Can_Goose Posted July 5, 2009 Share Posted July 5, 2009 Nvidia Control Panel Settings ansotropic-2x antialaising gamma- off antalaising mode-off antialaising setting - none antialaising transparency- off conformant texture clamp- off error reporting =off force mipmaps-off maximum pre-rendered frames-0 multi display performance mode- single display sli performance- force split frame rendering -This setting may have to be changed in the "program settings" to splitframe as well as in the Control panel as it dosn't seem to want to adopt Quote Link to comment Share on other sites More sharing options...
Can_Goose Posted July 5, 2009 Author Share Posted July 5, 2009 Nvidia Control Panel Settings ansotropic-2x antialaising gamma- off antalaising mode-off antialaising setting - none antialaising transparency- off conformant texture clamp- off error reporting =off force mipmaps-off maximum pre-rendered frames-0 multi display performance mode- single display sli performance- force split frame rendering -This setting may have to be changed in the "program settings" to splitframe as well as in the Control panel as it dosn't seem to want to adopt Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum Sid Posted July 5, 2009 1. DDz Quorum Share Posted July 5, 2009 Cheers m8, same monitor size too, I'll have a mooch around the settings and see how it appears. Sid Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum Sid Posted July 5, 2009 1. DDz Quorum Share Posted July 5, 2009 Cheers m8, same monitor size too, I'll have a mooch around the settings and see how it appears. Sid Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum Sid Posted July 8, 2009 1. DDz Quorum Share Posted July 8, 2009 Trying not to fiddle around with the settings now as after a day or two I have settled for split frame rendering as it appears with no choppyness - on the BD ntrak I can see the smoothness about 12 seconds in when view pans around the single La and the others in the flight come into view. This scene appears to be quite jerky with some settings, but not with these. No longer using 'nhancer' and am sticking with nvidia control panel as I have no glitches and framerates averaging up into the 80s on 'The Black Death'. I've also found that it is easy to watch and be picky with the sound turned low or off, less of a distraction. Time to leave alone.... anisotropic -8x antialaising gamma- on antalaising mode-overide game settings antialaising setting - 4x antialaising transparency- supersampling conformant texture clamp- Use OpenGL specification error reporting =off force mipmaps-off maximum pre-rendered frames-3 multi display performance mode- single display sli performance- force split frame rendering texture filtering anisotropic sample-off texture filtering - high quality texture filtering-trilinear-off threaded optimization-off triple buffering-on verticle sync- application settings set your monitor screen refresh rate as high as you can for smoother play. ie 60 hz Bold are changes done 17 Aug 09 Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum Sid Posted July 8, 2009 1. DDz Quorum Share Posted July 8, 2009 Trying not to fiddle around with the settings now as after a day or two I have settled for split frame rendering as it appears with no choppyness - on the BD ntrak I can see the smoothness about 12 seconds in when view pans around the single La and the others in the flight come into view. This scene appears to be quite jerky with some settings, but not with these. No longer using 'nhancer' and am sticking with nvidia control panel as I have no glitches and framerates averaging up into the 80s on 'The Black Death'. I've also found that it is easy to watch and be picky with the sound turned low or off, less of a distraction. Time to leave alone.... anisotropic -8x antialaising gamma- on antalaising mode-overide game settings antialaising setting - 4x antialaising transparency- supersampling conformant texture clamp- Use OpenGL specification error reporting =off force mipmaps-off maximum pre-rendered frames-3 multi display performance mode- single display sli performance- force split frame rendering texture filtering anisotropic sample-off texture filtering - high quality texture filtering-trilinear-off threaded optimization-off triple buffering-on verticle sync- application settings set your monitor screen refresh rate as high as you can for smoother play. ie 60 hz Bold are changes done 17 Aug 09 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.