'd rather target some thing other than what you fired at fixed....(phew!) The JSOW is gonna be a fun little toy for you Hornet drivers also. Spitfire Rudder Trim has increased resolution for each button input - so for those of you with rudder trim on a hat switch or keyboard, each click will give you finer control of the rudder trim, allowing more precise trimming of the rudder Plus, the ability to now map the P-51s Gear Down/Gear Up to two separate switches will help those of us who regularly bimble along with the gear down thinking we've raised it cos we hit the raise gear switch that works in every other damn a/c....! DCS C-101 by AvioDev Fixed excessive aerodynamic drag of smoke system. Added jettisoning disconnection functionality of PYLONS and TOTAL. EJECTION-SELECTION circuit breakers of armament panel in the C-101CC. Added weaponry fuses disconnection by means of PYLONS and TOTAL. EJECTION-SELECTION circuit breakers in C-101CC. Fixed some EB and CC cockpit labels which appeared blank in EN and ES localizations. Fixed labels for breakers of weapons pylons outer, mid and inner (left wing are the lower. ones and right wing are the upper ones). Fixed Squelch Switch label. Fixed engine anti-ice push-button input. Omitted video recorder inputs. Fixed several duplicate input issues. Updated CN localization. Updated EN localization. Completed ES localization. Fixed Albedo of cockpit structure texture, EB only. DCS Christen Eagle II by Magnitude 3 LLC Corrected description.luas for the missing texture of the harness. Fixed ambient occlusion for the instrument panel. Fixed the front pilot's patch alpha channel. DCS F-14 Tomcat by Heatblur Simulations Quickstart missions: Caucasus: Free Flight tanker orbit fixed, Persian Gulf: Alert 5 readded Fixed Mak79 MK-83 loadout on right rear station. Mission fixes (AI radio and triggers) with voice overs from forum user “beppe_goodoldrebel”: Bear Intercept, Iran Flogger Faceoff, Tomcat Meets Foxhound, MiG-28 Furball - thank you! Fixed Iran Reactor Strike and Trench Run Reactor Strike missions (added target waypoints in target area) Fixed M61 and AIM-9 tutorial missions Added SP and COOP missions “Operation Timber - Paving the Way” and “Night Hunter” Fixed SAMs engaging with multiple subsystems not triggering the launch warning when the missile guiding subsystem wasn't the first strongest lobe of the tracking subsystems. RWR threat library changed to R9D4: added HAWK CWAR, Blindfire (BF) and Rapier launcher (RP). Renamed TCS roughnet map Added Fictional Chromecat Homage skin (“the developer’s delight”) Added B-side for tape player Enabled CRS selector in AWL/PCD Fixed some flap input bugs Fixed flap axis range Fixed flaps blowback bug Added AFCS SAS channel toggle switches Fixed some more key binding categorizations Fixed some command categorizations Added close jester menu bindable command Ensure SEAM LOCK lamp lights up in LTS test even without sidewinder present Ensure COLLISION lamp is lit during LTS test Fix typo in keybinds: Enviroment -> Environment Added some inertia to the turn and slip ball Rearranged Iceman relative heading menu entries When fenced in, Jester uses CMS mode switch position selected from the menu Fixed Jester menu category icon being displayed for disabled options Fixed Jester close menu while incapacitated Jester menu fixed in VR Jester will no longer give lost lock callout during dogfights Improved missile announcement logic for Jester Jester was sent to a fast typing course - waypoint entering speed has been improved INS GO NOW reworked - it displays the type of alignment which would be used with GO NOW. GO NOW should enter AHRS/AM if COARSE alignment is not achieved (previously IMU/AM). Jester will interrupt entering the waypoints and switch to INS when the requested alignment option is reached; he will continue entering the rest of the waypoints after "ready to taxi" Fixed current waypoint initialization for missions with no waypoints set. It should no longer require to select another waypoint before selecting WP1 Ensure STT lock is lost when radar is disabled Added new auto tune test conditions Fix for Jester being unable to re-align the INS after landing Jester now sets correct ARC-182 modulation when using "Tune ATC" Jester menu options can be selected with the ICS PTT when using 'OPEN MENU: RADIO MENU KEY FOLLOWED BY PTT (SRS PRIORITY)'. When using "OPEN MENU: RADIO MENU KEY FOLLOWED BY PTT (SRS PRIORITY)", the menu will hide only with a valid radio option selected or when the radio menu key is pressed again, but it won't hide with any PTT. The minimum ICS volume exported to SRS is set to 0.2 - this emulates ability to communicate without intercom Added custom viewport for Jester menu. Use "F14_JESTER_MENU" in your MonitorSetup file. When "F14_JESTER_MENU" is not set, it defaults to "GU_MAIN_VIEWPORT" Added special option to repeat RIO weapon type wheel on TID (VR readability vs realism.) Added special option to require weapon selector press between OFF and GUN (disabled per default) Corrected main menu sound files: fixes non looping soundtrack & black screen on exit Added SUU-25 to RIO weapons roller NEW: JESTER now uses RWS and ground stabilize if asked for. Ground stab can auto recenter after a preselect time, Jester can switch back to TWS automatically if needed Jester uses wider scan pattern in RWS mode Fixed radar pattern resetting to center in multiplayer/multicrew when changing modes Some tweaks to phoenix PN and lofting params Temporarily disabled automatic TWS MAN to AUTO mode change on phoenix launch pending TWS-AUTO final implementation Ensure TWS missile tracking only goes to radar targets Fix LZ showing on TID when vel vector is disabled on toggle button Fixed countermeasures programs being initiated (one release pulse) with power set to OFF Fix for time-to-impact not showing on TID for STT phoenix shots Engine performance tuning Fixed trim speed ramp-in Adjusted pitch and phugoid damping Adjusted rudder roll power at high AOA Adjusted pitch with power effects Adjusted drag in turning situations Adjusted lift in turning situations Adjust pitch trim ramp-in speed Fixed nozzle position bug when losing oil pressure Decreased max afterburner fuel flow above 55k feet Added slight yaw moment due to fuel probe deployment Fixed AP not being able to engage when using FFB stick Known Issue: Afterburners are invisible. DCS MIG-19 by RAZBAM Corrected G-suit parameter. Corrected AI FM min and max g limit. Corrected AI FM max range. Updated AI FM aerodynamic tables. Updated AI FM engine tables. Corrected damage shape name to actual file name and added wing damage shape. Corrected various engine related damage responses. Corrected various flight control related damage responses. Throttle logic corrected to design basic aircraft. Wheel braking effectiveness reduced to closer match data. UV Lights enabled. Instruments backlight enabled. Flood lights updated - All sights updated. ASP-5N Sight depression control updated. Depression values now affects all sights modes even when caged. Cockpit knobs and dials will no longer spin forever. Model altitude indicator and variometer behavior in transonic. Stores failure, structural limits implemented. Corrected timing for fuel starvation when inverted. Added engine failure when below military power and at very high altitude. Engine off induced drag behavior. “Crime and Punishment” - 10 mission campaign by Baltic Dragon. DCS MiG-21bis by Magnitude 3 LLC Fixed distance indication for gun in radar mode (distance must be equal or less than 2000m for indication). Improved inputs for ASP axis-based controls (rotaries). Improved ASP LAUNCH light logic when attacking radar-locked targets (airborne or ground based). Improved reticle size scaling. Fixed emergency jettison switches to being clickable. Fixed flaps reset switch going under control box when pushed. Fixed SOD mode knob rotation range. Fixed SPS launch button. Fixed white flood light knob rotation. Fixed air pressure gauge bezel's UVs. Added liveries' description.lua custom arg command for bort numbers. Note: This is not the full major cockpit update. These small fixes are brought over from it for testing. These updates did not make the previous patch. We apologize for the inconvenience. Campaigns Spitfire IX The Big Show campaign by Reflected Simulations Revised the mission goals to ensure progression. Fw 190 D-9 in some missions replaced with new Fw 190 A-8. M-2000C Red Flag campaign by Baltic Dragon, Mission 15: added safeguard for Gazelles - they will now be destroyed and won't break mission by getting damaged. Memory of the Hero Campaign by Stone Sky. Mission 10 - reworked trigger of helicopter disruption in the end of the mission. Mission 12 - reworked the points system and the analysis of additional triggers in radiomenu F10. Enemy Within 3.0 campaign by Baltic Dragon. Mission 1: fixed an issue where MANPADS would fall through the roof into the building and be unable to shoot, thus blocking mission progress. L-39 Kursant campaign. Corrected mistakes in a mission briefings of stage 7. A-10C AAT Campaign by Mapple Flag. AAT10 - Changed loadout to use IR MAVs only. A-10C TTQ Campaign by Mapple Flag. TAC14 - Changed helicopter altitude to avoid tree crash. P-51D The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations. Fw 190 D-9 in some missions replaced with new Fw 190 A-8. CA Frontlines - Georgia Campaign. Added Chinese localisation. P-51D Charnwood Campaign by B&W. Updated missions. Spitfire IX Epsom Campaign by B&W. Updated missions and docs.
