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  2. This is all cfrag's work WF, I have just downloaded it. I may need to tweak it a bit for our use, but can not take the credit.
  3. Today
  4. I love this kind of scenario. I have been hosting a on going Expanded Syria Foothold PERSISTENCE mission for a couple of weeks now, and the guys and myself are having a blast with it. We capture and defend resupply airfields while advancing. Mission gets more challenging as we go. When successful at killing a Aircraft or Sam Sites, survive and land back at base, you accumulate credit points and can put them toward a planned strategy. Dead or Sead strikes, Tomahawk Strikes, Recon or what ever strategic move is required. Missions are saved as is every ! minute. Next time the mission is put up it resumes at the same state we left it. Very cool and excellent way to work together not take chances and get home and survive. Working together and protecting one another is key. Its a major undertaking to create one of these missions My hat is of to you Colin.
  5. This looks interesting as something a bit different? https://forum.dcs.world/topic/348126-sp-co-op-mp-expansion-a-dynamic-mission-and-sandbox-all-aircraft/ ABOUT EXPANSION In Expansion, you are part of an ongoing larger battle to conquer the region. You are free to choose your own aircraft and mission (be it close air support, CSAR, combat patrol or similar), and if you choose to help your side's current tactical and strategical goals, that helps a lot. Holding off Red Forces from capturing Nalchik is likely and routinely accomplished by Blue's AI without your help. Expanding Blue's reach to hold half of the map requires moderate player skills. Turning the tables on Red and holding three airfields requires focus and dedication. Winning the scenario is possible, and a true achievement. Expect a full play-through to take some 15 to 20 hours, usually a lot more - this is a dynamic mission after all, and the opposing side will become increasingly aggressive when it loses. Expansion supports "persistence" (see notes) to save and resume your campaign at a later date. Expansion supports (actually: thrives) as multiplayer, so bring your friends. Since it’s a Sandbox dynamic mission, you can leave it running on a server for anyone to join on their own time. You can win Expansion in single-player, and it is a lot more fun in multiplayer. Expansion's strategic objective is to capture all four airfields of the region: Nalchik Beslan Mozdok Mineralnye Vody The mission starts with BLUE side holding only one airfield: Nalchik. AI will assign tactical objectives as it sees fit. The battle progresses around you in real-time and responds to your actions. Both side's AI Admirals task their units dynamically and according to their tactical needs - so plan your own flights accordingly. And yes, Red WILL try and re-capture any strategic location that you took. And it will succeed if you don't help. HELPING YOUR SIDE The overall battle is controlled by AI Admirals for BLUE and RED that task their troops. They will direct their forces and assign primary and secondary objectives. Initially, you should focus on supporting your side’s secondary objectives, as they help your side to expand control over the battlefield, and allow your side to secure a steady income that you (the players) then can spend on tactical support. INCOME When your side captures strategic locations (for example: the "Gigawatts Power Plant" south of Nalchik), these generate income for your side. The more locations that your side holds, the greater your income. Another source of income is direct enemy attrition: for every enemy unit that a player destroys, your side gains some income - provided that the pilot can land their plane at a player-controlled airfield or FARP. A third source of income is rescuing downed pilots and returning them to a player-controlled airbase or FARP. A fourth is successfully inserting troops into enemy locations to capture them. Your side's income is regularly gathered and added to your side's available funds. Funds are available to all players on the same side. And funds are meant to be spent - "funds are only valuable as long as they are used". Use them wisely. SPENDING FUNDS You spend your side's funds in various ways: to directly repair and/or upgrade a location's defenses. For this you must land inside that location and come to a full stop. At that point you can access the menu to repair or upgrade local defenses. Note that all defenses must be repaired before you can upgrade. The cost for upgrades and repairs vary by location. to order strategic upgrades / repairs. This transfers funds to your control authority and the AI decides where these funds are invested. The drawback is that you don't know where the funds will be invested. The advantage is that you don't have to be on location. to order support in the form of SEAD, CAP or CAS flights for a region. to