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Showing content with the highest reputation since 11/14/2019 in Posts

  1. 9 points
  2. 7 points
    I stand and salute the big BG. Always remembered, sadly missed.
  3. 3 points
    Lol. How many other Dutchmen are there that have the cultural references to call someone 'darling' and a git in the same sentence?
  4. 3 points
    Thanks guys, I'm sure becoming a DD added a couple of years to his life. I was just looking at old text and messenger Messages with him and it took me like 10 years to get him back into flying. Once I did it took several months to get him online, it took him awhile to develop enough strength and drive to handle the pressures of sitting and manipulating his muscles and concentration to pull it off. Being a working man, I could not be there for him as often as a group of like minded chaps could be. Thus the reason I prodded him into the DD, it literally took weeks to get him convinced you guys didn't bite LOL Here are some screen shots of us and Messenger, in the early days of Danger Dogz and getting the games going. I sure do miss him, I'm not going to show all our conversations, but we'd message each other on and off through out the day, at times on a daily basis. and just like TS we talked about everything and anything, short that stuff Mick rambles on about all the time LOL.
  5. 2 points
    Horseball's! You hacked Tom's machine and stole a track 😉
  6. 2 points
    The anual flyby, or, the flying christmas tree.
  7. 2 points
    The last time I saw BG, my wife bought a picture from a garage/tag sale with Jims wife when we drove to his home in Canada.. Its hanging on the wall here and I think of BG eveytime I look at it, but I couldn"t tell you without looking what the picture is of. Flower I think.
  8. 2 points
    Nov 29 ..Big fight 😁 G-50s E-1s and Spitfires all in a turning fight. Everyone had a great time. Thanks DD
  9. 2 points
    I'm sad that I didn't get to know Bill better , but no matter, Bill is Dangerdogz and therefore my brother! Goodbye for now brother, see you by and by in the sky!
  10. 2 points
    It was a pleasure knowing and flying with you Bill. Thanks for being a part of my life and sharing your incredibly valuable time with us Dogz. Blue skies mate.
  11. 2 points
  12. 2 points
    I'll probably not be running it again for the time being - I've only got the 4K skins now and I'm pretty happy with what I have so... It's a fantastic thing you've done there FT - thank you
  13. 1 point
    Excellent fun last night chaps, I was a bit surprised to find out it was a full on 443 mission rather than an in house DDz practice. Not sure where I got my wires crossed there ? My confusion continued as I stole FT’s aircraft and promptly bent his prop on landing, ( other than that things were textbook!) ”You can train monkeys to fly better than that” 🤪
  14. 1 point
    Today's mission, low level on our way to France ... Do note the altimeter, I did set it to zero on T/O ...
  15. 1 point
    Today's mission, low level on our way to France ...
  16. 1 point
  17. 1 point
    Evening chaps I have been looking for a mod that removes all aircraft on the briefing map and mini map except for the pilot's. Painless and I were talking about this a couple of weeks ago as we thought it would increase immersion and prevent the spotting of aircraft on 'radar' which can be annoying for stalking aircraft but would also still allow the map to be used as a navigation aid. Here it is, attached below and can be found in the the vault here . Found it on BoS forums here I have tried it on single player and mutiplayer and when combined with the small icon mod that doesn't include pilot names works a treat, other aircraft only show up in the sky when in icon range so it is down to pilots looking around for friendlies and enemies until their icon is spotted with a 'Mark 1 eyeball'. Once unzipped it is ready for use in JSGME. Would be good if everyone used it. Cheerzen Sid Icon_Map_Other_Planes_Off_3010C_2-15.rar
  18. 1 point
  19. 1 point
  20. 1 point
    Excellent find Sidly, installed and working fine sir. We never flew 46 with the plane “radar” on so this is ideal 😁
  21. 1 point
  22. 1 point
    Thanks, installed it, appears to be working okay...
  23. 1 point
    We are still here Jim ! I would like to be able to tell you that we no longer have multiple coop restarts........... 😳🤣
  24. 1 point
    Rest in Peace Bill Rotureau Fair sky's and tail winds Gypsy! Thanks for being such a good Friend, wingman and Patriot! I'm so glad you was able to move in with your daughter even briefly before ya had to go.
