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Posts posted by rox
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I don't know why I went in here, but I wish I hadn't. Some of those views are 100% photorealistic.
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Awesome and very useful Chris, thanks!
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Here are some highlights from my perspective. Nothing as cinematic or interesting as the videos BluBear and Perf posted, but you can see me doing ground attack at and angle I had no right to fly away from with just a broken prop [4:20], Friar singing [5:30], instrument flying through clouds with appallingly set up rudder trim [5:47], and a fast bouncy one-engined landing and pathetic taxiing attempt with some incriminating comms chatter in the background [6:30].
Also friendly reminder to myself and others, nicely lined up targets like that are made for two separate (ripple) bomb drops in succession, instead of dropping the pair in unison.
Oh and question for BluBear, when you make those awesome videos, do you record a track and then record? Do tracks work as they should in GBS (they're near-useless in DCS)? I figure that would be a much better workflow than directly recording in-game with the UI and other ugliness getting in the way.
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1 hour ago, BluBear said:
Created in Photoshop using the two official PSDs (rgb and alpha) and exported using the appropriate DDS plugin that GBS uses.
Sidly took care of the 485th skins though, so you may want to tap him up old chap.
Ah I see, I thought you can just pull a skin file from the game folder and edit it.
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19 hours ago, BluBear said:
Another crazy Irish-American reporting for duty in the 402nd, introducing: Patrick Last
Updated skin for download attached here chaps.
What program do you use to edit these skins Chris? Can't open the files in anything.
I'm also confirming tonight.
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I quoted my own post instead of editing.
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2 hours ago, Jabo said:
No need to apologise Mick, but it's worth noting that as Rox appeared in front of me I was firing on the EA so it's quite possible he was hit by my rounds in the process. I'm glad I didn't hit anything important. It does underline the importance of improving the communication between the units if we're operating in the same area though as none of us want a friendly kill on our records.
Yeah sorry Nick, it was a situational awareness lapse on our part. From my end I saw four contacts, three turned out to be blue but I couldn't gauge the distance from the red one and was keeping more of an eye on Painless that on them, but they seemed well apart at that time. For the next 15-20 seconds or so Mick and I did a long right shallow climb turn around him, Mick then went in, missed, and at that time I think you might have been under me, I asked Mick if I should take a shot and got an affirmative. I hit him in the tail, which might have been already damaged a bit - I remember a stabilizer missing, but not sure if that was after I fired my shot or from before, and there were some bullet holes from before in the tail I saw from up close as I made my shot. He spun out a few seconds later. All the time I didn't see anyone on his six, nor did I notice being shot at (I'm sure I wasn't hit). I think our shallow climb took us above you and as we swooped down on him you were under us the whole time. At least that's what happened from my perspective.
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I was actually translating that from Russian and had to resort to Google Translate because it couldn't possibly have meant what I thought it does. I was wrong lol.
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Just rigged my flight gear back up after almost five months and will be there tonight.
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This was a surprise birthday present, I had no idea that a random village near Zagreb hosts "one of Europe's most modern" helicopter simulators.
The instructor was this great young guy who told me to "forget what I've experienced in games, this is a whole new level". To be honest, it was easier to fly this thing in this simulator with the big, long stick and pedals that trim properly, than it was to fly it in DCS on my stunted Saitek twisty stick. Of course, the "wow" mostly comes from the 6-dof hydraulics the whole thing is on, and although I haven't flown in a helicopter, given my experience in small planes I'd say the hydraulics simulate the whole inertia feel of flying quite well, but with a noticeable difference.
The instructor's assistant set the winds for 30m/s for our first landing as a prank 🙄 . Also got to land on the Kuznetsov and nearly crash into the sea immediately after taking off again as I turned way too early and lost speed, the instructor bailed us out with probably centimeters to spare.
These guys get crews from all over the world coming to train with them, they opened a bit earlier in the morning so they could fit me into their schedule. It's 130 euros for 30 minutes, but we stayed 45 due to the whole wind pranks and the instructor being a good guy.
