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  1. Today
  2. For me personally it is playing the same two training missions over and over again with everyone doing their own thing. Don't get me wrong. These missions offer a variety of targets and they are really good for trying out new weapons or airframes but I'd rather see us trying something together. Maybe we could even join a multiplayer server and hone our dogfighting skills. The only issue i see is that i only have a small selection of airframes at hand so we'd need to discuss whether or not we find a timeframe in which we all can fly together. @Friar if it's only the two of us (or anyone who's interested) we could have a 'pair programming'-style mission making session where we test and modify what we've got so far like we did with your helicopter scenario set in Afghanistan.
  3. Fine, but lets try and have a shout out if you are or not going to attend, so those that were planning to play can make the call as to whether its worth setting up or not.
  4. Hi Colin, My Mondays of late have been shanghai'd by training planning or ad-hoc training sessions with my F-14 squadron. That should abate as we get closer to the summer. Frankly, Mondays have really only ever been you, myself and Fruitbat, with an occasional appearance from others. It is one of the reasons I have pushed for DCS flyers to have a different evening available to attempt to make DCS more accessible to a wider audience within the DangerDogz. I say keep it for now.
  5. Salute Over the last two Mondays I have been on the server on my own on Monday. As we enter the busy time down on the farm for Fruitbat (which I totally understand and am not complaining) and no other regular players turning up on a Monday I am getting a little bored on my own so am proposing that we drop the Monday sessions as a regular planned day. Always happy to jump on if people are around and call an ad-hoc session via the forum until real life gets more people more time free on a Monday. Friar
  6. Yesterday
  7. Sounds great! I have all those maps. I am most familiar with the hornet, apache and f4 phantom. A bit ok with the f-14 pilot. Other modules I can learn if needed. Cheers! Taz
  8. Hello @352nd_Tazman That is correct, yes we fly on Thursdays from about 20:00 UK time. You would be welcome to join us. We use discord for DCS. I will send you the invite link via a pm The sessions are generally quite informal playing on either the Persian Gulf, Syria or Caucuses map. We were running a campaign that I put together but it stalled a bit due to technical issues. I may have it back on track for this week. If not we will play on a sandbox type mission. Cheers Friar
  9. Hello! I spoke with some of the guys that fly Il2 today and asked them if it would be ok to fly some DCS with the Danger Dogz sometime? I undestand you fly DCS on Thurs evenings? Cheers! 352nd_Tazman
  10. Last week
  11. Thank you for responding. I took what I quoted in my prior to mean that v5.0 had been in your private group vault at one time but it is totally understandable after all this time for it to have gone AWOL. No one seems to have v5.0 or v4.0 in their files these days so not finding it here either is not all that surprising. Wheels
  12. After the full 352n VFG group session Friday, April 04, 2025, Bender, Mars, Sighter, & myself moved over to Benders dogfight server and flew a few races. In the last race of the evening for the four of us Sighter had an epic crash right in front of me that I was able to capture in almost all of its glory. I uploaded a full speed version with sound and a second one in Slo-Mo, quarter speed, with the sound muted. (Gaming) Sighter's Crash (Gaming) Sighter's Crash https://youtu.be/HdUiWcjnojc (Gaming) Sighter's Crash (Slo-Mo) (Gaming) Sighter's Crash (Slo-Mo) https://youtu.be/Dqogju4O4is Wheels
  13. I did mean to start something Colim, even have the basis of a couple of missions already made:
  14. You could create a fictional Russo-Georgian war set in late 1992 where a coalition of European countries intervenes and tries to protect the sovereignty of Georgia. The Russians try to secure the former soviet weapon stockpile and easy land access in order to prepare an invasion into the western oriented Azerbaijan and help out their Armenian ally that is suffering from the border clashes with Azerbaijany forces. The situation for the Georgian forces is critical and time is of the essence. The European task force was able to land a small number of forces near Batumi and establish the required airfield facilities to maintain a small air presence but available airframes are limited. Together with the remaining Georgian airforce assets, that have been carefully preserved during the initial air attacks from the Russians, the coalition needs to strike advancing Russian troops and force them into tactical withdrawal. This will allow coalition forces to deploy further airframes at the much bigger Senaki-Kolkhi airbase further north. If the coalition is successful in securing the Georgian lowlands the US is willing to send one of their aircraft carriers into the black sea. Until air superiority in the south is not secured this move is deemed to risky though. The success of the whole operation depends on these early days. God knows what the Russians will attempt next so act quick and decisively to establish the beachhead as planned. Maybe sth like this. Russians will use mainly MiG 23, MiG 29, very small numbers of elite Su 27 and lots of Su 25 for air attacks. Their helicopter forces also need to be deployed in big numbers. A lot of Mi 24 and a few Ka 50/Mi 28 as support for the Mi 24s
  15. Salute I am thinking about trying to get a new campaign quickly off the ground. I have learnt a lot from doing the Syrian Campaign and fancy starting again with a new scenario. Trouble is I am struggling for a back story to build on. I find if I have the story / scenario it helps to build the mission. I have looked at blue forces taking Anapa-Vityazevo in the North west, just inside the border from Ukraine, but then what? Does anyone want to throw some ideas at me, does not have to be historical (and probably best not), I just need some inspiration. Give me a story to unpack....objectives, responses from red forces etc. Very happy to work with someone as a collaboration Come on chaps, thinking caps on...
