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DD_Fenrir

1. DDz Quorum
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Everything posted by DD_Fenrir

  1. So… Colin and I tested out the Grayflag Syria COIN server yesterday. Pros: everyone on there seemed to be there for the right reasons, coordinating as best they could and pushing objectives; the core architecture works well and seems to do what it’s supposed to in terms of functionality and logging and progressing the map accordingly, also regular AI interceptors performing QRA launches to keep things interesting A2A. Cons: Laggy. Very laggy. Regular stutters and pauses for me throughout our 2-3 hours online and no improvement over time. Was killed in a low altitude BFM engagement when a 1-3 second pause resulted in a loss of control and a subsequent crash into terrain. Worth trying their PG map as perhaps the combination of Syria plus all their scripts plus server ping was to blame; PG might be lighter on demands…
  2. Great! I echo your last, think a few would benefit froma reminder of how to best utilise it. For what we do in the Dogz, it's not that pertinent but almost all other MP server utilise it so being able to use it will help you should you want to see what the grass is like in the wider DCS multiplayer universe. It is a great piece of tech and having used it exclusively for comms with CVW-17, once you have it suitcased it's a very reliable and useful tool and is very immersive.
  3. Hi all, I suggested t'other night the possibility of investigating Grayflag server. To provide some further info, Grayflag is brought to you by Graywo1f (voice of JesterAI) and Grimes (core-engine-development-via-DCS-Scripting and curator of SLmod and MIST). Grayflag is a hardcore persistent multiplayer Coop campaign, with campaigns available on Syria, Persian Gulf and Mariannas maps. Experience a moving front line as BLUEFOR have a number of progessive objectives to capture across each map. The enemy (AI) forces will attempt to resupply and reinforce their positions and even launch counter offensives, as players attempt to push the front line farther into enemy territory. As you and your teammates set up BLUEFOR ground units to invade/capture objectives or defend with CTLD troops/vehicles, you won't have to worry about them disappearing after a server restart or crash! Their position will be saved when the server restarts and you log back into this persistent battlefield. Grayflag is a player driven campaign in an open ended sandbox. You and your friends will fight how you want to fight to complete the objectives while utilizing your own tactics and mission planning to strike targets across the entire map. The enemy will do its best to react to the changing battlefield as you and your friends complete taskings/objectives. This mission features the Combined Arms module by allowing the player to bring whatever they want to the fight. Have a few player helicopters bring you a mortar squad next to an objective? Want a friendly SAM network set up to cover an area? Go for it, and it will all save in the mission state. Server & Mods Grayflag Server Info (provided by DFA): Open to Public! IP: grayflag.dfa.wtf Password: please join our discord to get password discord.gg/deathfromabove Simple Radio Standalone is required. You can find it here - http://dcssimpleradio.com/ The UH60L Mod is required to play. You can find it here - https://github.com/Kinkkujuustovoileipa/uh-60l/releases/tag/1.3.2 C130 Hercules Mod is Required to play. You can find it here - https://forum.dcs.world/topic/252075-dcs-super-hercules-mod-by-anubis/ LOTATC is available! IP: grayflag.dfa.wtf Pass: rockeyeblue SRS EAM pass: rockeyeblue As a guide to how you play: For more in depth guide: https://docs.google.com/document/d/14jNUFLPIWb41ctWJa_SiH6-FkWhgwuCBTrTVTlN_Xpo/edit For some more in depth info on the background of how it's put together: If any one is interested in bundling on their server one eve, let me know.
  4. 03/03/45 Maj. Dom Farmer Air: 2x Bf 109 Destroyed Ground: 3x Artillery guns 1x AAA gun
  5. Hey all, apologies but no 38 campaign this eve as I am still preparing for the week long holiday the family and I embark on tomorrow.
  6. Hi guys! Another OB patch released: https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.8.8.43489/
  7. It would appear that it has become a subscription service...
  8. Digital_Combat_Simulator_Black_Shark_2023.07.27_-_21.51.10.01_Trim.mp4
  9. https://forum.dcs.world/topic/170893-dcs-world-changelog-and-updates-of-open-beta/page/8/#comment-5264276 Heads up chaps, if you have Syria map, it's a BIGGIE....
