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Showing content with the highest reputation since 06/18/2018 in Posts

  1. 5 points
    I'm trying to help out some folks when I see they could use some. This is an in cockpit view of how to use lead and lag pursuit. https://youtu.be/oN0BV_p-tJI
  2. 4 points
    Well chaps, thank you, had a blast. I had a great time. Crash, FT and Arthur hosted and it was fun! Thanks gents! It is the way to go...and jeez, these planes look good.
  3. 3 points
    Thanks for an intresting trip report. Nicely done Chris. Do you or anyone know which airfield that was used in the movie: Twelve o' clock High from 1949 with Gregory peck? You mentioned Big Beautiful Dog. Here she is one day prior to the crash. Duxford 2011.
  4. 2 points
    ... and drop tanks too in the latest patch to the OpenBeta! Plus the efficiency of the rads has been tweaked slightly so it's not quite so easy to overheat which I know some of you will appreciate - though prop hanging at full throttle is still not recommended! For those not with the OpenBeta expect the patch to land within a week or two.
  5. 2 points
    As I descended over Dungeness late this morning, returning from our holiday in Menorca I looked out at the familiar shape of Kent from 14,000 ft with two distinct thoughts... The first and most obvious, is of our virtual dogfights in these very skies during CloD evenings, this quickly progressed to imagining it for real all those years ago accompanied by William Walton's 'Battle in the Air'. Enter the inevitable recollections of the Battle of Britain movie and my earliest memories of play dogfighting with my Airfix kits and my second thought was an overwhelming urge to go up in the loft as soon as I got home, un-box my childhood models, dust them down and have a little sentimental play. I thought perhaps we could put a thread together documenting the plastic kits of our childhood, if any of you have pictures to share too. Here are the majority of mine, all 1/72 scale from the 90s, apologies in advance to the general quality of the build, paint finish, markings etc... I was young and nowhere near the perfectionist and purist I am today! As PapaBear will recall, I was a tad impatient when it came to finishing model kits, inasmuch as using a heat gun to dry the paint as quickly as possible so I could apply the decals, or in some cases painting after applying the decals...🤣 Cockpits and internal details? Adding undercarriage? All seemed like a waste of time to a whippersnapper BluBear. Airfix Spitfire I, Vb, IX and XVI Airfix Defiant, Typhoon and Hurricane II/XII Airfix Stuka, 109E and G6 I think Airfix 190A8, D9 and A6M2 Airfix RAF twins, Mosquito FBVI and Blenheim IV Little friends, Airfix P-51B, D and P-38F Memories of Great Warbirds air display at West Malling probably prompted the need for this Airfix B-17G and Matchbox B-25, the latter of which is presented unpainted in the colour plastic as supplied (epitome of lazy!). I did jets too (sorry FT). Airfix Jaguar, Hawk, F5, F-16, F-15 and F-18, most of which have seen better days after hanging from and falling off the ceiling many times... The Hawk in fact started life respectably finished by PapaBear in Red Arrows livery, but for some reason I decided to camo over it... Also a rather nice Desert Storm Tornado GR1 from I believe an Italeri kit, completed when I was a little older with a little more patience (look Pa, I painted the pilot and everything!) - along with an Airfix Harrier GR3 That's most of mine, I have a Vulcan and Ju-88 somewhere too... Show us yours 😎
  6. 2 points
    As the title states. The lead/lag video was a good example of fighting with a plane of similar turning abilities as your own. With a poor turner like the La5 in this demo you just can't play the same game with a 109. You'll still use lead and lag with an energy fighter and use displacement turns with a good dogfighter when the situation dictates. If anyone wants the raw recording to see any of these training videos from different angles just ask. https://youtu.be/154u9FXZqoU
  7. 2 points
    Progress! Tail section mounted, main landing gear constructed...
  8. 2 points
    Yes, it is a flying FW 190 A8 and it is stationed in Sweden. Unfortnuatly it isn't the BMW 801 engine, but a russian ASH82 one. Short story, from what I read in the comments: Many Flugwerke "parts" were required to re-build this aircraft. Which was crash landed on a farm in Southern Sweden by Ludwig Nitzsch of 1./J.G. 54., at the end of WWII. Ludwig returned to the farm on his release from the authorities and married the farmer's daughter. He lived in Sweden until his death 1998?
