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DCS Open Beta Update 17/11/22


DD_Fenrir

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  • 1. DDz Quorum

Lotta fixes and tweaks lads:

Quote

DCS World

  • Debriefing. Players get no scores - fixed.
  • Weapons. Kh-58 and Kh-25MP will not aim to long-wave EW radars.
  • ME. Loadout menu extended to 15 hardpoints.
  • MP. Users in the same server sharing the same UCID - fixed.
  • DS: Liveries stored in zip files are completely missing from dedicated server install - fixed.
  • DS. "Pure Scripts" option not available in webGUI - fixed.
  • Fixed: Alarm State Change causes all tasks to abort.
  • Fixed: Wrong position for ground units in ME (3D view).
  • Fixed: Initial heading in simulation does not match the heading assigned in the editor for ground vehicles.
  • Added task 'Hold' for ships.
  • Fixed: Unable to create circular routes with “Go to waypoint” for ground units.
  • Improvements made to Tracer Round Smoke
  • Fixed: MP Scoreboard not working
  • Fixed rare crash caused by using TAD MFD mostly in A-10C II (in edterrainGraphics41.dll)
  • MP: Reduced number of AWACS messages. (WIP)
  • AIM-120: Improved tracking of slow targets
  • Fixed: AI aircraft sometimes fail to takeoff if player enters runway with no ATC clearance
  • New: Multiple lines of text now possible in ME draw tools
  • Fixed: AI F/A-18 will not release TALD
  • New: AI task - Recovery tanker.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added UFC/BU Page
  • Fixed: AUTO Int impact error with Dive Toss.
  • Fixed: Donated trackfiles on the RDR ATTK page stop showing speed and altitude info, while the radar trackfile is being built
  • Fixed: Hornet Rocket CCIP Pipper Weirdness
  • Fixed: HARM Page still shows threats after Jettisoning all HARM
  • Fixed: Radar tracks AIM-120/SD-10

DCS: F-16C Viper by Eagle Dynamics

  • Fixed:CTD with F6 view
  • Fixed: FCR Sync with TGP using TMS Right
  • Fixed: HMCS ACM Bore ellipse should vanish once lock gained
  • Fixed: Tail numbers on the 0 and 1 LOD. unable to set in ME or in game
  • Fixed: M4 IFF Scan provides accurate target range and azimuth
  • Fixed: ACM-BORE HMCS Error
  • Fixed: ENG CONT switch doesn't affect nozzle position
  • Fixed: MK-84 CCRP fall short
  • Fixed: CRM in BST mode locks target outside beam pattern
  • Fixed: Incorrected behaviour after off HMD
  • Fixed: Unable to boresight multiple mavericks without TGP
  • Fixed: Using step or weapon release on dual maverick lock undesignated the second target
  • Fixed: Steering cue does not lead perpendicular targets
  • Fixed: AGM-65D Handoff does not work if the target is moving
  • Fixed: Guard frequency doesn't shown on freq indicator
  • Fixed: Radar priority in Mode 2 not switching on with MRM mode
  • Fixed: Markpoint HUD not working if I cycle CCIP, CCRP, DTOS and back to CCRP
  • Fixed: AG Radar in GMT mode azimuth change decreased scan velocity
  • Fixed: Autolocking target in ACM mode from 30nm
  • Fixed: LAR indication can still be seen in HUD after maverick use and switched to CCIP
  • Fixed: ACM Bore JHMCS ellipse - after lost lock at radar gimbal edge incorrect display and incorrect radar behavior
  • Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight
  • Fixed: HARM reacquires target handed off in HAS after it's gone off seeker's gimbals
  • Fixed: Don't show up on DL without GPS
  • Fixed: Lesson 13 for AGM-65 Maverick - Too short duration of text showing "Reset Run 4"
  • Fixed: Radar elevation jumping around on bugged target
  • Fixed: HSD shows range to jamming target
  • Fixed: AIM-120 being guided by FCR when it is off
  • Fixed: Air start setting HOME on CRUS page changes when set

