All Activity
- Yesterday
-
Okay - currently, the server process is being stopped and started 4 times in 24hrs. (8:00, 14:00, 20:00 02:00 CET). That's what I can control for you, so let me know, I think 20:00CET - 19:00UK time would be best. For now... You can edit the Scheduled task yourself, by disabling the triggers you do not want.
-
Having made the post that problem did occur to me. The start time of the mission would be key. We would also probably have to run it for a little over 24 hours. Assuming we started it at 20:00 UK time on a Friday (just for examples sake), our DCS sessions usually last around 4 hours. If the mission start time was 08:00 that would take us to 12:00 mid day in the mission. If the Canadians (and who knows what other guests may turn up) play on Toronto time, that is 5 hours behind the UK (currently, this event might not take place until the Autumn / Winter due to peoples availability/preference, the time difference may be different then). Another option I have just thought of would be to have different versions of the mission file (which you can do without impacting on the rolling effects) based on expected game time. For example if the UK starts the campaign at a game time of 08:00 and plays for 4 hours taking the game time up to 12:00, we have another version of the mission sitting waiting to be loaded that has an in game mission start time of 12:00. The Canadians play that for 5 hours say and have the game time ending at 17:00. We could have a third version that is set to start at this time (which would mean it getting darker as the session went on) or have it set to the next morning. Any other thoughts?
-
Both me thinks ! Idea is a good one, I like it. Server can for sure run for 24hours. The down side is that a sizeable part of those 24hours the mission will be dark. As dark as night. In 1946 one could stop the time if I recall correctly. Not sure if DCS can do that? Or is the darkness in there not a problem?
-
Whilst sweltering in the Friday afternoon heat doing my chores (yes, I am the perfect husband ) an idea came to me. How about we run a Foothold campaign one weekend for 24 hours straight, taking the mission through both time zones for UK/Europe and Canada/US. We try and get as much of the mission completed as possible with players able to come and go whenever they can? It would mean some changes to the server as a one off ( @FoolTrottel ? thoughts) but might be a fun way of getting as many Dogz as possible to take part in what ever way they can? Has the heat got to me or does this idea have any value? Friar
-
Solid turnout last night chaps. Thanks to @fruitbat, @DD_Fenrir, @BluBear, @PapaBear, @wingflyr, @Zukker, @delta7 and a guest appearance from @Crash along with myself of course. Everyone was able to chip in and make a solid contribution and play their part in the advancement of the campaign. We continue to make good ground managing to take an another airport and FARP in our new drive back to the east. A strong showing by the F16 is starting to show benefits of good team work to attack targets with excellent aircover provided by the F14. Well done chaps.
- Last week
-
Friar, I spent a few days on this writing more lyrics and moving things around a bit to come up with a set I liked and stayed on theme. This one I will sing someday it will be fun. It has inspirational memories of other M8's here at home too. Have fun hearing what you started M8! I can't find time to fly but during breaks or motel stays I can still fart around with kind of stuff even from my phone. I can't wait for retirement. https://songer.co/song/h1adtuzwjpd0buzfxffkhcoq
-
I just found this one as well, and let AI create music and voice for it. I couldn't get it to create it with an accent, dang it, without it rewriting the words, but it turned out well, if you think you can bear it give it a listen, I set the tempo fast enough it won't tear ya up too bad. I know I probably could never sing it without breaking. Thus the reason to just share it with AI https://songer.co/song/tl35eyawvyb7bbzfwwjogu0a
-
very useful for situational awareness and iff which im sure the awacs crews are eternally grateful for
- 1 reply
-
- 2
-
-