order a strategic insertion force to attempt taking an enemy-held (or neutral) location. Which location to take is a decision made by your command authority. And remember: there are few things less useful to a pilot than altitude above you runway behind you fuel in the truck funds still in the bank CAPTURING STRATEGIC LOCATIONS You win Expansion by capturing strategic locations that increase your income, and then by using that income in smart ways to further your campaign. So make capturing locations all over the map your goal. The first step is to wear down defenses: SEAD and CAS the location until it's next to helpless. Be wary that enemy AI can (and will) order repairs and reinforcements, so if possible, loiter near a defenseless location until it's really captured. Once captured, spend funds to beef it up. If you have helicopter pilots among your players, the easiest way to capture a location is to make sure that there are no enemy units inside the area (check the F10 map), and then place your own units inside the zone. Some Helicopters (Hind, Hip, Huey, Hook) can spawn and transport troops (check Other->Airlift Troops). If you don't have anyone who can chopper a chopper over the shed, you'll have to tough it out: see which tactical objective the AI is working at, support it, and occasionally transfer funds to order a capture attempt. RESCUING DOWNED PILOTS Quickly, the map will be littered with pilots requesting extraction. Some helicopters (Hip, Huey, Hind, Hook and Gazelle) are equipped for CSAR. Land next to the downed pilot (or hover close to them), and then return the pilot to one of your airbases/FARPs. Doing so will give a substantial boost to your available funds. A NOTE ON ENEMY AI Initially, enemy strategy AI is almost docile - it is content with holding most of the territory and killing you in a vaguely unfriendly way. This changes with the number of strategic locations that you capture. Once you start closing in on it, Red AI becomes aggressive, and at some point, positively vicious. So, enjoy the time when it just tries to crush you. A NOTE ON PERSISTENCE (SAVING THE MISSION) Expansion automatically saves the state of the mission every 5 minutes, so should you wish to end and later continue the mission, the maximum you lose are 5 minutes. All typical restrictions to DCS mission saving apply:
  6. Last week
  7. Tell the boss you need to do some final testing, Friar said so.
  8. https://avgeekery.com/new-xfinity-ad-reuniting-old-pilots-will-bring-a-tear-to-your-eye/?fbclid=IwZXh0bgNhZW0CMTEAAR1g1jnoXQtJfT_equjl0uGupPlO94ua9bvWXPnrt6D_rUk1rQTiZFQjO-g_aem_AeCqIMs4qr_eSjuO26vxO7mSy0AQlhOPekx1zgfDOt1W0PbHcSGgo9BibNgDDDYo88UzDbJAiVZ9bictXcv86m2Y https://avgeekery.com/douglas-a-4-skyhawk-that-little-attack-jet-that-could-and-did/
  9. Would love to, but that would not be a popular decision. haha
  10. Excellent news BB. Why not try a cheeky Bank Holiday session tonight?
  11. Well gents, after months of head scratching, software fiddling, driver updating, setting changes, etc, I think I've finally cracked it with my CTD and BSOD issue. Thanks to everyone for chipping in over the past few months with ideas, threads, articles, moral support and welcome ridicule as I've got more and more fudged off. Last Thursday, prompted by Kev's suggestion (cheers!), I ran the rig with the new pair of RAM sticks removed, leaving the original older pair. For those online at the time, you recall it was the first time since the upgrades I had a evening without DCS crash or BSOD. Today, after some testing, it appears that just by switching the locations of the old and new modules, I can run the full 64GB and the crashes are gone. CPUZ shows timings all match and I ran some RAM stress tests without a single error. After putting DCS through its paces in VR, both online and offline, all seems to be well and the smoothest it has been. More importantly, the weird resolution noise / deterioration I've experienced in VR since the upgrade has completely disappeared and I've reset the slices registry entry back to default. Finally, hopefully, I can enjoy my Thursdays again
  12. 15th May 1940 Congratulations to all involved in yesterdays operations. All bridges were successfully hit and damaged, slowing the enemy advance. However due to the heavy flak reinforcements we will not be able to return and complete the job. Enemy engineers are repairing the damage and putting up pontoon replacements, as we speak, under cover of fighter protection and flak screens, and we cannot continue to suffer the losses our battle squadrons have incurred. While most of our aircrew returned safely, due in no small part to the excellent co-odination of our aircrew, other groups were not so successful and in particular 12 squadron suffered severe losses. Due to the increase in enemy air activity all squadrons will be on high alert with one section ready to scramble immediately it is required Stand by for further orders.
