
6S.Manu
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Posts posted by 6S.Manu
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Buon Compleanno! (HB
)
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Seow
in Jim's Place
By the way, i nominate Tom (Fenrir) for our contact in his absence, lol.
Until he returns I'm going to reserve 4 slots as Allied fighters for you guys.
We are building the campaign squads and if the slots are too few then it's really possible to fly on Sunday too.
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Seow
in Jim's Place
Hi Dogz,
The campaign is going to start the day 3 May and it will continue every Tuesday at the 21:30 for a pair of months.
As I said to Fenrir we need a referent for your squad to have voice in the tactical room.
Usually these private rooms (Allied and Axis) are hosted in 22GCT's board.
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Another server: BoB1940_by_LW10.
Very good ping and nice people too... (heavy mission... high "Transferring Mission" time)
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Seow
in Jim's Place
Hi guys,
Maraz says the next Monday (28) there will be another test but this time we are going to fly a night mission.
RAF will attack with 24 Halifax e 8 Mosquito B MkXVI; the latter are going to be armed with TI (Target Indicating) bombs and so will be used as pathfinders.
Luftwaffe will fly with 8 night fighters Me110 G4 and 4 night fighter Ju88 C6. In the same mission there will be a german raid on england: 16 Do217 K1 will attack while 4 Mosquitos FB MkVI are the England's night defense.
Every pilot will receive his personal targets plus the recon picture: note that these infos are not going to be public until mission time (this mission will be a Search and Destroy, noth side will not know the enemy's path).
Infact for both sides there will be SEOW radar with IFF.
If you want to partecipate all you need is the HSFX 5.0 and these new files to be installed:
1) Hotfix 1: HERE (it's needed to disable all the mods before the installation)
2) Transferrion Mission Mod: HERE
You need to extract this rar in the jsgmemods folder and set the lines below in the conf.ini
[Console]
LOG=1
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0
This mod will track the net packages of IL2 in a file (log.lst) that you should send to Maraz after the mission so he and the other dev guys can try to debug the code (the infos from net section of conf.ini aren't very useful since ROX and Fenrir have different datas but still they had the problem, as other random 8 pilots between each side; this is the reason the slot number has been decreased)
3) 512M EXE
In the folder HSFX V5 Tools & Read me's you find the file named All_Ivans_il2_exe_s.rar. Inside there are these EXE Mods to be used (copy in jsgmemods folder).
We really need to find a way to correct that bug, because this mod package is so better than the stock IL2 that it's going to be my definitive IL2 version (until CoD) and in the future there will new things (I'm thinking about the default trims set on Arming Menu for example).
Today I was so sad about the CoD's news that my teammates have invited me in Coop over the a Channel: the skins, the sounds, the FMs , the effects are so beautiful that I've forgot CoD (and I fled on a Spit
) ): months will pass before CoD can be a reliable game (anyway I'm going to buy it to support 1C).
The Mod to be set to fly the mission will be:
- History HSFX mod
- 6DOF (optional)
- Hakenkreuz Enabler (optional)
- EXPERT mode
- TRANSFERRING MISSION MOD (optional)
- Exe 512MB 6DOF
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On HL you should find a server running this set of mods: =gRiJ=HSFX5+Expert Mode
You find all the info in the ReadMe of the package, but I'm going to show the greatest differences here:
Sound: - This is a hybrid system but is most heavily based upon Tiger Sounds II, although very heavily streamlined, reduced and optimised to work Ok using default settings and Hardware acceleration.
The engine sample sets are now composed of a larger number of (smaller) samples so the engine state/rev bands are far more differentiated than before. These Samples were mostly Tigers but reduced to 2s loops, which is the il2 default.
Tiger introduced a couple of great innovations: -
In game it is to set distance restrictions for external sounds and this helps to stop 'Sound radar'. You are unlikely to hear an enemy aircraft unless it is very close.
A fundamental problem with a flightsim is that you don't experience the same kind of feedback that a real pilot does. Its impossible obviously to recreate this, however sound can be used more effectively to do this than it has been so there has been a conscious effort also to expand upon this aspect with new sounds for new functions and more Stress and G force related sound cues.
Huge thanks to Tiger and the original team (Josse coding ?) that made TigerII sounds. (and RollnLoop for his input also with us in relation to this a while ago). Also to Freddie for the breathing effect and some of the xtra G cues.
So you'll improve your gunnery since the guy ahead will not evade from your attack when you're still far from him. They will see you only because of your tracers (but you should have already damaged them!)
EXPERT mode Highly Recommended that you try this.