I need to make friends with these people so I can come here at 3 AM and fly for free.
Does anyone know if DCS makes these maps for simulators like this?
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They use those to ferry extraterrestrials from UFO crash sites to Area 51.
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Seeing that 402 skins are all taken, does that mean I'd have to move to 485th or can I stay in 402th and use a generic one? (I'd prefer staying in 402th if possible as I've always flown it up to now, but if it's too much of a hassle never mind)
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I flew the M2000C and F-16 a lot and both are relatively simple machines that I'd recommend as a first modern-ish, radar-equipped jet in DCS.
Mirage pros:
- easier than the F-16
- super quick and simple start up due to it being an interceptor
- delta wing galore, this thing will go from light speed to stall speed within seconds after a hard turn
- you're not just flying another american jet like everybody else
- relatively simple radar (but more limited than F-16)
Mirage cons:
- only four pylons for air-to-air missiles, no Fox 3, no multi target capability
- limited ground attack options (no T-pod or precision guidance beyond INS CCRP/CCIP which are not that accurate)
- radar was a bit buggy in some aspects last time I flew it, but this might have been remedied with recent updates
- weapon management is sometimes counter-intuitive until you get the hang of it
F-16 pros:
- ordnance galore - Fox 1, 2, 3, targeting pod, laser guided bombs, loads of hardpoints
- multi target ability, can lock and fire missiles at up to six targets at once (low chance that you'll get them all but good thing to be able to do!)
- cleverly designed inputs to streamline workload, few controls that do a great many things depending on what mode you're in, powerful when you get used to it
- easy to learn to fly, also super fast start up.
- Helmet Mounted Cueing System makes you kill things by looking at them
F-16 cons:
- harder than M-2000C when it comes to getting used to radar management (I'd say moderately difficult to learn overall, but easy when you get used to it)
- still in early access as far as I'm aware, so missing implementation of some systems, though currently well rounded in what it can do
- (I'm picking nits here) taxiing is harder than easy-mode Mirage, kinda veers off from where you want it to go often and narrow landing gear means you have to turn carefully and slowly.
I'd say F-16 definitely offers more bang for your buck as it's way more versatile and powerful, but the Mirage is somewhat easier and faster to learn and fight in, and a bit more unusual of an airplane visually, being all sports car-like.
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Is there a learning curve axis too?
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Had a great experience yesterday, everything went smoothly apart from a few barely noticeable stutters/rubber banding spikes. Radio was a bit chaotic at times but I've seen worse. If we get shot down during the mission to the extent that we need to consolidate comms into one channel, I'm sure someone can move us around in teamspeak. The game minimizes really well for me and I don'0t have VR, for me it would literally be a matter of 4-5 seconds.
Thanks for the links Tom.
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On 4/21/2020 at 5:50 PM, Friar said:
so, need to take a P38 master class then - hopefully be flying tonight if anyone fancies taking me under their wing (thats not in the book by the way).....
I just did the same 5 min ago, I have the plane now so I'm in on anything concerning this campaign as long as I'm home (usually away on or around the weekends for 2-3 days, but flexible).
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The I-16 is certainly the most unique of them all, with its game-changing experience of turning the landing gear crank 44 times while flying a trimless torque galore aircraft with a screwed up center of gravity. More often than not it's a ground breaking experience.
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Mentioned this to Fen the other day, but I'll put it here as well.
I have tiny requests for our DCS server so it offers more training options to any of us inclined to less popular craft:
1. Some blue ships we can blow up (WW2 and present)
2. Ka-50 on the craft list (it's absent as far as I can see), and any other craft that was possibly left out.
3. Some nice scaled ground target areas. I'm thinking 2-3 areas, for example a SAMless C&C/logistics area or road block, another with short ranged SAMs, as well as a moving convoy or two. (we already have SAM heaven in Abkhazia)
I'm willing to add all of this myself if you let me, I've made some of my own missions already. I know there are performance considerations so I'd keep everything reasonable number and AI-wise.