  13. Another good turnout of at least 14 players. Positives Good turnout and very good co-operation between players on comms. Good map with good balance of targets and action Issues of unlimited planes corrected Issues of enemy AI numbers corrected Improvements required Flack at bridges was a bit light Thanks again to all who joined in
  14. Mosquito

    Mossie

  15. Ok, doh! 3rd May 2024 Server Updated I guess, anyway, its up to date.
  16. Wow. Have you come into ownership of a DeLorean with a flux-capacitor and find yourself exclaining "Great scott!" more often now Col?
  17. UPDATE 4TH MAY 2024 Persian Gulf Added ability to load troops (units from 81st Airborne) and JTAC from the Valley FARP (located closer to the hostage town). Added insurgent ground troops attack. Re-instated "boom" retribution but for 3 or more blue on blue kills.
  18. Server updated 3rd April 2024
  19. Appears to have been fixed by switching the port from 27016 back to 27015 on our CloD server... (recording this here for... later... lol)
  20. Appears to have been fixed by switching the port from 27016 back to 27015 on our CloD server... (recording this here for... later... lol)
  21. Earlier
  22. Gentlemen, 14th May 1940 Dark days are upon us. The enemy is advancing on all fronts but the main thrust will be towards Brussels. We must stop the reinforcements from arriving so have called on volunteers for the next mission, the destruction of vital bridges Despite losses , to a man the battle squadrons have stepped forward and it will be our duty to escort them in this task Start mission 21:00 Sunday 5th May Please be on TeamSpeak by 20:45 We will be flying Dogz settings so MODS ON; plane on minimap, icons on, unrestricted loadouts. This is a dogfight and you will start parked next to runway. There are unlimited planes. I would ask that during the battle of France that you restrict Hurricane loadout to .303 browning’s and not the cannons available, bombs at 250lbs if you wish to carry them. I will be using il2mod1941 instead of battles you will be able to fly these if desired but I would ask the loadout to be 250lb bombs not rockets. This mission is inspired by true events On 12 May, a formation of five Battles of 12 Squadron attacked two road bridges over the Albert Canal; four of these aircraft were destroyed while the final aircraft crash-landing upon its return to its base.[31][32] Two Victoria Crosses were awarded posthumously for the action, to Flying Officer Donald Garland and air observer/navigator sergeant Thomas Gray of Battle serial P2204 coded PH-K, for pressing home the attack in spite of the heavy defensive fire.[33] The third crew member, rear gunner Leading Aircraftsman Lawrence Reynolds, did not share the award. Both fighters and flak had proved lethal for the Battles. Although Garland's Battle managed to destroy one span of the bridge, the German army quickly erected a pontoon bridge to replace it.[34]
  23. I had this idea to create a news bulletin as a lead up to a scenario I am thinking of building.... This video was built the first site I looked at. You can create a free account for a maximum of 30 mins of video per year. I have found another site where there is a one of fee of $49 for unlimited videos and has all sorts of backdrops (like a proper news studio) which would look cool. If anyone would be interested in exploring this with me we could share an account? https://share.synthesia.io/e0300348-6d2a-4ce3-8336-af97eeb14824
  24. A couple of short vids from last nights shenanigans,
  25. Thanks for running this Tom, and all the hours you have put into this over now multiple years!! Claiming for this mission, Air 1 x 190A8 1 x JU88 1 x 109K4 Ground 1 x 88mm flak And some pics,
  26. 20/03/45 Maj. Ben Deere Air: 1x Fw 190A-8 Destroyed 1x Me 109K Destroyed 1x Ju-88 Destroyed 1x Fw 190A-8 Destroyed Ground: 3x AAA Gun, 1x Rail Facility
  27. 2nd LT Herschel Lenko Air: 109K4 FW190 Ground: 2x AAA Gun Oil drum Railway Car Herschel had to bail out after mid air collision with burning 190.
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