Well the respawning ship could simulate the damage control made by the crews, they would not be able to repair things like guns, but flooding can be contained and pumped. It is an imperfekt system, but unless a lot of work is put into it, damaging ships is quite a difficult thing to do. If you gt for admin damage, DT would have to put an exact amount of firepower in the exact right spot. The sim has quite a bit of problem with ship damage. After all it is a flight sim and not a naval simulator.