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Crash

3. Danger Dogz
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Posts posted by Crash

  1. Nice

    Dear Friends,

     

    Today’s DD features two great, new additions that we think you will be excited about!

     

    First, we have in-game pics of the awesome and often overlooked workhorse of the USAAF – the B-26! The B-26 was considered a fast medium bomber and it saw action on all fronts in WWII for the USAAF. It was somewhat tricky to fly and had a not so good reputation in the eyes of early aircrews. Accidents were known to happen quite often. But once in theater the B-26 rose to the occasion and usually bombed tactical targets from lower altitudes than the heavy bombers like the B-17 and B-24. Targets like bridges, airfields, command posts, beaches and railyards are all prime targets for the B-26. The B-26 in Great Battles is the Block 55 model which were numerous in the European theater during the Normandy timeframe and this model also came in both olive drab and natural metal finishes which will add variety to our skins. Our B-26 is an AI controlled plane, like our B-25. However, with the inclusion of the B-26 we can have much more interesting missions and gameplay with some proper Allied level-bombers playing their role. Plus, it is just a beautifully streamlined aircraft that really makes for some great photos! Also, we cannot wait to see what skin artists will do with her.

     

    On a personal note, my grandfather served in B-26s during WWII in England and France with the 9th Air Force and seeing the B-26 take flight in Great Battles makes it extra special for me. It's this kind of personal connection to history that makes this job and hobby worth the effort.

     

    B-26_01.png B-26_02.png B-26_03.png B-26_04.png

    B-26_05.png B-26_06.png B-26_07.png B-26_08.png

    B-26_09.png B-26_10.png B-26_11.png B-26_12.png

     

    I addition to the B-26 we have finally begun work on improvements to our controller assignment system. In Rise of Flight, we had a great system for assigning key maps, joystick curves to custom input profiles which could be assigned to individual planes or set as default. The system worked well and was popular.

     
    We are now taking the time to add a similar system to Sturmovik and we think you’re going to be very happy with it. I hesitate to show you such early, early draft images, but they demonstrate where we are headed. Also, we are adding the ability to virtually adjust the pitch like we had in ROF, which for WWI crates makes them much more comfortable to fly and increases the fun factor.

     

     Input_Profiles_01.png Input_Profiles_02.png Input_Profiles_03.png Input_Profiles_04.png Input_Profiles_05.png

     

    Enjoy!

    Jason and The Sturmovik Team

    • Thanks 1
  2. Dear Friends,

     

    Today’s Developer Diary showcases our upcoming and awesome Mosquito FB Mk.VI. Isn’t she a beauty? Our “Wooden Wonder” as it was called, is in the later stages of development and we have already completed some of her skins that will be included. Work on her flight model has begun and work on finishing her cockpit continues. We are doing all we can to get her into your hangars just as soon as possible. We know she is a hotly anticipated plane and the wait is difficult, but please have patience, we think she will be worth it!

     

    Mossie_01.png Mossie_02.png Mossie_03.png Mossie_04.png

    Mossie_05.png Mossie_06.png Mossie_07.png Mossie_08.png

     

    As you know, we frequently re-visit some of our older technology and try to improve it. A recent example is our sky, clouds and lighting, which we still hope to improve further in time. Recently, we finally had some time to re-visit our technology that affects the appearance of our Propeller Disk. Our current prop disk has some issues that we wanted to rectify including how it seems to disappear at certain angles. We also wanted to make its appearance more realistic and dynamic. We think we achieved this and here are a couple screens to help demonstrate. It’s hard to get the whole effect in still images or even a video, but we wanted to make you aware of this development. We think you’ll enjoy it once it’s in-game.

     

    Prop_Disk_01.png Prop_Disk_02.png

    • Like 1
  3. Hello Everyone,

     

    A quick update on all that we are working on at the moment. We are preparing version 4.703 for release for middle of next week. Assuming, of course, no last-minute show stoppers arise.

     

    Update 4.703 will include three large planes – the JU 88 C-6, Gotha G.V. and Handley Page O/400. This brings some heavier metal to BON and some err… heavier lumber to FC2 I guess you could say. 

     

    The Gotha, as it was in ROF is a handful to fly. See if you can master it! The Sopwith Tripe is also entering its later stage of development and will be in our next update.

     

    4.703 also includes 40+ smaller tweaks and improvements including items such as:

     

    - New sky technology and improvements to lighting. Should see a reduction in overall blue tint.

    - Improvements to the appearance and lighting of snowy landscapes.

    - The position of heavenly bodies now depends not only on time and date, but also on geographic coordinates (including when moving around the map).

    - Quick Mission GUI now includes the ability to set any time of day with clues as to Sunrise, Daylight, Sunset and Night-time scenes.

