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Showing content with the highest reputation since 03/13/2024 in Posts
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8 points
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I set myself the challenge yesterday to land on the Mall in a Spitfire and taxi up to Buck house for a bit of sightseeing. (Normandy Map) It was a challenge indeed, the most difficult part being keeping the bugger straight on the roll out and not clipping a wingtip on the walls! Excuse the dodgy VR screenshots!7 points
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6 points
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Hi all, As I am sure you have all noticed we are currently experiencing reliability issues with the web site and TS in its new hosting environment. In order to remediate this I will need to take the site offline for 2-3 hours, I expect the impact to TeamSpeak to be less disruptive (about an hour) so will endeavour to carry out this work today August 12th after the advertised scheduled meetup sessions (as shown in our calendar). I had intended to do this work after midnight UK time, but have struggled to fit this in with my own schedule. Apologies for the inconvenience@ Rog6 points
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So following a last little test last night of mission saving and restoring, thanks @fruitbat Syria Mission Control, we are confirming go-live at 20:15 on Thursday. It will start with a small scenario and game play brief. The actual mission will then start at 20:30 for this first mission. Following missions will start probably around the same time, maybe 20:00 but obviously it will live action from the start. I will not be running through the brief again if people join later, which there is absolutely no problem with you doing so. If you need to leave before the end, no problem, just bank your scores. I will NOT be doing the brief multiple times as people join. Happy to answer the odd question when applicable, but that should not be a problem as there will have been lots of people attend the brief so we all know what is going on. I will NOT be acting as a General for this campaign so will not be making tactical decisions. I will advise on potential next objectives but that is all. So please do not ask me "what should I do next Friar?" I have built quite a bit of randomisation into the campaign so even I know may not know what is going to happen next. The mission will also be run with "FOG OF WAR" settings. Icons in game but limited information on the F10 map.5 points
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As a veteran of Discord I can wholeheartedly endorse its adoption; it also comes with some pretty cool functionality that IMHO rather makes TS seem limited and somewhat antiquated. For example, the inherent ability to stream your screen or app so that others can see what you’re doing on your computer is a massive advantage for briefing/debriefing or instructing others or even just allowing someone who’s not flying - maybe due to illness, tech issues or just not feeling it - to join in the social side of the dogs and still have visibility and therefore some understanding of what’s occurring.5 points
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With the release of the CH-47F a few people have been commenting on the FPS drop in certain scenarios. Whilst reading through the thread myself and Fruitbat came across the same post and have tried it tonight with much success. THIS HAS NOTHING TO DO WITH THE CH-47F. It seems to be helping across the board. We both had textures set to HIGH and have changed our texture settings to Medium and not had any impact on the look of the sim but both our frames have shown a better performance, in Fruitbats case he has reported a significant improvement with the Phantom. Give it a go. Its a simple change that can be done from the game launcher.5 points
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Got fed up with DCS being slow so ordered this Corsair 3000D RGB Tempered Glass Case - BLACK AMD Ryzen 7 5800X 3D 8 Core, 16 Threads, 4.5Ghz Turbo Deepcool AK400 Performance 220W CPU Cooler Asus PRIME B550-PLUS ATX Motherboard Asus DUAL RTX 4070 SUPER EVO 12GB Graphics Card Corsair CX750 750W Bronze Rated PSU Corsair 32GB Vengeance RGB (2x16GB) 3200Mhz DDR4 Memory - BLACK Western Digital SN850X 2TB NVME M.2 PCIe Gen 4 SSD - Read 7300MB/s , Write 6600MB/s Should arrive next week5 points
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Well done old chap! From the Classic Wings facebook page: @DD_Bongodriver5 points
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Aa Colin says, on my system running in 4k, this has made a big difference. Because some of the newer modules use extremely big textures, it causes the vram on your gfx card to completely fill up, particularly the phantom and the chinook (12gig in my case), and this results in a massive fps hit as it then switches to on board memory. By switching to medium textures I went from 20 to a solid 60 fps on these modules. I can't even notice any downgrade in visuals although one would assume there must be something. This will be even more effective in vr, which Is more vram dependant.5 points