  25. 1 point
    Yep him and I met years ago, flying for TUSA in those world team competitions. A guy named GOZR had the idea, I helped set it up, and then pulled back when asked to lead TUSA and let it build into something with Pepper in charge of the team, it was great fun, but too little too late in the life of IL2 original. They had just discovered the cheat, of seeing your position on the map, if your players moved around in the cockpits of multi-seat aircraft. Once it was discovered that the Russians were looking at the log file on the fly. We hosed them and purposely put aircraft out in the boonies to be fodder, and sure enough they'd show up, while our min flight moved in and destroyed the target. It's not a flight that I did anything my PC choke that day. And for some reason this os the only link to any of it I can find atm. https://forums.ubisoft.com/showthread.php/487900-Congrads-to-Team-USA!?highlight=tusa After that and the proof, they quit playing, and the other teams found out about the cheat, and it just sorted of faded into obscurity. I wish we'd of put it together a few years earlier, but the Net code and ISP were not quite ready for it at the time. We help one of our mates make a movie that he had envisioned. I see its been uploaded in one piece, but the two originals give the credits. There are two pilots lost to us since then. Monguse, and Gypsy. I was hoping Gypsy had a speaking part, but I can't hear him and he's not listed as a voice actor. I only spoke once that I can recall, it's ironic because my voice is Allied, but I was flying all the Black nose scenes, and when you hear me I'm calling out the black nose for taking off. lol
  26. 1 point
    I have only just found out the news of Bill's deaths this evening.l have flown with him for only a year and will miss the unmistakeable Texan drawl and dry humour.Redail always seemed different when Bill called it. I Will miss you,Gypsy.
  27. 1 point
    See.............. 😎
  28. 1 point
    Speak for your self darling you git !
  29. 1 point
    I think you are right Todd, I would like to think joining us probably did add some time to his stretch on Earth this time around. Well done mate, you have earned some serious “good Karma” points there 👍🏻 So glad Bill decided to fly with us in the end, funny he was worried about offending us, the squad that prides itself on sharing insults with affection 🤫
  30. 1 point
    Never knew/realized it was you that lured him into our group Todd! Thanks for doing that ... not just for us, but mainly for him! And thanks for sharing these messages ...
  31. 1 point
  32. 1 point
    Hey guys,I'm still here lol still having problems getting my mic to work properly,.....but you'll be pleased to know I've purchaqsed Battle of Stalingrad and just 'cause,IL2 Ultimate Edition.... I got them off of Amazon,...and they came from the UK lol....apparently they weren't available in North America.. whats up with that? lol ~S~
  33. 1 point
    Proper blast from the past, Great sound track.
  34. 1 point
    From today's mission, it started early morning On our way back ...
  35. 1 point
  36. 1 point
    So, I bought the F16 on a whim yesterday, and happened upon a Fenrir in the evening, so.... Short mountain run vid, A much longer than i realized vid, 30mins!!! Tom, the bit of the flight where you tried to loose me is from around 17 mins, if you want to see it from my cockpit, plus my rather haphazard first landing is in at the end !!!! Twas fun!!!
  37. 1 point
    R.I.P mate Blue Skies S Dave
  38. 1 point
    Hold your horses there boys, there are still some hurdles to cross: 1. The unit we have chosen, is, to the best of my knowledge still unavailable; there seems to be a way I can manually add units to the a campaign structure but for some reason it's not working currently with the USAAF squadrons. Pat Wilson is investigating. As soon as I have a solution I will let you know. 2. Need some volunteers to play flight commanders, ideally 3-4. These guys will start at Captain rank, and will, well, command flights! 3. Once the above are established I need to create a campaign and run a couple of test missions before we commit because there are bound to be teething troubles, and I suggest myself and the Captains do so in a private server whilst the rest of the Dogz play co-ops/DFs on the DDZ Dedicated GBS, to avoid the sucking off teeth, twiddiling of thumbs and the impatient exhales of frustration. 4. Once done we can go all in!
