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Showing content with the highest reputation on 04/02/2021 in Posts

  1. Just seen the below in the IL2 forums. Explains the pips in the Sherman gunsight. Just raise the barrel until your required piper is on the target
    2 points
  2. So all being well this Saturday, I propose to have a final run of the Agility Test (I have replaced the lorries with Panzer III L and have also off set the bridges so that you can not use the opposite one as a guide. After that I will re-run the "Town Siege" mission where we all start in open ground and make our way towards the town. I will also add some targets in the town as well this time. Anyone that wants to multi-crew can. We can also look at how to set up TeamSpeak with each tank in its own channel with just the Commanders talking to each other.
    1 point
  3. "Echoes of Eccles" nice title for a book.
    1 point
  4. Different Eccles - Anyway Tom has reinstated my previous persona (as it was lost due to a technical problem) so Eccles' travel warrant has been suspended.
    1 point
  5. Thanks for the update Sid, adds to the knowledge base. Would be interesting to have a 3 man crew in a battlefield scenario, then no swapping required and see how that goes...
    1 point
  6. Multicrew does take it further.....it is another dimension to the game, a good one. Pooka, Swep, Painless and I, me hosting, went on the AAS map, the one that ends at the sea with the ship. We went German and ran with Panthers and Tigers, crewing them as a pair and went for driver, gunner and commander positions thinking that anyone could swap positions once in a tank. Quite soon we worked out that whoever chooses the tank from the spawn point is able to crew all positions except the one chosen by his partner so when operating as a pair in a German tank, whoever is going to drive also needs to fire the gun so they are the one that selects the tank from the spawn point. The partner doesn't choose a tank from the spawn point and instead chooses a position from their partner's tank by using the 'Become gunner' button on the map screen. However, they can only stay in that position, they can't move positions like the tank 'owner' can. This should be different in a T34 because the commander is also the gunner so should be able to swap from one to the other leaving the driver in that position although we didn't try it. Next test perhaps? This meant that, for example, in the Panther and Tiger Painless drove and was also the gunner. I stayed as commander and, with my view positions ie out of the hatch, out of the hatch with binoculars or through the visor in the cupola, I was able to guide Painless. I could give him a heading using the compass in the bottom left as we both see the hull direction angle. This worked fine as he could drive from the gunner's position if he chose. When I drove I stayed in the driver's position using the visor zoomed in or out. Bit restrictive but not as bouncy as driving from the gunner's position. When engaging the enemy I swapped into the gunner position. At no time did I have to unlock the main gun when changing positions, it always remained unlocked. As commander you are able to spot for the gunner HOWEVER don't get too focused on the spotting as tanks can approach you from all angles......a few times we had to go 'AHHHHH.....TURRET RIGHT RIGHT....LEFT LEFT' as we were likely to get taken out by something not nice very close. As far as the comms went it got to the point where I was pretty oblivious to what Pook and Swep were saying to eachother in their tank although it is inevitable that we talked over eachother. I wasn't aware of individual tank chatter being a nuisance to the other one. There were only four of us though....I'm sure this wouldn't be the case if there were more. I really enjoyed the session....we didn't progress far and there were many MANY enemy vehicles but it was fun, tense, frantic but mostly very enjoyable.
    1 point
  7. We had a session this morning with two tanks each with two crew. Great fun swapping roles on respawn. Comms were busy even with only two tanks, separate channels will be a must. You have to constantly talk to each other as a crew. With a two man crew in a Panther or Tiger...... Driver picks the tank and spawns in, unlocks all “gunner” positions. Next crew slot is commander. Driver then drives looking through the gunsight in gunners position because the view is much better than through the visor. Commander gives directions, scans for threats and spots for the gunner/driver. Three man crew would be the same but with separate gunner. Only problem there would be the terrible field of vision from the drivers seat. You cannot drive from the drivers hatch open position.
    1 point
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