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Everything posted by B16Enk
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Ah.. It is not 'max speed' it is the packet size. As Todd said above, if on a local LAN you could set that way high because all are directly connected on equal speeds, and have near 100% reliability so there won't be much (if any) packet loss. As soon as you introduce switches and routers, along with distance, into the equation the likely hood of packet loss rises. It is how this packet loss impacts the client losing the packet that matters, as well as of course the server in turn missing packets from some clients. Think of it this way: Packets are broken up into 1500 byte chunks (MTU size) so a 63k packet would be 47+ chunks, if one chunk gets lost the whole packet is lost. The bigger the packet (going to the 100,000 size for example) means more fragmentation and re-assembly, and increased opportunity for a chunk loss and total package rejection. So small packet = less position update loss in event of one or more chunks going AWOL = less perceived warp. Big packets = much more position update loss for AWOL chunks = greater perceived warp (not to add that there is increased chance of this occurring). With the above it could be reasoned to make the packets as small as possible, and only monitoring of performance stats on CPU would reveal if there is benefit. Yes a server can send out larger packets than clients do, and yes this will work. But those packets will still be subjected to the same fragmentation thresholds mandated by the lowest MTU size in the network - generally set to 1500 bytes. FT experimented with Todd on our DF server that has a 100/100 connection running co-ops I believe they found lower was better.
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Just do 10,000 on everything. Key is all parts in the chain need to be the same. And it is not server is 100,000 with 10 users @ 10,000 Server sends big packets to clients expecting smaller packets = warp.
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Nope. Server should be set to match the client. When there is a difference between server setting and client setting, this is when lag and warp occurs.
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http://dangerdogz.com/forums/topic/460-flying-sunday-july-9/page-2#entry4100 Some stuff there from Sparx who ran Warbirds.
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Packet loss will always occur. It is UDP to keep the payload down (less over head for delivery guarantee and management) so it is best endeavours to deliver, and no receipt required. Bit like special/signed for delivery - that is what TCP does, recipient has to sign for the packet and sender is notified of delivery. With UDP if packet gets lost there is no resend, and as T_O_A_D so ably put it, the larger the packet the bigger the loss if it is not delivered. Minimal packet size, as low as you can get it, is ideal. It will have a knock on effect, both systems have to process more packets, and each does have a slight overhead in the delivery/addressing part of the packet. Big packets will reduce that a small amount, only one address label for a hundred pages vs 100 address labels for 100 pages sent individually. Current hardware, from CPU to NIC can all handle this extra overhead without breaking a sweat. The old rule of thumb used to be set it to 56k (10,000?) and it was found to be perfect. Shocked to see that people are trying to re-invent this without a full grasp of what it is they are trying to do.
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Clod Not Dead Yet.....
B16Enk replied to fruitbat's topic in IL-2 Sturmovik: Cliffs of Dover Blitz and Desert Wings: Tobruk
Love how the Navigator is holding his head in his hands. Caption: 'Mein Gott Fritz, how many times have I told you to make sure it is latched?' Or. 'Fritz! Lower your fists you dummy, this is not a boxing match, you cannot right hook the spitfires'. -
Clod Not Dead Yet.....
B16Enk replied to fruitbat's topic in IL-2 Sturmovik: Cliffs of Dover Blitz and Desert Wings: Tobruk
Irfanview is your friend, you just don't know it yet It will batch convert/resize amongst all the other fab things it does. Dump yer bumps in a folder, point Irfanview at it, a few clicks and you can get on with life whilst it lifts the load for you. Oh.. and it will convert audio too -
+1 & -2000
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Clod Not Dead Yet.....
B16Enk replied to fruitbat's topic in IL-2 Sturmovik: Cliffs of Dover Blitz and Desert Wings: Tobruk
Move steam away from Program Files Mine is (currently) in the root of my C: drive. None of that 'we know better than you what you should be modifying matey' nonsense from Windows that way. New Steam does enable easy moving of game folders now too. -
Clod Not Dead Yet.....
B16Enk replied to fruitbat's topic in IL-2 Sturmovik: Cliffs of Dover Blitz and Desert Wings: Tobruk
If you have a steam game I'm sure the only thing you need to back up would be user settings and any missions you may have (although as far as I can tell it does not touch any of those any way). Install procedure: Run installer, point it at your CoD install (it autodetects it anyway) When it finishes you have to dismiss/cancel the installer. Run the game once, then quit. Copy your *.ini files to your C:\Users\UserName\Documents\1C SoftClub\il-2 sturmovik cliffs of dover - MOD directory Run and enjoy, a lot. -
Fixed, and with added goodness (full screen now works):
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Going to have to ponder this one for a while.
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Cracking bit of work, that's for sure. Get a few more, we could then see them scramble.. (I poached that one from somewhere)
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Downloaded the file, and it checks out OK. Added an MD5 Checksum so this can now be more readily confirmed good after download.
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Checking that 4.11 download, it may have corrupted.
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Nice one! Lucky sods, and well written in true JP style.
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Welcome to the DangerDogz Home Who are the DangerDogz? Formed by our very own, and sadly late, Patriarch ‘Blairgowrie’, the DangerDogz came into being in 2006 with a view to flying the IL-2 Sturmovik WWII flight simulator. It now boasts a large membership, primarily from Europe, North America and Canada. Our pilots cover all abilities, ranging from those going through “learn as they fly” (no grading here, it’s not Crufts after all!) through to us being proud to claim as our own, past winners of the Joint Ops Virtual Combat Pilot School “Top Gun” competition.
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Probably because I reset your original account for you... We did have an email exchange about it too
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From my Minnesota born Father-in-Law: In the news this week, a Southern California man was put under 72-hour psychiatric observation when it was found he owned 100 guns and had (by rough estimate) 1 hundred thousand rounds of ammunition stored in his home. The house also has a secret escape tunnel. The television reporter said: "Wow! He has about a million machine gun bullets!" and the headline referred to it as a "massive weapons cache". By California standards someone owning even 10,000 rounds would be called "mentally unstable". If he lived elsewhere, such as Arizona , he'd be called "an avid gun collector." In Oklahoma, he'd be called "a novice gun collector". In Utah, he'd be called "moderately well prepared", but they'd probably reserve judgement until they made sure that he had a corresponding quantity of stored food. In Montana, he'd be called "the neighborhood 'Go-To' guy". In Minnesota, he'd be called " fanatic redneck hunter". In Idaho, he'd be called "a likely gubernatorial candidate". In Wyoming, he'd be called "an eligible bachelor". and... In Texas , he'd be called "a Hunting Buddy"............
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Faustnik. Now there is a name from the past! Welcome aboard mate!
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You would be surprised how many armed Police there are in Cambridgeshire! My this is gearing up to be an epic Dogsford, I had better book some leave although not sure where I will be based in July, we are expecting to move this year when our robbing bastard landlords wish to repossess their hovel from us
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Steam Question?
B16Enk replied to Jabo's topic in IL-2 Sturmovik: Cliffs of Dover Blitz and Desert Wings: Tobruk
I say keep it for now, there may be something else that comes along and uses it. -
Really nice story, currently approved for Taxiing two brothers have restored this Lancaster and are aiming to get it airborne soon: http://www.bbc.co.uk/news/uk-20886684 A tribute to their brother who was a Bomber Command casualty during the war. Jim would have loved this.
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'Stray Mutt' Lovin' it