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DD_Arthur

3. Danger Dogz
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Everything posted by DD_Arthur

  1. DD_Arthur

    New Toy Mmm

    By now the guy on the p.a. had whipped himself into a gabbling frenzy which meant it must be time for our brave lads to do their thang....
  2. DD_Arthur

    New Toy Mmm

    The tide, it did steadily rise.....Which annoyingly pushed the crowd even further back from the display line. In previous years this was effectively the shoreline but post-Shoreham a line of yellow marker buoys some 200m further out marks the limits of the display This was particularly unfortunate for the pair of Battle of Britain display flight Spitfires which followed. Not a big plane, this added distance means you just don't get to appreciate that Merlin sound at all....
  3. DD_Arthur

    New Toy Mmm

    A couple of years ago now I bought the nice Canon 55 - 250mm all singing, all-dancing zoom lens for my toy specifically to take pictures of aeroplanes. Yesterday afternoon I finally managed to take some piccies of aeroplanes! Ladies, gentlemen...and Painless; I present Sidmouth Airshow and Super-spreader event, 2021 It's a traditional British format; cram as many people as possible onto an uncomfortable beach on a rising tide and put in an extensive p.a. system manned by someone in love with the sound of their own voice. First up was a display by the Royal Navy's Wildcat. Great! Of course being essentially a stupid person, I read this as being one of these Whereas it turned out to be one of these, ho hum... It did it's thing and was swiftly followed by some sort of Pitts special which in my opinion put on a tremendous show This thing is capable of some astonishing prop-hanging
  4. Try doing this with TrackIr It's not for everyone but I'm with Crash; I couldn't fly IL2 without it these days. Formation flying in VR is just astonishing. I must get my sh#t together and do some!
  5. It's a right pain in the arse is what a damp course is.
  6. Can't see them again. Perhaps someone at BT prefers Strike Fighters.....?
  7. I can see them now! Isn't that a paint scheme I've seen on a B58 Hustler?
  8. Weird. I can't see them here or over on the IL2 site.
  9. I think this shows just how far up their own backside Microsoft have travelled. Many millions around the world are just casual non-tech minded users and now they are expected to go into BIOS to check UEFI, Secure Boot & TPM are enabled?? This is an invitation to scam. I can just imagine the 'phone calls ahead; "This is Microsoft support. We are showing that your TPM is not enabled Mrs. Smith......"
  10. Hi Jabo, Yeah, it's not so easy to find now. I've got 16gig of .Skill Ripjaws Z Series in 4 x 4gigs. DRAM frequency is 800mhz according to cpuz.
  11. Does anyone have any DDR3 memory kicking around that they want to off-load? I'm running 16gig at the moment and I'd like to get upto 32. Have folding money too
  12. There must some sort of catchy tune in this? It looks pretty astonishing for a freebie btw
  13. Anyone called Seagoon is welcome here.
  14. I wonder how much weight is saved by taking out the guns, ammo, armour plate, oxygen, self-sealing fuel tanks and the original radio?
  15. A different take on prop animation.....
  16. A snip at just under eight grand but free postage!! https://www.ebay.co.uk/itm/174080889252?chn=ps&norover=1&mkevt=1&mkrid=710-134428-41853-0&mkcid=2&itemid=174080889252&targetid=1140323547510&device=c&mktype=pla&googleloc=1007073&poi=&campaignid=12125486594&mkgroupid=116055955639&rlsatarget=pla-1140323547510&abcId=9300482&merchantid=113610505&gclid=CjwKCAjw6qqDBhB-EiwACBs6x2oQr29Q3h6OL8ULHfttimP63TXu7CuakFl_RNgFrFib7wjQVkg9cRoCF04QAvD_BwE
  17. Agree with Crash. 3070 should be your target.
  18. I think this is coming to DCS as a freebee soon......
  19. Dear Friends, As some of you who frequent our forums already know, Jason has recently announced that we're developing a new tech called DVD and invited you to guess what that actually means. There were different guesses and some of them were near misses. The answer is, DVD means Dynamic Visual Damage. In a nutshell, it places an impact mark where a projectile hit. Among the many neat possibilities this tech brings, the size of the mark corresponds to the caliber of the projectile and/or explosive power of the shell if it was of the HE variety. They also look different depending on the material the projectile hit - whether it was armor, thin metal, or not a metal at all. There are also separate marks for ricochets of high caliber armor-piercing rounds. The look of these marks is thoroughly prepared by our partners at Digital Forms and is based on real-world photos of combat damage on different objects. The marks placed by this tech are not simple 2D textures - thanks to modern graphical techniques they have visual depth. Even the penetrations can look different such as near penetrations when the armor (barely) stopped a projectile. We concentrated on making these marks as realistic looking as possible. All in all, we think this new tech would make the visual part of the damage system much more interesting and appealing both for aircraft and tanks. Tanks will be adapted first and then aircraft. It is a long-term project that will take several months. Please be aware though that this tech is visual, it doesn't affect the physical interaction between the projectiles and aircraft and tank parts or systems. We're working on the improvements in the physical damage system as well, but we'll tell you more about that later. Speaking of this new DVD tech, we must note that due to ever complex issues of graphics performance and network traffic and stability, there are some limitations to what can be done. This may be apparent in some rare cases, but we have to mention them. In certain 'critical' cases the mark may not appear or a wrong mark type may appear (like a visual penetration when there was a near penetration in fact). There is also a limit to the total amount of marks that can be placed on the object. In multiplayer, you'll see the marks on your aircraft or tank, but you'll only see the marks on other player aircraft or tanks that appeared when they were in your view. To alleviate this limitation, we added a special transmission of the most recent marks to other players even if they were looking the other way. Because of these compromises, the DVD tech doesn't replace the current visual damage system completely. The current system of visual 'damage levels' guarantees that every player in a multiplayer environment will get the visual cues on how badly a certain object is damaged. DVD is designed to enhance the existing visual damage system and we made every effort to make them work harmoniously during its development. Nevertheless, in multiplayer you'll see the marks on your aircraft and the marks on your opponents’ aircraft - which is the most important and critical application of this tech. If you saw the hits of someone else projectiles on another player, you'll also see these marks. The limitations listed above, however, won't undermine the improved visual look of the damage system the new DVD tech will bring. We hope we have found the sweet spot between visual quality with the least impact on graphics performance and multiplayer. To illustrate the new system, we would like to show you these WIP in-game screenshots.
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