  39. 1 point
    As Fen is having connection issues, I could host the campaign. Is the generator launched from the PWCG folder? If so after the campaign has been set up I could copy the files over and start it from there. Would that work?
  40. 1 point
  41. 1 point
    Oh my... Today, we took part in another one of the missions in this campaign. And... this really is something different, and something very special. Is it hard? No, not really, but you need to be focused. And stay focused. And get the job done. This one mission, this was a sweep/recce over France, North of Paris. And we did sweep and recce. Over France. As we did not come across any enemy aircraft during our designated route, we attacked ground targets, where at some point, White leader (the one leading our section: Fenrir, Wingflyr, Painless and FT) decided to fly over the target and draw flak, so Red section could attack it. And yes, rather unhappy being number four, like WTF! But, as it's your job, you go and do so. Somehow, we all four got out of that kinda okay. And next, even made some attack runs ourselves. Now as I forgot to switch to the slipper tank on the way in, and only did that after the French coast had been in sight for a while, I was the first one to call out an RTB due to fuel state. Way too late mind you, cause I had the English coast in sight with like 2 Gallons remaining. I did not make it back, as I also had a different kind of liquid related emergency, and I had to be away from the controls for a bit, and my Spitfire wasn't trimmed as well as I had hoped it would be, so I ended up in the drink... all dead and shift. One out of seven Spitfire pilots one had to bale out due to fuel, one crash landed in a field on the Isle of Wight ... the others made it back, and all were low on fuel. Mind you, some ground targets were destroyed ... but in this stuff, it's not about the kills ... it's all bout the experience. The immersion. A huge difference from our GBS sessions - where we think 45 minutes is a long mission? Well... this one took two hours. But due to the environment, the setup, the immersion, you do not notice that, you do not feel it. After I was done for, I looked at the clock, and was like... eeerrmmm .... What? Really? For sure one could argue GBS has better graphics, and looks better all around, and Cliffs has the Hurricane and the 110 (well, at some time at 20K over the channel today, somehow I wished I was in a docile and stable Hurricane in close formation - lol) and a flight model "feeling" a bit better, this DCS thing combined with the SRS radio module, and the discipline of radio silence just beats them. It really does. Mind you, I enjoyed Cliffs in several SOW missions, flying with our lot of Dogz, Fenrir talking to proper human operated ground control in really Big Missions defending Britain - and that was really awesome - immersion wise - somehow this is a step up from there... So, if you got DCS, and the Spitfire ... please think about joining in. Rumors state it won't be long now - the invasion is imminent - we get to fly Spits with beautiful black and white stripes on 'm. W00T!
  42. 1 point
    This is the simple and straightforward solution. I've put up a dogfight server myself a couple of times whilst waiting recently. All we need is for more Dogz to be able to do this. If you can run BoS on your PC then you have enough resources to put up a dogfight server with a.i. Since we have all flown on our dogfight server we all have these missions in our games. They can be accessed by going into Multiplayer>Dogfight>Create Server and then selected from the screen. It's really easy and everyone should have a try at launching their own server and shooting down some a.i.. To be able to put up a Dogfight server that other Dogz can join requires two things; A reasonably strong, stable Internet connection. This is mine and I'm able to host through my PC whilst my router has at least four other devices connected to it. The other, vital thing is to have the correct ports on your router open. This is the biggest single obstacle to most people hosting. If your in the UK and are using BT, check this thread out
  43. 1 point
    I think Dave is spot-on here; having a D/F host available to act as a lobby for people either late for a co-op start or subject to an unfortunate event mid-mission is a great idea and would certainly help attenuate the sometimes 20-45 minute wait till next co-op commences. The logistics is the issue. The options are: 1. Have a second DangerDogz GBS Dedicated Server This requires I assume another VM and the resources (time/money/willpower) to run. or Someone with a spare PC and a good/reliable connection (and the wherewithal/will) to host . 2. Latecomers/early departures host on their home machines Plus for low cost. However, anyone hosting a Reserve D/F Server will only do so whilst they are not in a co-op; latecomers would have to host themselves. Since no-one knows when they are going to be late/suffer an unfortunate event, everyone potentially would have to be able to host so, as the first one out or first latecomer, they can provide the platform for others. This requires the necessary computing horsepower to run a mission with a reasonable amount of AI, a reasonable network connection, the requisite ports open and at least one D/F mission in their personal vault to draw on. Comms could be as simple as setting a keybinding for TS to jump to a particular channel away from the Main Lobby. Personally I enjoy the full take-off - fly - fight - fly - land experience and would not want to compromise that too much, however, I appreciate that it's not for all; perhaps a the alternating of air-start/full length missions might be appropriate.
