1. DDz Quorum DD_Fenrir Posted October 5, 2022 1. DDz Quorum Share Posted October 5, 2022 Howdy y'all. The latest raft of Open Beta fixes have now been pushed to the Stable Release: Quote DCS Stable version 2.7.18.30765https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.7.18.30765/ DCS World Network protocol version changed Fixed: SAM missiles in IR view. Fixed: crash when unit with task FAC destroyed during radio communication. Added SON-9 for countries that have KS-19 and added for historical mode. Fixed: units with delay activation are "hot" in IR-view. Fixed: Kh-29/31/35/58U/59M missiles’ masses and AKU-58’s mass Fixed: AI didn’t use 9M120/9M220 missiles to attack targets Voice chat. Fixed. Incorrect microphone volume when rejoin in to the server Weapons. GBU-24 falls short when target is elevated above sea level - fixed Weapons. R-27 overshoots target every time in HOJ mode - fixed Weapons. R-27 missiles family and R-77 switched to true proportional navigation Weapons. Kh-31A missile - fixed insufficient warhead damage Weapons. AGM-114 will not detect laser spot behind obstacles Weapons. AIM-9B/P/P5 - added nozzle exit area Weapons. AIM-120 AMRAAM - improved position estimation and reacquisition when target pases through notch. Missile Kalman filter was adjusted to significantly improve missile performance against manoeuvring targets. Many other improvements. Weapons. AIM-54 Looping After Launch - fixed Weapons. AIM-120 performs extreme pull-up if no target in FOV - fixed DCS: F/A-18C Hornet by Eagle Dynamics Fixed: CTD on AGM-84E explosion when launched in pairs. Fixed: Radar RWS Mode Manual Scan Centering Fixed: Using undesignate to step through contacts, last step often locks own missile Fixed: AZ/EL shows zero range and wrong heading for donor-only trackfiles Fixed: Offset is on the wrong spot on HSI Fixed: SLAM PP launch zone blinks at TGT selection To update the overall cockpit airflow sounds. Fixed: Check TWS on the RDR ATTK page not displaying HAFU as soon as trackfile is ready DCS: F-16C Viper by Eagle Dynamics Fixed crash on avionics and weapons Added 1 and 2 LODs Added AIM-120 M and F Pole Indications on HUD HOTAS improvement Fixed: Check TWS on the RDR ATTK page not displaying HAFU as soon as trackfile is ready Small tweak AOA/G Limiter work Fixed: Incorrect DLZ Rmax1 and Ropt Fixed: CCRP symbology may be blocked by toss cue at altitude and lower speed Fixed: Max Toss Anticipation Cue Fixed: Bombing Mode HOTAS Cycle Fixed: MSL Override mode - COOL setting Fixed: TGP codes on DED page are zero Fixed: Sidewinder tone present with AIM-120 selected Fixed: Time to Impact off when dropping GBU-24 Fixed: Radar antenna elevation re-zeroing Fixed: Offset aimpoint uses magnetic bearing instead of true Fixed: BIT test timings Fixed: Cockpit shakes with strong wind on ground Fixed: TGP bottom right timer resets to 420 after zeroing in some cases. Fixed: WARN mnemonic size, position, flashing rate Fixed: letter W in HUD font Fixed: WARNING-WARNING voice message and WARN mnemonic logic Adjusted WARNING-WARNING message timings Fixed hydraulic system pressure switches initialization (fixed warning at mission start) Added CAUTION-CAUTION voice message logic Fixed: Manual STPT breaks HARM POS symbology Added RU texts for lessons 13-18 Fixed: keyboard only - Throttle can be pushed passed canopy spider Fixed: Still possible to drop bombs with ST STA switch disabled Known bug: CCRP Solution Cue is in the lower position after dropping JDAM/JSOW. Changing the aim point by cursor (TDC) does not change CCRP Solution Cue. After first bomb falls, the solution works correctly again. DCS: AH-64D by Eagle Dynamics Added change of seats in the cockpit by a player in multiplayer. Added: Disable Multicrew feature for “client” helicopter mission editor slots. When ON in a particular slot it disables any multicrew capability for that helicopter. In multiplayer role selection screen this helicopter will show only one available slot for a client (player still able to change seats) Added option to Disable George AI subtitles Adjust the health of the AH-64 elements THRT SHOW page corrections George AI. Added cyclic scrolling of the target list menu Fixed: NVS Norm queued commands issue Fixed:George doesn't fire cannon on some occasions Fixed: Missing LIMITS Indication on Sight Status Field Fixed: Ground speed should be displayed in HMD and TEDAC if WP is not present Fixed: Multi Crew - CPG NVG Gain resets when pilot toggles goggles Fixed: LHG Cursor Display Select (L/R) not correctly working for CPG in multicrew Fixed: CPG laser range is mirrored in Pilot's symbology when laser is firing Fixed: Co-pilot gunners head can be seen glitching into the seat Fixed: ACQ TRN may be set as ACQ TXX Fixed: Spawns in with left rudder input (high torque) Fixed: TSD Points not displaying correctly Fixed: George cannot track targets on side of helicopter Fixed: George should not lose target if you fly by upon the target Fixed: WPN-MSL-UTIL Page TADS STOW Error Fixed: WPN-MSL-UTIL Page TADS UNSTOW - Laser Power Off Error Fixed: TADS: Slew Limit Error Fixed: WP and TG numbers are not displayed