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That just about sums it up Colin, it was a magnificent show! In my opinion, the best airshow since peak pre-Covid Flying Legends. Here's a collection of my smartphone snaps from the weekend, whilst we wait for Nick's pro shots! https://photos.app.goo.gl/GFfCF5DgvfcqLFZ375 points
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SESSION 1 REPORT Despite the Red forces putting up consistent waves of defending aircraft, the blue air force managed to stem the tide which assisted the ground offence to make some ground. Gaziantep which started out under Red control was re-captured and despite an attempt by Red forces to take it back (they managed to get a convoy very close to the airfield perimeter and were able to take out some of the NASAMS) it remains in Blue control. The ground team have worked hard and have managed to get one of the NASMA launchers operational again. The Alpha FOB is back under Blue control after being briefly taken by a Red patrol. The red held towns of Abu Talhah and Harim were targeted by helicopter and air strikes and have taken losses to their defenses but still need further attention before we can send in troops to capture them. The key Red airfield of Aleppo suffered many hits but still remains fully operational and must be considered a key target for the next attack if Blue forces are to progress into Red territory. Hatay remains the key front line airfield with flights of F4, F14, F16 and F18 being ferried there to be available for the next mission (see below) SCORES Fruitbat was the first pilot to hit 1000 points but was sadly killed on that "one last attack" so suffered a 10 point penalty....... MISSION TECHNICAL PERFORMANCE All players seemed to be reporting good frames (unlike previous attempts to run the mission ) so it looks like my changes have been a good step forward. I have loaded the mission up on my machine this morning in order to grab the screen shots and it loaded with no problems so looking good for the next session. Feedback regarding AI spawns was that it could be spaced a bit more so I will update the enemy spawn delay from between the current 5 to 8 minutes out to 5 to 15 minutes. Many thanks to all those attended and I hope you enjoyed the experience. Friar4 points
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PHASE 1 - SESSION 2 Red air resistance continue to be a constant threat, although not as intense as in the first engagement, however, they still managed to claim a number a victories. Blue air force certainly gave as good as they got, if not actually winning more duels and enabling the ground war to continue. Aleppo was again the main target and its defensive units taking multiple hits. It still remains operational however. Ground was made to the South East of Hatay with the town of Abu Talhah being captured by units of the 82nd deployed by Ch-47. Despite being taken there are still some Red resistance units in the area who will no doubt stage an attempt to recapture it at the next opportunity so some thought should be given to protecting the Blue ground units that are occupying. Alpha FOB became fully operational again for rearm and refuel following the arrival of a supply convoy. Harim has again taken significant damage and may well also be ready for an assault. Advise strongly that further recon takes place before committing boots on the ground. SCORES LOGISTICS Hatay was again supplied with ferried aircraft and the stocks are as follows During the course of the mission stocks of Hellfire type "K" missiles were nearly depleted and a re-supply mission was required. Stocks were flown in my Ch-47 from Incirlik. MISSION TECHNICAL PERFORMANCE No major issues were report and the session seemed to run smoothly. From the scores we can see that @DD_Fenrir has flown under different pilot IDs and his score has been split over the two sessions so far. It is therefore recommended pilots join the campaign with the same name to ensure your scores are maintained correctly. SUMMARY I hope you all enjoyed this session and I look forward to next week when we might finally get our hands on Aleppo. Friar4 points
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4 points
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Hey chaps, I have just loaded up the mission as if we were going to run week 2. I am pleased to report that the mission loaded, took a while but it loaded all ok. Alpha FOB is still showing blue as it Abu Talhur, the JTAC is showing as being located there as well (I moved him to the FOB right at the end of the mission). and... The planes that were ferried from Incirlik to Hatay are showing as in stock. I also kicked off the enemy AI and planes started spawning in So... Based on this quick test, I am prepared to say that I think we are now in business to run the Campaign as I had hoped, at last! Many thanks once again for all your trust and patience to get this working.4 points