  16. @Friar i think after all the effort that went into it, this campaign deserves to be finished. For me it became a superb experience once i found my place and knew where i could help to achieve our goals. Since you want to modify it anyways would you mind setting it up in a way that roughly resembles the state in which we last left it? It would be nice if Aleppo AB is free for the taking, Harim and.. 'the other town' under control and our forward auxiliary airfield in Hatay maybe fully stocked with weapons (unlimited) and a limited amount of various airframes available (so we still have to be careful but don't need to start the next session with ferrying all the planes over again). I think by that it wouldn't really feel like a restart and we could more our less simply continue our campaign. I have no idea how much work that would be for you though. This is a hobby after all so please don't feel obligated to invest too much time and burning yourself out 🙏 Also is it possible to make the A10A available? That would be great since i only have a limited set of airframes at hand and that would give me a proper platform for using mavericks + a bit of diversity. But please only bother with it if it's just a small change and can be done in mere minutes. I can totally live with only having the F-5 and AJS 37 available.
  17. @Squee7e -not at the moment I am afraid. The stock ED save feature seems to be lacking and the DML persistence also has some issues. The mission will need to revised (I think I need to do things differently with Ai who do not get shot down) and I was going to ask tonight how people feel about another re-start. If people are happy then I will set about reconstructing the mission, but if people are done with this scenario I might move to another campaign implementing the changes I need in this one.
  18. @Friar are there any news about the campaign? Could you make it work again? If not, please let me know if i can help in some way.
  19. Earlier
  20. @Perfesser How are you adding the tanks? If you are adding them directly in the mission editor, then that seems to work for me as well. The problem with that is you can only generate a tank once, it can not re-spawn. If you are designing your mission where a player can get killed multiple times you will need to place enough tanks on the map to have enough supply. This then means that if the enemy could get to the the place where all the tanks are stored, they could be killed, if they do not have any AI protection. If you add AI to the mission you then run the risk of AI kills from amazing ranges and angles. A mission where a small number of players jump into tanks and attempt to take a town guarded by AI players and defences could be achieved however, but again you will need to provide enough stock for re-spawns. There is a feature called "late activation" where you could define triggers that state activate tank 2 when tank 1 gets killed and tank 3 when tank 2 gets killed and so on to prevent the map being littered with tanks not being used, that might be an option for your game play. That would half work to get round my problem but not when a town or zone could change hands a number of times. If you need to ask anything about building your mission please give me a shout.
  21. I recommend using something like loctite 222 if the bolts are smaller than M12 (don't use the higher grades for small bolts). This should keep the bolts in place but allows you to loosen the bolts if required.
  22. I just started building something on the Normandy map. Sound seems to work ok even when I start it as a server.... so far.
  23. I was installing a damper on the Crosswinds pedals today and while there I was going around checking bolt tightness. Every one of the 8 bolts holding the center pivot pedestals were loose. Only those. If you have a set I recommend checking those.
  24. It looks like my project may be dead in the water. It seems, for what ever reason, the way I create tanks when played on line gives them no sound, played off line they are fine. I have submitted my mission to cfrag for him to review to see if he gets the same issue.
  25. Dang! - No one is immobile, but some wheels are turnin' slower than others! :)
  26. From what I member is that DangerDogz went from UP 2.0 to HSFX 6. So we never used 5 me thinks...
  27. Doing some racing on the 352ndVfG Great Battles server last night, March 28, 2025. Wheels
  28. Since this was so long ago here are some insights for you from the other side of the battlefield. The 352nd was Single crew in every ground vehicle. I do not think we ever knew that you were multi-crewing the tanks. I know I did not know until I read this thread. Makes total sense now why some of you were able to engage us so quickly when we spotted one another. By Single crewing the tanks we were able to cover more ground more quickly but left us vulnerable to your multi-crewed tanks. We normally had about 4 max in the air and the rest of us were on the ground. Since the battle was for taking ground we almost fully conceded the air war. I will guarantee it was just as chaotic on our side of the battlefield. Duckman was your main nemesis in those situations. He is deadly accurate with the Sherman and any of the German tank guns. I will guarantee you that Deacon was shocked that he took out so many so quickly. Normally his gunnery was and still is pretty suspect. Lol, I wish our tactics had been that well thought out !! I can not speak for the rest of the group but I did not know that external view had been enabled during any of our sessions. Wheels
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