when stored Fixed: WP/TG stored using the NOW button becomes the destination FM. The modeling of the main rotor, fuselage, tail rotor, stabilizer and fin depending on the flight speed has been corrected. This affected the trim position of the controls in the main flight modes. FM. Fixed modelling of tail rotor partial vortex ring effect. It was appearing in the hovering lateral bank movement to the left, when a certain speed reached there was a sudden yaw push to the right. Now SAS heading hold mode is able to compensate for this. DCS: Mi-24P Hind by Eagle Dynamics Added: change of seats in the cockpit by a player in multiplayer Added: Disable Multicrew feature for “client” helicopter mission editor slots. When ON in a particular slot it disables any multicrew capability for that helicopter. In multiplayer role selection screen this helicopter will show only one available slot for a client (player still able to change seats) Added: Petrovich AI voice language setting (auto by default looking at the avionics language setting) Added: Russian voices for Petrovich AI Added: function to Disable Petrovich AI subtitles (will respond to global subtitles setting) Added: ability for windshield wipers to affect raindrops textures (WIP) Added: Cyclic scrolling of the target list menu for Petrovich AI Added: Addition of mechanism 100% margin control of autopilot in SAS YAW channel Improved: Petrovich AI split voice overs for “Observe ON” and “Searching”. Now Petrovich says “Observe on” only when he engages Observe. Improved: added new English voice overs for two situations and overhaul of some of previously added ones Improved: Rearranged additional properties of the aircraft in the mission editor Fixed: Initial fix for pitch oscillations in flight on medium speeds Fixed: Kord gunner does not fire consistently in some cases Fixed: Petrovich AI Menu closes when commanding to turn on weapons Fixed: Petrovich AI trying to shoot ATGM missile even if weapon system is not ready yet Fixed: VR View position is shifted if sight is selected before power on Fixed: Petrovich AI can't launch missile in some cases Fixed: Mi-24P - Empty rack is missing from warehouse (https://forum.dcs.world/topic/288873-missing-warehouse-item/) Fixed: Petrovich AI Incorrect target tracking point for ATGM sight (was resulting in lower accuracy at terminal phase and sometime hitting ground in front of vehicle) Fixed: Petrovich AI flight controls in active pause Fixed: Ability to change seats while looking at the ATGM sight ocular Fixed: ASO-2V bugs of logic during selection between sets Fixed: Kord gun is not moving inside when rear cargo bay doors are closed Fixed: Symbology error in ATGM sight net Fixed: Petrovich AI. Flares/Chaff texture switch bug at the ASO panel mode Fixed: Default bind for “Radiation reset” of 9K113 (LALT+R) Fixed: S-8 rockets do not work properly when different types of them are in same loadout simultaneously Fixed: Changing seats in multicrew (multiplayer) with hotkeys Fixed: Operator’s sight duplicated mark on Pilot’s ASP sight desync and jitter fix for multicrew Fixed: Player can’t give or take control to/from Petrovich AI while being in front cockpit in multiplayer DCS: FW 190D-9 by Eagle Dynamics Fixed random engine failure DCS: Mosquito FB Mk VI by Eagle Dynamics Image on the Mission resources window is updated to actual pylons configuration DCS: WWII Assets pack by Eagle Dynamics A20G. Added UK livery Train and wagons got proper connection to the Assets pack in Mission Editor DCS Mirage F1 by Aerges DEFA-553 total rounds count was increased up to 135. F1CT now has only right cannon installed, and F1CR has only left cannon installed respectively. Countermeasures counters go no longer back to 99 after reaching 0. AB detent position can now be adjusted in Special Options without the need to modify a checkbox (the checkbox was removed). Users that had previously adjusted it, will need to readjust it. Now radar cover initial state is set via Special Options, unless the mission creator decides to forbid it in the ME. Fixed TRAP-137B Channel 20 operation in realistic communications mode. With “Easy Communications” enabled, it is reserved for the radio autotuning. Fixed frequency autotuning in “Easy Communications” mode: sometimes the radio was unable to tune because of an externally set frequency being not perfectly aligned with the 25 KHz step. DCS: C-101 Aviojet by AvioDev Weapons and armament: C-101CC ARM light on SCAR display unit is now correctly lit when bomb arming selector is set to any other position than OFF. Now only the AIM-9M missile has the steady high pitched tone in addition to the chirped tone when a target is tracked. Other Sidewinder versions have the chirped tone removed. A/A heat seeking missiles are now correctly restored after launch, when the unlimited weapon flag is set in options. Fixed C-101CC sight depression initialization. Now it is correctly initialised to 30 mil. Communications: VOIP is correctly switched to the new transmitter now when the Intercom mode dial is clicked with VOIP PTT being held ON. When the “Easy Communications” option is