Hi FT, we have 4 differences in the conf.ini, and it was indeed polygonstipple that causes those shadows on the snow.
with polygonstipple turned off (ie 0) i don't have those shadows anymore, but don't have any shadow created by those smokes on the snow, do you??, on other maps i still have shadow, just seems to be in the snow.
also, i've noticed that you have your texmip filter is set at 3, (mines 2) and from my reading up on the conf.ini settings,
TexMipFilter
0=Bilinear (fastest)
1=Trilinear (Improves quality with little sacrifice in speed)
2=anisotrophic (Best quality but slower)
So what is 3?
You also have
TexFlags.TexCompressARBExt=1 whereas mine is off, again from my reading this only needs to be enable if you have S3TC compression enabled, which you don't have.
The other difference we have is visibility distance, mines 3 vs your's is 2 (3 is the max and this setting is related to object distance).
Heres some info i found on polygonstipple at mission4today,
and
The last quote seems to tally with my experience.
@hi Bsword, be good to fly with you one day, lol!