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Showing content with the highest reputation on 03/06/2022 in Posts

  1. I would like to open up a conversation around the last night match with 352nd. I think that this could be a good place for us all to contribute to the debrief. The point of this, for me, is all about learning to improve. It is definitely not about pointing any fingers at individual performance. It will be important to get a perspective from both ground and air crews. So, please allow me to get the ball rolling. Things I am not clear on: The number of 352nd tanks on the ground and planes in the air. The number of multicrew tanks on each team Opening moments of the match: The initial brief on movements and goals was explained We made good progress to the first flag (Railway) Communications worked well between ground and air and all tank crews had free range The main segment of the match: After taking the first flag we got pinned as we looked to move to the factory After that first few minutes self deployment surfaced and the CS (Command Structure) went out of the window There were moments where TS was so busy I wanted to turn it off as I could not hear any one specific conversation just a mush of noise The commander lost control of ops so the team did the best they could from that point on Having had a brief chat with @Painless about air ops it was clear that air ground targets are very hard to engage in a built up areas. Targets could be acquired but by the time you have come around for final runs the targets had just turned left or right into streets between buildings and disappeared from view. There were some very high quality kills made by the majority of the Dogz, some more openly celebrated than others. There was only one blue on blue also to be commended. For whatever reason the tactics chosen didn't feel like they worked (discuss please). What do we need to do to improve ????? I have my views on this but would like to hear others too please! One such thought from me is that perhaps we should have split into pairs right from the off. Each pair being given a flag to take. Moving makes you an easy target, as we know. SO once the 352nd had dug themselves in, they only had to wait knowing that we had to appear at some point. At a point Sid and I ended up single crewed. I found it very difficult trying to multitask across the full range of requirements, including commander's role. One last thing from me - Thank you everyone for hanging in there through what must have felt pretty frustrating at times. Let's hope that this debrief post brings plenty of feedback and that we can learn from it and turn the tables for next time. Salute.
    2 points
  2. I've had too many cases where I could successfully sneak up to the flank of a non-suspecting Sherman close to a flag, damaging/killing it, only to find out the flag was still out of reach, as there always seemed to be yet another Sherman taking me out... It felt they had many more tanks running than we had. No idea if that really was true, it felt that way! I am no good at tactics... can't say much about it, apart from the fact I need clear and simple instructions
    2 points
  3. I would just like to say thank you to all those that took part and played it in the spirit to which it was intended. The only thing I would like to ask for different next time is to turn off externals. If you are holding an ambush position, it makes it very easy to see what was coming down the road or round a blind corner, not saying that is what they did, but was a possibility. I would also like to thank Parts and Fenrir for stepping forward and volunteering to take control of the respective units, and agree, especially with the tanks, what was a difficult job. Would have been good to have a few more players but Life V1.0 gets in the way all too often! Salute Friar
    2 points
  4. 16/1/45 Sam Fox claims 2x Transport 5x AAA 4x Howitzer 9x garrison facilities.
    1 point
  5. Painted myself a new skin to reflect new pilot. Also, now flying with tail code C. Get it here:
    1 point
  6. @Friar @FoolTrottel @Painless I am looking forward to hearing feedback from all of the participants of last nights duck shoot (I mean match 😁) I think Les it quite correct in her feedback. Sitting still in a bush whilst (Friar too is correct) looking from externals would have been a pleasing position to be in! With regards to the tanks and their capabilities or resilience to hits. The Tiger didn't really feel like it had an advantage! When I swapped to a PzIII and then IV I realised this. Yes the Tiger may be provided additional protection and perhaps it was hit by more than one tank at once. Definitely for me the single crew moment was a low moment. I had a perfectly good set of 2 Sherman's sitting behind a building watching a flag. I was in a tricky location on the corner of the building. In multicrew, as I rolled forward the gunner would have rotated the turret to align with the target. In single crew you obviously need to roll, stop, change positions from commander to gunner, turn the turret, aim and fire!. It all took just a little too long to make it viable. I got one Sherman but the other got me (in a PzIII)
    1 point
  7. Sorry that I missed this, it sounds like it was fun. Apart from being killed. Thats not much fun.
    1 point
  8. If I recall from looking at their TeamSpeak they did have more players than us in total and if the air war was quiet then, yes, they focused on the ground so we were outnumbered I suspect.
    1 point
  9. the late Ian Bayles AIR x1 HE11 Ground x14 Rail, x5 AAA Replacement Jeffery Shufflebottom on way
    0 points
  10. 16/1/45 Pilot - Peter Piper - pooped it with a pilot error. 0 targets or kills James Mitchell is shipping out and will be reporting for duty on next mission.
    0 points
  11. The late Peter Frampton claims 1x armoured vehicle 5x facilities 6x AAA 4x cannons Steve Marriott reporting for duty
    0 points
  12. 2ndLt Walter is no Moore... Edward Turton reporting for duty.
    0 points
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