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DD_Fenrir

1. DDz Quorum
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Everything posted by DD_Fenrir

  1. FFB flight controls | FFbeast
  2. The briefing this evening will be hosted on discord; if you have the discord client software installed then the link below will grant you access. https://discord.gg/DGf34SEh If you don’t have the client, worry not! You can access discord via web browser, though you will have to sign up.
  3. @Friar @wingflyr @DD_Sheriff Good news, managed to work round most of the issues and we are still on for Sunday!
  4. After some trial and error, we recommended the following Radio Effects settings for SRS:
  5. Make sure that you have the Nose Fuse set to 11 seconds and the Tail Fuse plugged.
  6. Provisonal Order of Battle as of 11/02/2024: ATTACKERS 1st Wave 487 Sqn RNZAF – Callsign: DYPEG; Aircraft: Mosquito FB.VI RAF Hunsdon Manston Red Section (attack prison Eastern wall) Red 1 EG-R (LR333) Fenrir / ? Red 2 EG-T (HX982) BluBear / ? Red 3 EG-H (HX856) SuperNoodle / ? Yellow Section (attack prison Northern wall) Yellow 1 EG-C (HX909) Fruitbat / ? Yellow 2 EG-J (HX974) Friar / ? Yellow 3 EG-Q (HX855) Sid / ? 2nd Wave 464 Sqn RAAF – Callsign: CANON; Aircraft: Mosquito FB.VI RAF Hunsdon Manston Red Section (attack prison guard quarters Eastern end) Red 1 SB-F (LR334) Dixon / ? Red 2 SB-A (MM402) Razy / ? Red 3 SB-U (MM410) Skip / ? Yellow Section (attack prison guard quarters Western end) Yellow 1 SB-T (MM404) Wingflyr / ? Yellow 2 SB-V (MM403) Sheriff / ? Yellow 3 EG-F (HX922) Zukker / ? Film Production Unit (FPU); Aircraft: Mosquito B.IV Mosquito FB.VI RAF Hunsdon Manston O-Orange (DZ414) 3rd Wave 21 Sqn RAF – Callsign: BUCKSHOT; Aircraft: Mosquito FB.VI RAF Hunsdon Manston Red Section (attack prison) Red 1 YH-U (LR403) Bremspropellor Red 2 YH-J (MM398) Bozon Red 3 YH-O (HX930) Yellow Section (attack prison) Yellow 1 YH-D (LR385) 71st_AH Rob Yellow 2 YH-P (LR348) 71st_xxx Yellow 3 YH-F (LR388) Reflected ESCORTS 1st Wave 198 Sqn RAF – Callsign: GARLIC; Aircraft: Typhoon 1b Mustang IV RAF Manston Eastchurch TP-G Mailman TP-T Droggelkelch TP-C TP-V TP-N TP-J 2nd Wave 174 Sqn RAF – Callsign: CAJOLE; Aircraft: Typhoon 1b Mustang IV RAF Westhampnett Lympne XP-F Fooltrottel XP-B XP-S XP-Y XP-R XP-G XP-C XP-A
  7. Not from me; I'd happily exchange the DCS Monday night sesh for a Tuesday or Sunday, and given that 2/3rds of our attendees seem to be looking at DCS more than GBS these days, I thought that would be the way it swung. Personally if I were running the Dogz I'd make that call and bedone with it. However, I'm not, the Dogz is a democracy and the Dogz have voted... I'd love to share the DCS skies with you Crash mate, but I'm at a loss at what else to suggest.
  8. 14/03/45 Maj. Den Spears Air: 0.5x Me 410 Shared Destroyed with Red 3 1x Me 109G Destroyed 0.5x Me 262 Shared Destroyed with White 1 Ground: 4x AAA Gun, 3x Howitzers, 2x Trucks
  9. I agree Crash. There are several points to address though: 1) Membership numbers. There's a lot of lamenting the poor attendance of the Dogz, but little I have seen in any active, meaningful recruitment efforts by anyone lately to redress the very natural wastage that occurs in any online community. It's always someone else's job... 2) Attendees. If you can't find the numbers for GBS then it's time to ask why? Ask it of the guys we do have and for us all to be honest; is it the game itself?; do some feel that the missions become repetetitive, unimaginitive or not quick enough on the turnaround?; have you just got burned out from combat flight simming in general?; or has real life thrown you curveballs that have prevented you attending? That way we can see if there are any particular trends and then work out ways to address them. 3) We have twice as many turn up for DCS nights as for GBS. Is this chance? Considering the numbers who 5 years ago said that DCS was too in depth for the Dogz (and 5 years ago I would have agreed), well something clearly has changed. 4) Finances and servers There is an effort in hand to streamline our server usage and thus reduce costs; this will help, but regular reminders to make small donations will I suspect be required going forward to mitigate the end of year "Oh Sh*t!!!!" situation that we found ourselves in this past month.