  9. 2 points
    Well, it could very well be a fluke... as I managed to do it just once, in ... well, maybe 20 attempts? At the next attempt, I was over confident, and initial touch down was fine, bit next I lost it completely rolling down the runway... left/right-wingtip polish and randomly park it off-runway.... Oh well...
  10. 2 points
    Brilliant approach... the one I initially had used was to use airspawn at Hawkinge at 1m altitude... did not work out really...
  11. 2 points
    The Beau can be a bit of a handful on the ground and the swing on takeoff due to the non 'handed' props is quite pronounced. Once you get the hang of steadily advancing the throttles and are ready with a bootful of rudder when required she's not too bad. The other thing I've found is not to try and haul the thing off the ground too soon, once the tail is up, just a suspicion of elevator is all that's required for her to fly off the deck.
  12. 2 points
    Some facial expression and g-turns
  13. 2 points
    12 takeoff attempts, 3 takeoffs completed that looked like a drunken monkey. One training landing pattern, landed without breaking anything and then commenced to ground loop 4-5 times.. damn the Spit is "twitchy" compared to the 51. Got a lot of tweaking to do on controls and key bindings in my future with this warbird :-0 !
  14. 2 points
    Cool.... really wondering what it will sound like. (I carefully predict we will have a BoX DF server up soon, 24/7, Night Time, all the time! ) Thanks!
  15. 2 points
    Yes, yes, for those that only have Battle of Stalingrad this might be indeed particularly and extra specially interesting... As in... Go for it! (Not sure what it will bring you exactly, but I think I can guess it may tempt our Arthur to do some more mission editing, as he could add Bom-aircraft to his rather recently edited/created Bos-aircraft-specific missions... And we all realize that keeping Arthur busy is very important to keep our world safe, stable, and with plenty of food and drinks... )
  16. 2 points
    Look what I found for Lydd; https://ryesown.co.uk/german-bomber/
  17. 2 points
    Something I've been meaning to do for a while is visit the sites of all seven (eight including Brenzett) former USAAF Ninth Air Force Advanced Landing Grounds in Kent, by bicycle. The most well known of course is RAF Lashenden, now Headcorn Aerodrome which is a popular General Aviation, Skydive and Warbird flight experience hub. It's also just down the road from where I live, so naturally that's where I started the ride. With help from the book 'UK Airfields of the Ninth then and now' by Roger A. Freeman, a healthy dose of Wikipedia and a few drops of Google Streetview, I plotted the most direct route in Strava to easily accomplish all eight sites in an afternoon. The weather wasn't perfect; actually quite blustery and hard-going down on the marshes, but considering the minimal elevation overall, it made the ride that bit more rewarding. Unfortunately, I couldn't find the memorials to a couple of the sites, but I managed to snap pictures of the rough area where the runways would have been back in 1943/44 instead. Sites visited in order: Lashenden Headcorn (actually near Egerton and incidentally the site PapaBear, Fenrir and I used to fly model aircraft from) Ashford Kingsnorth Brenzett (An honorary entry for the US AAA battery based there, it was an anti-V1 RAF base primarily) Woodchurch High Halden Staplehurst For those of you interested in the stats of the ride, there's a link to my Strava entry at the bottom of the post, it turned out around 58 miles in the saddle. Here's the route map, with the locations of the airfields: And onto the sites... RAF Lashenden Aero Legends were operating both of their Spitfires today, the single-seater Mk.IX TD314 was on 'sit-in' experiences and the two-seater T.IX HN341 was performing pleasure flights. The latter seemed to follow me round the ride for the first 20 miles or so, which made the experience all the more poignant. Quite the soundtrack! RAF Headcorn The memorial is actually located on Bedlam lane which runs along the South East perimeter of the site, the airfield would have been directly behind me taking these pictures: RAF Ashford Looking approximately South West from what would have been the eastern perimeter, the NNW-SSE runway would have run from right to left in this view. RAF Kingsnorth Looking North East, this