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Bremspropeller

4. DangerDogz Guest
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Bremspropeller last won the day on April 19 2023

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  1. Sorry guys, I can't participate on either date as I'll be on the road.
  2. Chris, here's the long version ofthe video you mentioned the other day:
  3. I think the german server recognized the atrocious terror-bombing plot and made sure, the air-pirates would never make it back 😁 Looking forward to flying the mission!
  4. Hey guys, I'm currently building an ANZAC-themed map/ mission for the Skyhawks. It's mostly focussed on getting to grips with it's systems and fiddling with the radar. Both the RAN and the RNZAF are featured. It would be cool, if we could run it some time. The only additional requirement would be installing the HMAS Melbourne mod. The Melbourne comes with a couple of skins, so it can also stand in for other small-size carriers. https://www.digitalcombatsimulator.com/en/files/3315543/ https://www.digitalcombatsimulator.com/en/files/3315544/ Don't worry, there's also a shore-base. 😁
  5. Chris is at the ramp for his first F-14A trap. He banged on a three-wire, so naturally he's all smiles here... Mel at the ramp for his three-wire.
  6. Has anybody been successful in feathering a prop yet? I shut down the port engine and pressed the feather-button. This would get the engine down to 0 RPM for an instant, but it would spin up again. Seems like the prop is unfeathering by itself, despite the button being pushed.
  7. Looks like after the next update (probably today), carrier landings in the Tomcat will become even more exciting: https://forums.eagle.ru/topic/274164-dcs-f-14-development-update-bounce-burble-and-orbits/ Hook Skips, Hook-Shear and improved Burble...
  8. Getting ready. This time without spontaneous cat-mating...
  9. Well, looking at your boresight-cross and watching that AoA Indexer shallow out, you actually do flare - it might happen subconsciously, though. 😃 I have heard there are two techniques used by pilots: One technique is to fly 13 Units AoA down the approach right to touchdown (your sinkrate is dependant on power here, so giving it a burst of power will practically "flare" the aircraft). The downside of this technique is that the nozzle will touch the runway at 15°, so there's very little of a margin. The other technique is approaching slightly fast (FPM at the top end of the E-bracket), which is 11 Units. Or is it actually degrees in the Viper? You'll bring that up to 13 Units/degrees in the flare, synchronized with placing the FPM at the far end of the runway. I'm using this technique as it seems more natural to me. There seems to be some sort of ground-effect modelled in DCS, which will cushion your sinkrate a bit. As it does IRL. FPM = Flight Path Marker.
  10. Fenrir and FT doing some Tomcatting.
  11. As a side note: The E-bracket is presented differently (reversed) in the F-16 and the Navy birds: The FPV in the upper edge in the F-16 is "fast". In the Navy-birds it's "slow". The F-16 should normally be flared, as the landing-gear isn't designed up to Navy-specs.
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