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  1. UPDATE 29TH FEBRUARY 2024 V2.9 The initial enemy aircraft spawn-in is now controlled by options in the comms menu (F10 - Other). We can now choose when to initiate the first AI spawn in and also from which direction, EAST ZONE or WEST ZONE. Once the first spawn-in has taken place, as each flight is killed (hopefully) another random selection will be generated automatically. We do not have to keep using the Comms option. I have added a random delay of between 5 and 8 minutes for this second and subsequent action to take place. The initial spawn-in is immediate. The map is divided into two zones with planes coming in from the EAST (flying right to left) side of the map (wide range of types) and the WEST side ( flying left to right, older jets e.g. Mig 15, Mig 19, Mig 21 only). Added a group of small fast moving attack boats going after a stricken tanker. Added a new helicopter FARP down near the south coast with Apache and Huey Added a two ship convoy made up of a tanker and a supply ship (if you fancy trying to land on a moving deck) that will pass close to the new southern FARP travelling north to south. INTELLIGENCE UPDATE - Enemy forces have been monitored moving 2 medium/long range mobile un-guided rocket launchers in a direction that could potentially place them within range of our airfield....
    5 points
  2. If you are curious about DCS you can come and play for free and get an excellent experience of what is on offer. Download the DCS World to get the Caucuses and Marianas maps for free. With this you get the P51 trainer for free. Download the excellent A4-E "Scooter" mod which will give you a multi-role carrier capable jet. This mod has been described as being as good as a paid for module. Link To Latest Version Here : https://heclak.github.io/community-a4e-c/ Download the also free mod (you do need to "buy" it but you can pay $0.00) excellent OV-10A "Bronco" twin prop muti-role ground attack plane. Link To Latest Version Here: https://splitair.gumroad.com/l/fwzxn And if you want to have a go at helicopters, you can download the also excellent UH-60L mod "Blackhawk". (Dont worry about the start-up process being complicated, on most of my missions I do hot starts, the engines are already running, failing that there is an Assist to do it for you, like in most of the DCS planes) Latest Version Download Here: https://github.com/Kinkkujuustovoileipa/uh-60l/releases
    4 points
  3. Ok , I have it all figured out now and we can run the ww missions with our settings so we will give that a try tonight.
    3 points
  4. UPDATE 16th MARCH 2024 I have now started to work on a Syria mission and have added a "tourist" mission onto the server. Now for the clever bit...(well I think so anyway) I have updated the F10 Comms menu to enable you to change the missions between Persian Gulf, Syria and now Fenrir's original Caucasus map as well. For the Persian Gulf and Syria maps you can also change the mission time to either 05:45, 10:00 or 22:00 hours. When you change from Persian Gulf to Syria (or back the other way, the mission defaults to 10:00). Once it has loaded you can then change it to 05:45 or 22:00 if you wish. On the new Syria map there are allied air bases in Turkey in the North and Jordan in the South, as well a single carrier. I am working on the Air College base in Jordan to have a rating system to judge your landings (comments on hitting the right point on the runway, if you kept it straight and the distance you pulled up in etc). I am also planning to add a bombing range that will also give you feed back on your performance. There are no enemy positions or defenses at the moment, once I have had a proper look round the map I will start to plug in some scenarios.
    3 points
  5. As there's no longer an Open Beta version, our name of our DCS server has now been changed to DangerDogz (used to be DangerDogz-OB)
    3 points
  6. UPDATE 11th March 2024 Version 2.11 Added UH60-L "Blackhawk" to the map. This mod will be required to join. You can get it from here: https://github.com/Kinkkujuustovoileipa/uh-60l/releases Changed the structure of the Communications (F10) menu list (see below) Troops for the Town Assault and other operations are now picked up from a base located just North West of the airfield. There are two landing zones clearly indicated and are marked "L" for left and "R" for Right. You will need to use a specific menu option to bring your troops forward to your zone and to load them. I have created my own logic for loading and unloading troops and has not been tested in full multiplayer so I hope it will be ok. When landing at the drop-off point for the Town Assault use the menu option "Town Assault" to unload your troops. Should they reach the objective, use the same option and select the Pick-Up option. Server Commands - Added new features to load a map with start times of 05:45 am, 10:00 am or 22:00 pm. The current running map (of what ever time) can also be re-started as before. Spec Ops Extraction - Can be flown in either "Huey" or "Blackhawk". Selecting this option will randomly pick one of three locations (My plan is to add further locations) where Special Forces Unit requires extraction. If taking the Blackhawk you may need some support. You will also use this menu item to get options to Pick-up the units and having reached the home base, unload them, again using the Left or Right zone options. Added a new Re-arm, Re-fuel and Repair base South of the Oil and Gas platforms to save having to fly all the way back home. No spawns. Be careful the runway is only 1200 meters long. Corvettes protecting the rigs are now on patrol around the area and not stationed. Moved the location for one of the random SAM sites that was too close to the home airfield.