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Ramrod 564 DCS event will be hosted on Sunday 23rd of February; briefing at 2000 GMT. Mossies and Mustangs available. @BluBear @fruitbat @Friar @PapaBear @wingflyr @Zukker @Squawk @DD_Sheriff @FoolTrottel @delta7 @Perfesser @T_O_A_D4 points
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I had a few Christmas bonus credit cards stacked up One that is soon to expire and I noticed WinWing had their stuff half the price it used to be, and I figured if I was going to do that I might as well spring for the GPU and upgrade from the Asus GTX 970 The Asus 4080 Super and the Winwing Throttle I'm miles yet from getting it configured and learning how. I just updated DCS and well that has certainly had some changes in the last 4 or more years. My trackIR is also not wanting to stay centered and programming a button doesn't seem to fix it either. I have DCS full settings at 3860 x 2160 on a LG 120hz gaming TV and it is absolutely beautiful with FPS in the 60-90's I'm still running my I5 at 3.6 too, so when it gets to being sick well LOL I also just went ahead and hacked my PC case I bought thinking would be big enough forever 12-14 years ago to make the 4080 fit in this case. It has a front rib cage for 10 or so drive bays, that I have never utilized, so when I cut out the obstruction area I made it the correct height to support the 4080, thus negating a need for a support stand or strap. I then split a piece of rubber tubing and laid it over the sharp edge for a soft cushion for the card. Luckily the 1000 watt PSU I put in back in back then too is well more than needed still.4 points
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I've been a baaaaad boi.... That's a VPForce Rhino base, a 20cm Virpil cranked extension, a VKB MkIII adapater and a VKB F-14 grip. Still waititing on a VKB Black Box controller to allow the grip to connect to the PC and then I will be obliged to indulge in some rather brutal furniture modifications (calling my woodworking skills carpentry would be an insult to the trade) to (a) provide a solid mounting surface so it doesn't throw itself around like some demon-possessed jack in the box, (b) provide an arrangement that will also trap the office chair roller wheels so as not to propel me away from the PC whenever I try and use my rudder pedals and (c) allow full free and unrestriced movement to the stick (currently the desk and the chair occlude it's movement). Time for a little surgery...4 points
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..taking long coastal and countryside walks, my wife keenly pointing out the views, the flowers and wildlife... ..me thinking about building a spreadsheet to help track the development of my Syria Campaign...4 points
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Hi all. I am consolidating the the web site and TS3 server onto the game server to reduce our monthly costs. Everything is now prepared and working in new location, I will be swinging the DNS across during Euro quiet time and, as far as the web site goes, this should be pretty transparent to you all. TS3 *may* be a little more challenging, I cannot test that until I can stop the old server and transfer the license, but am am quite confident it will work!4 points
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Thanks Arjen, not sure why it went offline but looking into it now. Colin: I'll get a proper SSL cert generated, then switch site to HTTPS and that 'not secure' will go away.4 points
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Working on the new PC. Component list below using one of the GPU cards listed. Component Selection CPU AMD Ryzen 7 7800X3D 4.2 GHz 8-Core Processor CPU cooler Thermalright Frost Spirit 140 V3 BLACK 77.8 CFM CPU Cooler Motherboard ASRock X670E Taichi EATX AM5 Motherboard Memory G.Skill Trident Z5 Neo 64 GB (2 x 32 GB) DDR5-6000 CL30 Memory Storage Sabrent Rocket 4.0 2 TB M.2-2280 PCIe 4.0 X4 NVME Solid State Drive Storage Kingston KC3000 2.048 TB M.2-2280 PCIe 4.0 X4 NVME Solid State Drive GPU GALAX SG (1-Click OC) GeForce RTX 4080 SUPER 16 GB Video Card GPU Gigabyte GAMING OC GeForce RTX 4080 SUPER 16 GB Video Card GPU Palit GamingPro GeForce RTX 4080 SUPER 16 GB Video Card Case Antec C8 ATX Mid Tower Case Power supply Thermaltake Toughpower GF3 TT Premium 1350 W 80+ Gold Certified Fully Modular ATX Power Supply I have the case and have completed all the things I wanted to do. Added 2 USB-c ports to front of case from adapter card - M.2 nvme to 2 x USB-c Added 2 USB-3 ports to front of case from internal header block off plate for one fan port diverter - blow cool air directly to CPU cooler and motherboard made a stand/air filter box for below case to pre-filter incoming air. Hook & loop tape holds pre filter sheet to frame and case side panel4 points