DCS: AH-64D by Eagle Dynamics

  • Total controls MPD profiles added
  • Fixed: FUEL Advisory should not show in EUFD if fuel page is open
  • Fixed: AH-64D paint kit - APU Exhaust warning on wrong side
  • Fixed: FMC channels not synced on CPG join - MP
  • Fixed: Radar Altitude Hold uses barometric altitude as reference
  • Fixed: Altitude Hold will oscillate when out of ground effect.
  • Fixed: CPG TRN Threat ring appearing on Pilot TSD when it should not
  • Fixed: Threat ring shown in centre of TSD when TG point is set as ACQ but hidden by COORD SHOW options
  • Fixed: VID page is briefly showing main format when VSEL (T6) format is enabled and VID button is pressed
  • Fixed: George should select "NO WPN" after depleting another
  • Fixed: CPG AI George systems desync on seat switch cold start
  • Fixed: Keyboard Unit Brightness Knob stop working correctly when assigned to Axis

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Sometimes SC doesn't rise JBL after client spawn
  • Fixed: Carrier wake too short

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: integrated configuration panel GUI not open if there’s wind
  • Fixed: Cockpit capture keyboard input when integrated config panel GUI is opened
  • Fixed: LS6-100/250 accuracy issue
  • Fixed: unguided rocket engine not ignition bug
  • Fixed: SPI switched to WPT when WMD7 point track downgraded to area track
  • Fixed: some bugs when manually set SMS load
  • Adjusted: try to improve WMD7 CCD image quality (still under adjustment)
  • Added: campaign mission 11 and 12. Now campaign is completed

DCS Mirage F1 by Aerges

  • Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs.
  • Fixed missing gunsight reticle in (C + M or SW) mode with VEL (velocity vector) Optical Sight mode selected.
  • TRAIN light logic corrected according to SME feedback.
  • Combat flap logic completed.
  • Fixed missing default Mirage F1 art picture in ME briefing window and in loading window when the module is not set as wallpaper.
  • Fixed BIP Trim heading mode behaviour.

DCS AV-8B N/A by RAZBAM Simulations

  • Improved: All drum style indicators animation (EDP, ACP, Hydraulic Gauge, Flaps Indicator, Standby Altimeter, Fuel Panel)
  • Fixed: Speed brake not properly retracting sometimes when gear retracted
  • Fixed: LHA Tarawa tag missing
  • Fixed: Incorrect aircraft name in Nevada’s Cold and Dark QS Mission
  • Fixed: Mission trigger error in Nevada’s A/A Gun and Sidewinder mission
  • Updated: TOO button functionality. When saving the position as targetpoint, If the aircraft is not in A/G attack mode, TOO will command the aircraft into A/G mode and recall the last A/G weapon used.

DCS: MiG-19P by Razbam

  • Fixed: Aircraft damage table.
  • Fixed: both engines able to start at same time.
  • Fixed: Auto-start getting stuck in MP.

DCS AJS-37 Viggen by Heatblur Simulations

  • Added new textures for inside of upper airbrakes
  • Added new textures for inside and outside of lower airbrakes
  • Fixed all instances of deprecated 'Color' shader causing severe visual issues
  • Added correct tire animations for L/R tires respectively.
  • Fixed some lighting direction issues in LoD2 meshes
  • Slightly reduced drawcalls by batching together some materials for improved performance

DCS: Spitfire LF Mk. IX

  • 2 New Single Player Missions for Operation Jubilee

DCS: P-51D Mustang

  • 2 New Single Player Missions for Operation Jubilee

DCS: Bf 109 K-4 Kurfurst

  • 2 New Single Player Missions for Operation Jubilee

DCS: Fw 190 A-8

  • 3 New Single Player Missions for Operation Jubilee

DCS: Mosquito FB VI

  • Texture Template now available here!

DCS: Combined Arms by Eagle Dynamics

  • Fixed: Attack points clone when moved.
  • Fixed: Leopard 2-family. AA MG stabilizes with the hull, not with the tower.