    3 points
  7. Pleeeeeeaaaasse down load so we can add it to the server, I would love to add it to missions, and now that I (and @Sid ) had something to do with it, it would be rude not to
    3 points
  8. UPDATE 4TH MARCH 2024 V2.10 Tweaked the way AI enemy aircraft spawn in with the delay/repeat logic. Added 2 x SA11 sites into the random selection mix. Increased the number of SAM sites generated to 7 out of a possible 17. Changed F10 map setting to "Fog of War" Created the first Map-Mission-Coop "Oil Rig Capture". OIL RIG CAPTURE Orders have been issued to seize control of 3 oil/gas platforms located south of Laven Island. The rigs and surrounding air space are protected by SAM and AAA sites based on the island itself as well as a Corvette class patrol ship positioned in the locality. There are also troops believed to be based on each of the 3 rigs. The island airfield has other ground targets that are also to be hit. All of these targets must be neutralized before Huey's flying from LHA-1 Tarawa, which has positioned itself ahead of the fleet to reduce flying time, can land on the platforms and seize control via the Marines that are already on board the waiting Helicopters. They will disembark as soon as the Huey's touch down and form a perimeter around the landing platform. Once the platform has been secured the Marines can be cleared from the rig via the Comms menu commands. A successful mission relies on all 3 of the rigs being captured.
    2 points
  9. UPDATE 28th March 2024 Persian Gulf and Syria Following some testing on Monday (thank you Fruitbat and Wingflyr) I have decided to remove the "Owned Zones". They did not react as expected so will look into this a bit more. We can still take either 6 or 12 troops and drop them within 1km of the nearest enemy and they will make their way towards them. After engaging the enemy they will stay at that point. Added ability to deploy JTAC unit. JTAC unit can be picked up from FARP and taken to a location and deployed. He will then provide "lazering" to nearest target on 1688 which planes should then be able to drop on. There is a new option on the F10 comms menu to interact with this, where you can check in with the unit for details of their target. This feature needs fully multiplayer testing Syria Added AWACS Added tankers Added ability to activate enemy fighters. 8 different types are fed in randomly once the trigger has been pulled, just as per the Persian Gulf map. Added extra ground targets
    1 point
  10. Thanks craven, appreciate your help, we have some issues with icons and locked payouts but I have posted on your dischord
    1 point
  11. UPDATE 25th MARCH 2024 Persian Gulf and Syria Both maps have had the troop transport completely re-worked. It is now controlled by the DML module. This module gives the ability to load troops that are within range from anywhere on the map. When deploying troops they are given orders to go and attack the nearest enemy area. No matter where you drop them off, they will head to the nearest zone. Once they have taken control of the zone you will be able to see the area represented in blue. By default the "owned zones" are red and can be seen on the F10 map. Troop transport is accessed via the F10 menu and selecting "Airborne Troops". As an individual you have the option of making YOUR settings to say if you want to; automatically pick-up troops on landing or need to request / load them (default) automatically deploy troops on landing or need to tell them unload (default) Helicopters may only carry 1 loadout per trip (pickup/deploy, pickup/deploy etc) That will either be a group of 12 soldiers (intended for the Blackhawk) or a group of 6 (intended for the Huey.) You can of course take 6 in the Blackhawk or 12 in the Huey (but they will have to sit on each others laps!) At the start of a mission troops must be picked up from the satellite base. But after deploying them they can be picked up from anywhere and deployed anywhere. There are multiple "owned zones" that could be captured in this way. In order to pick up troops in areas of operation you must be with 50 meters of them. When deploying, they can be dropped off anywhere. If they do not see any local "owned zones" they will adopt a "guard" formation at the point they were deployed. (I may have got this not quite right so in early play we will have to look for troops setting out on a "yomp".) If it looks like they are - you can load them back up before they get out of range. Syria There are 3 main targets at the moment. There are two hydro electric dams/installations and a railway station. All are protected by air defenses. I will add to these in further updates. There are also a maximum of 8 random SAM sites deployed at mission start. These are selected from 10 SA8's and 10 SA13's. There is also a base in Israel with just F16's and F15's In writing this update I have just realized that there is no AWAC or Air to Air refuel available.