enabled, ARC-164 and V/TVU-740 radios functional mode dial will be automatically switched to valid position, when a message transmission is attempted. With “Easy Communications” option enabled, the Intercom mode selector will be now automatically switched to the position corresponding to the radio being talked on. Other fixes and additions: Added missing padlock functionality. Tooltip for the C-101CC rear seat main altimeter barometric adjustment knob was changed to: "Altimeter Baro Adjust (No function)" Added “Middle” flaps position to joystick/keyboard commands. Added “Toggle Flaps - one step up/down” joystick/keyboard commands. Added separate flaps commands for joysticks other than TM Warthog - up/middle/down positions. DCS M-2000C by RAZBAM Simulations Improved : Flight model Improved : Fly By Wire Improved : Autopilot Improved : Independent inner and outer elevons Improved : Aspect Dependent RCS in radar simulation Improved : Loadout Dependent RCS in radar simulation Improved : Independent landing gear door movement Updated : Emergency LG release doesn't close doors Updated : Runway hotstart radar switch on SIL instead of PCH Fixed : Stick wipe during FBW test should not result in green light Fixed : jittery own speed arrow at low speeds on VTB Fixed : Engine rain effect checks rain at sea level instead of aircraft level Added : Subtle radar mechanical gimbal sounds DCS AV-8B N/A by RAZBAM Simulations Fixed : NSEQ CS/T calculator error after passing first waypoint. Fixed : Unable to enter TOT through the QUICK ACCESS menu Fixed: EHSD Symbology is visible in the second MFD DCS: JF-17 by Deka Ironwork Simulations Improved: AG radar GMTI can detect and track low speed low altitude target (helicopter and aircraft) Improved: AG radar SEA1 is designed to detect stationary and moving targets under low sea state. When the weather is bad, SEA1 detection ability will be greatly reduced or even lost in such conditions. Improved: AG radar SEA2 is more suitable for med/high sea state and can only detect moving targets with a reduced range compared with SEA1 mode Fixed: SD-10/LD-10 nozzle exit area size Fixed: CM802AKG may pull up when seeker turns on Fixed: AA radar TDC bearing info in ref to current waypoint Fixed: Cockpit panel knob/button backlight at night DCS: UH-1H Huey by Belsimtek Fixed: Modified change seat code to comply with new core logic DCS: Combined Arms by Eagle Dynamics Added camera-marker for isoview. Fixed: Incorrect work of the isometric view (Linking camera to the sight). Fixed: Some input commands are not available for controllers. Fixed: turret twitching when turning for a long time. Added "Rangefinder Combat Range" (fixed range for selected shell, RAlt + L) for NATO modern tank. Fixed: autotracking target assigned from PPi. Fixed: Reserve sight for Leopard 2A6. Fixed: Dirt/dust effect particles misaligned with tank tracks. Campaigns F-15C The Georgian War Сampaign by Baltic Dragon Added PDF documents. DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon Mission 05. Fixed bug with Blade flying into space. Fixed rare bug with mission not progressing after rejoin. Mission 06. Temporary fix for mission not progressing after attack (included workaround for bug with Tomcats not dropping guided bombs and equipped them with dumb bombs until this is resolved). Mission 08. Updated coordinates for player's target on the kneeboard. Removed smoke marker from Red, which could have caused CTD. Mission 12. Temporary fix for mission not progressing due to Tomcats not dropping GBUs (swapped with dumb bombs for the time being). Mission 13. Fixed problem with Cajun not returning to base after escorting Smoke. Fixed problem with Smoke not rejoining with player after AAR. DCS: F/A-18C Raven One Сampaign by Baltic Dragon Mission 04. Fixed "cannot open debriefing file" error. Mission 12. Moved blue shirts on the deck so that they don't block CAT I. Fixed rare issue where there was no option to kiss off your wingman. Added mission complete message. Mission 13. Sword 22 will now properly engage second radar site. Mission 14. Sledge 22 will now stay in formation end engage the target. DCS: F-14A Zone 5 Campaign by Reflected Simulations Fence in checks updated, ACM guard down when loaded with Phoenix Jester silenced during fence checks Speed callouts added on takeoff Landing check updated Exposure briefing fixed DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations Bomber formations fine tuned DCS: F/A-18C Rise of the Persian Lion campaign by Badger633 All Missions: Mission page of Kneeboard up first. F/A-18C Serpent’s Head 2 Campaign by Badge633 Mission 8 all variants: Cannot pick up target with radar in GMT mode, fixed. All Missions: Mission page of Kneeboard up first. DCS: F-14B Operation Sandworm Campaign by Sandman Simulations: All missions. Major overhaul for better performance optimization All missions. Bullseye is marked as fixed point Mission 1. UZI 2 colliding with AWACS on catapult - FIXED Missions 2 and 4. Too much crosswind - FIXED DCS: AV-8B Sky Warrior Campaign by Eagle86 Added general Briefing PDFs. 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