Perfesser Posted February 18, 2009 Share Posted February 18, 2009 There was talk in another thread about the difficulty of keeping the ball centered without any sort of reference beyond the in-cockpit gauge. If there was some way of reading the game's output for the slip/skid (not my area of expertise) it would be fairly simple to make a remote gauge using an LED display or a bank of LED's. Hell, you could even rig the output to swivel your chair with an actuator with a little more work for that seat of the pants feel. Is it possible to read the games output? If so, I might see this as an interesting project to pursue. Quote Link to comment Share on other sites More sharing options...
HH_RitterCuda Posted February 19, 2009 Share Posted February 19, 2009 yes and no there is a file called devicelink in IL2 that has all the output of the game so you can build a sim pit and use real gauges... but it is disabled for multiplayer because some one hacked it and use it to make a radar to find the enemy in 1.0 something version Cuda Quote Link to comment Share on other sites More sharing options...
Perfesser Posted February 19, 2009 Author Share Posted February 19, 2009 Figures, oh well. Quote Link to comment Share on other sites More sharing options...
cannon_fodder Posted February 20, 2009 Share Posted February 20, 2009 If you EVER fly offline its worth playing with devicelink.There is some very good sofware out there to interface with it devicelink does work in multi player but it is crippled.. It still takes inputs but the number of outputs is massivly reduced. I had software on the laptop with a clickable generic cocpits on it (german /UK /US) .In multi player mode - wingfold, flaps droptanks all worked in MP but 90% gages didnt. You'lll have to see if turn/slip is still enabled. there was no logic in what was disabled vs what was left enabled. Quote Link to comment Share on other sites More sharing options...
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