Developed for SEOW but the same changes should be universaly applicable.
This Switcher Option activates Aachens FULL FM's. (see full explanation below)
Custom ini's ( see below, Ground and Ships) reduce load and we believe, make the ground and naval war more realistic.
Tanks, Guns & Infantry perform more efficiently and historicaly in relation to each othere.
Outcomes of Naval battles are more as you might expect them to be, naval AAA uses effective rather than maximum ranges.
Ranges are usually less and reload times longer, so you can have more objects in missions or you can turn up the RoF settings.
The blast radius of larger Kilo bombs are equalized out so that IJN and Soviet bombs display similar blast characteristics to LW ordinance.
(not sure why they should have been so radicaly different, the power is similar, but the blast radius were radicaly different for the same amount of explosives.
Because this is its own unique net version we were able to enable a few extra opening Canopies for this option as the incompatibility that creates the smoke bug should not arise.
Tanks' armor values and bombs' damage power... see why I always said that I really don't trust the stock game...
Aachens Flight Models
A little Background:-
Aachen is a professional Aircraft design engineer, we were not sure if we wanted to go inthis direction at first, but were so impressed by how much closer to what we have read flying soem of these aircraft and fighting in them has come, that it was inconceivable to go back.
We hope that you share the views of the many 'test-pilots'. You retain a choice still anyhow. Using the ful work is strictly optional.
Note:-
In Stock Configeration Oleg's Flyables are all Stock (by Oleg or TD) although all new aircraft * that Aachen has worked on have his FM's also.
In 'Expert Mode' All of the aircraft below use Aachens FM's.
We have altered the Netcode and the encrytion for this mode, so that players cannot use the modified 'Stock' FM's on stock servers.
Those that play online require very reasonably that everybody is playing with the same.
Expert mode is to protect this desire.
List of modified aircrafts
The complete list of planes modified is as follows:
Bf109:
E1, E1B, E3, E3b, E4, E4B, E4N, E7, E7N, E7NZ
F2, F2B, F2trop, F4, F4B, F4trop, F4Z
G1, G2, G2trop, G3, G4, G4trop, G5, G6early, G6Erla, G6Late, G6Mid, G6trop, G10, G10C3, G10Erla, G14, G14early, G14AS
K4, K4C3, K6, K14
Fw190:
A1, A2, A3, A4, A5, A5-165, A7, A7sturm, A8, A9
F8
D9, D9late, D11, D13
G55:
G55, G55late, G55-ss0, G55-ss0late
MC:
MC200, MC202, MC205, MC205V
P51:
P51B, P51C, P51CM, P51D20, P51D20NT, P51D25, P51D30
P40:
P40B, P40C, P40E, P40E-M-105, P40M
P38:
P38J, P38J10LO, P38J15LO, P38J25LO
P38L, P38L5LO, P38Llate
P47:
P47D10, P47D22, P47D27, P47D27late
Of course it's not like all the planes have being improved... for example some 109s have being nerfed..
Knowing all these old aspect of IL2 I'm scared about CoD, above all after the russian betatester has said that "now the 0.303s are really effective" (like the russian green ray of death?)
EDIT: I've just seen the new video (the interview to Luthier); I'm not afraid anymore.
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Seow
in Jim's Place
any news about tonight?
Hi fruitbat!
The start of the campaign is planned for mid of April. Tonight there is another campaign but it's closed.
I can't wait.
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Seow
in Jim's Place
Really enjoyed lastnight, hope next week goes off without any problems
The test has been very useful: there were almost 80 pilots inflight and the "Transferring Mission" is a bug related to the number of players in game... so the admins think to decrease the pilot slots to something like 60 for every mission (adding some AI bombers), but they are planning to play 2 different missions a week so every pilot can fly it (this campaign had one of the highest number of demands for admission I've ever seen... the "Big Week" is a really attractive scenario).
Remember that yesterday the pilots weren't coordinated by Radar; it was like a coop on HL while the next missions will be planned more seriously (you need to follow the USAAF message board that probably will be opened soon).
Again I'm sorry for the problems, I would have the bug myself instead of you guys.
EDIT: Maraz needs the details of your ingame Network configuration and the name of the ones who had the TM problem.
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Seow
in Jim's Place
we've got 6 pilots now,
Myself, Fen, Mayhem, Squawk, Jedi and Rox.
Squawk and Mayhem, you will need to get HSFX 5 down, myself Fen and Jedi got it and it works fine, Rox is downloading.....
Great! Chap has provided the detail for Server and TS. If you need other info contact me (with my poor english
) or Chap.
