Jump to content
NEW DISCORD SERVER DETAILS - SIGN UP NOW - Dogz Members Only Private Thread ×

Clouds Big Modified


Mayhem

Recommended Posts

By request, Big Clouds modified my your's truly. Basically the same things I did to the Modded Clouds Lite mod. Still a bit beta-ish so if you notice some issues I'm working to fix them. I think some maps however just have the clouds done or placed badly as these clouds look pretty good on most maps but on some they are a bit glitchy like Iwo Jima. Please provide feedback.

http://dangerdogz.com/forums/files/file/588-clouds-big-v21a-modified7z/

Link to comment
Share on other sites

Ok, don't know how good it really is though as I just spent about 20 minutes on it and haven't really done much testing. As I said, from what little testing I have done, it looks pretty good on some maps but others not so much. I hadn't used this mod before tweaking it so I don't really know what issues are inherent to the mod and what ones I might have induced. I'll be working on it some more in the next day or two and won't be satisfied till its almost perfect. Give me some input as to what needs attention.

Tested it on several stock maps and its looking good. However tested it on Iwo Jima and not looking so great. From the little bit of mission building I have done the weather is always set in the mission builder however its looking like different maps handle the weather settings differently to some extent. Looking at Iwo Jima though, it would seem that a different method of cloud population is being used based on the crappy look of them compared to other maps. In this mod there are 2 main cloud textures with several clouds modeled on in each. One is a 1024x1024 .tga and the other a 512x512. I'm thinking the maps that the clouds look good on are using the higher res textures while Iwo Jima would appear to be using the low tex clouds. I'm thinking this is partially responsible for the crappy results on Iwo but it also seems that the clouds on Iwo are composed in a somewhat different manner then on some others maps as in there doesn't seem to be as many overlapping cloud textures used to create a cloud. That and it is trying to position these fewer (and lower resolution mind you) layers in a cleaver way to give the clouds the kind of volume that you get with using more and higher res layers like on some other maps. The scheme seems to have poor results in comparison.

Still fiddling so don't string me up if they look a bit shotty on some maps. Currently your mileage may vary.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Who's Online   0 Members, 0 Anonymous, 500 Guests (See full list)

    • There are no registered users currently online
×
×
  • Create New...