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DCS "Advance and Secure" Player Tank v Player Tank


Friar

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  • 1. DDz Quorum

Salute

I now believe (subject to final multi-player testing) that I have completed what will be a first for DCS.

I have re-created the scenario played out in IL2 Tank Crew where players control WWII tanks and capture towns / flags which then enables spawn points and if previously owned by the enemy, disables their spawn point, thus pushing them back.

The mission in based on Normandy map and players will require Combined Arms module and WWII Asset pack to play, but there is no reason why once I know the scenario fully works when opened up to multiple players the logic can not be migrated to any scenario on any map.

My intention is to host this as a public server and will advertise it once the final test has been completed.

FT has kindly offered to help test but is there anyone else that could join us for a game play test?

I would also like to use the in-game voice chat option for players to join either the Blue or Red channel, which I believe needs to be enabled on the install on our server?

 

AAS Arrive In Zone.JPG

AAS Map.JPG

AAS Point Flags.JPG

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