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Seow
in Jim's Place
Ok, 6 RED slots for your squad! Select some pilots!
B16Enk has the FTP details to download the Beta for the Monday test; otherwise you can wait for the official version.
You need to install it over a clean 4.10.1 .
By JSGME you'll activate the Hsfx History Mod and the 6Dof.
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Seow
in Jim's Place
) and my No-Script did a mess with the forum editor, busting the link.Oi!
This software cost us, you leave our editor thingy alone
If this HFX5 is a large (aren't they all) download and can be got by torrent I can pull it onto the server and split it up if required..
It would be great to have another mirror when the official 5.0 will be out!!!
For the moment the Beta is on a private FTP. Tomorrow I'll give the account data via PM.
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Seow
in Jim's Place
Charlie Chap:Next Monday
21.30 CET Fenrir, but I really recommend PM'ing either Maraz or Gross to check iin advance.
Server: ITA-SEOW
Please note new address: <Edit by Fen>
Access: via direct IP (Multiplayermenu)
Teamspeak: <Edit by Fen> - password <Edit by Fen>
(pilots are encouraged to join this Teamspeak server - several channels are being arranged)
This is being run using the beta...but the actual campaign (probably the week after...) will be using a final....If you havn't got HSFX v5.0 beta yet ...its upto you but it maybe worth waiting a few days ? It depends upon how much you mind downloadign stuff ?
whaddya reckon?
I had already informed Maraz and Gross some time ago (when you had PMed me) so it's all ok! As your fellow countryman I thought Chap could be your reference in SEOW and could lead you in the setups.
I know about the beta version and it's up to you: sure it's good to do a test for guys who never fled a SEOW campaign.
22GCT_Gross and 6S.Maraz are the managers of this campaign and the 22GCT board is usually the official forum for these campaigns.
Anyway I'm contacting Gross myself in advance. I'm going to inform you about the number of slots.
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Seow
in Jim's Place
Ooh! I'm interested!
Link to 242 is busted tho Manu. I'll see what google can do...
EDIT: found them and PM'd charlie chap to get the gen on whether we can gatecrash and what the score is on setups and this tantalizing HSFX 5.0 amounts to....
Great!
I got problems while editing for some spelling mistakes (surely not all corrected
) and my No-Script did a mess with the forum editor, busting the link.
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Seow
in Jim's Place
sounds great
I'm guessing that this will be on a HSFX 4.11 install, yes/no?
Hi fruitbat,
Negative, it's the HSFX 5.0.
There are many and many new improvements; some examples:
- Targets: factories are represented by new “area target” objects. These are very large objects (circles of 400-600-800m diameter) but very tough. A single bomb will not be able to destroy one of these factories. You will need tons of bombs, whole flights of heavy bombers, to destroy one. But partial damage to a factory will be logged and will be registered by SEOW engine. So you will be able to destroy a factory area in several missions. As an approximate example, you need a flight of 4 B-17s with maximum bombload, all bombs hitting their target, to completely destroy a medium sized factory area.
- Sound engine: no more "engine radar", finally you can ambush your enemy at his six matching his speed.
- New FMs calculated with a professional aeronautical engineering software. (for example some 109s has been nerfed, but the 190s have been improved: don't know about Red planes, I didn't follow their developments)
- Can't remember if external radar control was in 4.11. Anyway in SEOW you can assign one of your pilot to simulate the HQ with the task to manage the inflight pilots by web interface.
- 4.10.1 with 6DoF and improved cockpits, graphics, sounds ect...
Charlie will give you the links for the download!
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Posted in general board here
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Seow
in Jim's Place
Hi guys!
Fenrir contacted me some weeks ago saying you are interested in a SEOW campaign.
I would inform you that 14 March we are going to have a test mission about the "Big Week" (American and English bombers over Germany, day and night missions, high level bombing over the new industrial objects developed in HSFX 5.0).
There will be 44 slots for Allies (22 bombers) and 26 slots for the Axis, but the test has the target to increase these numbers.
If you want to join us (starting with some pairs of slots, 6-8 pilots probably) please contact "Charlie Chap" of the british 242sqn.
The Axis plane are going to be fled by some Italian squadrons, while the Allied will be 242Sqn, EAF51, 102nd, IAF.
Anyway it's a test so the roles are still not definited (I would like to fly in a bomber
) ).
6S.Manu
Salute To Bg
in Jim's Place
Posted
I'm so sad to hear these news.
~S~ BG, by the entire 6S squad.
Most of us have enjoyed their time on Ubizoo and know you well.
Regards
Manuel