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rox

3. Danger Dogz
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Posts posted by rox

  1. Been making this for the last few days.
     
     
    Brief
     
    This is a target practice mission with minimal risk involved providing you stay well away from Sochi, which is the only hostile SAM site.
     
    The mission features various air and ground targets, most relatively close to the starting air bases. You can engage these or just do a free flight, your choice entirely.
     
    Difficulty: full real apart from external views for all units and all units visible on the F10 map. No icons. This is easily changed according to preference.
     
    Time of year is spring, weather good with sporadic clouds at about 2000m, wind about 12m/s, mission time 09:00.
     
    We are blue, enemy is red.
     
     
    Aircraft and takeoff:
     
    All currently released modules are available in hot and cold start! There are no airspawns.
     
    There are three cold start AND three hot start slots for most aircraft of the same model to choose from, although this number is less for a few craft (Su-33, C-101EB, C-101CC and hot start helicopters).
     
    Takeoff airfields are marked in this color on the maps below. These airfields are:
     
    Kobuleti: All WW2 planes, all helicopters as well as the F-86 and Mig-15 start here. Note: WW2 planes are available only in cold start.
     
    Senaki:  All aircraft that are not available at Kobuleti are available here, spawning in cold start.
     
    Kutaisi: Same aircraft as at Senaki, only spawning hot - already spooled up and ready to go.
     
    All aircraft that are starting from parking hot have (HOT) written by their name in the aircraft selection window.
    All aircraft that are starting hot are armed with missiles and/or rockets and/or bombs and other goodies. Each one has a different loadout.
    All aircraft that are starting cold are unarmed apart from any internal guns. Use the radio button to contact ground crew --> rearming before you start your engines, and you can select what you want to fly away with under your wings.

     

    If you want to change armament on a hot start aircraft, you have to turn off the engines, which effectively means you have to mostly cold start it after rearming.
     
     
     
    Air targets:
     
    All air targets are unarmed and not a threat!
     
    Air targets are divided into six groups, each group consists of two or three same-model aircraft flying in circles at the same altitude. They may not be close to each other though. All of them will circle for about two hours and then land at various red airfields.
     
    Refer to this map for specific air targets, their altitude, distance from the starting air bases and the general headings to follow from those air bases in order to reach them.
     
    GmzxsLf.jpg
     
     
     
    Ground targets:
     
    There are six ground target groups and one naval target group.
     
    Yellow targets have no anti-air ability (EDIT: well, I found out the hard way that they may not be completely powerless, as APCs will shoot machine guns), orange targets have AAA defense, the red target has a layered air defense with two kinds of SAMs as well as AAA. Target circles represent their anti-air range (with yellow ones obviously not being a threat at all as they lack anti-air capability).
     
    In case that the targets are moving, serrated lines show their plotted path.
     
    Remember you CAN view the units on the in-game map if you can't find them!
     
    Q7w0tio.jpg
     
     
     
    Ground target breakdown
     
    Sochi airport
     
    Features a four-launcher BUK SAM system, Gepard AAA and Stinger MANPADS guys. Also some parked aircraft, APCs and other vehicles.
     
    AX6BDOz.jpg
     
    X4fXGee.jpg
     
     
    Mobile artillery site
     
    Eight various self-propelled artillery pieces defended by four Shilka and one Gepard AAA unit, as well as infantry, a few MBTs, APCs, bunkers and support vehicles. Don't worry, the artillery won't shell our air bases.
     
    FiNaF9c.jpg
     
     
    Convoy (east of Kutaisi)
     
    Twenty vehicles (mostly trucks and cars, and an APC or MBT here and there) with two dedicated AAA vehicles. This convoy, like the other one, moves slowly at 20km/h.
     
    NYzopX9.jpg
     
     
    Insurgent hill
     
    Units spread out over this hill include several GRAD launchers, mortars (they appear as just the tubes, with no personnel), support vehicles, infantry and two truck-mounted AAA guns. The hill in question is right in the middle of this image.
     
    tl30N8v.jpg
     
    MxFrkB5.jpg
     
     
    Insurgent mountain base
     
    Mostly along the road by the village, in a little lake valley surrounded by mountains. A road checkpoint, several other fortifications, a dozen vehicles and infantry.
     