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All done and running ..... mostly. It doesn't like some old USB devices, changing ports helped with the head tracking camera. And then the same ..change ports again and working again. Plus my X52 is acting up too... The cooling mods help, it runs .5 deg cooler with the case closed up. Air filter box below blends right in. I bought a display panel for inside the case(bottom left) to display temps etc but I'm having some trouble figuring out the display program. Final parts list. Hmm. The video card is listed here much more than the $879 that I paid for it only a few weeks ago.4 points
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Ok chaps, I am hoping I have resolved the AI spawn, so,....... I am going to have one last go tomorrow (Thursday) with the mission. (starting from fresh). The score module has been updated so I am afraid you will loose any score that is not banked if you are killed. I will save at the end of the night and then re-load it before the next session to see if it works, rather than save during the first session and then perhaps waster your time if it does not load. Fingers crossed. Hope to see you all in the next session. Friar3 points
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Full Briefing - Release V1 Scenario Red forces have pushed out of Syria from Jarabulus in the eastern side of Syria and taken control of the regional airfield of Gaziantep in Turkey. There are also signs that they are planning to push in and take the Forward Operating Base located West of Rayhanli, code named "Alpha". These actions must be countered. Having negated these incursions Blue forces should then commence the push back into Syria and take over airfields, towns and FOBs all the way down to Damascus. Blue forces will start their fight back from Incirlik, Hatay, Adana and Akrotiri airfields as well as a small output FOB at Nurdagi. There is also a Carrier fleet in the locality. Game Play Other than the Carrier, FOBs and Adana all bases will use the Dynamic Spawn capability and hot start will be an option. These missions will track your scores and the impact from any encounters will be carried forward from mission to mission. You should make sure you land safely back at a Blue occupied base to bank your points. The results from each session must be saved via a menu option at the end of play. Menu options allow players to their view their own score and also the score for other players. Some of these menus are specific to certain plane types so depending on what you are flying means you may not see all the menu options. You will also be able to get an update on the status of airfields and towns as to which side is in control via the menu options. Once the controlling forces of an airfield or town have been negated the area can then be captured by the deployment of ground forces. Each new captured area provides the opportunity to pick-up new troops. Captured airfields will also provide new spawn points for aircraft and/or helicopters, thus assisting the move down the map. However should the red forces loose control of a base, they will probably mount an attack to recover any lost assets. Captured airfields will have very limited air defenses and it is strongly recommended that Hercules out of Adana bring in supplies once the airfield is safe and as early as possible after capture. Captured bases may also have limited number of spawns per plane type available so you will need to think about not just throwing away your air frame. Home bases have unlimited spawns and resources. Some bases once captured will not provide new spawns but will enable the option to land and repair, rearm or refuel. Some of these bases will require extra supplies to be brought in by the Hercules. Some captured FOBS will require ground resources to be sent in after capture to provide fuel and supplies before any RRR can take place. All captured bases will provide an opportunity to land and bank any kills you have to save your scores. Threats - Army The Red forces will have multiple ground units placed around the map defending key areas. You can expect to encounter many types of ground and air defenses. Some units may be held back and out of sight until required to take part in the engagement, so do not underestimate their strength. Threats - Air Force The Red air force is made up of an aging fleet of Migs and SU designated aircraft, but do not mistake this for being an easy fight. They will be deployed to patrol and attack where required to maximize their strengths. Threats - Navy There is a limited threat from the Red forces Navy. The only information we have is that there are three "Grisha" class corvettes currently located in Tartus port undergoing refits. Two of these three ships are awaiting sea trials before their weapons systems become fully operational. The other is believed to have completed the sea trials and now has all of its weapons systems functioning.3 points
