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Posts posted by Tolwyn
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Yup, I have all those XWing Alliance model upgrades!
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Janes F/A 18
MSFS 2004 (FS9)
Doom (yes, Doom), Quake, Quake2, Quake3
Egosoft X2
TIE Fighter
X-Wing
Police Quest (currently)
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So, my buddy Surly and I started these "Barf-o-Missions." Basically, they are "how fast can you make a mission" or, you have 1 hour to make a complete mission.
They make no historical sense at all (or don't have to). Mine generally don't.
Anyhoo...
My Panther / B29 (yes, I changed it) mission, I discovered a few things.
Taxi to take off (AI). Set the delay on the first taxi waypoint. You can't (shouldn't) use the STARTTIME parameter as they will form up on the runway, then spawn on the Stationary Aircraft when the STARTTIME value is reached.
Expert Mode introduces some (non realistic) ground control weirdness (at least on carriers) when trying to get to the catapult. Augh. If you have rudder pedals, you're fine. If you don't, it's a challenge.
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[DGEN]
; Remove ";" to activate.
; ";" is Forgotten Battle's Comment Character
; New as of version
; NoBadWeather
NoAirfieldHighlight=0
AirIntensity=Medium
; Valid entries are: Low, Medium, High (Medium is default)
GroundIntensity=Medium
; Valid entries are: Low, Medium, High (Medium is default)
MissionDistance=125
; Valid entries are any whole number between 0 and 300
RandomFlights=4
; Valid entries are any whole number between 1 and 5 (3 is default)
CampaignLength=Long
; Valid entries are: VeryShort, Short, Medium, Long, VeryLong (VeryLong is default)
CampaignAI=Normal
; Valid entries are: Easy, Normal, Hard (Default is Normal)
CampaignMissions=Normal
; Valid entries are: Easy, Normal, Hard (Default is Normal)
; BOE Specific Start
;
;
MaxFLAK=50
; Valid entries are any whole number between 0 and 100 (Default is 10)
NoActiveFrontline=0
; Comment out with a ; preceeding to disable
;
; BOE Specific End
; AEP Specific Follows
;
MaxBomberSkill=3
; Valid entries are any whole number between 0 and 3. (Unknown Default)
; Pacific Fighters Begin
;
OperationVictory=100
OperationDefeat=-100
WarVictory=2000
WarDefeat=-2000
; UseParachutes
UseParkedPlanes=1
HistoricalRanks=1
SlowFire=10.0
;
; Pacific Fighters End
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I'm sorry. That's my bad. I have this forum as a link, and didn't even THINK about it being in the wrong spot.
Sorry, guys. My bad. Please feel free to move it.
Why is this in the 'SEOW' part of the forums?
Anyways, I'm really looking forward to using Server: Allow Custom Sounds online, switched off.... lol... the power!
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I assigned only two new commands.
Open Bombay doors and
Full screen map
Optional:
Reticle brightnessThere might be one or two more...
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In all the usual locations.
I bring it up because I've created a MOD that will bring you back to 4.11.1, if interested. All you really have to backup is:
conf.ini (there are new entries with 4.12)
users folder (your own, because there are many new key commands (they really won't interfere with anything, but it's always an anal-retentive thing to do)
So, from 4.11.1, backup the following to restore 4.11.1 functionality:
- DT.dll
- fb_3do24.SFS
- fb_maps18.SFS
- files.SFS
- your 4.11.1 conf.ini *
- your 4.11.1 users folder **
* New 4.12 entries will be ignored by 4.11.1, but I'm anal retentive.
** New 4.12 key commands will be ignored by 4.11.1, but I'm anal retentive.
The other new SFS files, etc., are ignored by the 4.11.1 engine, they can be left in-place...
To restore back to 4.12, just reverse the files replaced above.
Triangle Clouds And Jaggie Edges...
in Help!!
Posted
Well, make a backup of your conf.ini and try these settings in the opengl section. Changes in Bold.
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=3
;LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0