is where the NE-SW runway intersected the main road. Spitfire NH341 flew overhead just as I took this picture. Marvellous! RAF Brenzett Now a small museum which has a number of interesting artefacts, including an intact Vampire sadly languishing outside (not good for wood), a bouncing bomb recovered from Reculver and the last time I was there a fully operational link trainer. RAF Woodchurch The original ALG was located to the North of the village and South East of Little Engham Farm, which is a private strip owned by the Warbird pilot Rob Davies who famously bailed out of his P-51D Big Beautiful Doll at Flying Legends 2011 (some of us dogz were there to see it). He used to put on a great little airshow here called Wings n Things back in the early 2000s, sadly rising insurance costs and mounting risk assessments knocked it on the head. He's still active, test flying and transporting Warbirds around Europe and working with Aero Legends as a camera ship pilot in his T6 Texan that he still flies from here. These pictures are views from what would have been the Southern threshold of the N-S runway, looking North-ish. RAF High Halden Unfortunately, the memorial did not materialise on this one, it may have been moved to the village. This however, is the view roughly looking south at what would have been the northern threshold of the N-S runway. RAF Staplehurst I've been cycling around this site for years without realising the significance of the surrounding fields, for some reason I thought it was located to the west of the town. This fantastic, well kept memorial was erected back in 2010 with an opening ceremony which included a flypast by Rob Davies in P-51D Big Beautiful Doll along with the wartime pilot of the P-51B etched into the stone in attendance. Despite the leaden skies and howling wind, I took the time to sit on the grass and sign the visitor book, looking out over the fields and trying to imagine what it was like 74 years ago. That's all folks! For further information, Wikipedia has a decent amount of information on WW2 ALGs in general and goes into some detail for each one I visited today. https://en.wikipedia.org/wiki/Advanced_Landing_Ground#United_Kingdom_(Kent) Here are the stats of the ride: https://www.strava.com/activities/1645043553
  18. 2 points
    Excellent read and piccies!!! Will now be following you on strava BluBear @Sweper Most of Twelve O'clock High was filmed in the well known English county of Florida
  19. 1 point
    Nice model Bill, if I saw that sitting there in the store I would have snapped it up also. Good Find.
  20. 1 point
    Good news chaps! Those of you not running the OpenBeta can now benefit from a host of updates, bug fixes and new content - including the Hornet! Also a new format of memory mangement is enabled in this release to better manage RAM allocation and reduce the risk of hangups whilst loading the more memory intensive maps (we're looking at Normandy and Nevada). You WW2 DCSers will also benefit from improved Normandy map features, an expanded Asset Pack and now Flak bursts can be seen by clients (and not just the host) on Multiplayer servers... yay! Note that the changelog is out however, it may be some hours before the files are available for download - looks like a biggy so those of limited internet bandwidth be prepared for an overnighter... Changelog is copied below: DCS 2.5.2.18736.400 DCS F/A-18C Hornet and The Persian Gulf map is available. Added CVN-74 J.C.Stennis aircraft carrier. L-39 Kursant Campaign and F-15C Aggressors BFM Campaign is available The first version of the video memory manager is presented, which will purge the video memory when the video memory budget allocated by Windows is reached. The resources that were not used in the last 10 seconds are first to be purged. New OFFLINE mode is now implemented. User can turn on OFFLINE mode that allows the game to be used without internet identification and without a time limit. Note: user must turn off OFFLINE mode on the same PC. OFFLINE mode cannot be turned off from another PC even with the same user's login. DCS World Kh-25 and Kh-29 will follow the laser beam target point of the Su-25/25T optical station when player to shift the target point after launch. Aircraft AI will be changing altitude between waypoints less aggressively. Removing scenery objects via trigger will not be stay in the invisible mode, they will be removed