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UPDATE 8th SEPTEMBER New version uploaded Syria Campaign M1-v1 A2G F14's added to carrier Carrier now has destroyer escort Air Boss and LO positions added (I may have already reported this but I think I lost them again) Enemy AI now triggered by entering flight zones rather than at spawn-in, giving reduced flight/engagement times. Extra defenses added to Harim and surrounding area. Airfield capture for Aleppo, Taftanaz and Abu Al Duhur now enables blue flyable units making them live RRR / spawn locations. The enemy may be miffed about this and try and get them back. Airborne troops are now split into two tasks. The 82nd and 101st will be available in all places troops can be picked up. This will be Hatay, Alpha FOB and Taftanaz (when airfield (when in blue ownership). 82nd Sections and Platoons must be used for attacking towns when it is not safe to drop troops inside the capture zone. When deployed they will travel across country towards the nearest zone that they need to capture. Range is not an issue for these units. Once they have taken control they will stand guard. The 101st Sections and Platoons must be used for capturing airfields and towns where you feel it is safe to deploy them on site. These troops will only travel towards enemy (if present) within a 300m radius. If no enemy present they will enable the capture of the airfield/town and stand guard in a circle where you deploy them. Both the 101st and 82nd can be picked up again and re used. Scoring Added (see below) Player Scores The mission will now award scores for enemy air kills, ground units and safe landings. Any points gained on a flight must be "claimed" by making a safe landing at any of the blue owned airfields or FOB's. You must remain in the safe zone (runway for aircraft or take-off areas for helicopters) for at least 10 seconds (so crashing into the ground in a ball of flames does not count as a "landing" ). The carrier is also marked as a safe place. Friendly unit kills will earn a deduction. I am looking into setting buildings have a score as well so the TV and Radio stations may have a bonus value to make them an inviting target but the orphanage may be a big punishment ... DONE SEE BELOW Player scores can be viewed through the Comms F10 "Other" menu. You can can view your own and the tally for the other players as well. My hope is that these scores will be part of the on-going campaign and be carried over from one mission to the next, but one-step-at-a-time. So you now have an incentive to look after your air frame and get it home. If you die or crash without saving the points they will be lost to you. cfrag is working on a Bank option so my long term goal with the points is that they will be able to be traded for upgrades to the airfields etc. But this is very early days for this function at the moment. Enjoy and thank you for your support and patience as I develop this campaign.3 points
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Gentlemen We have successfully disrupted the enemy's invasion plans, however he is building an air fleet to target our Island. Early indications are that his primary targets are airfields near the south coast. You have been scrambled to intercept one such raid, planes will show up on radar. The observation corp have seen other planes forming up across the channel in grid 1220. Once the initial raid is destroyed we will target this group If we have the resources then intel has spotted barges in Dieppe and Calaise , we will arm your fighters with bombs to see what we can destroy here. We will be flying hurricanes. There are airstart available. First flight 0.303 ammo , thereafter free to take 2*20mm3 points
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Iromike at Heatblur has posted some responses, tips and recommendations in regards to some common theme user issues that are being reported with the F-4E module: https://forum.dcs.world/topic/349458-issues-you-may-encounter-when-trying-the-f-4e-for-the-first-time-and-how-to-avoid-them/#comment-54405893 points
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Ouch! Have you checked the wiring? Aren't those pedals known for wires going bad? (I dunno) Get your self a bodnar board, some wood board and bolts and the soldering iron and go for it!3 points
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Salute I now believe (subject to final multi-player testing) that I have completed what will be a first for DCS. I have re-created the scenario played out in IL2 Tank Crew where players control WWII tanks and capture towns / flags which then enables spawn points and if previously owned by the enemy, disables their spawn point, thus pushing them back. The mission in based on Normandy map and players will require Combined Arms module and WWII Asset pack to play, but there is no reason why once I know the scenario fully works when opened up to multiple players the logic can not be migrated to any scenario on any map. My intention is to host this as a public server and will advertise it once the final test has been completed. FT has kindly offered to help test but is there anyone else that could join us for a game play test? I would also like to use the in-game voice chat option for players to join either the Blue or Red channel, which I believe needs to be enabled on the install on our server?3 points
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As there's no longer an Open Beta version, our name of our DCS server has now been changed to DangerDogz (used to be DangerDogz-OB)3 points