Jump to content
NEW DISCORD SERVER DETAILS - SIGN UP NOW - Dogz Members Only Private Thread ×

All Activity

This stream auto-updates

  1. Yesterday
  2. It looks like my project may be dead in the water. It seems, for what ever reason, the way I create tanks when played on line gives them no sound, played off line they are fine. I have submitted my mission to cfrag for him to review to see if he gets the same issue.
  3. Last week
  4. Dang! - No one is immobile, but some wheels are turnin' slower than others! :)
  5. From what I member is that DangerDogz went from UP 2.0 to HSFX 6. So we never used 5 me thinks...
  6. Doing some racing on the 352ndVfG Great Battles server last night, March 28, 2025. Wheels
      • 2
      • Like
  7. Since this was so long ago here are some insights for you from the other side of the battlefield. The 352nd was Single crew in every ground vehicle. I do not think we ever knew that you were multi-crewing the tanks. I know I did not know until I read this thread. Makes total sense now why some of you were able to engage us so quickly when we spotted one another. By Single crewing the tanks we were able to cover more ground more quickly but left us vulnerable to your multi-crewed tanks. We normally had about 4 max in the air and the rest of us were on the ground. Since the battle was for taking ground we almost fully conceded the air war. I will guarantee it was just as chaotic on our side of the battlefield. Duckman was your main nemesis in those situations. He is deadly accurate with the Sherman and any of the German tank guns. I will guarantee you that Deacon was shocked that he took out so many so quickly. Normally his gunnery was and still is pretty suspect. Lol, I wish our tactics had been that well thought out !! I can not speak for the rest of the group but I did not know that external view had been enabled during any of our sessions. Wheels
  8. We have the HSFX History Mod Version 5.0 Hotfix 1 patch at Mission4Today in the HSFX: !nstallation Packages section but I have not been able to find a working link for the original v5.0 anywhere? Makes sense that the links are dead since the mod is so old but I would like to have all the files necessary for the mod packs so there will be a complete set at Mission4Today. Any chance that HSFX v5.0 is still in the vault or the long forgotten files of someone since I am not finding it in the publicly viewable downloads area. Wheels
  9. @Friar Sad to hear that you find so many bugs when trying to create missions for us but I'm sure this is something ED should look into and is not your fault. It's a pity that some functions of the game are so 'fragile'
  10. @Squee7e Many thanks to @Perfesser for rocking up and helping me test. Testing highlighted a couple of issue that I need to investigate but the absolute biggie was the fact there was no tank engine sound for either of us when played on the server. I did a repair this morning and still nothing. Works fine off line for both of us! UPDATE: I have just loaded up the Persian Gulf mission and jumped in a tank I have on there and the sounds work fine so it is something in my mission
  11. So how did the testing go? Did you successfully got to the point where you reached for each other's throats?
  12. @Perfesser - I have done a Normandy version previously with WWII tanks but requires obviously to have Normandy map and WWII Assets pack. This way I can test the concept as players only need CA. CA is not perfect and has it faults (tanks can go through stone walls but a shrub will stop it!) but I am hoping this concept will work and is popular. If so I can push it back to WWII which I actually think WOULD be a better scenario.
  13. Looks more like Command & Conquer than Tank Crew and only modern tanks.... other than maybe the Greyhound in Normandy. Easy to hit targets first shot with modern tanks. Still, plenty of scenarios possible if you know how to build missions.
  14. If anyone want to see what this map is about I will be be sitting on discord this evening and will put it on the server for you to try your hand.
  15. thanks Col
  16. The main key binds that a player will need to play this (my defaults in brackets) Engines - Are running from start but could get stopped so a key for Stop / Start (Page-up) Positions Jump to Driver (numpad 1) Jump to Gunner (numpad 2) Outside view, called Iso-something? (numpad 0) When in outside view which is behind and slight above tank you can zoom in to position yourself in a "commanders" view. If you go to outside view from the driver position you can look around without the turret swinging all the time. Binoculars (B-toggles on and off) This function has its own pre defined buttons, like L for laser, N for NVG's, Z for IR view etc Zoom (scroll mouse wheel) Weapons Fire selected weapon (left mouse click) Ammo Selection (E). You may see some tanks showing "depleted" from the start. Just use E to select next ammo. I have tried to configure each tank to have similar loadouts with similar initial reload times. Some times the default weapon was not right for this. Tanks have primary and secondary stocks. Once the primary is used up the secondary is used but load times take longer. Weapon select for turret - main gun / heavy machine gun etc (Q) Gun Stabilizer (if fitted) (V) Gun Range Finder (if fitted) (L) Gun sight zoom (if fitted) (right mouse click and hold) Centre gun (when in gun sight view) (numpad 5) Target Lock (if fitted) (not sure what I have for this-doing this post from work computer) Movement Handbrake (H toggle on and off) Put tank in forward drive gear (X), gears change up and down automatically once moving Put tank in reverse drive gear (Z) Throttle up (W) Cruise Control (T) - useful when travelling across country. Just hit T then its hands free. Go Left (A) Go Right (D) Stop (S) - also clears cruise control You will also need a key for Comms menu (same as planes) to get to the F10 "Other" menus
  17. I do have it but haven't looked at it much. I'll do that.
  18. @Crash - I will try and work it to suit most people that want to try it. Sundays are getting a bit easier for me now so could try it on a week when Delta is not doing his Campaign? Failing that either a Friday or Saturday? For the tanks you only need about 6 buttons and can play it on the keyboard.
  19. I have it but havent set it up yet, when are you thinking of doing it?
  20. You just need the combined Arm module Perf - do you have it?
  21. Sounds like fun. I'm in
  22. Salute I have recently re-visited my idea of creating a player v player Tank only capture the flag mission, based on the IL2 Tank Crew "Advance and Secure". I have created this new version using modern tanks on the Caucasus map, so only the Combined Arms module is required, nothing else special. Before I go public over on the DCS forums I need to test it with some players to test "tank on tank" action. I think this has the potential to be quite exciting (well I would wouldn't I) If you would like to help me test, please let me know below
  23. Server updated to 2.9.14.8394
  24. The TAW Spring 2025 has been concluded: Sadly we didn't win the second map and lost in the total scoring: This was my first serious participation in a TAW and for that i am happy with my personal results. It really shows that you can even put a dent into the enemies forces as a somewhat inexperienced PvP pilot. I am even in the top 15 ground attackers. This has to do with my flying hours though haha
  25. Earlier
  26. The moment when you realize you never really played the singleplayer part of a game 😄
  27. That's always been there in single player. You don't get that in multiplayer.
  1. Load more activity
×
×
  • Create New...