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DD_Fenrir

DCS Stable Release Version Update 26-06-19

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Crikey! Another monster patch ladies & gents... this one took almost two hours for me to D/L to the OpenBeta last week so I recommend you commence the update ASAP to avoid a disappointing wait trying to join tomorrows DCS session.

Big notes: Fw 190A-8 baby!!!

Plus, a huge slew of Tomcat tweaks. 

An issue with HARMs going rogue and deciding they'd rather target some thing other than what you fired at fixed....(phew!)

The JSOW is gonna be a fun little toy for you Hornet drivers also.

Spitfire Rudder Trim has increased resolution for each button input - so for those of you with rudder trim on a hat switch or keyboard, each click will give you finer control of the rudder trim, allowing more precise trimming of the rudder

Plus, the ability to now map the P-51s Gear Down/Gear Up to two separate switches will help those of us who regularly bimble along with the gear down thinking we've raised it cos we hit the raise gear switch that works in every other damn a/c....!

 

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DCS World 2.5.5.32533

Introduced DCS: Fw 190 A-8 by Eagle Dynamics


DCS World
  • ME. Corrected overlapping texts in the route panel.
  • ME. After deselecting a group, focus will not remains in last used text box.
  • ME. Added support for 1024x1024 pixel briefing images.
  • Video rendering. Eliminated the memory leaks.
  • Corrected parachute animation during ejection from ground level.
  • AI aircraft taxi. Obstacle detour mechanism adjusted.
  • Add keybinding for "sound on/off" option to all ED modules.
  • Ground AI. Vehicles without moving turret will be rotate own hull for gun aiming.
  • Radio altimeter now detect ships. Flying over the ship, the radio altimeter will show the altitude to the deck, not to the sea surface.
  • ME. Fixed GUI Error when use task FAC for group placed from template.
  • MP. Timeout settings are now forced by the server, network speed setting is automatic.
  • MP. Reworked network transport for better handling of a large number of units. Note: Network protocol has changed!
  • Sound. New sonic boom effect.
  • China Asset Pack. Add ZBD-04A IFV.
  • AGM-88. Seeker suddenly changed target in flight - fixed.
  • Aircraft carrier landing lights now on when clouds > 9.
  • Fixed fog visibility calculation at 0 height.
  • Option for scaling font in radio menu and messages added to System options, Scale Option to change the font size of top left/right messages.
  • Improved net synchronization of canopy animation.
  • ME. Corrected AI advanced actions behaviour when the coalition has been changed
  • Radio menu cutoff in VR has been fixed
  • Fixed F10 map coordinates having low precision in special mode
  • Sochi 761 kHz beacon is now correct on the F10 map

DCS F/A-18C
  • Corrections to Russian Early Access Hornet manual.
  • Fixed JDAM range circles are out of display area.
  • Hidden in ME units will not be visible on SA page.
  • HARMS now will not switch targets after launch.
  • AGM-88 rocket effects now properly aligned with model.
  • Updated and corrected radar warning receiver and HARM threat identification codes.
  • PRECISE coordinate entry added to HSI
  • Added FEDS cue to A/A gun in SIM mode
  • Added BATR cue to A/A gun HUD
  • Updated french Hornet manual.
  • Incorrect TD box movement on HUD in LTWS mode fixed.
  • Added AGM-154A JSOW
  • Added Multi-Sensor Integration (MSI) mode for Latent Track While Scan (LTWS) radar sub-mode.
  • Added BRU-55A/A dual smart weapon rack.
  • Loft option on SMS page now works correctly for the AIM-7
  • SA page declutter options added
  • HSI WPT coordinates format fixed for PRECISE mode

Flaming Cliffs 3
  • Su-27. Missing/damaged airbrake will do not work.
  • MiG-29. Addition of Chinese manual.
  • MiG-29C. Fixed failure of damper.

DCS A-10C
  • Yaw trim will not operates with Yaw SAS disengaged.

DCS Bf 109 K-4
  • Added new missions for Caucasus map

DCS P-51 Mustang
  • P-51D and TF-51D. Added provision for direct gear control, On and Off.

DCS Yak-52
  • Added new failure of flaps sounds.
  • Added bang to flaps mechanical failure.
  • Added canopy synchronization in the multiplayer

DCS UH-1H
  • AI door gunner will not try to shoot through buildings to hit a target.
  • Added cockpit door synchronization in multiplayer

DCS Ka-50 Black Shark
  • Fixed cockpit door slammed in closing
  • Inverted animation of rotors AoA by pedals.
  • ABRIS. Fixed insane calendar dates.