completely. MP. Added additional list of checkboxes for advanced IC server options: require pure textures, require pure models and require pure clients. If an airbase has multiple runways in parallel the ATC will indicate which runway the player should take. GUI. Input window. Device names in Input table can be customized. Added China Asset Pack. AI helo crew will not sink into FARP surface. StaticObject.destroy() on cargo object will removes the cargo instead of killing it. MP. Client will not gets wrong briefing from last played single player mission instead of the right briefing from current MP mission. Fixed crash with Transport.dll F10 map. labels in high resolution (1440p, 2160p etc) with turned on Scale GUI option will be in correct position on the map. Fixed crash when briefing is set by trigger. LAU-61 and LAU-3 rocket launcher will not looks empty when rockets in the tubes. Multi Display. Fixed some freezes in 140 degrees FOV. Deferred Shading render locked in the game and can not be turned off. DCS ceased support of old graphic render without Deferred Shading. The SF key linked to user's account can't be activated with another account. A-10A, A-10C. Corrupted TV display fixed. Fixed CTD when Helicopter AI group landing on the ground.. The sun will not shine through the rearview mirrors. ME maps. Fixed the captions that could be corrupted by zoom and moving. MP. Changed the order of server IC options on client. The player will not have the opportunity to see the usermarks of the opposite coalition. Added option to use built-in to VR device mic and speakers or not. The aircraft will not ignores the task via triggered action for changing waypoint. Restored moonlight in the night. ME. MLRS FDDM vehicle has been moved to Artillery category. ME. Fixed GUI Error after deleting a unit when using the list box. MiG-29S. The old R-77 launcher replaced with corrected new one. ARM Kh-25MP. Minimum range was increased. ARM AGM-45. Minimum range was increased. Added new warning window with switching to OFFLINE mode. AA missile R-77. Corrected data for launch zone calculation, turn off the loft maneuver. Fixed incockpit heavy breath sound at high G. ME. Fixed error caused using the list box of vehicles with appointed target mark. Su-25T: training mission CN voiceover fixed In-cockpit mirrors will not have red outline. Sound - reworked guns sources loading routine to allow aircraft-module-specific samples to be used. Restored texture of KDO G40 Added scripting functions for airbase parking data (true/false parameter). Group list immediately shows changes which user made in unit panel Airlifted troopers will not ignore point and radius zone of embarking. Aircraft with "uncontrolled" setting will not damages aircraft carrier. Aircraft will not takeoff from an unactivated aircraft carrier. Graphic options. SSAA disabled above 1080P. Updater updated (worked with 'deltas') Spawn cold aircraft on ship deck with folded wings. If the unit being followed is destroyed DCS crashes - fixed. ME. Added feature of static templates. JTAC radios comms error due to SA-18 fixed. ME. Ground/water units numeration corrected. The modulation of shipborne radios set to AM by default. MP. Server will show a warning to clients who do not have a map used in the mission. NVG brightness adjustment is over sensitive - corrected. AI armed speed boats. Corrected performing turns in the formation. Mi-8MTV2. Rear gunner will be removed when cargo doors are disabled. Western aircraft RWR's will not be pick up the FA-18C Lot 20 as Unknown. Chinese J-11 will shows up as 29 on RWR. Corrected a supersonic sound Mach cone of the missiles. The radars of SA-3 will be displayed on RWR: P-19 Flat Face radar - FF, SNR S-125 Neva Low Blow radar - LB. Long radio subtitles are superimposed with triggered messages - fixed. Radio subtitles will not appear if you are not on the same frequency. DCS Flaming Cliffs MiG-29. R-27R aligned on launcher. MiG-29A fuel tanks position corrected. MiG-29. External light adjustments, headlight color tuned. Corrected carrier arresting cables physics. Su-33 will not explodes if arresting hook contact with cable in backward move. J-11A. Corrected pilot suit skin. Different skins will have its own pilot skin in F1 view. J-11A. The HUD symbols will not place out of glass borders. J-11A. The HUD language will depend by selected language in the options. J-11A. Will be displayed on the