  44. 1 point
    Great idea Delta. I am working on setting up a secondary server, that can and will run the missions currently in rotation on our primary Dserver for GBS. On the other hand, we simply should get more people involved in hosting !! (As in do-it-all-them-selves, our get them into operating our dedicated server!)
  45. 1 point
    Thanks Todd, i went hunting for it the other day after you mentioned it,.great little program 👍
  46. 1 point
    New update to Stable folks and it's a biggy! You Viper owners who don't partake in the OpenBeta will be pleased to finally get your electric jet! Many fixes & tweaks for the Mighty Tomcat, Walleye introduced to the Hornet along with a host of fixes, the C101 got a ton of love, new Pit models and textures for the M2000 and the Harrier and - a highlight for me - completely updated and improved Spitfire engine sounds; a real treat on the lugholes in my opinion! Hold on to your butts...!: DCS C-101 by AvioDev DH light will not illuminate now, when triggered, if secondary DC bus is not powered or RAD ALT CB is pulled. Added radio altimeter switch functionality. Added canopy fracturing lever functionality and effects (depressurization, visual effect and sound). C-101CC main altimeter baro setting synchronization in multicrew: the rear cockpit main altimeter uses the forward cockpit altimeter pressure setting. C-101EB VHF radio (ARC-134) multicrew synchronization implemented. Added explosive depressurization to Mission Editor failures. Several fixes regarding canopies functionality both in multicrew and in single player. Corrected radio altimeter name in ES localization (Radioaltímetro <-> CC Radioaltímetro). Added depressurization due to damage of front or rear canopies. Improved fractured canopy model and texture of cockpit view. Cabin will depressurize now when ejecting. Fixed binding to keyboard and HOTAS of ARC-164 UHF radio knobs and switches. Added IFF Reply Test Lamp and IFF Test Light control inputs, which were missing. Fixed Standby Horizon Pitch Reference Adjust binding to keyboard and HOTAS. Added hypoxia (oxygen starvation) effect. Added ARC-164 (C-101EB UHF radio) multicrew synchronization. Cockpit labels are now readable when using low textures option (increased resolution). Fixed binding to keyboard and joystick of ARC-134 (C-101EB VHF radio) knobs and switches. Fixed binding to keyboard and joystick of C-101CC V/TVU-740 radio knobs and switches. Implemented binding to keyboard and joystick of console and instrument lights dimmers. Implemented binding to keyboard and joystick of cabin temperature control. Implemented binding to keyboard and joystick of intercom knobs and dials for C-101EB and C-101CC. Fixed ADF-60 frequency select knobs for keyboard and joystick binding. Implemented binding to keyboard and joystick of SCAR control panel, SCAR display panel and RGS2 sight knobs. Implemented binding to keyboard and joystick of IFF panel knobs. Implemented binding to keyboard and joystick of AoA indicator knob. Improved cockpit lighting in external view. Fixes in ADF-60 keyboard input: Function selector switch TEST position is spring loaded now. Gain knob is functional now. Fixed HSI digits brightness binding to keyboard and joystick, that got broken with latest updates. Binding to keyboard and joystick of DH (Decision Height) set knob. Implemented binding to keyboard and joystick of FD pitch adjustment knob of ADI. Fixed crash in V/TVU-740 multiplayer sync. Stick pitch trim button is now animated. Airbrake throttle switch is now animated. Added toggle function for airbrake (“B” key). Fixed brightness of ADI/HSI digits in C-101CC rear cockpit - made independent from the forward cockpit ADI/HSI brightness. Altimeter baro setting knob moves now correctly when binding it to keyboard and joystick (Main and Stby altimeters of C-101CC and altimeter of C-101EB). Fixed CC ADI/HSI brightness control by keyboard. Solved some errors (amber color) in inputs, related to UHF and VHF radios. Solved issue with Kneeboard current position mark point not working when using keyboard, and amber color error in control inputs. Solved amber color error of optical sight brightness in control inputs. Fixed typo in ES version affecting amber error in control inputs, regarding an Armament CB. Fixed amber error in control inputs regarding IFR Hood. Fixed an ES localization issue causing an amber color error in some intercom control inputs. Added binding to keyboard and joystick of Optical Sight Brightness (knob animation for now). Added binding of keyboard and joystick