  37. 2 points
    After various problems highlighted last night over the latest Windows update.A further problem has come to light. On startup Winows loads up its own desktop colour settings overriding your Nvidia settings, blocking their use the Bas!!!!******. Have a look at the following Vid of how to deal with this,if like me you have had this problem.
  38. 2 points
    Ok, good to know. So I'm thinking of a provisional syllabus starting with the following: Air to Air Radar Modes (general principles, all applicable aircraft) Fox 1 Air to Air Missile Employment - Semi-active Radar Homing (SARH) - F-14, F-15, F/A-18, M2000C, MiG-29, Su-27, SU-33, J-11 Fox 2 Air to Air Missile Employment - Infra Red (IR) - A-4, AV-8, A-10, F-5, F-14, F-15, F/A-18, M2000C, Viggen, MiG-19, MiG-21, MiG-29, Su-25, Su-27, Su-33, J-11 Fox 3 Air to Air Missile Employment - Semi-active Radar Homing (ARH) - F-14, F-15, F/A-18, MiG-29S, J-11 Guns Guns Guns! Radar Warning Receiver - Western Aircraft Radar Warning Receiver - Russian Aircraft Missile Evasion - Air to Air Missile Evasion - Surface to Air
  39. 2 points
    As you are aware, Team Fusion Simulations have been busy fixing a number of bugs, whether identified by us, and/or by community members. Our team have also been working on existing sounds,. Where improvements have been identified, work is in progress on improving the sound and quality of a large number of these components.Below is a list of some of the of the bug fixes and sound improvements we are planning on introducing in 5.0. There will also certainly be further additions.GeneralFixed issue rendering 75% of land vehicle sounds (armoured car, trucks, etc..) inaudibleFixed distance drop off for above land vehiclesFixed an issue causing external backfire sounds on certain aircraft to play in an infinite loop.Fixed missing ground impact sounds.Fixed missing water impact sounds.Fixed missing canopy movement soundsFixed dynamic blasts (added to explosions and cannons)Revised Over-stress SFX (Restricted to Spitfires and Bf 109's only for testing)Revised aircraft buffeting SFX (Restricted to Spitfires and Bf 109's only for testing)Pneumatic brake hiss (awaiting coding)New supercharger whistleRequested klaxon coding (sound already present)Added dynamic panning to aircraft exterior view (pan slowly around your favourite aircraft to find out Implemented basic 3D positional audio (It should now be easier to locate a sound source)EnginesRevised Fiat A-74Revised Fiat A-80Revised DB601 seriesRevised Jumo211 seriesFixed Merlin sounding idle if throttle was moved under 20%-30%Replaced MerlinIII-RG-Spitfire/Hurricane events with Merlin I and Merlin IIRevised Merlin early series (I to XII)Merlin XII Coffman StarterMerlin XX sound event (with later series sfx)Merlin 45 sound eventDB601E variantDB601F variantDB605A variant (using experimental load sfx)Alfa-Romeo R.A.1000 R.C.41-I MonsoneAllison V-1710Hispano Suiza 12Y-45Pratt & Whitney R-1830 Twin WaspWeaponsBrowning M2ANBrowning.303 variants (single, x4 and x8)Vickers 40mm Class SMAC1934Revised HispanoRevised Browning .303sPropsCurtis Electric CS5315(S) propRatier 1606M propTransportShip_Horn_03 sound event for larger shipsShip_Horn_04 sound event for larger shipsEnvironmentNative bird calls. Bug trackerIL-2: Cliffs of Dover, Team Fusion Bug #850 (Resolved): Fiat G.50 engine sound cut out at high rpm when listening from outsideIL-2: Cliffs of Dover, Team Fusion Bug #1099 (Resolved): Bad engine sound above idle in Blitz on He 111 and Ju 88 AircraftIL-2: Cliffs of Dover, Team Fusion Bug #952 (Resolved): Merlin engine sounds louder at low revs than at high powerIL-2: Cliffs of Dover, Team Fusion Bug #736 (Resolved): Bf 109: /B variants sound bugIL-2: Cliffs of Dover, Team Fusion Bug #1062 (Resolved): Beaufighter engine sounds periodic bass pulsingIL-2: Cliffs of Dover, Team Fusion Bug #547 (Resolved): Fighter 303 sounds cut out Cheers, Pattle
  40. 2 points
    Some pictures of ceremony
  41. 2 points
    I think that it was a success as twice as many showed to to fly than the previous week
  42. 2 points
    I have booked a room for three nights in Cambridge and have tickets for both Tuesday and Wednesday. Let me know how or where I can meet any of you, I would very much enjoy that. Tomorrow I am off to Silverstone to watch some races.