    1 point
  12. thanks FT you are a star
    1 point
  13. I have now converted/edited them (Basically edit the .list file so the path is correct, ie, remove /GB_PublicServer from it, as well as references to an mp3 file and I think a jpeg file) You should now be able to run them as a dogfight on our server - I saw you already prepared the DangerDogzDF-tanks.sds, I copied it to DangerDogzDF.sds and it's running on the server now.
    1 point
  14. Just to add to what Crash has noted, the same applies to the missions on the WW1 server if you're interested. If you have any issues getting things sorted, simply pop WWCephas (WW2) or WWBiker (WW1) a note either on Discord or our Wing Walkers forum, they'll be happy to assist. It's always good to see the Dogz on either of our servers. We've stopped our Team Speak subscription and are using Discord for our comms these days, invite link https://tinyurl.com/ww92invite . Feel free to join in if you're of a mind.
    1 point
  15. Remove anything\everything to do with WMR, Quest doesn't use it. Can't be any help beyond that, I went from a G2 to a Varjo Aero, will say DCS runs much better in OpenXR (the "MT" exe) than OpenVR..
    1 point
  16. I have just tested, and the F10 map change works well, One thing to probably note, no user should leave it on the Syria map, as you can only change if you are spawned in a plane on the server, ego if you don't have the Syria map you couldn't change it to a map you have if it is running the Syria map.
    1 point
  17. @wingflyr I think most of us that were going to have a go on Greyflag have it, I know I do. We do not want to get too bogged down with extra mods acting as a gate way to people wanting to join. I guess It would be ok for my Persian Gulf map but not on the free Caucasus. I will take a straw poll of the regular DCS Thursday members to see who has it and to see if there are any limitations on folks adding it. I will definitely put it top of the "nice to have" list as I would like to introduce logistics to my missions at some point.
    1 point
  18. Might I ask with the Spring 2024 Sale starting today (14/03/2024), if you have some DCS funds set aside / to spare you might consider please picking up the Syria map if you do not already own it?. It would give us another common map to switch to and run different scenarios.
    1 point
  19. I got it figured out...finally lol.
    1 point
  20. Can I have this mod to kick other DangerDogz when I join a server please?
    1 point
  21. If you do want to down load it..... The link is here https://github.com/Kinkkujuustovoileipa/uh-60l/releases
    1 point
  22. Well I logged in to TS this afternoon and I could hear you guys, but couldn't transmit. Assigned a hotkey to PTT, but still a no go. My laptop recognizes my headset mic, so that's covered. Not sure what I'm missing, any suggestions? It has to be something simple....on a side note, it was nice to hear you guys.
    1 point
  23. Worst thing that could happen is that it would have to download the files it would otherwise have copied form the other installation. That's how I see it - it's just a hunch, I am not sure!
    1 point
  24. @BluBear, sorry you had your issues last night. have you seen this thread? https://forum.dcs.world/topic/343717-latest-oculus-v63-ptc-build-crashing-dcs-when-used-on-oculus-link/page/2/#comment-5391872 Seems it was the last Oculus update causing grief? Also this thread https://forum.dcs.world/topic/344646-oculus-link-and-q3/#comment-5391871
    1 point
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