DCS Combined Arms
  • Vehicles gun position are now synchronous to the server and client.
  • Fixed rearm time for Hawk.
  • Added reload time stinger for M6 Linebacker.
  • Fixed ignoring of targets after reloading Hawk.
  • Fixed AI tank destroyer not turning hull for attack (WW2).
  • Fixed units driving through buildings.
  • Fixed different speed shells SPG on server and client (if player take control after AI fired on small distance).
  • Fixed incorrect aiming AI Strela-10 in some positions.

DCS AJS37 Viggen by Heatblur Simulations
  • Many new bindings added especially by integrating FunkyFranks bindings mod. Missing
  • bindings for some devices added and duplicate/red bindings corrected.
  • Fixed issue with Bx waypoints (and other special waypoints) not getting recognized as such
  • when loaded from custom cartridge.
  • Corrected RR bombing symbology on radar and Rb04 radar sight.
  • Fix so ring on radar now stays after a A1 SPA (M-recon) fix.
  • Slight accuracy improvement to bombing.

DCS AV-8B by RAZBAM
  • Kneeboard has been enabled
  • Bomb release order fixed
  • SITE bombsight enabled
  • Dashed lines for CCIP and SITE bombsight
  • HUD color fix
  • CCIP update (WiP); CCIP is now limited. Cross won't go below the HUD bottom.
  • UFC ALT Function is now fully functional:
    - GPWS can be enabled/temporarily disabled
    - Pull Up Cue (PUC) can be enabled/disabled
    - Low Altitude Warning can be set.
    - Radar Altimeter can be turned On/Off
    - Selection of RADALT and GPS for Ground Level determination is enabled.

DCS C-101 by AvioDev
  • Fixed excessive aerodynamic drag of smoke system.
  • Added jettisoning disconnection functionality of PYLONS and TOTAL. EJECTION-SELECTION circuit breakers of armament panel in the C-101CC.
  • Added weaponry fuses disconnection by means of PYLONS and TOTAL. EJECTION-SELECTION circuit breakers in C-101CC.
  • Fixed some EB and CC cockpit labels which appeared blank in EN and ES localizations.
  • Fixed labels for breakers of weapons pylons outer, mid and inner (left wing are the lower. ones and right wing are the upper ones).
  • Fixed Squelch Switch label.
  • Fixed engine anti-ice push-button input.
  • Omitted video recorder inputs.
  • Fixed several duplicate input issues.
  • Updated CN localization.
  • Updated EN localization.
  • Completed ES localization.
  • Fixed Albedo of cockpit structure texture, EB only.

DCS Christen Eagle II by Magnitude 3 LLC
  • Corrected description.luas for the missing texture of the harness.
  • Fixed ambient occlusion for the instrument panel.
  • Fixed the front pilot's patch alpha channel.