  10. What day are you hoping to host this Col? I’m definitely interested but might have a potential conflict with my Tomcat instructor duties…
  11. Taken from the Newsletter; I have highlighted and added ediorial comment where appropriate: Here are some of the interesting functionality improvements coming to DCS: Save Game. Our new game persistence system will allow you to save mid-mission and return to that save point at a later time. [Nice for those rare times I fly SP campaigns and something in RL crops up!] Replay System. The current track file system was originally created as a debugging system that simply reproduced game input to construct a replay of the mission. However, this system depends on limited DCS version changes between when the track was recorded and when being played back. The system in development for 2024 is designed to address this and will offer additional capabilities. [Long time coming and will make life easier for video makers.] Infantry Unit Improvements. We will be working on new infantry models and animations in 2024 along with more life-like behaviors. New Air, Ground, and Naval Units. New units will be available in 2024 that will range from World War II to modern day. Each unit requires thousands of man-hours to create and will be provided as optional packs at their highest levels of detail. Standard versions will also be available for free to ensure both single-player and multiplayer compatibility for all. [Hmmm - paying for eyecandy upgrades; well, there'll be pushback from the community for sure, but this doesn't bother me much; so long as the AI look decent enough at combat ranges...] Graphic Improvements. In addition to the graphic improvements that the Vulkan API will afford, we will also be making improvements to the Render Graph for better VR performance, new and improved special effects, and further advancements in the FLIR rendering system. Weather. The weather focus for 2024 will be on a new fog system and towering clouds with appropriate line-of-sight blocking. [AI that can't see through cloud? Yes please!] Voice Chat. 2023 saw great connectivity improvements and a unique, real-time voice processing allowing users to modify voices to replicate different radio eras and technologies. In 2024 we will continue to integrate radios to vehicles, ships, and other units. We also plan external application support and other player-requested features. Spherical Earth. One of the biggest changes coming to DCS is the Spherical Earth. This substantial work is ongoing however we do not expect to release it this year due to the size of the endeavour. [Wonder how this will play out with the old maps...?] Dynamic Campaign. Please read our Newsletter for 29 December 2023 where we discuss DCSDC in detail. [Noted the multiplayer functionality identified; could be cool for the Dogz...] Air Traffic Control. Although we have a solid design to provide an exceptional ATC experience, much of the work in 2024 will involve how we generate the voice dialog and create a much-improved interface. Improved Accessibility. To make DCS more accessible to new players, the Graphic User Interface will be updated to make it more user-friendly and include a Launcher with new capabilities. New interactive missions are also being developed to shallow the learning curve with popular modules like the F/A-18C. Air-To-Air Missile Development. We plan to migrate the R-27 (AA-10) family and R-73 (AA-11) missiles to a new component structure and flight dynamics. This will be coupled with a new proximity fuse model that accounts for Doppler closing speed, modified seekers, and a more realistic interaction model between the missile and the supporting radar. This will be done within the larger MiG-29 project framework. Other missile types will also be developed in the same way. Air-To-Ground Munitions. We continue to develop new munitions as well as update existing air-to-ground weapons to include a new component model with advanced flight performance. This includes guided bombs and tactical missiles. Regarding Anti-Radiation Missiles (ARM), we are developing narrow-band specialized seekers that were used with early ARMs of the 1960 to 1980s prior to the more modern AGM-88 HARM class of missiles with broadband seekers. These older ARMs, such as the AGM-45 Shrike of the Vietnam era, will be modeled with other older ARM systems. ECM. We are developing more advanced principles of electronic warfare that will allow simulation of a greater variety of electronic warfare attack and countermeasure modes and capabilities. This is a very complex task and confidential subject. We cannot promise quick results, but work is underway to deliver a satisfactory simulation of this opaque area of modern warfare. [Nice!] New Landing Gear. A new two-component landing gear system was released for the Mosquito last year. We will continue integrating it to other aircraft this year. We plan a separate newsletter article that will explain the new capabilities and what it brings to landing gear behaviors. Radar Improvements. In 2023 we released both Phase 1 and Phase 2 of the radar improvements for the F-16C and F/A-18C. Phase 3 efforts will continue with a focus on better Single Target Track (STT) simulation, false target generation, and more realistic look-down effects. Data Transfer Card (DTC). For each aircraft, the DTC consists of a variety of areas that are first modeled such as datalink, navigation, radio, weapons, sensors, and more. Once these elements are completed, they will be organized into a unified DTC interface. Fuze Settings. All modern aircraft will benefit from the new and more advanced fuzing options first introduced for our WWII modules. This includes the new payload interface in the Mission Editor and Rearm/Refuel Window that will allow authentic setting nose and tail fuzes and new 3D rendering of fuze selections. DCS: F-16C Viper. Priority work for 2024 includes the Sniper Advanced Targeting Pod (ATP), a 1st perspective pilot model, and other improvements like new HUD symbology and RWR Handoff tones. DCS: F/A-18C. The biggest task for 2024 is a refactoring of the flight model and flight control system, landing gear physics, and improved external lights. Once the new external lighting system is complete for the F/A-18C, this technology will be used for other aircraft modules. DCS: AH-64D. With the addition of the Fire Control Radar (FCR) core functions, next steps in 2024 include the addition of functions and modes such as LINK and remaining radar modes, new George and Flight commands, and the campaign. Supercarrier. 2024 will see continued work on the new plane director operations that move aircraft out of the landing area to a parking location. This is in addition to work on the Air Boss deck and Ready Room. Mosquito FB VI. This year we continue working on the features from the Early access list. Including AI crew members and the Drift recorder. [Been a while coming but good news!]
