Bremspropeller
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Posts posted by Bremspropeller
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Chris, here's the long version ofthe video you mentioned the other day:
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On 1/28/2022 at 8:52 AM, DD_Fenrir said:
Alas we never made it to landing as the server auto restarted just as we few survivors were approaching the french coast on our way home;
I think the german server recognized the atrocious terror-bombing plot and made sure, the air-pirates would never make it back 😁
Looking forward to flying the mission!
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Hey guys, I'm currently building an ANZAC-themed map/ mission for the Skyhawks. It's mostly focussed on getting to grips with it's systems and fiddling with the radar. Both the RAN and the RNZAF are featured.
It would be cool, if we could run it some time.
The only additional requirement would be installing the HMAS Melbourne mod. The Melbourne comes with a couple of skins, so it can also stand in for other small-size carriers.
https://www.digitalcombatsimulator.com/en/files/3315543/
https://www.digitalcombatsimulator.com/en/files/3315544/
Don't worry, there's also a shore-base. 😁
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I'll take EG-T 😎
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Looks like after the next update (probably today), carrier landings in the Tomcat will become even more exciting:
https://forums.eagle.ru/topic/274164-dcs-f-14-development-update-bounce-burble-and-orbits/
Hook Skips, Hook-Shear and improved Burble...
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Well, looking at your boresight-cross and watching that AoA Indexer shallow out, you actually do flare - it might happen subconsciously, though. 😃
I have heard there are two techniques used by pilots:
One technique is to fly 13 Units AoA down the approach right to touchdown (your sinkrate is dependant on power here, so giving it a burst of power will practically "flare" the aircraft). The downside of this technique is that the nozzle will touch the runway at 15°, so there's very little of a margin.
The other technique is approaching slightly fast (FPM at the top end of the E-bracket), which is 11 Units. Or is it actually degrees in the Viper? You'll bring that up to 13 Units/degrees in the flare, synchronized with placing the FPM at the far end of the runway. I'm using this technique as it seems more natural to me.
There seems to be some sort of ground-effect modelled in DCS, which will cushion your sinkrate a bit. As it does IRL.
FPM = Flight Path Marker.
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As a side note: The E-bracket is presented differently (reversed) in the F-16 and the Navy birds:
The FPV in the upper edge in the F-16 is "fast". In the Navy-birds it's "slow".
The F-16 should normally be flared, as the landing-gear isn't designed up to Navy-specs.
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Hi fellas,
ground-power isn't neccessary to start the T-45.
This is what I do:
- Batt 1 ON
- Batt 2 ON
- Gen RESET
- Engine Switch to ON
(make sure your parking-brake is set)
- GTS* button PRESS for a couple of secondsand wait for light to come on (should be on after 20s and you should be abe to hear a faint noise)
- when GTS light is on => Engine Switch START
- RPM 15-20% => click on Throttle Fingerlift
- when engine at Idle => HYD 2 Reset Button PRESS
That should get you up to a running aircraft and you can now switch on the Comms, Lights, TACAN, and Avionics. You could switch on the avionics on Batt power, but I prefer not to put more load than necccessary onto the batteries.
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*You might need to map that one on a HOTAS or keyboard command
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Downed Pilot Mission Date(s) - THURSDAY 20TH OR THURSDAY 27TH JULY
in DCS Series
Posted
Sorry guys, I can't participate on either date as I'll be on the road.