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Stalingrad - Test V2 Published to Server


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Salute

Stalingrad Test 2 map for campaign

NEW FEATURE

TANKS

I have added a new feature (thanks to @fruitbat for the idea), tanks must now retain control of a capture point for 2 minutes before it changes colour. When a side enters the capture zone they will receive a message that the position is now under capture. A time will be displayed on the map by way of 4 blocks (each representing 30 seconds have passed). If you are still in control of the CP at the end of the 2 minutes it will change colour plus your side will get the spawn point 2km in the rear. For the towns your side owns at the start of the mission the spawn point will be just 1km in the rear (the attackers remains at 2km). 

Tanks DO NOT have to stay at the monument. They just have to stop the enemy capturing the cp back during the 2 minute period.

Please see the attached pictures which illustrate this new feature. I have not been able to test a proper sequence of perhaps a side losing control during the 2 minutes. If this happens the timer blocks should be re-set.

  • Pic1 - Unoccupied Town
  • Pic2 - Reds arrive
  • Pic3 - Showing 90 seconds elapsed
  • Pic4 - Full 2 minutes elapsed - town changes colour
  • Pic5 - Reds get spawn point
  • Pic6 - Blue arrive in town
  • Pic7 - Showing 60 seconds passed
  • Pic8 - Full 2 minutes for Blue - Town changes colour
  • Pic9 - Blue get spawn point

Airfield

I have added an RRR station indicated by the usual bunker and camo net. It also has a small radio aerial to highlight its position. This can be attacked.

AI AAA has been increased to "HIGH" to see if it makes it more effective. Please test.

 

Pic1 - Unoccupied Town with Test Spawns.JPG

Pic2 - Reds Arrive at CP.JPG

Pic3 - Showing 90 seconds elapsed.JPG

Pic4 - 2 minutes elapsed Town now Red.JPG

Pic5 - Reds get spawn point 2km from town.JPG

Pic6 - Blue arrive in town.JPG

Pic7 - Showing 60 seconds elapsed for blue.JPG

Pic8 - 2 minutes elapsed town blue.JPG

Pic9 - Blue get spawn point.JPG

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