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	8 points
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	Solid turnout last night chaps. Thanks to @fruitbat, @DD_Fenrir, @BluBear, @PapaBear, @wingflyr, @Zukker, @delta7 and a guest appearance from @Crash along with myself of course. Everyone was able to chip in and make a solid contribution and play their part in the advancement of the campaign. We continue to make good ground managing to take an another airport and FARP in our new drive back to the east. A strong showing by the F16 is starting to show benefits of good team work to attack targets with excellent aircover provided by the F14. Well done chaps.6 points
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	My friend had to break open the piggy bank and dust off his finest Scottish pound notes to purchase this6 points
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	6 points
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	@wingflyr You were missed last night Sir. Thank you for the heads up but it all went ok. I had uploaded the very latest version and enabled the splash feature as you suggested. It turned out to be too effective and the guys have requested I turn it off for next time. Other than that it all went ok with the usual smooth performance. The mission started just before dawn but with a small weather front that has moved in with light rain / snow showers in places across the map. Excellent work by myself (well I would say that) @delta7, @fruitbat, @BluBear, @DD_Fenrir and @PapaBear meant by the end of the night we had managed to make more good progress despite some stubborn SAM defences that kept getting repaired. Hopefully we will see a few more faces we are missing and would very much like to have join us next week ( @Squee7e, @Zukker, @Crash, @Squawk, @wingflyr of course) Salute Friar5 points
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	5 points
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	So following a last little test last night of mission saving and restoring, thanks @fruitbat Syria Mission Control, we are confirming go-live at 20:15 on Thursday. It will start with a small scenario and game play brief. The actual mission will then start at 20:30 for this first mission. Following missions will start probably around the same time, maybe 20:00 but obviously it will live action from the start. I will not be running through the brief again if people join later, which there is absolutely no problem with you doing so. If you need to leave before the end, no problem, just bank your scores. I will NOT be doing the brief multiple times as people join. Happy to answer the odd question when applicable, but that should not be a problem as there will have been lots of people attend the brief so we all know what is going on. I will NOT be acting as a General for this campaign so will not be making tactical decisions. I will advise on potential next objectives but that is all. So please do not ask me "what should I do next Friar?" I have built quite a bit of randomisation into the campaign so even I know may not know what is going to happen next. The mission will also be run with "FOG OF WAR" settings. Icons in game but limited information on the F10 map.5 points
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	5 points
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	5 points
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	4 points
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	4 points
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	UPDATE 3rd June A difficult night with the enemy putting up strong resistance via multiple air threats and long range SAM defences. After valid efforts from myself, @fruitbat, @BluBear, @delta7, @wingflyr and @DD_Fenrir (well a bit at the end, but still appreciated) we managed to capture Anapa. We have now reached the end of the move up the coast toward the west and will now be starting our fight moving more inland and eastwards. Well done chaps. NOTE: High Command would like to see @delta7 at HQ first thing Monday morning to discuss how he managed to take out our AWACS plane, causing us to have problems locating targets for the rest of the mission. Luckily HQ have been able to call up on the reserves and another unit is on station providing the data-link information.4 points
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	I know another person who bought the F-16 after he had enough of getting shot down in the sluggish Su 25T when doing SEAD missions over and over again 😉 I've heard he will join you once he finds time to fly again and has prepared the basic controls4 points
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	4 points
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	Not to blow one's trumpet, but last night I trapped first time on an Essex carrier. (Wingflyer as my witness) I'm not saying it was pretty and it may have been the last available wire, but I done it, honest. This is going to be a fun module!4 points
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	4 points
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	4 points
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	4 points
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	4 points
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	I have tweaked the icon settings and uploaded the mission ready for the next time. I have turned on the usual icon detail level but also put on fog-of-war, so its hopefully middle ground difficulty wise.4 points