RWRs of western aircraft as Su-27. J-11A. Added customized cockpit support for J-11A J-11A. AI and Flyable have no Su-27 sound effect fixed. FC3: added A-10A CN flight manual Su-27. Slat indicator will works. Su-27. Fuel level gauge fixed. Mig-29. An instrument and flashlights lighting corrected. DCS Hawk T1 by VEAO First round of changes to the FM behaviour. Improvements to departure from flight logic. Improvements to electrical system logic. Fix for the taxi bug. Improvements to AoA calculations. System damage improvements. PBR improvements to the external model and skins. DCS AV-8B N/A by RAZBAM EHSD Moving Map Enabled EHSD Data pages DMT axis control enabled ECS System operational (oxygen and cabin pressure logic) Hypoxia modeling enabled Auto-start functional (deployed with EHSD updates) Auto-stop functional (deployed with EHSD updates) SAS Pitch, Roll, Yaw WCA indications functional DEP RES WCA indication functional Radios functional in non-easy comm (only controllable from UFC/ODU currently) Added KC-135 Drogue Tanker AI AG master mode selection improvements USS Tarawa TACAN enabled Armament control panel improvements and corrections STRS Page update Laser code input updated AGM-65E handler enabled (WIP) IRMV Sensor select bug fixed TPOD THC select bug fixed DMT sensor movement in LSS Vapor effects initial implementation ACNIP and Radio Control Set (Backup Radio Control functionality) Cold cockpit switch position corrections MPCD brightness glow/reflection added EDP brightness knob functional Cleaned up cockpit command params of unused duplicates Engine stress damage overhaul (better indications as damage occurs, correct resetting of damage, more dynamic modeling of damage through RPM range) Corrected inertia modeling of weight and balance with respect to fuel consumption and refueling Corrected actuator movement rate of flight controls actuators Corrected aileron effectiveness coefficients Corrected COMM2 UFC knob not animating correctly and tied with water flow light on EDP Added LODs for external model for optimization Optimized collision model IR Maverick slew and lock updates Stabilator indicator correction Corrected water flowing on and off rapidly in Landing STO mode Corrected MPCD glow not going off when MPCD goes off after being on Corrected minor shake due to gear model when not moving with parking brake Increase canopy open/close speed to match video references Canopy open/close keyboard shortcut now automatically performs unlock handle Corrected Radio COMM 2 not working in UFC mode Corrected ARBS/DMT TDC bug. IR/TV Mavs launch constrain keyhole is now active. AGM-65Es are now active. MPCD behavior after firing a Maverick has been updated. IR/TV Mavs axis slew is now active. STRS Page WPN FAIL message bug is now fixed. (The bug appears when using mavericks). Weapon AUTO (CCRP) release mode improved logic, cues, and accuracy Weapon CIP (CCIP) release mode is upgraded. Still WiP. NVG Brightness control Altitude Sensor Selector preventing use of IRMAVs bug fixed. Updated KC-135B model Updated UFC font DCS M-2000C by RAZBAM Added 9 Training Missions for NTTR from Baltic Dragon Corrected overall hydraulic logic and fix loss of control when engine going off and using emergency hydraulics Corrected control surface hard-over when on ground for high AOA (tail wind on aircraft when sitting on deck) Corrected fuel pump switch being able to move when engine start cover it Corrected Gun ARM, else SAFE joystick abstraction not working when going back into SAFE Corrected transfer light not coming on during refuel Vortices/vapor effects Cockpit clock bug fix. Vortices/vapor effects Corrected issue when on engine idle on ground and subsystems not receiving power correctly Corrected endless refueling when on ground and requesting less internal fuel than currently in aircraft Corrected AI main gear pos contact point slightly above ground Corrected linearity in pitch control for consistent pitch down response Caucasus campaign bug fixes for Mission 01 and Mission 13. DCS SA342 by Polychop Simulations Added SA342Minigun module Added SA342Minigun addendum.txt file in module Doc folder Corrected PBR textures, no more "roughmet" textures are used, according to particular light conditions some issues may still show Multicrew mode, Nadir use has been moved to copilot, pilot is no more able to use the Nadir if a copilot is aboard. Corrected Rockets range and effect