  12. Provisonal Order of Battle: ATTACKERS 1st Wave 487 Sqn RNZAF – Callsign: DYPEG; Aircraft: Mosquito FB.VI RAF Hunsdon Manston Red Section (attack prison Eastern wall) Red 1 EG-R (LR333) Fenrir / Bob? Red 2 EG-T (HX982) BluBear / ? Red 3 EG-H (HX856) Wingflyr / ? Yellow Section (attack prison Northern wall) Yellow 1 EG-C (HX909) Fruitbat / ? Yellow 2 EG-J (HX974) Friar / ? Yellow 3 EG-Q (HX855) Sid / ? 2nd Wave 464 Sqn RAAF – Callsign: CANON; Aircraft: Mosquito FB.VI RAF Hunsdon Manston Red Section (attack prison guard quarters Eastern end) Red 1 SB-F (LR334) Red 2 SB-A (MM402) Red 3 SB-U (MM410) Yellow Section (attack prison guard quarters Western end) Yellow 1 SB-T (MM404) Yellow 2 SB-V (MM403) Yellow 3 EG-F (HX922) Film Production Unit (FPU); Aircraft: Mosquito B.IV Mosquito FB.VI RAF Hunsdon Manston O-Orange (DZ414) 3rd Wave 21 Sqn RAF – Callsign: BUCKSHOT; Aircraft: Mosquito FB.VI RAF Hunsdon Manston Red Section (attack prison) Red 1 YH-U (LR403) Red 2 YH-J (MM398) Red 3 YH-O (HX930) Yellow Section (attack prison) Yellow 1 YH-D (LR385) Yellow 2 YH-P (LR348) Yellow 3 YH-F (LR388) ESCORTS 1st Wave 198 Sqn RAF – Callsign: GARLIC; Aircraft: Typhoon 1b Mustang IV RAF Manston Eastchurch TP-G TP-T TP-C TP-V TP-N TP-J 2nd Wave 174 Sqn RAF – Callsign: CAJOLE; Aircraft: Typhoon 1b Mustang IV RAF Westhampnett Lympne XP-F XP-B XP-S XP-Y XP-R XP-G XP-C XP-A
  13. That’s the unarmed Film Unit Mossie and an airframe habitually occupied (and jealously guarded) by our own @FoolTrottel. Typically it’s there to provide an assessment as to whether the first two waves attacks were successful and to make the call to the 3rd wave whether to attack or take their bombs home.
  14. Ramrod 564: The Amiens Prison Raid (aka Operation "Jericho") Proposed date: Sunday, 18th February 2024 This represents the 80th Anniversary of the actual mission. Briefing Start Time: 1930BST 2030CET 1830GMT Mission Commence Time: 2030BST 2130CET 1930GMT Estimated Mission Time: 1hr 45min - 2 hours Requirements: Official Modules: DCS: Channel Map DCS: WW2 Asset Pack DCS: Mosquito or DCS: P-51D Third Party Software: Simple Radio Standalone (SRS) Realism Settings: Hud icons: Off Map icons: Own aircraft only This will be a PvE mission (enemy AI only) Slots Available: Mosquito FB.VI = 17 aircraft available - 1x pilot, 1 x navigator slot available in each Mosquito B.IV = 1 aircraft available - 1x pilot, 1 x navigator slot available Mustang IV = 18 aircraft available - 1x pilot slot available in each Mission Map: (recommend right click and 'open image in new tab') Please reply below to indicate your interest and availability, and which airframe and/or position you wish to fly. Thanks in advance! Fen.
  15. 13/03/45 Maj. Ben Mears Air: 1/2x Me 262 Destroyed (shared with Red 2 [FT]) 1/2 x Fw 190A-8 (shared with Blue 2 [Mosquito]) Ground: 2 x AAA Guns.
  16. Edited for you I would also place one or two SA-8s around to add some further tasking for the Wild Weasels.
  17. Really loooking forward to this Col, thanks! A tip, guys, from one who's flown a lot of night ops in the passed 12 months... Know what your external light switch button binding is. And whether it's a toggle or separate off/on.
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