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	SESSION 1 REPORT Despite the Red forces putting up consistent waves of defending aircraft, the blue air force managed to stem the tide which assisted the ground offence to make some ground. Gaziantep which started out under Red control was re-captured and despite an attempt by Red forces to take it back (they managed to get a convoy very close to the airfield perimeter and were able to take out some of the NASAMS) it remains in Blue control. The ground team have worked hard and have managed to get one of the NASMA launchers operational again. The Alpha FOB is back under Blue control after being briefly taken by a Red patrol. The red held towns of Abu Talhah and Harim were targeted by helicopter and air strikes and have taken losses to their defenses but still need further attention before we can send in troops to capture them. The key Red airfield of Aleppo suffered many hits but still remains fully operational and must be considered a key target for the next attack if Blue forces are to progress into Red territory. Hatay remains the key front line airfield with flights of F4, F14, F16 and F18 being ferried there to be available for the next mission (see below) SCORES Fruitbat was the first pilot to hit 1000 points but was sadly killed on that "one last attack" so suffered a 10 point penalty....... MISSION TECHNICAL PERFORMANCE All players seemed to be reporting good frames (unlike previous attempts to run the mission ) so it looks like my changes have been a good step forward. I have loaded the mission up on my machine this morning in order to grab the screen shots and it loaded with no problems so looking good for the next session. Feedback regarding AI spawns was that it could be spaced a bit more so I will update the enemy spawn delay from between the current 5 to 8 minutes out to 5 to 15 minutes. Many thanks to all those attended and I hope you enjoyed the experience. Friar4 points
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	PHASE 1 - SESSION 2 Red air resistance continue to be a constant threat, although not as intense as in the first engagement, however, they still managed to claim a number a victories. Blue air force certainly gave as good as they got, if not actually winning more duels and enabling the ground war to continue. Aleppo was again the main target and its defensive units taking multiple hits. It still remains operational however. Ground was made to the South East of Hatay with the town of Abu Talhah being captured by units of the 82nd deployed by Ch-47. Despite being taken there are still some Red resistance units in the area who will no doubt stage an attempt to recapture it at the next opportunity so some thought should be given to protecting the Blue ground units that are occupying. Alpha FOB became fully operational again for rearm and refuel following the arrival of a supply convoy. Harim has again taken significant damage and may well also be ready for an assault. Advise strongly that further recon takes place before committing boots on the ground. SCORES LOGISTICS Hatay was again supplied with ferried aircraft and the stocks are as follows During the course of the mission stocks of Hellfire type "K" missiles were nearly depleted and a re-supply mission was required. Stocks were flown in my Ch-47 from Incirlik. MISSION TECHNICAL PERFORMANCE No major issues were report and the session seemed to run smoothly. From the scores we can see that @DD_Fenrir has flown under different pilot IDs and his score has been split over the two sessions so far. It is therefore recommended pilots join the campaign with the same name to ensure your scores are maintained correctly. SUMMARY I hope you all enjoyed this session and I look forward to next week when we might finally get our hands on Aleppo. Friar4 points
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	4 points
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	Hey chaps, I have just loaded up the mission as if we were going to run week 2. I am pleased to report that the mission loaded, took a while but it loaded all ok. Alpha FOB is still showing blue as it Abu Talhur, the JTAC is showing as being located there as well (I moved him to the FOB right at the end of the mission). and... The planes that were ferried from Incirlik to Hatay are showing as in stock. I also kicked off the enemy AI and planes started spawning in So... Based on this quick test, I am prepared to say that I think we are now in business to run the Campaign as I had hoped, at last! Many thanks once again for all your trust and patience to get this working.4 points
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	Ramrod 564 DCS event will be hosted on Sunday 23rd of February; briefing at 2000 GMT. Mossies and Mustangs available. @BluBear @fruitbat @Friar @PapaBear @wingflyr @Zukker @Squawk @DD_Sheriff @FoolTrottel @delta7 @Perfesser @T_O_A_D4 points
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	4 points
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	4 points
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	4 points
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	Our theme has caused an issue with the forums, have defaulted to this for now until I have sacrifice a few thousand brain cells on working out what the actual problem is!3 points
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	3 points
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	3 points
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	A bit of advice to those new to Beyond Visual Range weapons employment; the Crank is the most fundamental tactic to be employed and if you don't know it or how to use it you are putting yourself at a significant disadvantage when engaging other BVR capable enemies in DCS. The purpose of the Crank is as follows: To limit your downrange travel by reducing your relative velocity towards the enemy thus keeping you further from the enemy (and potentially out of his weapons employment envelope) till the time your missile impacts than if you had kept driving toward the bandit To reduce the weapons employment envelope of the bandit by significantly offsetting the intercept point, causing (i) any missile he employs to pull a significant amount of lead and thus expend energy, and (ii) extending the flight time of that missile and thus depleting it of further energy and reducing it's terminal phase manoeuvrability and therefore lethality.3 points
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	3 points
