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Can_Goose's Nvidia Sli settings


Can_Goose

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Nvidia Control Panel Settings

ansotropic-2x

antialaising gamma- off

antalaising mode-off

antialaising setting - none

antialaising transparency- off

conformant texture clamp- off

error reporting =off

force mipmaps-off

maximum pre-rendered frames-0

multi display performance mode- single display

sli performance- force split frame rendering -This setting may have to be changed in the "program settings" to splitframe as well as in the Control panel as it dosn't seem to want to adopt

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Nvidia Control Panel Settings

ansotropic-2x

antialaising gamma- off

antalaising mode-off

antialaising setting - none

antialaising transparency- off

conformant texture clamp- off

error reporting =off

force mipmaps-off

maximum pre-rendered frames-0

multi display performance mode- single display

sli performance- force split frame rendering -This setting may have to be changed in the "program settings" to splitframe as well as in the Control panel as it dosn't seem to want to adopt

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  • 1. DDz Quorum

Trying not to fiddle around with the settings now as after a day or two I have settled for split frame rendering as it appears with no choppyness - on the BD ntrak I can see the smoothness about 12 seconds in when view pans around the single La and the others in the flight come into view. This scene appears to be quite jerky with some settings, but not with these. No longer using 'nhancer' and am sticking with nvidia control panel as I have no glitches and framerates averaging up into the 80s on 'The Black Death'. I've also found that it is easy to watch and be picky with the sound turned low or off, less of a distraction.

Time to leave alone....

anisotropic -8x

antialaising gamma- on

antalaising mode-overide game settings

antialaising setting - 4x

antialaising transparency- supersampling

conformant texture clamp- Use OpenGL specification

error reporting =off

force mipmaps-off

maximum pre-rendered frames-3

multi display performance mode- single display

sli performance- force split frame rendering

texture filtering anisotropic sample-off

texture filtering - high quality

texture filtering-trilinear-off

threaded optimization-off

triple buffering-on

verticle sync- application settings

set your monitor screen refresh rate as high as you can for smoother play. ie 60 hz

Bold are changes done 17 Aug 09

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  • 1. DDz Quorum

Trying not to fiddle around with the settings now as after a day or two I have settled for split frame rendering as it appears with no choppyness - on the BD ntrak I can see the smoothness about 12 seconds in when view pans around the single La and the others in the flight come into view. This scene appears to be quite jerky with some settings, but not with these. No longer using 'nhancer' and am sticking with nvidia control panel as I have no glitches and framerates averaging up into the 80s on 'The Black Death'. I've also found that it is easy to watch and be picky with the sound turned low or off, less of a distraction.

Time to leave alone....

anisotropic -8x

antialaising gamma- on

antalaising mode-overide game settings

antialaising setting - 4x

antialaising transparency- supersampling

conformant texture clamp- Use OpenGL specification

error reporting =off

force mipmaps-off

maximum pre-rendered frames-3

multi display performance mode- single display

sli performance- force split frame rendering

texture filtering anisotropic sample-off

texture filtering - high quality

texture filtering-trilinear-off

threaded optimization-off

triple buffering-on

verticle sync- application settings

set your monitor screen refresh rate as high as you can for smoother play. ie 60 hz

Bold are changes done 17 Aug 09

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