to emergency fuel lever. Fixed binding to keyboard and joystick of TACAN volume knob and mode dial. Fixed gyro platform sync button (synchronizer and heading set) behaviour: it now turns correctly left and right and heading synchronizes accordingly. Fixed VHF-20B keyboard control for the radio mode and sound volume. Fixed binging to keyboard and joystick of Gyro Platform knobs. Fixed binding to keyboard and joystick of VHF/NAV equipment VIR 31A knobs (mode and volume). Fixed clock set function and animation - now clock hands and knob can be adjusted and moved smoothly and in a realistic coordinated manner. Map box cover will move properly now (slowly instead of instantly) when using keyboard or joystick commands. Added animation and functionality of following control stick and throttle elements: -Flight Control Stick GA Button -Flight Control Stick TCS Button -Rain Repellent Button (system not implemented) -Stores Release Button -Stores Release Guard -Fixed Weapons Trigger -Trigger Safety Catch -Fuel Enrichment Button -MPR Button -PTT Button -Sight Range Selector Handle in throttle grip Fixed Standby Artificial Horizon pitch adjustment. Fixed MPR function, it now disengages once electrical power is lost. Implemented optical sight brightness (both forward and rear cockpits). Optical sight depression rotaries are now correctly animated ( i.e. do not change values in an instantly manner), the first one is limited to value 2, other two got cycled animation. Optical sight AUTO/MAN/TEST stich got TEST position spring-loaded. Removed AFM_LODS and SFM_LODS folders. Fixed Enrich label in throttle. Added red texture to Trigger Safety Catch. Removed SFM binaries from the module config, removed redundant C-101CC FM dll (single dll is used for both aircraft with FM varied with input parameters). Trigger can be depressed (animation) only if safety catch is unlocked (both cockpits). Stores Release Button can be depressed (animation) only if guard is open (both cockpits). Control input names reorganization (WIP). Increased opening speed of map box when using keyboard or joystick buttons. Improved animation of PTT Pushbutton. Smoke will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface). Any weapon release and gun trigger will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface). Reorganized and edited names of Smoke System in control inputs. Fixed Throttle model of C-101EB (removed MPR button). Fixed duplicate texture in canopy frame area of external model. Command “Force cursor to show on/off” can be also mapped now to mouse. Fixed pilot harness external 3D model. Added default keyboard mapping for Stores Release and Trigger. Improved AOA indexer 3D model. Fixed 3D model of ejection seat once ejected and separated from pilot. Modified auto-trim due to airbrake extension, to make it stop when reaching airbrake extension/retraction limits. Added airbrake auto-trim cutout malfunction. Fixed engine sound that was broken in the latest update (real engine sound still WIP). Fixed startup training mission. "VOR ON" step after startup will not pass without moving the NAV Volume selector in VOR-ILS-MB equipment. Gear up and gear down commands added. Gear emergency extension works now when using input command. AoA indicator does not jump anymore from max to min and vice-versa when turning the knob with keyboard or joystick button. Control stick can now be hidden using keyboard or joystick commands, not only click-spot. "Ventilación Emergencia / Emergency Ventilation" depressurizes now cockpit. Gear override button (crash button) has now a press and release function. Added Fuel Enrichment Button functionality. Linked C-101EB idle click-spot to throttle model. Normal brakes are lost now when hydraulic power is lost. Braking only available through parking brake. Fuel enrichment will only work if engine computer is ON. Added engine computer failure (manual mode). Improved clock needles 3D model. Throttle friction wheel can now be assigned to keyboard and joystick. Removed throttle friction wheel from rear cockpit. DCS F-14B by Heatblur Simulations Add bindable toggles for AFCS panel Add bindable toggles for Pilot Display Control Panel (PDCP) Add correct default axis assignments for Thrustmaster TPR pedals Ignore STAB switch in all radar PD modes (always earth stabilized in PD) Fix radar altimeter aural warning remaining on forever when fix is lost while it was on Reduced radar altimeter inaccuracy over water Radar altimeter accuracy now also depends on the depth of water; it is more accurate over shallow water