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	UPDATE 26th June 2025 We will be running the latest version this evening. Please see below the changes since our last version 1.4.9 Added NoSA10AndSA11. Now include SA-15 that will be downgraded to SA-8. This can be toggled in the editor. Added to the Escort A10, F15E and Herc. "Flight sweep" and "Engage if engaged" Tweaks to the Dynamic shop items across all. Changed Jtac is now immortal. they get killed by blue players. Also, forced EPLRS ON (Datalink) Changed The shop Select Target menu Now include waypoint number and will be sorted by the numbers, from lowest to highest. Changed Blue side when era is cold war to suit that time period. Fixed issue with Hercules and CTLD they could not be dropped on the ground from the air. Fixed CTLD Capture troops. In some instances they would only capture ( first group) second would not upgrade Performance tweaks to AIEN, zone patrolling. Before, when the ground was about to move, it checked the distance on the road vs offroad, which cost a lot using findPathOnRoads. Now that result of the first check if it decide to use On Road, it will use that path by storing it. Also, zone patrol will not move if AIEN have marked them as UnderAttack since they might move due to reaction. I also store each subzone, if they are near the road and there are many of them. At least 10-15 per zone. This happens at mission start hence the load time might be longer. I even store the distance between each zone and which zone are closest to player zone and much more. All this happens at mission start to keep the flow under the mission. Fixed a bug that could kill the server when bought twice DYNAMIC CAP, Dynamic bomber and Dynamic SEAD. only those 3. Added Dynamic spawn on the CTLD FARP. ( Those don't have any template ) Added CTLD farp zons to be a valid supply zone. Added the possibility to drop off CSAR pilots inside of CTLD zones. Increased CSAR credit payout from 100 to 300 Fixed a bug in CSAR when AI or player without credits ejected, the message of pilot in need of rescue would not come even when asked manually from the CSAR menu. Removed Trace from the script that was i forgot to disable Fixed bugs bugs across the board.3 points
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	Looks like I have bought it. Just need to calibrate pointCTRL and go through the video settings. Should be done this week (I get quite busy sometimes)3 points
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	3 points
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	3 points
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	3 points
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	It really is a beautiful beast isn't it? Stunning restoration. I'd love to see this at a show over here, it's been a good 10 years since we've heard a Daimler Benz in these shores. If you can get your hands on a copy, I'd recommend the inaugural Vintage Aviation Echo (https://www.vaemag.com/preview-volume-i). Not only is it a wonderful publication, but one of the chapters is dedicated to Rote 12's restoration and test flight schedule, written by the pilot you see, renowned moustachioed RAF officer and warbird legend, Flt Lt Charlie Brown. Fun fact: Both Fenrir and I flew with this gentleman in a Boeing Stearman many many years ago as RAF cadets on warm summer's evening as a reward for marshalling at an airshow. Ahhh memories.3 points
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	3 points
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	Currenthill a Mod maker for DCS has been recruited to DCS. His Mod with be included into the game. I have had his Mods in my folder for years for personal enjoyment. DO NOT DOWNLOAD AS THEY WILL BE INCLUDED INTO NEXT DCS UPDATE. THIS IS TO CHECK OUT WHAT HE HAS DONE FOR DCS COMMUNITY FOR FREE. NOW I LOVE THESE TYPE OF MODS. Check out his wed site video and be amazed what he has contributed over the years for free. THERE IS ALSO A VIDEO BELOW ALSO, H.I.P. SERIES that highlight all that is coming and was released lately. Cheers. Currenthill MilSim Currenthill MilSim My assets are distributed in Military Asset Packets per country. You can browse the assets per country using th... DCS FREE ASSETS PACK | Current Hill & ED | Germany Map Resources | HIP Server Test Results - YouTube DCS FREE ASSETS PACK | Current Hill & ED | Germany Map Resources | HIP S...3 points
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	The moment when you realize you never really played the singleplayer part of a game 😄3 points
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	3 points
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	3 points
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	Ok chaps, I am hoping I have resolved the AI spawn, so,....... I am going to have one last go tomorrow (Thursday) with the mission. (starting from fresh). The score module has been updated so I am afraid you will loose any score that is not banked if you are killed. I will save at the end of the night and then re-load it before the next session to see if it works, rather than save during the first session and then perhaps waster your time if it does not load. Fingers crossed. Hope to see you all in the next session. Friar3 points
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	3 points
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	3 points
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	I have just uploaded a new version which I hope will correct a couple of the issues. The crew chiefs should now all speak English I have removed the display of points / kills to stop the screen being obliterated when @PapaBear does what PapaBear does. Should also help VR users. You now only have to land at the airfield and stop for 10 seconds to bank your points. The whole airfield is a safe zone. I may be on this evening to check these out, but if you want to test it please do. The mission can be re-started via the comss F10 menu, where you will also find other features.3 points
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	3 points
 
	 
	 
	 
	 
                     
	 
                     
                     
                     
                     
	 
                     
                     
	 
	 
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
	 
                     
                     
                     
                     
                     
	 
                     
                     
                     
                     
                     
                     
                     
                     
                     
                    