  10. 26/02/45 Maj. Ken Shear Mission: Train Hunting Personal tally: Air: 1x Bf 109G6 Destroyed 1x Bf 109G shared Damaged Ground: 2x AA Gun 1x Locomotive 1x Rail Wagon
  11. Update to V2.1.1: Release Community A-4E-C v2.1.1 · heclak/community-a4e-c · GitHub
  12. That's odd. Will check it out and get back to you....
  13. 24/02/45 Maj. Ken Shear Mission: Artillery Strike Result: The squadron proceeded to target area. As we approached the frontline but still someways from it, Red 1 sighted a bandit crossing his nose, slightly below, going North to South. ID'd as a 109. Squadron engaged with Red trying to draw bandits attention whilst White flight took him down. After much swirling Red 3 managed to damage the e/a when White 1 managed to saddle up and dispatched the bandit with a well aimed burst to the cockpit. Squadron regrouped and continued to target area where as the target was sighted, though partially obscured by cloud. As Red 1 commenced a diving turn to Port to try and setup an attack run unencumbered by the cloud cover, Red 2 spotted a pair of bogeys to the East. Red flight set up their attack run as White flight attempted to move to intercept and ID the bogeys, which turned out to be 109s. The e/a avoided the intercept and bore in on Red flight. Red flight made a succuessful attack run, destroying many field guns and AAA. However, Red 1 was attacked by e/a coming off target, he was wounded and set on fire, managing to just cross the river and over friendly lines before bailing out. White 2 was damaged by flak but both the e/a were dispatched by Red 3 and White 1 respectively. The remainder of the squadron flew North to a secondary Fortification target where 2 further aircraft were observed covering the taget area. These turned out to be Me 262, White 1 flaming one in a fantastic high angle deflection shot, and the other being heavily damaged by White 2 and last seen leaving the area at high speed venting fluids. Unfortunately Red 3 was hit by intense light flak during his attack run, and he too was only able to nurse his bird back to friendly lines before he was obliged to bail out. Red 4 was lost trying to neutralise the AAA guns, his aircaft seen to explode almost on top of a light flak gun site he had been attacking. White 2, having suffered damage force landed at a friendly airfield, and White 1 and Red 2 retuned to base, Red 2 also having recieved some light damage to his aircraft. 3 friendly aircraft destroyed (2 pilots recovered safely by parachute, 1 KIA), 1 friendly aircraft force landed damaged near Cologne, 1 further friendly aircrafy landed at base damaged. Personal tally: Air: - Ground: 1 x Howitzer 1x Truck
  14. For Friday night hows about: Booking.com : Hotels in Hungerford . Book your hotel now! 40 minutes from the airfield Edit: twin bed rooms are more, £140
  15. All tickets booked! No we just need somewhere to sleep...
  16. Yes Col, IIRC it needs to be called ‘SpitfireLFMkIX’ Whilst you are there also create a second called ‘SpitfireLFMkIXCW’ and copy them in there also.
  17. Hey chaps! My composite Spitfire Skins have been updated to version 4: These now feature better (darker) camoflage and roundel colours (both were still too light/bright before) plus I have removed fuel filler caps from ammo bay doors on the wings as these are only seen on some modern restorations were auxillary fuel tanks occupy the defunct ammo bays; naturally WW2 era aircraft did not have these!
  18. 23/02/45 Maj. Ken Shear Mission: Intercept Result: The squadron proceeded to patrol area. As we approached White 1 called out a bogey approaching and called White 2 to break. Bogey attacked and was I/D'd as an Me 109. White 2 managed to reverse positions and swiftly dispatched the bandit. Squadron continued patrol and a few minures later Red 2 spotted a gaggle of ~10 Me 109s North of the target. Squadron bounced the e/a and enagaged. 8 e/a destroyed. Good cross cover and call outs. 1 friendly aircraft destroyed, 1 friendly aircraft force landed damaged near Euskichen. Personal tally: Air: 3.5x Bf 109G (1 shared with Red 2) Ground: -
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