All Activity
- Past hour
-
Thanks I have found some, @fruitbatdon't think I will make tonight but might pick your brains later if that's ok
- Today
-
@delta7 If you want to save yourself a lot of time, I can go through with you what are particular things you really need to have mapped to your hotas, and what isn't as important, plus cockpit setup. Plus anything else really. But if you don't want to go down that route, grim reapers vids will be ok. I am actually around this evening, and was going to ask colin if he wanted to fly anyways, if you happen to be free.
-
Grim Reapers and Chucks Guide will help
-
Any good advice/ tutorials for F16 - asking for a friend 😚
- Yesterday
-
Only for offline missions I guess, not when using Multiplayer and connecting to a server.
-
UPDATE 26th June 2025 We will be running the latest version this evening. Please see below the changes since our last version 1.4.9 Added NoSA10AndSA11. Now include SA-15 that will be downgraded to SA-8. This can be toggled in the editor. Added to the Escort A10, F15E and Herc. "Flight sweep" and "Engage if engaged" Tweaks to the Dynamic shop items across all. Changed Jtac is now immortal. they get killed by blue players. Also, forced EPLRS ON (Datalink) Changed The shop Select Target menu Now include waypoint number and will be sorted by the numbers, from lowest to highest. Changed Blue side when era is cold war to suit that time period. Fixed issue with Hercules and CTLD they could not be dropped on the ground from the air. Fixed CTLD Capture troops. In some instances they would only capture ( first group) second would not upgrade Performance tweaks to AIEN, zone patrolling. Before, when the ground was about to move, it checked the distance on the road vs offroad, which cost a lot using findPathOnRoads. Now that result of the first check if it decide to use On Road, it will use that path by storing it. Also, zone patrol will not move if AIEN have marked them as UnderAttack since they might move due to reaction. I also store each subzone, if they are near the road and there are many of them. At least 10-15 per zone. This happens at mission start hence the load time might be longer. I even store the distance between each zone and which zone are closest to player zone and much more. All this happens at mission start to keep the flow under the mission. Fixed a bug that could kill the server when bought twice DYNAMIC CAP, Dynamic bomber and Dynamic SEAD. only those 3. Added Dynamic spawn on the CTLD FARP. ( Those don't have any template ) Added CTLD farp zons to be a valid supply zone. Added the possibility to drop off CSAR pilots inside of CTLD zones. Increased CSAR credit payout from 100 to 300 Fixed a bug in CSAR when AI or player without credits ejected, the message of pilot in need of rescue would not come even when asked manually from the CSAR menu. Removed Trace from the script that was i forgot to disable Fixed bugs bugs across the board.
-
Salute, I don't know if this has always been a thing and it has been hiding from me in plain sight or if it is new but it appears, as mission designer, what ever settings I choose to build into the mission can be over-ridden to suit your own personal choice. See below the two screen shots
- Last week
-
Looks like I have bought it. Just need to calibrate pointCTRL and go through the video settings. Should be done this week (I get quite busy sometimes)
-
Looks like I will have to buy it. Other news, virtual desktop working and my PointCTRL finger pointing clicky thing isnt f##ked up, virtual kneeboard works, so it is looking promising.
-
I have just uploaded a new version of this simple mission. I have removed the red 109's and replaced them with groups of "Zeros" (190 A8's with zero camo) set at 50% combat strength. (thanks for heads up @wingflyr, that feature had been hiding in plain sight ) I have also added a trigger zone so that they will not start until we go looking for trouble across the bay.
- Earlier
-
Not to blow one's trumpet, but last night I trapped first time on an Essex carrier. (Wingflyer as my witness) I'm not saying it was pretty and it may have been the last available wire, but I done it, honest. This is going to be a fun module!
-
I will update this and remove the red BF109's for now and just leave the ground targets.
-
Quick thrown together mission is now live on the server. All WWII planes (inc I16 and trainer P51) are available from the Blue land base. Red targets as marked. Mainly ground attack.
-
Now the 19th apparently, or two weeks perhaps
-
I did chuckle to myself earlier today, thinking about how it might offend Tom's sensibilities if we parked a carrier of the coast on the Normandy map.....🤣
-
@Crash - come and join us Crash - You know it makes sense. You have all the kit to make it so worthwhile....
-
I said no more DCS but now the Cold War map and this makes me think again.
-
I think as soon as this is released it is going to be an instant buy for many of us, I will therefore be creating a mission to put up that uses the new map, the carrier and the F4U. I will make sure other WWII planes are included from a land based airfield.