DCS: South Atlantic Map by Razbam

NEW AIRFIELDS:

  • New - Santa Cruz Airfield
  • New - Comandante Luis Piedrabuena Airfield
  • New - Aerodromo de Tolhuin Airfield
  • New - Generated all detail maps for the full map
  • New - Porvenir Airfield
  • New - Almirante Schroeders Airfield
  • New - Rio Turbio Airfield

GENERAL:

  • New - Updated Lighting components to support 2.8 releases new lighting system
  • New - The Normal maps previously pushed are now enabled for the whole map (see know issues)
  • New - Added Gause bushes across the Falklands Islands
  • New - Started Detailing out the farms in the Falklands (still WIP)
  • New - Replaced primary and Secondary Road surface textures across the map
  • New - Added new detailing models for surfaces in a few places
  • New - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models ….
  • New - Introduced lighting variations across the map for a more realistic look
  • New - Added new towns and villages around new airfields
  • Improved - Converted all Lighting to 2.8 standard for all our objects
  • Improved - Added lighting variations across the map for a more realistic feel with light colour variation
  • Improved - Improved video memory usage which should improve performance across the map
  • Improved - Adjusted taxiway lighting at Puerto Williams
  • Improved - Detail maps for the low level terrain have been improved for the whole map
  • Improved - Existing towns around the airfields have been tweaked for a better look
  • Improved - Updated the vegetation maps for 3/4 of the map (still WIP)
  • Improved - Resolved forum reported surface triangulation around the Falklands Islands
  • Improved - Changed the colour of all of the tracks across the map to be more in keeping with the region
  • Improved - Fleshed out Rio Gallegos refuelling terminal
  • Improved - Refined the Railway line from Rio Gallegos refuelling terminal

BUGS:

  • Fixed - Map grid misaligned according to in game coords
  • Fixed - Threshold lighting at El Calafate Airfield set to correct direction.
  • Added - REIL lights at El Calafate Airfield runway 25
  • Added - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models ....

KNOWN ISSUES:

  • Normal maps cause a discolouration around the Falklands Islands Cliffs areas in certain parts

DCS Campaigns

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

  • Bomber formations updated
  • Carpet bombing performance optimized
  • Ice halo enabled
  • More realistic turbulence levels

Spitfire IX The Big Show Campaign by Reflected Simulations

  • Bomber formations updated
  • Carpet bombing performance optimized
  • Ice halo enabled
  • More ambient chatter added
  • Radio procedures improved - you only check in with control over the Channel
  • Ingress altitudes adjusted - flight lead will stay low and climb only over the Channel.
  • More realistic turbulence levels

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

  • Mission 10 workaround for JU88 AI crashing into ground units.
  • Bomber formations updated
  • More realistic turbulence levels

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Bomber formations updated
  • More realistic turbulence levels

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Bomber formations updated
  • Ice halo enabled
  • UK AAA improved
  • More realistic turbulence levels

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • Ice halo enabled
  • More realistic turbulence levels

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • AI skill levels adjusted to better match the new AI BFM
  • Improved AI breaks
  • Fixed the landing checklist in the intro mission
  • More realistic turbulence levels
  • Bozo calls Speed & Angels instead of Jester

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • Ice halo enabled
  • Recovery tanker functionality added to mission 1
  • More realistic turbulence levels

DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

  • Intro mission progression fixed
  • Ice halo enabled
  • Increased bomber speeds to reduce AI glitches
  • Carpet bombing performance optimized
  • UK AAA improved
  • The Bet mission - AI will now put up a fight
  • More realistic turbulence levels

F-86F Hunters over the Yalu Campaign by Reflected Simulations

  • Ice halo enabled
  • More realistic turbulence levels

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 1 - Adjusted Poodle AI behaviour.
  • Mission 2 - Adjusted ATC zone to fix possibility of not being handed off if player is off course.
  • Mission 7 - Adjusted AI behavior to avoid rare potential for mid-air collisions.
  • Mission 11 - Fixed error in scoring incorrectly deducting points for hitting TOT.

DCS: F/A-18C Serpent’s Head 2 Campaign by Badge633

  • All Super Carrier versions: New Stennis model added.

DCS: F/A-18C Rise of the Persian Lion campaign by Badger633

  • Mission 1 all versions: New Stennis model added.
  • Mission 13: 420 not engaging fixed.
  • Missions 3,4, 6 to 9 and 14: Launch radio call conflict avoided.

 

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