Improved trimmer behavior A/G impact point solution over water jitters less now (this affected rockets the most) Fixed INS confusing spawn position if 2nd ship was too close to the carrier Fixed TTG on dest not working if dest was left of the nose Fixed being unable to detect small RCS aircraft Fix not correctly identifying aircraft carrier when on deck in a tight battlegroup Added CAP-9M/CATM-9 to allowable stores Updated mission fail trigger logic for Quickstart “Watching the Devildog - Laser Guided Bombs” Updated mission fail trigger logic for “Watching the Devildog” SP and Coop versions Further tweaking of pitch moment with flaps Further tweaking of pitch damping Improvements to flight model testing systems Fixed Padlock not working Fixed CTD on back to spectator after flight is delayed Possibly fixed CTD when using ACLS/Autothrottle - please give us feedback. Fixed untracked contacts in TWS not timing out Added F-16 to the RWR threat library. Added HQ-7 to the RWR threat library. Slightly reduced drag while maneuvering to improve maneuvering performance above Mach 1 Further improvement of internal FM Test Systems Adjusted high drag penalties for fully deployed slats/flaps at high speeds Tweaks to buffet and full flap/slat deployment drag at high speed Small adjustment to AB thrust at mach 1.2 Fix for ripple bombs counting empty stations Adjust default Num0 snap cockpit view Fixed missing weapons for wingman in Normandy Dissimilar Air Combat Training Quickstart mission Removed A2G set command for "Watching the Devildog" SP and COOP carrier start versions Added Cage The Bear campaign cold start version. Thank you Kaba! Several fixes to Cage the Bear hot start version. Thank you Kaba! Fix for TCS line-of-sight not displayed on HUD in TCS slave mode (TCS slaved to radar) when it is tracking Fix the ever-so-slightly misaligned radar scan coverage lines on TID Reduced chaff effectiveness against AIM-54C Added AIM-7F to loadouts Updated to latest AIM-7M Fixed smoothing errors on rear of fuselage Improved appearance of exterior canopy Re-positioned HGU-33 knob for visor-down in exterior (int pending) Updated shader defs Tweaks to memory management Fix to ACLS wing drop in close when HDG and ALT hold are engaged Adjusted drag penalty for full flap deployments at high speed Adjusted buffet for slat and full flap deployments at high speed Fix to buffet at full flaps DCS AJS-37 by Heatblur Simulations Fix to 80% ground collision-warning always on in HÖJD mode. Fix to ejection not working. Fix to intermittent CTD when using Weapon selector + LD-Bombs. Fixed CTD related to changing cartridges. Idle-cut off command for Warthog HOTAS or similar throttle. Probable fix to erroneous glideslope indication with TILS. Guard against undefined behavior when selecting Bx-waypoint without loading data cartridge before DCS A-10C Restored the extending boarding ladder. DCS A-10A Kneeboard in HUD only view (LAlt+F1) will not overlap TV screen, moved to left side. DCS Ka-50 Shkval optics will not track targets that are obstructed by buildings. DCS M-2000C by RAZBAM VTH Radar elevation bar is now visible only in BA2 and BAH modes Fix for MAG unlock, slaved and not Radar TWS heading arrow fixed RDI lock ranges changes for all close combat modes Mag lock triangle resized to match radar square VTB colors changed to match real one RDI contacts detection fix when exiting from close combat modes WSC AG memorize feature fix, now will save PCA/AG setting and will reset hud to NAV Fix for CNM Neutral (PCA) when pressed in close combat modes. RDI in TWS will now have a single bar tracking BA2 re enabled as next to BAH Radar unlock available only via WSC depress TDC position and radar range doesn't reset after unlock or close combat modes exit Cockpit Textures: - Updated and Added all New textures - Added English cockpit livery - Changed Textures to match the color of modern Cockpits used today in the Ada - Remapped new items and altered existing items older Cockpit Mods will not work! 3D Model: - Removed older VHF Analog Radio - Added newer VHF Digital Radio - Changed UHF Radio to be more accurate - Added Hand Lantern - Changed "Sec Carb" Cover to be more accurate - Removed Pneumatic Hammers from Canopy Frame (not in operations anymore) - Changed Canopy Frame to be more accurate - Changed Ejection Seat adjustment operation - Changed Ejection Seat Harness - Added Gun Camera Wiring - Added NVG Filters - Added NVG Goggle Mount and Goggles with Carry Bag - Removed older Eclair Control Unit - Added new ECM Indicator - Added/Remodeled various