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Building DangerDogz Training Base - Anyone with a bit a free time want to help? - very simple adding planes to spawn points


Friar

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Salute,

I have decided to create a DangerDogz Training base. This will consist of a airfield with decent sized concrete runways and feature spawn points for Jets, Ground Attack, Fighters, Bombers. I am also going to add a tank range.

I could do with some help adding the different plane types to the associated span points. If a plane has a multi role it could be added to more than one spawn point. All the starts are currently set to be "parked".

I am planning then to add all sorts of targets and objectives around the map (it is Rhineland and the airfield is Volkel).

If anyone would like to help I can send them the mission files and talk you through how to add a plane to a spawn point, it is very simple, honest.

Many thanks in advance.

Friar

Training Base.JPG

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I have updated the map to now include an air start at 2500m for bombers plus two factory complex as targets. All of the elements of the factories will fully repair after 1 minute after being killed.

Is this too high, not high enough? 

I have also added more targets to the tank range.

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Thanks Col, that height is good. Could you add some wind at that height please, 3m/s...direction doesn't matter, or make wind on the map random.

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@Sid - you can not randomise weather in Box.

But I will look to add 3m/s at 2500m

I might add the same at ground and add the wind sock just for effect. I need to put some clouds in as well.

 

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Update: Added tank (group of M4A1 and group of panzer IV) and artillery platoons as extra ground targets. All will repair after 1 minute when killed.

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Update: 18/07/2022

Ground Attack: Added: P47 both types, Typhoon, Pe2 both types, HS129

Bombers: Added: Ju87 (stuka) also added to Air Start

WWI: changed direction of take off into slight wind

Bomb Targets: Removed AAA from all bridges, also slightly increased delays in repair loop to 3 minutes per bridge when killed. Created new stand alone AAA battery. Repair time per gun set to 5 minutes when killed. 

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Update: 12/10/2022

Added Churchill to tank range and town skirmish

Added more targets to tank range

Added 2 hidden convoys on tank range that only come in when certain vehicles are killed (not telling which one)

Added Ju52's (but only after you kill trigger vehicle ;) )

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