  43. 2 points
    Nice set up Crash and particularly like the fine collection of models. VR has meant a change to my set up too; I've had to clear away all the crap I'm usually surrounded by - box files, printers, a couple of mountain bikes, etc. - so I can fall over/fall off my chair in safety
  44. 2 points
    Sounds good to me... Aint perfect, see Jabo above.... 😞 As for FT hosting: I have no other things scheduled during the week. (I do not have a social life you know - how cool is that!) Whether I can manage to host any given night, will be depending on my mood / energy level. Those tend to be on the low side at the moment, hence the hosting-but-no-flying. (Yesterday both were up enough to do two successful 110 sorties - too bad nobody was there to watch me do it! ) Hosting specifics: GBS - Anyone can run a coop or a df mission.This is nice, provided one has a good mission. For anyone wanting to host, here's a link to the IL2 Great Battles Easy Mission Generator by Syn_Vander. Very Nice bit of software, this is what I use for Coop sessions in BoX. One may need to figure out what the numbers of AI are for a host to be able to run the mission without performance issues. For volunteers who want to take control of our Dedicated server and generate and host the mission from there, it is possible! Best to have a separate computer to operate the server side of things, as otherwise it'd mean a lot of alt-tabbing. If you want this, let me know in a PM, I can tell you how - Kevin already knows how to do this. Missions: Some people have some, but due to AI behavior one would need a tuned one, to have the correct a/c numbers and types, tuned to the audience at that time. That Mission Generator is really nice for that! DCS - Same regarding our server, access to it is possible, one should upload a mission to the server, one can then load/start it via web-interface. Missions: We do not have many available - yet. Fenrir knows more. CloD - The most technically challenging of them. It's possible to host a closed event on our DF server, but one needs to know a lot about it, it means some tuning/editing - not easy. One could even run ones own Dedicated server, you can do that on the same Pc as the client is running. Missions: Hm, we have none or hardly any. The six I created are hosting-wise such a challenge that even I am struggling to host them 1946 - I think it's covered sufficiently by Crash and me. Missions: we have big set of missions that is shared in the Vault. Somewhere... For anybody to download and host, Hm, maybe this should be not here, but in another topic? Oh well.
  45. 2 points
    So, looking at the member map, activity in forums, communication and those who I know to have flown with us at least once in the last year, I came up with 35 no. members. There maybe some others. Of that, 25 have thus far voted, making 71.43%. I was going to allow till midnight Sunday 26th May 2019 and then publish the results.
  46. 2 points
    Woooooooooo!😎 Doh! Now where is my dam wallet. My wife must have hid it again.😲
  47. 2 points
    Would it be possible for these 'few people on TS' to post their opinions here in this thread? From what I've read here so far it would seem the number of Dogz who either don't have '46 installed or who have lost interest in it would seem to out number those who still use it. I'm not sure we need to associate GBS with the eastern front too much these days. Within the next two months it would seem likely GBS will be releasing it's new 'Deventer Bombing Range' map and an array of suitable aircraft to accompany it so I think GBS will undergo another growth spurt of interest as it turns away from the Eastern front.
  48. 2 points
    Hm, what if we simply create a Dogzday, add it somewhere into the regular 7 day week? We will all have a extra evening to spend on ... Oh, yeah, wait, on what?
  49. 2 points
    Looks like we may finally witness a P-47 being put through its paces this year if this video from the weekend is anything to go by! Must be Richard Grace at the helm, that's certainly not the usual sedate approach usually taken by Stuart Goldspink - no offence to him of course, he puts on a wonderful Hurricane display, just never seems to wind up the Jug. Also, this could be the year of warbird aerobatic teams, if the Horesmen cometh and we get to see Nellie B as part of the new ULTIMATE FIGHTERS team. (Hints of Breitling Fighters most welcome) https://www.facebook.com/1785419121510239/posts/2378405305544948/
  50. 2 points
    Can you imagine if they used three Kestrels for it!
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