Since more and more of us are getting the mighty Viper, this post is going to go through the steps you need to do to get the full functionality of datalink, rather than just the basic functions that you get with a dynamic spawn. Full functionality gives you the ability to not only share targets with the push of a button, but you can see what targets your team members are targeting, both air to air and air to ground on the HSD, you can hook team members via the HSD and have visual cues as to where they are in the helmet, In general its a real situational awareness huge plus especially in air to air. On top of that it allows for the full power of the HTS pod to be utilised, and quickly get PGML 1 locks on enemy SAM's, by using 3 or more HTS pods to triangulate the enemy SAM positions, and are accurate enough to use JDAM's on, negated the enemies ability to turn of its search radar when HARM's are employed. Once you have done it a few times, it is very easy, and takes a minute, and can be done at the airfield before moving. It is however critical it is done perfectly, otherwise it will not work. First up, press the LIST button, then hit the ENTER button, then use the DOBBER switch and go right twice, this will show the STN page on the DED, see below, Next we have to populate the STN numbers. These are 5 digit octal numbers, and there are 8 available slots, for a total of 8 team members. The critical thing here is, that everyone populates this list with the same numbers. I suggest we use the same numbers as a Dogz standard and just use, 00200 00201 00202 00203 etc up to 00207. We only need to populate with enough numbers as vipers flying. To enter these numbers you need to Dobber up and down until the Asterix's are bracketing the slot you want to enter, In this screenshot number 2 slot is ready to be set, as shown by the Asterix's bracketing it. once the number is typed in via the ICP, press enter on the ICP. Lastly everyone needs to pick a unique own ship number between 1 and 8, which we will have to allocate there and then on comms, to get to that, dobber down until the own ship number is bracketed, as shown below, Enter your number and press Enter. That is the Datalink set up. To get the full HTS pod functionality, one extra step has to be taken to add to the TDOA network, and that is to add the T in front of the STN number. this is quick and easy, just dobber down in front of each STN number to get the Asterix's either side of that position as shown by there position in the first screenshot, and type any number on the ICP and the T will appear, that' all that need to be done. Happy flying!
- 1 reply
-
- 3
-
-
- Earlier
-
A bit of advice to those new to Beyond Visual Range weapons employment; the Crank is the most fundamental tactic to be employed and if you don't know it or how to use it you are putting yourself at a significant disadvantage when engaging other BVR capable enemies in DCS. The purpose of the Crank is as follows: To limit your downrange travel by reducing your relative velocity towards the enemy thus keeping you further from the enemy (and potentially out of his weapons employment envelope) till the time your missile impacts than if you had kept driving toward the bandit To reduce the weapons employment envelope of the bandit by significantly offsetting the intercept point, causing (i) any missile he employs to pull a significant amount of lead and thus expend energy, and (ii) extending the flight time of that missile and thus depleting it of further energy and reducing it's terminal phase manoeuvrability and therefore lethality.
-
- 3
-
-
Fake news 🤔
-
UPDATE 3rd June A difficult night with the enemy putting up strong resistance via multiple air threats and long range SAM defences. After valid efforts from myself, @fruitbat, @BluBear, @delta7, @wingflyr and @DD_Fenrir (well a bit at the end, but still appreciated) we managed to capture Anapa. We have now reached the end of the move up the coast toward the west and will now be starting our fight moving more inland and eastwards. Well done chaps. NOTE: High Command would like to see @delta7 at HQ first thing Monday morning to discuss how he managed to take out our AWACS plane, causing us to have problems locating targets for the rest of the mission. Luckily HQ have been able to call up on the reserves and another unit is on station providing the data-link information.
-
Good man! Want any help or have any questions, feel free to ask
-
I know another person who bought the F-16 after he had enough of getting shot down in the sluggish Su 25T when doing SEAD missions over and over again 😉 I've heard he will join you once he finds time to fly again and has prepared the basic controls
-
Surely "he won't regret it BB? Ok, I think this "joke" has gone on long enough. The F16 Delta will give you so many many more options in the DCS missions we fly, even I am aware of that. Some say you are managing weapons systems as well as flying but the satisfaction of being able to take out a target from 20,000 feet IS very satisfying when you have done the work to make it happen.
-
Welcome to the Viper club Dave('s friend), you won't regret it!
-
My friend had to break open the piggy bank and dust off his finest Scottish pound notes to purchase this
-
Did "your friend" buy it or does he have it on trial?
-
Yes it's good learning basics and how to do air to air