    Y1IIJVF.jpg
     
     
    Convoy (east of Kobuleti)
     
    Contains 15 vehicles, mostly fuel and supply trucks, with a few other vehicles.
     
    ScpNoNS.jpg
     
     
    Ships
     
    4-5 unarmed ships. That is, they are armed, but I set them to hold fire. If I did this wrong, you'll know it.
     
    IQW7hgm.jpg
     
     
    The mission also has a few friendly aircraft flying about at low altitude, and if you want a show you can external-view an A10 getting shot down by the Sochi BUK soon after mission start and about 4-5 minutes later a low flying Su-25 gets shot down over Senaki by the Tunguska AAA/SAM at that air base.
     
     
     
    DOWNLOAD FROM THE VAULT:
    http://dangerdogz.com/forums/files/file/791-dcs-target-practice-mission/

     
     
     
    I hope to host this if I can make my router become hosting-friendly. Of course anyone else can download and host it as well.
     
    This is my first ever flight sim mission, hopefully everything works, any feedback is much appreciated!

    • Like 1
  2. Revisited this place today.

     

    In short - was a huge Yugoslav underground airbase under a mountain, was blown up with a lot (A LOT) of explosives in 1992 during the war, now there's little more than rubble and charred tunnels.

     

    In long, it's this:

    https://en.wikipedia.org/wiki/%C5%BDeljava_Air_Base
    In 2009 we extensively explored the whole complex, which has over 4km of tunnels in total. This trip was a bit shorter and much more artsy photo oriented. We mostly stayed in the large main tunnels that planes would go through, seldom entering the smaller side tunnels that housed generators, workshops, supplies etc.

    Would have stayed longer than 4 hours to take much more of these colorful photos, but the dust and soot inside are unbearable and I'm never going back without investing in a proper respirator, not the cheap paper face masks that literally = not having anything in your face.

    Asbestos? What asbestos?
    PCB contamination? 'Tis but decadent west's propaganda!

    12671600_10207971968553580_3626608939314

    12694948_10207971968593581_8275426602085

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    So how much conventional explosives do you need to do this to a nuclear blast door?
    12657296_10207971971193646_4116339143886

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    12657938_10207971971273648_8105413891002

     

    Airplane shaped exit

    12694848_10207971971153645_4393275297140

     

    12657296_10207971970633632_3500743287517

  3. Here's a Fenrir from a couple of weeks ago

    hws12xb.jpg

    And my forming up on two F-15's and an Su-27 on a free flight server yesterday. The guy with the smoke was doing his own navigation thing I think, the other two and then myself all formed up on him spontaneously. I buzzed them from a steep dive at Mach 2.0 a few times before that :D

    1gND3FK.jpg

    qc1FQI5.jpg

    PgxgfYB.jpg

    O6geysN.jpg

    The two other planes disappeared later, I followed the lead F-15 all the way to his landing airbase. I never knew the Mig-21 is HALF THE SIZE of an F-15!

    ka4A0RS.jpg

    • Like 1
  4. A place to post those pretty pictures of your pretty birds and interesting adventures. Here's two from my bimble around with Fenrir today:

     

    Fen having a little low level accident on the airfield and losing this landing skids, thereby converting the Huey into an amphibious helicopter.

     

    4JWzILf.jpg

     

     

    Myself landing the chopper on a 2000m+ mountain peak and first landing on an incline, as you can see it didn't go as well as planned.

     

    QkGoi7K.jpg

  5. Yeah, while (dog)fighting is also cool if we can organize it due to differences in modules and eras, just getting together and having our own little "airshow", basically hanging around in different aircraft, is good enough for me.

    • Like 1
  6. 1. We wait till 1.5 goes full release (i.e out of Beta) so that all Dogz can join

    2. Make it a WW2 fighter centric gathering rather than a full blown combat arena 

    3. Encourage those have not yet tried DCS:World to download the free game and try the TF-51D

    4. Have a small area of the map for WW2 dogfights for those with itchy trigger fingers

    5. Have a 1950s era section of the map for Sabre/Mig-15 fanboys

    6, Have a chopper section for whirlybird fanciers

    7. Have a fast jet section for our kerosene sniffing elements

     

    Thoughts?

