Thanks fellas,
@Friar sorry just seen your message this morning here.
Some things I noticed that they represent pretty accuratly.
Tank rock when you start and stop how it tilts forward and backwards. This is diffrent on every tank but it's a real thing and they simulate it pretty well.
Now days we have stabilization on our guns so when going cross country the guns stays on target. We can turn it on and off, it's always on for us as it makes no sense fighting this yourself. They didn't have that on these old tanks and driving and watching the targets it's pretty damn accurate to real life.
The acceleration is allot slower but I imagine it was back then. Feeling the gear shift and looking through the sights it's pretty accurate to real life.
The only thing I seen that really is off and most including the million dollar ones I've used at work is track skipping. If a driver. Doesn't give enough throttle turning especially on high traction surface you will skip the drive sprocket and it causes allot of jitter in the tank. Aswell as very high chance of throwing the track off. This is where a good driver knows how to listen to engine and ensure he gives right amount of torque to negate this issue.
I just took whatever map it gave me and chose a practice mission. I took a couple positions as you would in a real tank. And it was actually probably the best terrain mesh I have really seen in a tank game. Instead of hiding behind rocks or really unnaturale landscape that was just thrown down. The landscape was "rolling" and natural. I can take positions heads up, sights up, turret up and use the ground as protection instead of my armour. The AI were trying to hammer me and all's they were doing was hit dirt infront of me. Pretty awesome and realistic.
These tanks are old and painfully slow in reverse so jockying positions was painfully slow, which today is hang onto your helmet cuz it's full speed reverse. So taking new position as you would in modern times is much slower. (Teaching point if you didn't know when you jocky you are reversing off your position outside the enemy's view and piping up somewhere else on the crest of the hill but far enought that you would be outside their reticle from where you last were. So that you force the gunner to have to change the gun lay majorly giving you more time to engage)