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fruitbat

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Everything posted by fruitbat

  1. Hi FT, we have 4 differences in the conf.ini, and it was indeed polygonstipple that causes those shadows on the snow. with polygonstipple turned off (ie 0) i don't have those shadows anymore, but don't have any shadow created by those smokes on the snow, do you??, on other maps i still have shadow, just seems to be in the snow. also, i've noticed that you have your texmip filter is set at 3, (mines 2) and from my reading up on the conf.ini settings, TexMipFilter 0=Bilinear (fastest) 1=Trilinear (Improves quality with little sacrifice in speed) 2=anisotrophic (Best quality but slower) So what is 3? You also have TexFlags.TexCompressARBExt=1 whereas mine is off, again from my reading this only needs to be enable if you have S3TC compression enabled, which you don't have. The other difference we have is visibility distance, mines 3 vs your's is 2 (3 is the max and this setting is related to object distance). Heres some info i found on polygonstipple at mission4today, and The last quote seems to tally with my experience. @hi Bsword, be good to fly with you one day, lol!
  2. huh, i'd never noticed that before, but we already now know its not the dll's so, i'd be very interested to see your config.ini opengl section, so i can track down whats causing it, and correct.
  3. strange, this is what i have, Did you change the dll's as well, or just use the config settings?
  4. hope you had a good birthday, ~s~
  5. ok, heres the settings that i use, nvidia settings, OpenGL settings, [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 In conjuction with these dll's, http://www.mediafire.com/?oummjwjckyh Without these dll's you will get jaggies on the coastlines with landgeometry=3 (which i use), however, if you use landgeometry=2 with these dll's, you will get jaggies on the coastlines , so be careful. these dll's were part of a pack of 5 that 1C release as beta 4.09 dll's. There was some other stuff that i suggested to jabo, but that was all mod stuff. Its quite possible that this setup can be improved on, there may well be settings in my openGL that can be improved, some of them i have no clue what they do, but this is all info i have gleaned from other forums. anyway, there you go
  6. @Toad, it seemed to be absolutly fine, but its hard to know for sure if your the only one flying, nothing to bench against really.
  7. Hi Toad, just tried quickly, wouldn't let me join through toad.severgame, but would through the direct IP no problems, went for a quick spin
  8. they should be good to go!
  9. © © DangerDogz.com

  10. because it will look worse! Thats the highest res my monitor can run, which is also its native. If i drop down res i'll loose image quality.
  11. hmm, i'm running the game at my monitors native res (1920*1200) and get the problem, guess i'll just have to live with it, not changing the res, lol!
  12. No worries at all, glad to of been of help Jabo I can post the settings later, but they only really apply to running il2 at max settings, which his card and processor can do no problems.
  13. if you have a widescreen monitor, Sans Fov changer is a must imo. It can occasionally be a pain in the ass sometimes, but its the only way you can get il2 to display the extra bits at the side, without cropping and stretching to fit, and i always fly with it.
  14. its the widescreen mod in jsgme, enabled and dissabled there.
  15. Here are some screenies from lastnights (sunday) carnage that was Dino's excelent Battle of Britain MDS missions, as flown by us Great fun!
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