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Knights of the Sky. Who's game?


Dubbo

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That fourth pic has me thinking how tiresome it will be to climb to that altitude in WW1 planes.

I wonder how valuable altitude will be with power margins far poorer than we are used to.

I wonder if it will be worth the time it takes to get up there.

I hope fuel endurance is modelled properly to functionally limit the flight times to near historical times, so that at least this will limit those who seek seek unrealistically high altitudes.

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I'm thinking that the limited speed and range on these kites is what allows all this detail into the game - the maps will be way smaller. If that is true then I have to believe that the limits on altitude etc will also be in place. But then, what do I know??

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Look at the promo vids on the main page:

http://www.gennadich.com/lang/en/id/69/

Promo 1 shows the engine rotating with the propeller.

IIRC there were a few in-line engines but they weren't very powerful compared to what could be attained with a rotary design.

Also, check out Promo 2 and see just how good water can look with this "outdated" IL-2 graphics engine.

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I'll have to admit that I'm pretty ignorant of WW1 vintage a/c. Does anyone have a guess as to how easy or difficult it will be to shoot down an enemy? I know a lot of these planes are fabric covered, but the machine guns were not that powerful and had a rather low rate of fire and payload. Just wondering if this means I'll be juking and jiving behind someone for 5 mins while doing little damage, or will they go down fairly easily (assuming good shots in somewhat vital areas, etc.)?

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