items within the existing 3D model for better edges/shapes and accuracy - Added JVN/NVG Switch for Night Operations with NVG - Changed the Flood Lights now used with modern Cockpits used today in the Ada Coding: - Added F-16c to RWR database - Implemented new Radio - Implemented new ECM - Changed Radio stations to match real aircraft - Now 1-20 - Correct Spacing on INS Panel Display - Enabled Easy Comms with new radio - Enabled new EEF Button to mute warning lights to match real airframe - Enabled new NVG’s with multi position interactions DCS AV-8B by RAZBAM Cockpit Textures: - Fixed Spelling mistakes Coding: - Corrected drag index calculations - Implemented Bingo for VREST page - Implemented Cruise for VREST page - Added F-16c to RWR database DCS SA342 Gazelle by Polychop Simulations Fixed not working sounds. Fixed duplicated controls entries. Fixed RWR symbols. Added NVG capabilities to SA342L and SA342Mistral. Corrected Mistral missile. DCS Su-33 by ED Fixed radiomenu error after bolts from carrier. DCS Spitfire IX Corrected engine sounds (External, Cockpit, Distance). DCS Fw 190 A-8 Fixed prop governor on cold plane. Electrical circuit breakers correction that had an influence on gear selection and weapon usage. Added the ability to assign radiator open/close function to the keyboard DCS UH-1H Startup mission trigger fix. DCS MiG-21bis by Magnitude 3 LLC Implemented special menu option to test the new SPO-10 function. Note: Labeled as “Experimental Features” which upon activating, will switch to an updated version. Users who do not wish to participate in testing, should leave it unchecked, which will basically allow the use of the current and default version of the SPO-10.Leave feedback at: https://leatherneck-sim.mantishub.io DCS MiG-19P by Razbam Increased automatic flaps up behavior to 500 kmh and allow flaps to come back down when speed is reduced and still commanded down MiG-19P Paintkit Russian flight manual Weathered and Factory fresh cockpit textures officially added. Selectable now from the module special options (you can delete the mod as it´s included in the module now) New main menu and loading screen wallpapers New cockpit and external model with VR improvements Fixed seated pilot being ejected 500 meters away from the cockpit CampaignsM-2000C Red Flag Campaign by Baltic Dragon. Mission 7: fixed issue with AI flights not following player.Worlds Apart 2026 Campaign by Low Level Heaven. All missions updated with bug fixes and improvements.Mi-8 Oilfield: Fixed crash of Mi-26 at start of the 5th mission. Removed AI Yak-40 that collides with Mi-26 in 1th mission. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations: Revised triggers AI follow tasks fixed Dozens of new voice overs added to help the flow of the missions More ambient effects added More ambient AI flights added Map markers added to aid navigation where needed Stock radio callouts reduced as much as possible Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations: Revised triggers AI follow tasks fixed AI FW altitude fixed in mission 4 AI rules of engagement fixed in missions 5, 8 and 9 Pre-landing waypoint added to avoid a slow flying home in mission 3 New voice overs added More ambient effects added Spitfire IX The Big Show Campaign by Reflected Simulations: Revised triggers & timings AI follow tasks fixed Dozens of new voice overs added to help the flow of the missions More ambient effects added More ambient AI flights added Map markers added to aid navigation where needed Stock radio callouts reduced as much as possible A-10C Sturmovik campaign - fixed bug with frequency. F/A-18C Aggressors BFM Campaign by Mapple Flag: - Added manual INS alignment instructions in briefing and kneeboard. - Updated radio frequencies for channels. - Updated voice over trigger timing. Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations: - Enemy units hidden on F10 map. - Adler 1 and 2 will drop their bombs in mission 5. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations: - Enemy units hidden on F10 map. - Mission 14: enemy aircraft changed to FW-190A-8s, as it happened in real life. Spitfire IX The Big Show Campaign by Reflected Simulations: - Enemy units hidden on F10 map. - Mission 1: altitudes of enemy units adjusted A-10C Basic Flight Training Campaign by Maple Flag: - Corrected Flight Examiner aircraft altitude and waypoint timing in Missions 12. UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development. Updated missions 7, 8, 9. The Museum Relic Campaign by Apache600. Updated MiG-15 and F-86F skins.
