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Showing content with the highest reputation on 12/03/21 in all areas

  1. Thanks fellas, @Friar sorry just seen your message this morning here. Some things I noticed that they represent pretty accuratly. Tank rock when you start and stop how it tilts forward and backwards. This is diffrent on every tank but it's a real thing and they simulate it pretty well. Now days we have stabilization on our guns so when going cross country the guns stays on target. We can turn it on and off, it's always on for us as it makes no sense fighting this yourself. They didn't have that on these old tanks and driving and watching the targets it's pretty damn accurate to real life. The acceleration is allot slower but I imagine it was back then. Feeling the gear shift and looking through the sights it's pretty accurate to real life. The only thing I seen that really is off and most including the million dollar ones I've used at work is track skipping. If a driver. Doesn't give enough throttle turning especially on high traction surface you will skip the drive sprocket and it causes allot of jitter in the tank. Aswell as very high chance of throwing the track off. This is where a good driver knows how to listen to engine and ensure he gives right amount of torque to negate this issue. I just took whatever map it gave me and chose a practice mission. I took a couple positions as you would in a real tank. And it was actually probably the best terrain mesh I have really seen in a tank game. Instead of hiding behind rocks or really unnaturale landscape that was just thrown down. The landscape was "rolling" and natural. I can take positions heads up, sights up, turret up and use the ground as protection instead of my armour. The AI were trying to hammer me and all's they were doing was hit dirt infront of me. Pretty awesome and realistic. These tanks are old and painfully slow in reverse so jockying positions was painfully slow, which today is hang onto your helmet cuz it's full speed reverse. So taking new position as you would in modern times is much slower. (Teaching point if you didn't know when you jocky you are reversing off your position outside the enemy's view and piping up somewhere else on the crest of the hill but far enought that you would be outside their reticle from where you last were. So that you force the gunner to have to change the gun lay majorly giving you more time to engage)
    3 points
  2. https://forums.eagle.ru/uploads/monthly_2021_11/3EmDr5H.mp4.43b1d9966ce47dcd6226b260bcc960a6.mp4
    2 points
  3. That is funny Arjen ! Yes to all of the above depending on the mood , if I may expand upon your answer 🤣😂😂😂
    2 points
  4. Well i just fired up tank crew for the first time. I spent a bit setting up my old hotas since I cant wait till Tuesday for my new one, I'm not sure how you guys map your bindings but i mapped my rudder pedals as steering, I tried to use the break axis on the pedal for throttle but as soon as I release them it goes full reverse. so I mapped the throttle to my honeycomb bravo throttle, I setup the joystick to the turret and a few other controls and I have to say this is pretty damn nice. I use some pretty expensive sims at work and this is pretty real feeling. I don't know what these old tanks were like for real but compare it to now and take away some of the new fancy technology I'm used to and i think this nailed it. this joystick I have is definitely pretty old and not very fine anymore so i cant wait for the new one. I am interested to see how you all mapped your setups ? also if someone has setup their for throttle i would love to know how.
    1 point
  5. Ya no worries wasn't trying to change the world was just saying what I liked. No big deal
    1 point
  6. Salute I have just put the weather back to clear summer skies. Ref the location of the random Tigers, I may have moved them, or did I..... Also when on the range, you should now not get the message about Tigers being released. Friar
    1 point
  7. Haha I'm actually currently employed at the armoured school teaching new officer recruits on becoming tank troop commanders.
    1 point
  8. On recent Fridays myself and Fool Trottel used to go onto the public servers but then lock down finished and he went back to the pub on a Friday night. On Saturdays we tend to play as a group against AI either on a scenario I have built or using a generated mission. Myself and FT tend to multi-crew (me driving/commanding in Axis tanks and FT gunning. In T34 I drive and he guns / commands) Painless, Sid and Parts tend to share the same tank with each taking the role of driver, gunner and commander. Multi crewing is good fun, for some reason getting blown up with a mate seems more fun!
    1 point
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