Jump to content

Sid

1. DDz Quorum
  • Posts

    3,533
  • Joined

  • Last visited

  • Days Won

    137
  • Country

    United Kingdom

Posts posted by Sid

  1. I think that looks good however there should be some comparison 'play' to check gun performances between the T34s and the PZIIIs. The T34s were let down IRL by poor construction , quality control and poor crews - in game perhaps we are operating T34s that don't break down and have perfect guns. In contrast the PzIIIs were comparable because they had better construction, reliable guns and crews. I'd hate to be the one to suggest this is the way forward in our match without checking first - much can be read from many sources but we are using what we have in game, not what really happened.

    • Thanks 1
  2. All interesting :)

    I think the He111 should replace the Ju87. That would give each side 3 x dedicated fighters, 1 x ground attack (Sturmi and 110), 1 x bomber and 1 x transport. I agree with limiting the Tiger, it was at Stalingrad 1942 for the German withdrawal in battalion strength (approx 30 in number but this number is hugely debateable ), but it is a tank killer and almost invulnerable to ground attack aircraft. I believe the most prolific German tank in Stalingrad 42 was the Panzer III with less numbers of Panzer IV and Tiger. I think the tank choices are going to be the determining factor in how this goes. 

  3. 14 hours ago, Ben griffiths said:

    it sounds good to me just a quick question just to clarify on the capturing of the airfields is it possible to just airdrop supply's to make a airfield fully operational or is it strictly just on landing?

     

    I think Friar will confirm this Ben but a para drop capture is very CPU intensive as the airfield area has to be monitored continuously by the game as it waits for what could be paras landing there. A single point capture requires a much smaller trigger.

    On that point Friar, could the airfield capture point be moved away from the exposed position it is currently in and placed eg. next to the control tower or what could be seen as a command tent/hangar? I am thinking that a tank is an easy target currently as it makes it's way across the field, a bit of cover would help.

    • Like 1
  4. It worked fine Friar :) 

    The drive from one of the newly activated 2km spawn points was pretty much as we thought, 3 mins. Also, these 2km spawn points are far enough away to not be seen from a town because of the landscape.

    One issue. I captured a town and Crash spawned in at the original test spawn close by to come and recapture it. I was on the edge of the town looking for him, test spawn point in full view. I could hear him but his tank was invisible until he was almost next to me - that will need to be tested again I think.

  5. Anyone else getting failed authorisations when starting up?

    I have had two...first one prevented the use of all DLC except mods, the second one allowed all DLC but prevented multiplayer. I have temporary login authorisation authorisation for 2 days 15 hours.

×
×
  • Create New...