DCS F-14 Tomcat by Heatblur Simulations
  • Quickstart missions: Caucasus: Free Flight tanker orbit fixed, Persian Gulf: Alert 5 readded
  • Fixed Mak79 MK-83 loadout on right rear station.
  • Mission fixes (AI radio and triggers) with voice overs from forum user “beppe_goodoldrebel”: Bear Intercept, Iran Flogger Faceoff, Tomcat Meets Foxhound, MiG-28 Furball - thank you!
  • Fixed Iran Reactor Strike and Trench Run Reactor Strike missions (added target waypoints in target area)
  • Fixed M61 and AIM-9 tutorial missions
  • Added SP and COOP missions “Operation Timber - Paving the Way” and “Night Hunter”
  • Fixed SAMs engaging with multiple subsystems not triggering the launch warning when the missile guiding subsystem wasn't the first strongest lobe of the tracking subsystems.
  • RWR threat library changed to R9D4: added HAWK CWAR, Blindfire (BF) and Rapier launcher (RP).
  • Renamed TCS roughnet map
  • Added Fictional Chromecat Homage skin (“the developer’s delight”)
  • Added B-side for tape player
  • Enabled CRS selector in AWL/PCD
  • Fixed some flap input bugs
  • Fixed flap axis range
  • Fixed flaps blowback bug
  • Added AFCS SAS channel toggle switches
  • Fixed some more key binding categorizations
  • Fixed some command categorizations
  • Added close jester menu bindable command
  • Ensure SEAM LOCK lamp lights up in LTS test even without sidewinder present
  • Ensure COLLISION lamp is lit during LTS test
  • Fix typo in keybinds: Enviroment -> Environment
  • Added some inertia to the turn and slip ball
  • Rearranged Iceman relative heading menu entries
  • When fenced in, Jester uses CMS mode switch position selected from the menu
  • Fixed Jester menu category icon being displayed for disabled options
  • Fixed Jester close menu while incapacitated
  • Jester menu fixed in VR
  • Jester will no longer give lost lock callout during dogfights
  • Improved missile announcement logic for Jester
  • Jester was sent to a fast typing course - waypoint entering speed has been improved
  • INS GO NOW reworked - it displays the type of alignment which would be used with GO NOW.
  • GO NOW should enter AHRS/AM if COARSE alignment is not achieved (previously IMU/AM).
  • Jester will interrupt entering the waypoints and switch to INS when the requested alignment option is reached; he will continue entering the rest of the waypoints after "ready to taxi"
  • Fixed current waypoint initialization for missions with no waypoints set.
  • It should no longer require to select another waypoint before selecting WP1
  • Ensure STT lock is lost when radar is disabled
  • Added new auto tune test conditions
  • Fix for Jester being unable to re-align the INS after landing
  • Jester now sets correct ARC-182 modulation when using "Tune ATC"
  • Jester menu options can be selected with the ICS PTT when using 'OPEN MENU: RADIO MENU KEY FOLLOWED BY PTT (SRS PRIORITY)'.
  • When using "OPEN MENU: RADIO MENU KEY FOLLOWED BY PTT (SRS PRIORITY)", the menu will hide only with a valid radio option selected or when the radio menu key is pressed again, but it won't hide with any PTT.
  • The minimum ICS volume exported to SRS is set to 0.2 - this emulates ability to communicate without intercom
  • Added custom viewport for Jester menu. Use "F14_JESTER_MENU" in your MonitorSetup file.
  • When "F14_JESTER_MENU" is not set, it defaults to "GU_MAIN_VIEWPORT"
  • Added special option to repeat RIO weapon type wheel on TID (VR readability vs realism.)
  • Added special option to require weapon selector press between OFF and GUN (disabled per default)
  • Corrected main menu sound files: fixes non looping soundtrack & black screen on exit
  • Added SUU-25 to RIO weapons roller
  • NEW: JESTER now uses RWS and ground stabilize if asked for.
  • Ground stab can auto recenter after a preselect time,
  • Jester can switch back to TWS automatically if needed
  • Jester uses wider scan pattern in RWS mode
  • Fixed radar pattern resetting to center in multiplayer/multicrew when changing modes
  • Some tweaks to phoenix PN and lofting params
  • Temporarily disabled automatic TWS MAN to AUTO mode change on phoenix launch pending TWS-AUTO final implementation
  • Ensure TWS missile tracking only goes to radar targets
  • Fix LZ showing on TID when vel vector is disabled on toggle button
  • Fixed countermeasures programs being initiated (one release pulse) with power set to OFF
  • Fix for time-to-impact not showing on TID for STT phoenix shots
  • Engine performance tuning
  • Fixed trim speed ramp-in
  • Adjusted pitch and phugoid damping
  • Adjusted rudder roll power at high AOA
  • Adjusted pitch with power effects
  • Adjusted drag in turning situations
  • Adjusted lift in turning situations
  • Adjust pitch trim ramp-in speed
  • Fixed nozzle position bug when losing oil pressure
  • Decreased max afterburner fuel flow above 55k feet
  • Added slight yaw moment due to fuel probe deployment
  • Fixed AP not being able to engage when using FFB stick
Known Issue: Afterburners are invisible.

DCS MIG-19 by RAZBAM
  • Corrected G-suit parameter.
  • Corrected AI FM min and max g limit.
  • Corrected AI FM max range.
  • Updated AI FM aerodynamic tables.
  • Updated AI FM engine tables.
  • Corrected damage shape name to actual file name and added wing damage shape.
  • Corrected various engine related damage responses.
  • Corrected various flight control related damage responses.
  • Throttle logic corrected to design basic aircraft.
  • Wheel braking effectiveness reduced to closer match data.
  • UV Lights enabled.
  • Instruments backlight enabled.
  • Flood lights updated - All sights updated.
  • ASP-5N Sight depression control updated. Depression values now affects all sights modes even when caged.
  • Cockpit knobs and dials will no longer spin forever.
  • Model altitude indicator and variometer behavior in transonic.
  • Stores failure, structural limits implemented.
  • Corrected timing for fuel starvation when inverted.
  • Added engine failure when below military power and at very high altitude.
  • Engine off induced drag behavior.
  • “Crime and Punishment” - 10 mission campaign by Baltic Dragon.

