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Ideas For A New Caucasus Campaign - I need a backstory
DD_Fenrir replied to Friar's topic in DCS Series
I did mean to start something Colim, even have the basis of a couple of missions already made: -
Ideas For A New Caucasus Campaign - I need a backstory
Squee7e replied to Friar's topic in DCS Series
You could create a fictional Russo-Georgian war set in late 1992 where a coalition of European countries intervenes and tries to protect the sovereignty of Georgia. The Russians try to secure the former soviet weapon stockpile and easy land access in order to prepare an invasion into the western oriented Azerbaijan and help out their Armenian ally that is suffering from the border clashes with Azerbaijany forces. The situation for the Georgian forces is critical and time is of the essence. The European task force was able to land a small number of forces near Batumi and establish the required airfield facilities to maintain a small air presence but available airframes are limited. Together with the remaining Georgian airforce assets, that have been carefully preserved during the initial air attacks from the Russians, the coalition needs to strike advancing Russian troops and force them into tactical withdrawal. This will allow coalition forces to deploy further airframes at the much bigger Senaki-Kolkhi airbase further north. If the coalition is successful in securing the Georgian lowlands the US is willing to send one of their aircraft carriers into the black sea. Until air superiority in the south is not secured this move is deemed to risky though. The success of the whole operation depends on these early days. God knows what the Russians will attempt next so act quick and decisively to establish the beachhead as planned. Maybe sth like this. Russians will use mainly MiG 23, MiG 29, very small numbers of elite Su 27 and lots of Su 25 for air attacks. Their helicopter forces also need to be deployed in big numbers. A lot of Mi 24 and a few Ka 50/Mi 28 as support for the Mi 24s -
Salute I am thinking about trying to get a new campaign quickly off the ground. I have learnt a lot from doing the Syrian Campaign and fancy starting again with a new scenario. Trouble is I am struggling for a back story to build on. I find if I have the story / scenario it helps to build the mission. I have looked at blue forces taking Anapa-Vityazevo in the North west, just inside the border from Ukraine, but then what? Does anyone want to throw some ideas at me, does not have to be historical (and probably best not), I just need some inspiration. Give me a story to unpack....objectives, responses from red forces etc. Very happy to work with someone as a collaboration Come on chaps, thinking caps on...
- Last week
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@Friar i think after all the effort that went into it, this campaign deserves to be finished. For me it became a superb experience once i found my place and knew where i could help to achieve our goals. Since you want to modify it anyways would you mind setting it up in a way that roughly resembles the state in which we last left it? It would be nice if Aleppo AB is free for the taking, Harim and.. 'the other town' under control and our forward auxiliary airfield in Hatay maybe fully stocked with weapons (unlimited) and a limited amount of various airframes available (so we still have to be careful but don't need to start the next session with ferrying all the planes over again). I think by that it wouldn't really feel like a restart and we could more our less simply continue our campaign. I have no idea how much work that would be for you though. This is a hobby after all so please don't feel obligated to invest too much time and burning yourself out 🙏 Also is it possible to make the A10A available? That would be great since i only have a limited set of airframes at hand and that would give me a proper platform for using mavericks + a bit of diversity. But please only bother with it if it's just a small change and can be done in mere minutes. I can totally live with only having the F-5 and AJS 37 available.
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@Squee7e -not at the moment I am afraid. The stock ED save feature seems to be lacking and the DML persistence also has some issues. The mission will need to revised (I think I need to do things differently with Ai who do not get shot down) and I was going to ask tonight how people feel about another re-start. If people are happy then I will set about reconstructing the mission, but if people are done with this scenario I might move to another campaign implementing the changes I need in this one.
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@Friar are there any news about the campaign? Could you make it work again? If not, please let me know if i can help in some way.
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@Perfesser How are you adding the tanks? If you are adding them directly in the mission editor, then that seems to work for me as well. The problem with that is you can only generate a tank once, it can not re-spawn. If you are designing your mission where a player can get killed multiple times you will need to place enough tanks on the map to have enough supply. This then means that if the enemy could get to the the place where all the tanks are stored, they could be killed, if they do not have any AI protection. If you add AI to the mission you then run the risk of AI kills from amazing ranges and angles. A mission where a small number of players jump into tanks and attempt to take a town guarded by AI players and defences could be achieved however, but again you will need to provide enough stock for re-spawns. There is a feature called "late activation" where you could define triggers that state activate tank 2 when tank 1 gets killed and tank 3 when tank 2 gets killed and so on to prevent the map being littered with tanks not being used, that might be an option for your game play. That would half work to get round my problem but not when a town or zone could change hands a number of times. If you need to ask anything about building your mission please give me a shout.