Corrected Mistral missile, now it's all aspects and 7km range Corrected HOT3 effect regarding unarmoured vehicles (infantry, trucks ...) Added Copilot Intercom functionality Corrected Cockpit glasses Reworked Gyro and AP logic In order to prevent conflicts between the main joystick and a possible second joystick when targeting with the camera, a new option has been added in Options/Special/SA342 named "SECOND JOYSTICK FOR CAMERA", it has to be unchecked if you don't use a second joystick for the Camera (Viviane or else) and it has to be checked if you use a second joystick. Due to latency issues, ability for the copilot to pilot the helicopter in multicrew mode has been removed. Added missing keyboard or joystick assignments in controls, Warning, Due to new input additions, it could be needed to re-assign some inputs. Restored behavior at ground, the helicopter will begin to roll or pitch around 45% torque Corrected controls position for FFB or non-FFB sticks, including diamond, 3d stick in cockpit view, 3d stick in external view Corrected ADF guage CAP flag Cockpit lights have been fixed including writings flickering, issues may persist under specific light conditions Replaced "Improve your skill" mission 2.5.0 version Corrected sun glasses A new document has been added to the module doc folder, named "Gazelle Multicrew 24-04-2018.txt" talking about multicrew limitations. Damages due to negative g has been added FM has been refined in some areas Corrected camera control when in slaved mode NADIR, Auxiliaries will display continuously i.e "AUX 1-6". Pressing AUX key again or using the EFF long key press will revert to previous display. Weapons training missions changed for Caucasus and Nevada. Minigun gunner animation is still WIP and will be corrected The Gazelle module goes out of beta state, potential still existing issues will be corrected in time. Gazelle TV black screen fixed DCS A-10C Adjusted default VR View. A-10A, A-10C. Corrupted TV display fixed. Datalink restored. A-10C: training mission CN voiceover fixed. Internal cockpit flood lights restored. DCS Combined Arms UNCONTROLLED checkbox will disabled control of ground forces from F10 map for all roles except Game Master. Briefing panel can be called in the game. DCS Ka-50 Fixed crash in the Beslan airport when user asked taxiing. DCS F-5E Taxi/Landing lights corrected. DCS F-86F Corrected missions: training F-86F Bomb and 4 singleplayer Street Sweeper, Flight Suit Attitude, Sabre Strike, First Jet Strike Fighter. DCS NS430 fixed backwards scrolling breaks autofill/info for App/Dep fixed NRST USR WPT screen not working. fixed Night time kills pop out window. Right Knob scrolling through letters randomly - fixed. DCS C-101 by AvioDev Updated CN localization. Updated external model with new nose shape as it was too sharp. FD command bars will stay in view with FD powered off only when battery power is available. Kneeboard: Solved the inability to assign page up and page down to kneeboard both with keyboard and joystick. Solved the inability to assign shortcuts to kneeboard both with keyboard and joystick. Solved the inability to mark current position in kneeboard map with joystick. Inputs: Fixed possibility to assign HSI Course and Heading Knobs to keyboard and joystick. Fixed possibility to assign Speed Bug to keyboard and joystick. Fixed possibility to assign Altimeter Pressute Setting to keyboard and joystick. Updated EB keyboard and joystick input files. Multiple corrections and additions plus added rear cockpit. Fixed TACAN range. Fixed helmet glass in VR. DCS MiG-21Bis by Magnitude 3 LLC Updated instrument needles to stop Z buffering. Fixed ADI tape’s animation and 3D mesh. Adjusted phosphor green glow to be brighter. Fixed cockpit lights. Chinese cockpit added by uboats. HUD glass changed for visual enjoyment. Canopy glass alpha channel adjusted. Fixed landing gear strut lights from being on constantly. Fixed material attributes on RN-24/28 bombs and APU-13MT rail. Fixed 3D mesh vertical tail top section to be more curved. Fixed non-rotating compressor blades. Added PLAAF white livery by uboats. Added Chinese localization for missions. Created new indicator lights. Fixed textures on English ASP switches and other objects. Adjusted red flood-lights to be brighter. Adjusted pink color lights to red-ish Fixed see-through areas in cockpit. Fixed flap and ARK buttons' position animation. Corrected