  47. 1 point
    In general, it does indeed what it says on-the-tin, and yes, if we do not look too closely, it's perfect. Yet... there's stuff like this: For sure, this is a 2K skin, so... but it does show a problem. This is probably 100% the very same skin, but it's there three times, just because somebody decided to download it more than once (hence the (1) addition) plus the name has an extra trailing space before the dot. Yep. And I found this 'skin', it the I16t24 folder: So, somebody saved it there, but it should not be there at all, me thinks. Yet, there's a chance everybody has it now, apart from the Only4K Crowd. What I now need are suggestions in the absolute technical part: What could I add to ChkSkins that would make it help us get rid of rubbish? Mind you, I am not talking fuzzy logics, or some level of AI or self learning, and please nothing like : "ChkSkins has gladly offered you this nice skin. How do you rate it on a scale of 1-10.000 where the higher one would be "Over the top me in my Rift just had an out of 3D experience just by looking at it" ... !) No, something simple and sensible. ... Yeah, if it were that simple, I'd have thought about it already! \\:)// As for the more complex solution: I could try and have ChkSkins create a blueprint of each and every skin found locally, compare it with the blueprint in the vault... and use that to compare equal skins... then delete all the equal ones locally, and download the one in the Vault, using one unique name... but... that'd probably slow stuff down like mad! Or maybe not? Still, that'd leave us with deciding what is a good skin, what's a bad one. What Kevin states: Yes, I am all for that: We do not want to go look through 30Gb of skin files looking for the bad ones! So, putting this all together, my suggestion would be: 1. ChkSkins will use 4K skins as a default: this will weed out a lot of "bad" skins. The Skault will not have any only 4K skins in it, and ChkSkins will no longer delete any local non-4K skins. That way, you can use your personal photo's at will. ChkSkins will still have an option 'Delete local non-4K Skins' 2. ChSkins will have a cleanup option for the Skault: It will make a blueprint of all files in the Skault, and clean it up for any duplicates. It will also record the names of these duplicates, and will prevent any new skins with that blueprint yet with a different name to be uploaded. (No, is my initial reaction, way too much work, yet on the other hand, this could be a brilliant idea!) 3. ChkSkins will suggest you that when the disk where your skins are downloaded runs out of disk space, to buy a new one. A bigger one. To fund this, it will randomly select one of the following tips: Sell your car Sell your second car Sell all of the kids Sell your second wife Sell your facebook account. So, in the end, please post any bwilliant hot ideas on this. You can't go wrong. Anything is welcome. Thank you very much. It's cool. I'm not crazy, my mother never had me tested, but there's no need to, she believes me on my blue eyes. (Mind you, in her defense, they are bright, just as bright I am!)
  48. 1 point
    Thanks Fen. Will do the updating malarky on my install now. Interesting quote from the above post regarding the MiG19; New cockpit and external model with VR improvements I've got the Harrier and the MiG19. In VR the Harrier is a much smoother, stutter-free experience than the MiG19. Interesting that VR performance can vary between planes in the same sim
  49. 1 point
    Ok, I'm in the thirty gig club. Nice one FT
  50. 1 point
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