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I recommend using something like loctite 222 if the bolts are smaller than M12 (don't use the higher grades for small bolts). This should keep the bolts in place but allows you to loosen the bolts if required.
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I just started building something on the Normandy map. Sound seems to work ok even when I start it as a server.... so far.
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I was installing a damper on the Crosswinds pedals today and while there I was going around checking bolt tightness. Every one of the 8 bolts holding the center pivot pedestals were loose. Only those. If you have a set I recommend checking those.
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It looks like my project may be dead in the water. It seems, for what ever reason, the way I create tanks when played on line gives them no sound, played off line they are fine. I have submitted my mission to cfrag for him to review to see if he gets the same issue.
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Dang! - No one is immobile, but some wheels are turnin' slower than others! :)
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From what I member is that DangerDogz went from UP 2.0 to HSFX 6. So we never used 5 me thinks...
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wheelsup_cavu started following Time for some Air Racing
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Since this was so long ago here are some insights for you from the other side of the battlefield. The 352nd was Single crew in every ground vehicle. I do not think we ever knew that you were multi-crewing the tanks. I know I did not know until I read this thread. Makes total sense now why some of you were able to engage us so quickly when we spotted one another. By Single crewing the tanks we were able to cover more ground more quickly but left us vulnerable to your multi-crewed tanks. We normally had about 4 max in the air and the rest of us were on the ground. Since the battle was for taking ground we almost fully conceded the air war. I will guarantee it was just as chaotic on our side of the battlefield. Duckman was your main nemesis in those situations. He is deadly accurate with the Sherman and any of the German tank guns. I will guarantee you that Deacon was shocked that he took out so many so quickly. Normally his gunnery was and still is pretty suspect. Lol, I wish our tactics had been that well thought out !! I can not speak for the rest of the group but I did not know that external view had been enabled during any of our sessions. Wheels
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Every Day A School Day - Sherman Has Clock linked to Game Time
wheelsup_cavu replied to Friar's topic in Tank Crew
Wheels -
We have the HSFX History Mod Version 5.0 Hotfix 1 patch at Mission4Today in the HSFX: !nstallation Packages section but I have not been able to find a working link for the original v5.0 anywhere? Makes sense that the links are dead since the mod is so old but I would like to have all the files necessary for the mod packs so there will be a complete set at Mission4Today. Any chance that HSFX v5.0 is still in the vault or the long forgotten files of someone since I am not finding it in the publicly viewable downloads area. Wheels
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@Friar Sad to hear that you find so many bugs when trying to create missions for us but I'm sure this is something ED should look into and is not your fault. It's a pity that some functions of the game are so 'fragile'
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@Squee7e Many thanks to @Perfesser for rocking up and helping me test. Testing highlighted a couple of issue that I need to investigate but the absolute biggie was the fact there was no tank engine sound for either of us when played on the server. I did a repair this morning and still nothing. Works fine off line for both of us! UPDATE: I have just loaded up the Persian Gulf mission and jumped in a tank I have on there and the sounds work fine so it is something in my mission
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Squee7e started following New Tank Only Mission - Testers Required
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So how did the testing go? Did you successfully got to the point where you reached for each other's throats?
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@Perfesser - I have done a Normandy version previously with WWII tanks but requires obviously to have Normandy map and WWII Assets pack. This way I can test the concept as players only need CA. CA is not perfect and has it faults (tanks can go through stone walls but a shrub will stop it!) but I am hoping this concept will work and is popular. If so I can push it back to WWII which I actually think WOULD be a better scenario.
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Looks more like Command & Conquer than Tank Crew and only modern tanks.... other than maybe the Greyhound in Normandy. Easy to hit targets first shot with modern tanks. Still, plenty of scenarios possible if you know how to build missions.
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If anyone want to see what this map is about I will be be sitting on discord this evening and will put it on the server for you to try your hand.
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thanks Col