SPO's center area not to rotate when switching between night/day modes. Fixed RSBN NPP Glideslope animations. Fixed RPM 2 needle not overtaking RPM 1 needle. Fixed non-rotating compressor blades. Fixed landing gear strut lights from being on constantly. Fixed a bug that caused small errors in aerodynamic forces calculation for the landing gear. Slight improvements in "Game Flight Mode" and/or "Simplified Engine Management" is on. Engine won't shut down on high lateral or high negative longitudinal acceleration (such are in spins) Engine won't stop at low oil pressure time trigger. Engine won't shut down at low fuel pressure. Added Iran, Iraq and Syria liveries by Jack MiG-21Bis now works in the Persian Gulf. Corrected Russian text on the T-10 indicators and radar lights. Corrected radio channel numbers and Russian text on list. Corrected material attribute on mirror. Added raindrop effect. Corrected materials on LOD4 causing objects to be invisible. Corrected UVs on tac-numbers. Added DPRK 2016 livery. (Based on #42) Added Slovakia livery by Jack. Corrected glass material setup. Reflected colors on the HUD and windscreen should not be so bright now. Adjusted HUD and windscreen reflectiveness. Removed duplicate 3D mesh objects in cockpit. Adjusted landing and taxi lights as a temporary fix to prevent cockpit bleed-through. Added RSBN frequencies for Persian Gulf. Fixed missing kneeboard maps. Updated mission folder structure. DCS Mi-8MTV2 by BST Corrected training mission MI-8MTV2-Training-Weapons. Corrected instant missions Mi-8MTV2-QS-Convoy Raid and Mi-8MTV2-QS-Target Practice. DCS MiG-15bis by BST Corrected cockpit white lamps. Corrected training missions. DCS L-39 The behaviour of CB "МРП-РВ" when mission started first time corrected. DCS UH-1 Added new Instant action missions for Persian Gulf. Player aircraft will be able to born on the ramp of carrier. DCS Spitfire IX Tail wheel animation corrected. DCS Normandy 1944 More detailed objects and realistic airfield textures. The textures now reflect the more dusty, lighter, sandy surfaces Removal of permanent structures from ALG airfields Concrete surfaces for the airfields of Evreux, Carpiquet, and Tangmere Shallow water zones along the coastal areas New stone bridges More structures like farm houses outside the detailed areas of the map Added more objects like windmills WWII Assets pack New units added: M12 gun motor carriage M30 cargo carrier M2A1/M3 halftrack StuG IV Sd.Kfz. 234/2 "Puma" Sd.Kfz. 7 artillery tractor Sd.Kfz. 251 Sd.Kfz. 2 Kettenkrad Horch staff car Barrage balloons LCVP Higgins boats UK soldier Campaigns A-10C BFT Campaign. BFT01 - Some minor vehicle updates. BFT02 - Corrected voice over. BFT04, BFT09 - Corrected bug after missed approach. Adjusted the altitude triggers make them work better. F-15C The Georgian War - missions 2, 11, 12 updated. Mi-8MTV2 The Border - missions 6, 11, 13 updated. A-10C Sturmovik - missions 7, 10 fixed. A-10C The Enemy Within Campaign - missions 7 and 17 corrected. UH-1H Argo Campaign - some missions corrected. A-10C Advanced Campaign - corrected missions AAT10 - AG Missile Employment. Mi-8MTV2 Oilfield Campaign - fixed conditions of landing in missions 10 and 14. Mi-8MTV2 Spring Tension Campaign - fixed condition of landing in missions from 1 to 9. BS2 Republic Campaign - added CN localization. A-10C NTTR Red Flag Campaign - added CN localization. New Skins: F-86F IIAF Imperial Iranian by carss. KC-135 Turkish Air Force by c@sper. F-5E IRIAF 43rd Tactical Fighter Squadron by jponti. F-5E IRIAF by drPhibes. MiG-29A IRIAF Sand-Blue skin by bounj. Mi-8MTV2 NAJA Special Police by OfficerAMR. Mi-8MTV2 Islamic Revolutionary Guard Corps Blue by OfficerAMR. Mi-8MTV2 Islamic Revolutionary Guard Corps Sand by OfficerAMR.
  21. 1 point
    Wow... glad that in the end you got it sorted!
  22. 1 point
    Nice to have a plan
  23. 1 point
    Well, I reinstalled DCS, and it looks like it's all there now... Copied config\input over... looks fine now. I do know now where my issues came from: I had reinstalled Windows, but left DCS out of that. It worked like that, having it on a different drive than windows. It did work, but no menu items, and it was not listed in 'Programs And Features' / Apps. It is now though...
  24. 1 point
    FT YOU HERO!
  25. 1 point
    Maybe a good time to set up a stick-share?
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