These are just some ideas, no displeasure, pressure or sense of urgency intended.
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The only thing I ever flew for real was this thing in Iran in 2012, Zargan airfield, north of Shiraz. I think it's an Ibis Aricraft Magic 700 GS, but don't quote me on that.
90% stick time in the air, takeoff/landing hands on but the pilot actually did 90% of the input. I didn't even know the pilot would let me fly it. No pics from the air as the airfield is right next to Shiraz refinery, which was defended by manned AA guns They wouldn't let us bring cameras up as per regulations, but were otherwise extremely friendly. I might have a pic of me actually sitting in this thing pre-flight on my hard drive that's in Iraq at the moment...
Oh and half an hour of flying this cost 20 euros.
I've also flown in Cessna 172's twice, but didn't touch the controls. That's about it as far as my modest experiences go.
I have long been in love with gliders and it's still my dream to be able to afford the time and money for a GPL some day.
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Gosh I don't know what I'm doing lol. I thought I copied and pasted part of my post that I deleted, inn the end it was an old clipboard item that Fen sent me.
In any case, the problem is resolved, some files were missing after all.
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https://www.youtube.com/watch?v=m8TmyiHwiw869cOo
14 hours ago, FoolTrottel said:Me thinks the real problem is the contents of your Documents folder? 😮
What folder? I don't know what you're talking about.
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Need help here, the mod is in the right place but it doesn't register with DCS, can't join DD server. Here's pics:
You can see in the lower left corner that the mod requirement is in red. The server is also greyed out when not highlighted.
Installation path, A-4E-C folder contains all the stuff it should as per FT's picture.
I switched from stable to open beta via updater program yesterday, hence why file path doesn't say DCS.openbeta. I read on the forums that this is normal when switching and shouldn't be an issue. I'm sure this is the right SavedGames/DCS folder as I created a test mission in the game, saved it, and it shows up in the same folder under Missions.
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I was in the Russian Armed Forces museum in Moscow today, great museum full of stuff from the middle ages to today, spent more than 3 hours there. Some very unique things too, like parts of Gary Powers' U2, artifacts and a porthole from the Kursk submarine, an entire tail section of a Heinkel 111 downed over Moscow, and overall a massive WW2 collection of weapons and other things - and on top of that, they have an even bigger museum actually dedicated to WW2 that I haven't visited yet, this is the Armed Forces-in-general museum. (and a dedicated tank museum....and a dedicated aircraft museum...both on huge grounds outside of Moscow, there were no WW2 planes here)
First of all, I finally got to see my love up close. She wasn't looking her best, but beauty is in the eye of the beholder
Look at those curves! Even worn with age she shines with elegance!
The iconic Kamov Ka-25
Tail section of the He-111, this is the underside
Gary Powers' U2 wreckage with ejection seat
Since we're already here, some other things I found pretty interesting or very unique:
US pilot letter to would be hosts in case of ejection (Vietnam era)
Japanese Nambu pistol, very rare, never thought I'd see one of these for real.
Reichstag eagle. I'd say as far as one-of-a-kind exhibits are concerned, this takes the cake for today. From the looks of it, it seems that it fell on its head
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Weird that your freetrack is crashing.
The above procedure works for me in the two games that I have that don't recognize Freetrack alone (Elite: Dangerous and DCS). Apparently what ever needs to initialize those games' recognition of headtracking software is absent from Freetrack but not absent from Opentrack, hence when you open Opentrack it kind of enables the game to register the head tracking software, and it'll then recognize Freetrack too. It's like Opentrack is the ignition for Freetrack to work.
Try closing Opentrack before opening Freetrack, two head tracking programs running at the same time can cause all sorts of weird behaviors.
PWCG P-38 Lightning Strikes Co-op Campaign
in IL-2 Sturmovik: Great Battles Series
Posted
Confirmed for tonight.
Please let the ground crew know that I've requested additional prop blades in place of the extra ammo.