    - AI with mixed cannon and machine gun armaments shoot more accurately.

    - Fix to the landing lights that are visible from far away issue.

    - Added the Ju-88 C-6 to Stalingrad Career mode with III./KG76 and for the Battle of Kuban 7.(Eis)/KG 51 and 9./KG 55.

    - Squadron II./JG 3 for Pilot Career Battle of Stalingrad moved from AI to player controllable

    - Squadron II./KG 76 for pilot career Battle of Moscow and Battle of Stalingrad moved from AI to player controllable.

     

    After much research and bug chasing, our engineers discovered clear issues with our modeling of some aspects of the Bf-109 airframe, which in some situations made their performance quite unrealistic. So, we have made some changes to most Bf-109 variants relating to the over-modeling of propeller performance and aerodynamics. Version 4.703 will include the following changes.

     

    - On all Bf-109 aircraft (except for the E-7) the aerodynamic characteristics of the propeller have been changed to eliminate the unrealistic behavior of the aircraft in the wake of the propeller and the possibility of "hovering on the propeller". The airframe aerodynamics of these aircraft has also been corrected so that the maximum speed, rate of climb, turn time, and acceleration time better corresponded to the reference values.

    - On all Bf-109 aircraft (except for the E-7) the effectiveness of the ailerons at high speeds has been changed (increased) (the "clamping" of the ailerons has been reduced at speeds over 400 km/h)

     

    The goal was to be more accurate overall, so in some cases speeds may be bit lower at sea level, but higher at rated altitudes and climb-rate may be a bit slower. But in some cases, turns may be quicker, but acceleration a little slower.  As usual, we have used a mix of German and Soviet sources to try to get a more accurate picture.

     

    Also, Fuel System work has progressed to a late stage and has been in Beta testing, but the Beta testers continue to find issues that need addressing, so work continues. Its very frustrating, but we continue to work on it.  

     

    And before we sign off for the week, here are a few pics of the Churchill Mk.IV tank being tested and tweaked in our virtual proving grounds.

     

    Churchill_01.png Churchill_02.png Churchill_03.png

    Churchill_04.png Churchill_05.png Churchill_06.png

     

    We hope you will like version 4.703.

     

    The Sturmovik Team

    • Like 1
  4. surprise!

    Hello Everyone,

     

    Today’s DD brings us some very cool renders of the Me 410 A-1 cockpit. It’s a very unique cockpit and has been a challenge to build, but it’s looking great now and heading into the final stretch. We continue to work on our next update which we hope will be next week. It will be a good one with the new sky and new airplanes like the Ju 88 C-6, Gotha G.V. and we think possibly the Handley Page O/400.

    Me 410 A-1 Cockpit in Development

     

    410_Cockpit_01.png 410_Cockpit_02.png 410_Cockpit_03.png 410_Cockpit_04.png

    410_Cockpit_05.png 410_Cockpit_06.png 410_Cockpit_07.png 410_Cockpit_08.png

     

    And our colleague =DED= Rapidus just handed me a link to a short video of our new sky and Ju 88 C-6 in action that he filmed while testing the Beta. You may want to check out. Has some funky beats. 🙂 

     

     

    *Any artifacts are caused by YouTube compression.

     

    • Thanks 1
  5. Moar stuphz

    Dear Friends,

     

    Once again, we are reminded that real-life is much more important than a video game or flight simulation. We pray for the safety and well-being of all our friends, family and associates no matter where they are during this difficult time. We are an international team and an apolitical organization and we wish to remain so. We ask that you help us keep our forum and other properties civil as world events unfold. We are operating as usual; development continues and we expect to continue to do so.

     

    For today’s DD we have new, never before seen pics of the Arado AR 234 cockpit under development.

     

    AR234_Cockpit_01.png AR234_Cockpit_02.png AR234_Cockpit_03.png AR234_Cockpit_04.png

    AR234_Cockpit_05.png AR234_Cockpit_06.png AR234_Cockpit_08.png AR234_Cockpit_07.png

    AR234_Cockpit_09.png AR234_Cockpit_10.png AR234_Cockpit_11.png AR234_Cockpit_12.png

     

    We also have some shots of the Bedford truck and fuel tanker.

     

    Bedford_01.png Bedford_02.png

     

    And finally, we have an image of our USAAF bomber pilots with different helmets.

     

    Crew_Helmets.png

  6. Beagle was asking about this and it is very handy for VR users. I cant touch type so passwords are an issue. I say "log on/log in" and AV inputs the password and presses enter. I also use this for cockpit,external and bomb view. Other uses are telling the AI what to do, bringing the map up, finishing mission and so on. Well worth it and I think the free version allows 20 commands.

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