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DD_Fenrir

DDz Quorum
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Everything posted by DD_Fenrir

  1. DD_Fenrir

    New Game Launcher, New Set Up

    Air Combat Group - a mix of RAF & Lufty squads who congregated online to do realistic CloD campaigns back when CloD was more popular. Like Storm of War but a closed group. Got some good vids out there, some good pilots too. https://www.aircombatgroup.co.uk/
  2. DD_Fenrir

    Screen_181105_232730

    It's a rare pleasure to engage in a little synchronised tanking with your chum...
  3. DD_Fenrir

    DCS F-14A/B Pre-order Now Available at Heatblur

    If they release a decent template at start I'll make some VF-4426 (DDZ = 4,4,26) custom skins with the DD logo on the tail!
  4. DD_Fenrir

    Screen_181029_225206.png

    From the album: DCS

  5. DD_Fenrir

    Screen_181029_225319.png

    From the album: DCS

  6. DD_Fenrir

    DCS

  7. DD_Fenrir

    Screen_181029_225212.png

    From the album: DCS

  8. DD_Fenrir

    Screen_181029_225124.png

    From the album: DCS

  9. DD_Fenrir

    Screen_181029_225116.png

    From the album: DCS

  10. DD_Fenrir

    Screen_181029_225059.png

    From the album: DCS

  11. DD_Fenrir

    Screen_181029_224615.png

    From the album: DCS

  12. DD_Fenrir

    Screen_181029_224540.png

    From the album: DCS

  13. DD_Fenrir

    Screen_181029_224357.png

    From the album: DCS

  14. DD_Fenrir

    A10A/A10C

    As a rule for all FC3 level aircraft (and even the full blown jet modules) these are the primary bindings to map to joystick or throttle as you'll reference them often and usually under stress!: 1. Target Designator Cursor (TDC) Up, Down, Left, Right - put this on a hat switch. Yes, even if it means banishing trim control to the keyboard; you'll use TDC control more! 2. Weapon Select 3. Airbrake 4. Chaff and Flare dispense
  15. DD_Fenrir

    Screen_181017_214834.png

    From the album: DCS Oddities

  16. DD_Fenrir

    DCS Oddities

  17. Hello chaps and chapesses, New DCS update dropped today for you stable version users. The big news: MiG-29 Professional Flight Model is available to those who own the DCS Flaming Cliffs 3 content. It's a lotta fun! Many other fixes and tweaks, but... still no dice for the Spitfire canopy/windshield issues, alas....
  18. DD_Fenrir

    DCS F-14A/B Pre-order Now Available at Heatblur

    https://forums.eagle.ru/showthread.php?t=221819 Oh dear Christ- I had a bit of sex wee come out watching the trailer.
  19. DD_Fenrir

    DCS: Fw 190A-8 Announced

    Little more to add than: Wh00t! https://forums.eagle.ru/showthread.php?t=221655
  20. DD_Fenrir

    Screen_181001_170034.png

    From the album: DCS Oddities

  21. DD_Fenrir

    Screen_181001_162555.png

    From the album: DCS Oddities

  22. DD_Fenrir

    Storm of War

    Hello chaps, Just a heads up to keep you abreast of developments that are emerging on the horizon. Storm of War (SoW) multiplayer campaign is working towards a new Normandy 1944 campaign to be flown in DCS. This makes me VERY happy, and I'm sure some of you will find this news equally pleasing. Provisionally it looks like Friday European evenings are shaping up to be the event night - until such time as it may become a 24hr a day deal. For those unfamiliar with Storm of War, it is a full switch (no externals, no map icons, but custom labels to help spotting in DCS), dynamic campaign server. What this means is tracking of unit losses and target destruction is persistent from one mission day to another - you hit a target on day 1, day 2 that target stays destroyed and persistently so into days 3,4 ,5, etc., unless resources are dedicated for it's repair. There are fixed stocks of aircraft (and possibly vehicle units) for each side which suffer attrition as the campaign progresses; there is resupply but if your losses (at both squadron level and for all units ground, sea and air!) outstrip your supplies then prepare for some restrictions to your operations. If they are able to integrate the features from the old CloD SoW, this could mean tracking of your allotted a/c serial numbers, repair of damaged airframes, logging of your mission hours, tracking of your statistics and victories... and also your deaths! So, may be you're interested - what do you need? The first thing is DCS World 2.5, with the Normandy 1944 map and the WW2 Asset Pack modules. We've been provisionally allocated as an Allied squadron so Spitfire IX or P-51D (not TF-51) Modules would be required. There is a move towards Simple Radio Standalone: https://github.com/ciribob/DCS-SimpleRadioStandalone/wiki This uses the in cockpit radios in DCS as the primary voice communication system - we still use TS3 as a lobby and back-up but you communicate through the frequencies set in the DCS cockpit radio - clever stuff! I'm investigating this currently and will expound further on this as the requirement matures. What this means generally is for the Mustang and Spit that you will have to have the correct radio button (A, B, C, or D) pressed to communicate with your Squadron, Air Traffic Control, Ground Control or other respectively; if you takeoff from your home base and forgot to switch your channel from ATC to your squadron channel, you won't hear your flight leader's orders! That's it from the software requirements! There will be further requirements in terms of competency 1. You'll need to be able to get on or off the deck 9 times out of 10; or at the very least doing so with minimum damage (damaged airframes could be taken out of availability for a variable period of repair dependant on how bad you broke it - do so regularly and it will limit the airframes available for operations and detrimentally affect your squadron's sortie rate). 2. You'll need to be able to keep loose combat formation - no Blue Angels stuff here but to be able to keep well up on your leader so you can in the same breath look at them for station keeping but also clear their tail without losing peripheral vision of their plane - and just as importantly so that he can do the same for you. From our previous experience in SoW this is the single most important tactical consideration because the opposition are some of the sneakiest and well disciplined opponents you will face they will bounce you at every opportunity and good cross-cover is essential. 3. Be conversant with systems for arming/selecting and dropping of tanks/bombs. Nuff' said. 4. This is less a requirement but is definite must if you hope to maximise your enjoyment of the campaign and make the most of fleeting opportunities as they present themselves. Work on your gunnery - understand how crucially important keeping the slip ball/needle centred is and how changes in power and airspeed affect your directional trim so you can compensate instinctively. If you feel lacking in any of the above then contact me and I'm happy to do some 1-to-1 or small group training sessions to help you refine these. Otherwise please let me know below if this is something you'd be interested in taking part of! Cheers! Fen
  23. DD_Fenrir

    Storm of War

    Storm of War test server running over this weekend: http://www.stormofwar.org/phpBB3/viewtopic.php?f=29&t=6860
  24. DD_Fenrir

    Reflected's P-51 Skins

    You want these. Trust me. https://www.digitalcombatsimulator.com/en/files/3123988/
  25. DD_Fenrir

    Storm of War

    Was a pleasure old bean. An audience does raise the stakes and the heart rate, n'es pas?! Well flown - as discussed, your fundamental technique is about right, it's just a case of tidying the edges. Oh, and bloody good gunnery by the way. You could teach some of the chaps a thing or two!
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