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Infantry Unit Characteristics Uprc4


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While working with a lot Japanese and American infantry, a couple of immediate observations. Some of this may be old news.

-When killed in a mission, they are listed by the game as "Tanks". Have not confirmed that they are considered armor for purposes of mission objectives. They DO carry along border flag, and thus can advance a front all by their lonesome.

-From initial tests (4xIJA Infantry vs. 4xAmerican infantry) Japanese infantry seem to get the best of American infantry in 1:1 fights. Japanese inflict more damage early, but Americans SEEM to make a little ground further in. More testing needed.

-Firefights at range seem to drag out quite a while, which can lead to units jumbled in along a frontline. Bring em in close if you want things finished sooner.

-American infantry fire bazooka occasionally while IJA only appear to fire guns. If you watch the GI's closely, you'll see rocket flares and trails. They often miss opposing infantry, but when they hit it seems effective. Wonder if it accounts for the kill ratio, and whether they would be better against armor.

-The infantry sometimes apparently "fall" a bit through the ground, with only their chests up visible. Not sure how often it happens, but I bet it makes them considerably harder to hit/kill.

-Aircraft running over infantry will have large important pieces sheared off. Was not able to observe if the infantry suffered any damage. Makes them into possible commandos for screwing with an airfield. Do not know what happens if they run through parked aircraft yet.

-Infantry seem to walk at 15km/hr. Some terrain will affect this, but it not as much as it would appear. They walk on water as far as rivers are concerned.

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More to come.

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