DCS MiG-21bis by Magnitude 3 LLC
  • Fixed distance indication for gun in radar mode (distance must be equal or less than 2000m for indication).
  • Improved inputs for ASP axis-based controls (rotaries).
  • Improved ASP LAUNCH light logic when attacking radar-locked targets (airborne or ground based).
  • Improved reticle size scaling.
  • Fixed emergency jettison switches to being clickable.
  • Fixed flaps reset switch going under control box when pushed.
  • Fixed SOD mode knob rotation range.
  • Fixed SPS launch button.
  • Fixed white flood light knob rotation.
  • Fixed air pressure gauge bezel's UVs.
  • Added liveries' description.lua custom arg command for bort numbers.
Note: This is not the full major cockpit update. These small fixes are brought over from it for testing. These updates did not make the previous patch. We apologize for the inconvenience.

Campaigns

Spitfire IX The Big Show campaign by Reflected Simulations
Revised the mission goals to ensure progression.
Fw 190 D-9 in some missions replaced with new Fw 190 A-8.

M-2000C Red Flag campaign by Baltic Dragon,
Mission 15: added safeguard for Gazelles - they will now be destroyed and won't break mission by getting damaged.

Memory of the Hero Campaign by Stone Sky.
Mission 10 - reworked trigger of helicopter disruption in the end of the mission.
Mission 12 - reworked the points system and the analysis of additional triggers in radiomenu F10.

Enemy Within 3.0 campaign by Baltic Dragon.
Mission 1: fixed an issue where MANPADS would fall through the roof into the building and be unable to shoot, thus blocking mission progress.

L-39 Kursant campaign.
Corrected mistakes in a mission briefings of stage 7.

A-10C AAT Campaign by Mapple Flag.
AAT10 - Changed loadout to use IR MAVs only.

A-10C TTQ Campaign by Mapple Flag.
TAC14 - Changed helicopter altitude to avoid tree crash.

P-51D The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations.
Fw 190 D-9 in some missions replaced with new Fw 190 A-8.

CA Frontlines - Georgia Campaign.
Added Chinese localisation.

P-51D Charnwood Campaign by B&W.
Updated missions.

Spitfire IX Epsom Campaign by B&W.
Updated missions and docs.

 

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Particular yay to the 51 gear switches 😎

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Thanks Tom. Gonna go update now that I have woke up from my afternoon nappy 🤣!

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Got it downloaded and sorta tested. Well, tested enough to see it still works and I need a lot of "seat time" to practice.

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Flew for about fifteen minutes tonight on our server without t/s as my headphones are having a benny:unsure:.

Nice patch!  VR much improved and very smooth on the stable version now. 

How the f#=5 do you fly in a straight line in the Spitfire?:blink:

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Curves my man, custom curves. Partiularly on your pitch axis:

The Spitfire is unlike any other Warbird in that the power of the elevator authority is such that, according to the NACA report, you need only move it 3/4" (19mm) from neutral to reach critical AoA. Compare that to the full fore and aft range of deflection of the entire control column and then apply a similar scaling percentage wise to your home joystick and you start to see the problem.

Attempting to fly it on a 0% curve and a traditional PC gaming joystick of only 20-30cm length is artificially difficult as the displacement covered by that range to critical AoA is going to be in the range of 5-6mm. Ergo making small corrections in pitch for gunnery and landing are harder than in reality and are more likely to result in the virtual pilot over controlling and in turn overcorrecting. Even a standard curve of 15-25% isn't really gonna alter that very narrow margin much.

You're gonna need something a bit special:

Go to Adjust Controls

Spitfire LFIX Sim> Axis Commands

Find the "Pitch" control row and single click the cell with the axis binding in it.

Now select the "Axis tune" button that has been activated.

New window with the control curve screen now available.

Leave deadzone at 0

Leave Saturation X at 100

Leave Saturation Y at 100

Leave curvature at 0

Select "User Curve" option check-box

Now input following values: 0,2,4,6,8,10,12,24,50,100

Click "OK"

Aileron and Rudder do to your normal, happy, mustang-esque favourite settings.

Enjoy!

 

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Thank you Tom.  Will give it a go on the morrow.:salute:

 

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