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  1. Today
  2. Good work delta. glad to hear you made some progress. We are looking to run the campaign for a number of weeks on a Monday (Tuesday) / Thursday. I will be making sure all of our required plane sets are available at each stage.
  3. Following last nights frustrations I did a bit of googling and found these solutions 1) remove mods and complete repair 2) remove fxo and metashaders folders 3) remove dcs entries in appdata file 4) replace mods and launch game, once game has loaded ,load map you are going to play in mission editor, once loaded close then go to multiplayer This has got me down to about 6 mins from launching game to sucessfully loaded cockpit and ready to go. Previously it either crashed or took 20 odd mins. Hope this helps others, I will test later for repeatability
  4. Almost there.... The GPU support they sent with the (4070Ti) card is a bit of a joke. I bought something off Amazon, installed it. Didn't like it. Modified it ... still not very good. I had some 2mm aluminum sheet so I made something solid. Final fit before paint.
  5. Yesterday
  6. Attention pilots Gentlemen The enemy have repaired the damaged bridges and supplemented these with pontoons, they have secured their bridgeheads and reinforced them with aa making further attacks futile. This has also freed up their fighter planes which we believe will be used to escort bombers. Their bomber force has been observed moving to forward bases in preparation for strikes against us. We believe that their main targets will be our forward air bases at Asch and Klein Brogel and communication hub of Maastrict. With the prospect of air strikes and the advancing enemy ground troops we have made the decision to withdraw west. The battles have already moved to safer bases in the west and we will use our remaining hurricanes to defend the air space to cover the evacuation of our ground personnel and the civilian population. There will be standing patrols and every remaining airfield will be on high alert to scramble. There will be a briefing update in 3 days time. Next mission is scheduled for Sunday 19th at 21:00 GMT. A detailed breif will be posted on Sunday. Please be on TeamSpeak by 20:45 We will be flying Dogz settings so MODS ON; plane on minimap, icons on, unrestricted loadouts. This is a dogfight and you will start parked next to runway. There are unlimited planes. There is also an airstart base for this mission. Pilots are only allowed to use this if they have been shot down or crashed following a take off from one of the ground start bases. I would ask that during the battle of France that you restrict Hurricane loadout to .303 browning’s and not the cannons available,
  7. UPDATE 16th May 2024 Persian Gulf and Syria 10:00 Maps Only Added new function (ready for next week ), Air to Air Training, or any other plane that wants to use it. I have added two new options to the F10 "other" menu. These are for air to air training and give the player the option of shooting at both unarmed or armed Mig-21's Both options will spawn in a set of 4 Mig-21's at 3000m, unlimited fuel and instructions to evade fire. One option has the 4 unarmed, the other has them armed for air to air engagement. Each set of 4 is generated by use of the menu option, so once all of the targets have been eliminated, you can, when ready, hit the option again to start another set of 4. This also means of course that if two players are in the air together, they can, if they wish both trigger a set of 4, or work together against 1, 2 or multiple sets of 4. Both flights (unarmed or armed) will operate in the same air space so if you have armed and unarmed both triggered, make sure you know what you are up against! On the Persian Gulf map they are heading 176 deg (north to south towards the training area north of the airfield and taking up a race track orbit) On the Syria map they are heading East to West heading 253 deg and again taking up a race track orbit north of Incirlik Airbase.
  8. Another one, this time giving some information on how to bomb. Not a tutorial, just a first impressions but gives an idea of what will be required.
  9. Last week
  10. Hi Eshark, Thank you for your donation of 25.00 USD. We look forward to improving the forums with your donation. Thanks DangerDogz Forum
  11. @FoolTrottel - Sorry sir, I forgot about you! how could I! I shall punish myself accordingly
  12. Had a good test last night (monday) and it looks like this formula is going to be a winner. The time just flew by (no pun intended) and it was midnight before we realised it. There were a couple of hiccups with performance. It got a bit stuttery at the start when there were lots of objects on the map. I am goin to try and address this by removing items outside the area of operations. There are two contenders for this scenario, the one which we ran last night which is in Syria and one developed by the guy who developed the thing I keep going on about DML, which uses the Caucuses map. The plan is to run the Syria version again on Thursday so the likes of @BluBear , @PapaBear and @delta7 can experience it to give their feed back. @wingflyr played last night and has he along with the other Canadians (plus some antipodeans' ) are already running a campaign and was able to pass on some valuable tips. Thank you. To play you will need the Hercules mod (there is the option to fly in supplies to a newly captured airfield, "its really cool" (as the youff say). You can get the latest version here; https://forum.dcs.world/topic/252075-dcs-super-hercules-mod-by-anubis/#comment-4472291
  13. How about once a month we have a DCS Tuesday event for this? We can run it by the rest of the Dogz if need be; hopefully no one would be so intractable as to refuse us one Tuesday every four weeks….
  14. @Crash - I can not do Sundays, so "it would be a no from me". A Tuesday could be an option for one of the sessions. The beauty of this campaign is that it saves the position at the end so we could run on different days and any players not being able to make the previous session would be able to pick up the fight at the next stage. I think GBS is picking up some momentum for Sundays so also would not want to detract from that. @DD_Fenrir - we did not do any testing, I just had a chat to Wigflyr about the mission. I have now made a DDZ version with the F15 added plus removed the russian helicopters from blue side. Might be ready for a test on Monday.
  15. How’d the testing go last night? I joined at around 2230 but no one was around.
  16. OH ALMOST FROGOT HERE IS A GITHUB MANUAL FOR THE MISSION only printable from there Im afraid Here you go I will try to get on for a few minutes GitHub - Dzsek/pretense
  17. I can try for a bit Col Beautiful day wife is off from work Equals frickin yard work lol
  18. @wingflyr - myself and Fruitbat are planning to have a bimble around this evening (friday) from around 20:00 / 20:30 hours Any chance you could drop in for a quick chat about the how the mission runs? I am a bit confused by it from what I have seen? Airfields listing units but when you select them it says not available but you get a mission to defend them at all costs? I am wondering if something is not right with my download / version?
  19. Yes Colin I left everything as is. The helicopters can be swapped for to what ever needed and more accurate but the group names must remain the same. The mission its self is Hugh and running it under a host PC may be to much or some mod we use is causing the crash. Best to try with no mods and work from there also best to run it under the dogz server. I been hosting it with no problems. Thou sometimes it has shuddered on me in VR with a compete reboot required. Pancake should be fine.
  20. Earlier
  21. @wingflyr - I have downloaded Foothold Syria and have tried running it on my machine (as a multiplayer mission) and every time I select my plane (apache) DCS crashes. Other than copy the mission file to the directory, did you have to do anything else? I have NOT enabled persistence yet. Also did you leave the Russian helicopters under the Blue side? Any advice would be welcome.
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