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Friar

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Friar last won the day on March 28

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About Friar

  • Birthday 11/18/1961

Profile Information

  • Gender
    Male
  • Location
    Croydon UK
  • Interests
    In Ovis Nos Fides
  • First Name
    Colin
  • Squadron Number
    4

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  1. @Squee7e Many thanks to @Perfesser for rocking up and helping me test. Testing highlighted a couple of issue that I need to investigate but the absolute biggie was the fact there was no tank engine sound for either of us when played on the server. I did a repair this morning and still nothing. Works fine off line for both of us! UPDATE: I have just loaded up the Persian Gulf mission and jumped in a tank I have on there and the sounds work fine so it is something in my mission
  2. @Perfesser - I have done a Normandy version previously with WWII tanks but requires obviously to have Normandy map and WWII Assets pack. This way I can test the concept as players only need CA. CA is not perfect and has it faults (tanks can go through stone walls but a shrub will stop it!) but I am hoping this concept will work and is popular. If so I can push it back to WWII which I actually think WOULD be a better scenario.
  3. If anyone want to see what this map is about I will be be sitting on discord this evening and will put it on the server for you to try your hand.
  4. The main key binds that a player will need to play this (my defaults in brackets) Engines - Are running from start but could get stopped so a key for Stop / Start (Page-up) Positions Jump to Driver (numpad 1) Jump to Gunner (numpad 2) Outside view, called Iso-something? (numpad 0) When in outside view which is behind and slight above tank you can zoom in to position yourself in a "commanders" view. If you go to outside view from the driver position you can look around without the turret swinging all the time. Binoculars (B-toggles on and off) This function has its own pre defined buttons, like L for laser, N for NVG's, Z for IR view etc Zoom (scroll mouse wheel) Weapons Fire selected weapon (left mouse click) Ammo Selection (E). You may see some tanks showing "depleted" from the start. Just use E to select next ammo. I have tried to configure each tank to have similar loadouts with similar initial reload times. Some times the default weapon was not right for this. Tanks have primary and secondary stocks. Once the primary is used up the secondary is used but load times take longer. Weapon select for turret - main gun / heavy machine gun etc (Q) Gun Stabilizer (if fitted) (V) Gun Range Finder (if fitted) (L) Gun sight zoom (if fitted) (right mouse click and hold) Centre gun (when in gun sight view) (numpad 5) Target Lock (if fitted) (not sure what I have for this-doing this post from work computer) Movement Handbrake (H toggle on and off) Put tank in forward drive gear (X), gears change up and down automatically once moving Put tank in reverse drive gear (Z) Throttle up (W) Cruise Control (T) - useful when travelling across country. Just hit T then its hands free. Go Left (A) Go Right (D) Stop (S) - also clears cruise control You will also need a key for Comms menu (same as planes) to get to the F10 "Other" menus
  5. @Crash - I will try and work it to suit most people that want to try it. Sundays are getting a bit easier for me now so could try it on a week when Delta is not doing his Campaign? Failing that either a Friday or Saturday? For the tanks you only need about 6 buttons and can play it on the keyboard.
  6. You just need the combined Arm module Perf - do you have it?
  7. Salute I have recently re-visited my idea of creating a player v player Tank only capture the flag mission, based on the IL2 Tank Crew "Advance and Secure". I have created this new version using modern tanks on the Caucasus map, so only the Combined Arms module is required, nothing else special. Before I go public over on the DCS forums I need to test it with some players to test "tank on tank" action. I think this has the potential to be quite exciting (well I would wouldn't I) If you would like to help me test, please let me know below
  8. Due to the current issues I am just working on trying to convert the Syria Campaign to stock DCS (no DML/scripts or mods) and hope to use the new in game save. Just found the below screen via right shift + @ Has this always been there or is it new?
  9. I have also made another slight change. I have created two new versions of the map, "Caucuses Day" and "Caucuses Night". Both have the ability to change to the other version and both can be re-started. Enjoy.
  10. I have just updated the Caucasus map to version"d" which now has DML scoring function with points having to be banked as per the Syrian Campaign. I have also added the option to re-start via the Comms F10 "Other" and Mission Commands menu.
  11. @delta7 - Funnily enough I posted the below in the chat at the top of the forum this morning; To all that play the campaign - Are the new AI flight gaps working out ok? is action intense enough? This seems to be the opposite of what you are experiencing. Thoughts anyone else? Is it a case we need to be more coordinated with our missions?
  12. PHASE 1 SESSION 3 Yet another stern fight put up by Red forces that managed inflict a number of casualties on the blue air force however they continue to give as good as they get and took out a number of the enemy flights. Aleppo remains operational however it again sustained significant damage to operational ground units, it must surly now be within blue forces grasp. The ground offensive has gone well with the two keys towns of Abu Talhuh and Harim at last being captured. Abu Talhuh was especially difficult to hold with it changing hands a couple of times with close quarters street fighting seen. Harim, although captured will need to be protected as convoys of enemy units have already been reported as approaching from the south west and should be given a high status level. SCORES LOGISTICS Planes were again ferried from Incirlik down to Hatay and the status is a follows There may also be some F5's but the hanger was closed and locked so I was not able to do a stock count. If you know how many are there please let me know. Although the plane situation looks OK, we are getting critical with ordnance supplies as resources have been running down and will need to be re-supplied from Adana by CH-47 BOMBS / AIR TO AIR / AIR TO GROUND MISSION TECHNICAL PERFORMANCE No system wide issues were reported and on the whole the mission seemed again to run smooth with no issues. @PapaBear reported some frame stutters and @delta7 reported some odd issues but both these seemed to have been localized. SUMMARY Another intense session with lots of action and complexities thrown up.
  13. Thanks Sir, we all know Life v1.0 takes precedent over flying. Do not bust a gut to get on, no point. Your wife comes first.
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