     

    1. Yes

    2. Yes

    3. Yes

    4. Yes

    5. Yes

    6. Yes

    7. Yes

     

     

    Helicopters, 60/70's jets, and of course warbirds for me, but I'll fly anything I can buy really.

  7. ...and happy to say that despite a PROLONGED "OMG WHAT'S GOING ON D: " moment, the end result was a bit less dramatic than I anticipated, as in, instead of ending up as a smoldering wreck, I emergency landed into a nearby field after the automatic onboard warning voice computer lady repeated several dozen times that generators one and two failed, which sounded as the right time to be on the ground. I think I made a tail strike, but there's this protective metal thing sticking downwards and I saw no visible damage to the tail or gear, despite the landing being somewhat violent

     

    KScPdKN.jpg

     

    Basically I never flew a helicopter simulator, and my knowledge of how they work and the aerodynamics in question was next to zero before I read parts of the 250 page manual for the DCS Mi-8. When I read on the aerodynamics-related stuff, this effect, that effect, this vortex, that vortex, air flows this and that way and pressure here and pressure there on the rotor, I think I had a small stroke. It seems about a million times more complex than flying ariplanes, counter-intuitively, as I always thought helicopters were just "fly up and then forward without caring".

     

    I started this submarine with an airplane tail and propeller on top as per manual instructions, easy enough, and without the manual telling me where to keep the stick and pedals during early static takeoff/hover and transition to forward flight I'd likely just twirl away to a quick death. Instead I at least managed to face vaguely the same direction while I hovered and took off, despite pitch and roll being all over the place, and this thing even has an autopilot that makes it easier to fly, can't imagine what it's like to fly without it turned on (not that I thought I'd try, not yet anyway). Then I transitioned into forward flight and got a few hundred meters of altitude, then my generators apparently died (probably forgot to switch something on or off during start-up), then went into a shallow dive towards the ground to save my life and in the process went too fast and started stalling the rotor (because, completely intuitively, apparently helicopters stall if you go too fast!), then slowed down by pulling up so much it's a wonder that the the rotor didn't just break off and fly away, and then somehow landed with a little bit of forward speed and nose up, with minimum pitch.

     

    Anyway, quite the adventure, I cannot say I've ever had to learn something so completely new and challenging ever since I started flying airplanes in the first place. So many new axes to think about, half a dozen airflow and pressure effects to consider, pretty crazy. I even had no idea that helicopters with wheels actually taxi and can (and indeed it's easier to) take off and land moving forwards on the runway!

     

     

  8. Made the shack into a 3 second video as well

     

     

    Three seconds because after that the roof starts doing crazy things like inflating uncontrollably to over the size of the shack itself, I have yet to refine the whole soft body physics responsible for its bending. I will tweak this scene more over time, add some glass to the windows and a hinged door as well...

  9. Still work in progress. Built a shack and then dropped a rock on it using features of C4D's built in dynamic physics engine. Sub-polygon displacement for the broken wood effect and soft body physics for the bendy roof. This is SO much fun.

    12079818_10207257143763407_9659572797732

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  10. Very cool!  I've always wanted to learn how to do 3D Modeling, but the tools are just too expensive.  And I didn't want to get a bootleg copy.

    I look at it this way - if I didn't do it the way I do, I wouldn't buy the real thing anyway as I don't have money, so no one is at a loss really.

    It's very fun to learn this, if also very time consuming. That being said, from what I've read on 3D forums, C4D is preferred over Maya, its chief competitor, especially for single artists (not sure if artist is the right word but oh well) as the workflow is a lot more streamlined and less time consuming in some cases, and it's a bit easier to get a hang of while being pretty much just as powerful as Maya. Maya is still the industry standard though, more out of the industry's conservativeness (C4D is a lot newer than Maya) than out of actual merit.

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