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DD_Fenrir

1. DDz Quorum
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Everything posted by DD_Fenrir

  1. Hi crash, it was indeed discussed, however, no hard and fast approval was given and I believe it might be more appropriate to see how the attendance and demand statistics work out before committing to a 2nd dedicated CloD eve.
  2. Common bug GK, it is known about and TF are doing their best to nail down the relevant code - no idea how successful they have been in finding the cause as yet.
  3. Christ, I nearly sh** myself just watching... balls o' steel in action there chaps, balls o' steel
  4. Some pretty good tutorials out there on YouTube if you need to gen up. Radar in the F-15C; these were made for FC2 but still apply:
  5. Fear not my apprentice, you shall soon be wise in the ways of Rifle, Fox and Pickle! Happy to spend an eve talking you through the avionics mate, just book early to avoid disappointment!
  6. DD_Fenrir

    Woah...!

    Some exemplary flying and film making from that doyen of DCS, Ralfidude. Enjoy!:
  7. Yes. The individual left/right brakes (which can be mapped to an axis btw) only apply to those aircraft with toebrakes, and currently that's just the Lufties (IIRC). The British system was a single lever on the control column that activated a pneumatic system and use air pressure to apply brakes. This was then combined with rudder input to determine bias of braking - i.e. rudder central equal brake force to both drums, rudder left more braking force to left drum. I believe it can be mapped to an axis but as I don't have a spare I use a keyboard input - trouble with that seems to be it's on or off! 0 or 100%. Given this I believe that to prevent regular nose overs in game the brakes may have been made a bit weaker. In a real Spit they were notorious for being a bit nose heavy on the gorund; anything but judicious use of brakes resulted in nose over. That said the brakes apparently weren't exactly fantastic but if they had been then the Spitfire as a breed would have spent most of it's time on it's nose or getting propellers (and shock loaded engines) replaced! The general opinion is that the Spitfire brakes were sufficient if nothing more seems to be the general consensus. Hurricane I cannot comment on as I have no sources. So given the above, it's probably about right IMHO.
  8. No worries GK, you'll probably have to return the favour when I finally grow enough minerals to start trying the 109s out!
  9. The latter GK. You'll set you guns convergence in the loadout screens, but when you spawn the gunsight is always set to max range, so for me for example, I always have to dial it down to 250 yards (as this is my guns convergence setting) and then adjust the wingspan bars to suit whatever I'm going up against (I generally choose 40ft as this works for 109s wingtip to wing tip, and all bombers if you use a point just outboard of each nacelle instead).
  10. DangerDogz Roadshow eh? Would there be some sort of payment remuneration for trekking around the country showing our SkillzTM ... of an ovine variety perhaps?
  11. Don't know if it comes with but there's definitely a downloadable one, found here: https://www.digitalcombatsimulator.com/en/downloads/documentation/dcs-p-51d_flight_manual_en/
  12. Hi Goth, There's a Single Player 'Challenge Campaign' which basically pits your airmanship with the Pony with flight courses, bombing, strafing and dogfighting skills tests; whilst not a historically based campaign it is diverting if not fun but can be bloody frustrating! A series of 'Instant Action' missions are also available plus a variety of downloadable user created missions and some great multi-player servers dedicated to P-51/Fw-190 action, Dogs of War (DoW) coming instantly to mind. Be warned though; any skillz you had in Il-2 do not automatically translate across and you'll have plenty of new habits to learn and some old bad habits to try and un-do! No other flight sim has kept me so absorbed and interested in just flying the damn airplane; for that alone it is worth every penny.
  13. TF-51D = free with DCS World, full professional flight model,no guns, no gun sight, no ordinance carrying capability P-51D = payware add on module, full professional flight model, 6x .50inch heavy machine guns, K-14 gyro gun sight, and capability to carry 2x500lb bombs and/or 5" HVAR
  14. Happy Birthday boys! I was about to organise some strippers...
  15. Have you rinsed/washed the sprued components to eliminate traces of the releasing agent before construction Nick? That might be why your base layer coat doesn't want to fasten fully.
  16. Fenrir School of Flying Seal of Approval Gold Any flying that makes me say 'sh*t!' out loud has got to be of the Flymo variety. Any less air beneath them aereoplanes and thems be peat cutters!
  17. Primarily linked for the benefit of Mr Painless, but also benefitting of anyone whose computer and CloD don't initially get on so well, try the advice herein: http://theairtacticalassaultgroup.com/forum/showthread.php?t=4115
  18. Hey Todd, salutations and celebrations mate on the anniversary of your birth!
  19. LOL, me too Luka, me too!
  20. Yes GK, they very much have. If there is any wind in the mission you'll find that a takeoff facing roughly into it will be substantially easier; crosswind limit on a/c of this era is around the 10m/s mark, so reduce the difficulty as much as you can by aligning on a runway that gives you the least crosswind component. If no wind then all I can suggest is keep trying; once past walking speed I tend to dance on the rudders rather than attempt steady compensating input - you really have to pre-empt the a/c before a swing takes hold. Also don't forget that at low speed-high power combinations you'll need to lift the right wing with aileron, steadily decreasing aileron input as you reach higher speeds. If you have a left hand crosswind this will be doubly difficult as the wind will try to lift you left wing compounding your troubles.
  21. After a productive session with Jabo t'other night I'm happy to do some private one-on-one tuition to those who need it.... oooh matron! Seriously, though I will happily walk through the following: 1. Minimum Controls & assignments to get you flying and fighting 2. GFX settings to maximise your games performance 3, Startup and preflight checks 4. Ground handling, Takeoff and Landing characteristics 5. Complex Engine Management or 'how to have fun without blowing up your engine' 6. Compass & Direction Indicator setting, aka 'where the hell am I and where the deuce am I going?!?!' My experience mostly lies in the RAF fighters, but if you want to book some 109 or bomber time I will brief myself thoroughly before and answer as best I can.
  22. What happens to the volume if you don't let Sweper near it? Does it swell or shrink?
  23. Ah...! Thats a steam powered gentleman's self-stimulating jockstrap, and the only example of that is at the Museum of Victorian Items of an Insalubrious Nature in Slackbottom, Yorkshire,
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